Difference between revisions of "Gorge"
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+ | Cp_gorge is a top secret alpine facility diabolically masquerading as something else entirely: in this case, a sinister weapons factory disguised as an innocent water purification plant, and a large-ish hole not big enough to meet the U.S. Geological Survey’s standards for a gorge, disguised as a by-the-book, nothing-to-see-here gorge. | ||
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+ | Cp_gorge is an attack/defense map with only two control points, designed for quick rounds and fast, frantic play. It has more lateral game space than previous Control Point maps, allowing for more maneuvering options.}} | ||
'''Gorge''' is an Attack/Defend style control point map. It was released with the WAR! Update as an official map. | '''Gorge''' is an Attack/Defend style control point map. It was released with the WAR! Update as an official map. | ||
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Gorge is similar to multi-stage Attack/Defend style maps like [[Dustbowl]] and [[Egypt]] except to the fact that Gorge is set on a single large stage rather than using three smaller stages, and unlike other Attack/Defend maps, this the only official map to have a moving spawn for BLU. This allows for more attacking choices for BLU and less high-traffic chokepoints to occur on the map. | Gorge is similar to multi-stage Attack/Defend style maps like [[Dustbowl]] and [[Egypt]] except to the fact that Gorge is set on a single large stage rather than using three smaller stages, and unlike other Attack/Defend maps, this the only official map to have a moving spawn for BLU. This allows for more attacking choices for BLU and less high-traffic chokepoints to occur on the map. | ||
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Revision as of 09:56, 7 August 2010
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. |
Gorge | |
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Basic Information | |
Variants: | 5Gorge, Mannpower and Halloween |
Developer(s): | Unknown |
Map Photos | |
Map Overview | |
“ | Cp_gorge is a top secret alpine facility diabolically masquerading as something else entirely: in this case, a sinister weapons factory disguised as an innocent water purification plant, and a large-ish hole not big enough to meet the U.S. Geological Survey’s standards for a gorge, disguised as a by-the-book, nothing-to-see-here gorge.
Cp_gorge is an attack/defense map with only two control points, designed for quick rounds and fast, frantic play. It has more lateral game space than previous Control Point maps, allowing for more maneuvering options.
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” |
Gorge is an Attack/Defend style control point map. It was released with the WAR! Update as an official map.
Gorge is similar to multi-stage Attack/Defend style maps like Dustbowl and Egypt except to the fact that Gorge is set on a single large stage rather than using three smaller stages, and unlike other Attack/Defend maps, this the only official map to have a moving spawn for BLU. This allows for more attacking choices for BLU and less high-traffic chokepoints to occur on the map.
Contents
Goal
BLU's objectives are to take both control points. RED must defend these control points until the time limit is reached.
Locations
Capture Point A
The first capture point is located on a level bridge over the map's titular gorge. The gorge landmark itself is accessible from various entrances from all directions, allowing the large health kit underneath the bridge available to both teams. The outcrop of the main building sports a 'peephole' that can serve as an effective sentry or Sniper nest. Once BLU capture this point, their spawnroom moves to the top of the building overlooking the Gorge and the main building.
Capture Point B
The final capture point of the map is situated in the heart of the main building. The point itself is set in a deep open hole, immediately putting BLU at a height disadvantage when attempting to capture. In one corner of the room is the RED spawnroom, and in the other is a similar peephole to Point A. The overhanging ledge within the hole is a popular place for sentries, as it can only be attacked from within the hole itself.
Notable strategies
- Outside of BLU's first spawnroom are some blue crates. RED Engineers may wish to set up teleporters and sentries here, as it can take some time before the BLU team are able to destroy these buildings in this position.
- The alternate routes around the Gorge are useful for ambush classes such as Spies and Pyros. Pincer attacks using these paths are not uncommon.
Trivia
- "Gorge Herald" was the title of the newspaper seen in The end is near part of the WAR! Update, as well as the map being featured in both the Soldier and Demoman update pages before the map was officially revealed in the update.
- It was possible for RED Engineers to build right outside of BLU's second spawnroom, effectively 'spawncamping' until the timer ran out. This was fixed in a later patch.
Control Point Timing
Control Point | Multiplier | Seconds | ||
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Control Point 1 | ×1 |
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×2 |
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×3 |
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×4 |
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×5 |
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Control Point 2 | ×1 |
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×2 |
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×3 |
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×4 |
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×5 |
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External links
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