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− | {{beta}}
| + | #REDIRECT [[Detonator]] |
− | {{Item infobox
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− | | type = weapon
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− | | beta = yes
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− | | team-colors = yes
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− | | skin-image-red = RedFlaregun.png
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− | | skin-image-blu = BluFlaregun.png
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− | | used-by = [[Pyro]]
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− | | slot = secondary
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− | | availability = Drop, Craft
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− | | numbered = no
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− | | medieval = no
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− | | ammo-loaded = 16
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− | | ammo-carried = N/A
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− | | reload = Single
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− | | loadout = yes
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− | | level = Level 10 Flare Gun
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− | | item-description = Alt-Fire: Detonate flare.
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− | | loadout-name = Detonator
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− | | att-2-negative = +20% blast damage to self
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− | }}
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− | {{Quotation|'''The Soldier'''|Fire is for cooking s'mores son, get a '''REAL GUN'''.|sound=Soldier_DominationPyro05.wav}}
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− | The '''Detonator''' is a [[secondary]] weapon for the [[Pyro]] that exists in ''[[Team Fortress 2 Beta]]''. It uses the [[Flare Gun]] model.
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− | The weapon fires projectiles which deal slight [[damage]] on contact with an enemy as well as ignite them. Should a flare directly connect with a member of the opposing team who is already on fire, [[Mini-Crit]] damage will be inflicted by the projectile and the target's afterburn duration will be reset. Pressing secondary fire while the flare is in flight will cause it to detonate, creating a small [[explosion]] which damages and ignites enemy players caught in it. The [[knock back]] from the explosion can also be used to [[Jumping#Flare jump|Flare jump]] in a manner similar to [[Jumping#Rocket jumps|rocket]] or [[Jumping#Sticky jumps|sticky jumping]].
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− | Pyros wielding the Detonator suffer a 20% more [[Damage#Damage Vulnerability, Resistance and Blocking|damage]] from their own explosive weapons.
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− | Since the item is still in an unreleased stage, these attributes may be changed or the weapon may be scrapped entirely.
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− | The item has been released as the [[Detonator]].
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− | == Damage and function times ==
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− | {{Damage table
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− | | type = [[Projectile]]
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− | | |
− | | damage = yes
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− | | base = 30<br/>Flare detonation: 10-20<br />Flare explosion: 56<sup>1</sup>
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− | | crit = 90<sup>2</sup>
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− | | minicrit = 41<sup>2</sup>
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− | | afterburn = 3 / tick<br/>60 total
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− | | afterburn minicrit = 4 / tick<br/>80 total
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− | | function times = yes
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− | | attack interval = 2.02 s
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− | | splash damage = yes
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− | | selfdamage = 39-68
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− | | selfdamage jump = 39-68
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− | }}
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− | <sup>1</sup> Damage caused by the flare detonating on impact with the world.
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− | <sup>2</sup> Note that detonated flares won't receive the [[Crit]] bonus for hitting a burning enemy.
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− | == Related Achievements ==
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− | ==={{Class link|pyro}}===
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− | {{Achievement table
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− | | 1 = {{Show achievement|Pyro|Attention Getter}}
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− | {{Show achievement|Pyro|Freezer Burn}}
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− | | 2 = {{Show achievement|Pyro|OMGWTFBBQ}}
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− | }}
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− | == Update history ==
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− | '''[[February 11, 2011 Patch (Beta)]]
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− | * The Detonator, a new Flare Gun, has been added. Its stats are:
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− | ** Alt-fire detonates flare in flight
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− | *** Does a small explosion that catches players on fire
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− | ** 20% explosion damage vulnerability
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− | '''[[March 9, 2011 Patch (Beta)]]
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− | * Detonation particle effect increased to better match the radius
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− | | |
− | '''[[March 18, 2011 Patch (Beta)]]
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− | * {{undocumented}} Added a new sound effect for projectile.
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− | | |
− | '''[[March 23, 2011 Patch (Beta)]]
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− | * Hooked up new Detonator sounds
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− | | |
− | '''[[June 17, 2011 Patch (Beta)]]
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− | * Flares now detonate on impact with the world, but with a greatly reduced radius (manually detonated radius unchanged)
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− | * Replaced +20% increased blast damage with +20% increased self blast damage
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− | * {{undocumented}} The Detonator will now deal mini-crits instead of crits, on burning targets
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− | | |
− | ==Bugs==
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− | * The afterburn of a flare projectile can harm a [[Scout]] under the effect of [[Bonk! Atomic Punch]].
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− | * If a Pyro were to reflect a flare and hit a target who then dies from the afterburn, the kill icon will be that of the Flare Gun and not the reflected flare icon.
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− | * From a first-person view, the flare seems to fire from behind the Flare Gun, just like the [[Huntsman]].
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− | * When an enemy is hit with a detonated flare, the blood particles will come from where the flare was detonated, instead of the player.
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− | ==Trivia==
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− | * The Detonator functions in a similar fashion as The Gentle Manne's Olde Firecannone, one of the weapons in the [[Advanced Weaponiser]] mod.
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− | == Gallery ==
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− | <gallery>
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− | File:Flare Gun 1st person red.png|RED first-person view.
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− | File:Flare Gun 1st person blu.png|BLU first-person view.
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− | File:Flare_proj_red.png|RED projectile.
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− | File:Flare_proj_blu.png|BLU projectile.
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− | File:Detonator Flare.png|Detonating a flare beside an enemy Medic.
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− | </gallery>
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− | | |
− | == See also ==
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− | * [[Flare Gun]]
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− | * [[Pyro strategy#Flare Gun|Flare Gun strategy]]
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− | * [[Fire]]
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− | * [[Hadouken]]
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− | {{Scrappedweapons Nav}}
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− | {{Pyro Nav}}
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− | [[Category:Team Fortress 2 Beta]]
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