Difference between revisions of "Hammer unit"
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− | + | | [http://developer.valvesoftware.com/wiki/Dimensions ''Hammer Unit''] on the [http://developer.valvesoftware.com/wiki/Main_Page Valve Developer Wiki] | |
− | + | | For information on mapping with Hammer Editor in ''Team Fortress 2'', see: | |
− | + | ** [[:Category:Mapping]] | |
− | [[ | + | ** Valve Developer Community documentation on [http://developer.valvesoftware.com/wiki/Team_Fortress_2_Level_Creation Team Fortress 2 Level Creation]. |
+ | }} | ||
'''Hammer units''', also known as '''HU''' or '''Units''', are a unit of measurement used by [[Source Engine]] games. It is also used to judge the [[Projectiles|speed of objects]] and players in-game, mostly for [[competitive play]]. 1 Hammer unit is the minimum distance the Source Engine can measure. | '''Hammer units''', also known as '''HU''' or '''Units''', are a unit of measurement used by [[Source Engine]] games. It is also used to judge the [[Projectiles|speed of objects]] and players in-game, mostly for [[competitive play]]. 1 Hammer unit is the minimum distance the Source Engine can measure. | ||
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Revision as of 00:03, 26 August 2011
This topic is covered better by other wikis or sites. Please see the following links instead:
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Hammer units, also known as HU or Units, are a unit of measurement used by Source Engine games. It is also used to judge the speed of objects and players in-game, mostly for competitive play. 1 Hammer unit is the minimum distance the Source Engine can measure.
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