Difference between revisions of "Scout (Classic)"
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* The [[Nailgun (Classic)|Nailgun]] is effective against enemy [[Sentry Gun (Classic)|Sentry Gun]]s. | * The [[Nailgun (Classic)|Nailgun]] is effective against enemy [[Sentry Gun (Classic)|Sentry Gun]]s. | ||
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+ | *Do NOT try to deathmatch enemies. It should only be done as a joke or as humiliation. The only enemy a Scout is capable of killing is another enemy scout. | ||
==Special Abilities== | ==Special Abilities== |
Revision as of 00:42, 7 September 2011
Scout (Classic) | |
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Basic Information | |
Type: | Offensive |
Health: | 75 / 125 |
Armor: | 50 |
Armor type: | Light |
Speed: | Very Fast |
The Scout is a playable class in Team Fortress Classic. Like his Team Fortress 2 counterpart, the Team Fortress Classic Scout is the fastest and weakest class, both in regards to weapons and armor. His weapons are built around close combat and are not designed for long-range use. He is also the only class that does not possess one custom and one normal grenade, and instead has two custom grenades.
Contents
Basic Strategy
- Always keep moving.
- Report enemy activity.
- Call for assistance when needed.
- Move in unpredictable patterns.
- Make use of your special abilities.
- Take advantage of your speed with bunnyhopping, strafe jumping and Concussion Jumping.
- The Nailgun is effective against enemy Sentry Guns.
- Do NOT try to deathmatch enemies. It should only be done as a joke or as humiliation. The only enemy a Scout is capable of killing is another enemy scout.
Special Abilities
Class Skill: Displays the status of each team's flag on capture the flag maps. Displays the status of each team's gas chamber keys on The Rock.
Abilities:
- Removes an enemy Spy's disguise by touching him.
- Disarms Detpacks set by enemy Demomen when coming in contact with them.
Quake Console Aliases:
Alias | Effect |
---|---|
scane | Toggle detection of enemies with the motion detector. |
scanf | Toggle detection of friendlies with the motion detector. |
scan10 | Use the motion detector with a radius of 250. |
scan30 | Use the motion detector with a radius of 750. |
scan100 | Use the motion detector with a radius of 2500. |
Weapons
Weapon | Ammo | Damage per hit |
Notes / Special Abilities | |||
---|---|---|---|---|---|---|
Type | Loaded | Carried | ||||
Weapon 1 |
Crowbar | N/A | N/A | N/A | 18 | |
Weapon 2 |
Single-Barrel Shotgun | Shells | 8 | 50 | 4 - 22 | Fires six pellets. |
Weapon 3 |
Nailgun | Nails | 200 | N/A | 9 | Scout holds double the amount of nails compared to anyone else with nailgun. |
Grenades
Grenade | Grenades Carried |
Damage Range | Notes / Special Abilities | |
---|---|---|---|---|
Primary |
Caltrop | 3 | 9 | Causes decrease in the enemies' speed. |
Secondary |
Concussion Grenade | 3 | 0 | Causes momentary disorientation. |
Gallery
Update history
January 16, 2003 Patch (Classic)
- Fixed Scouts not being able to drop their cells.
See also
- The Scout in Team Fortress 2.
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