Difference between revisions of "Hardhat (custom map)"
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*'''Spawns:''' As with all arena maps, the spawns are symmetrical, unprotected rooms where players start the round. In Hardhat, these rooms are decorated with spytech elements, featuring a large sliding door that is initially open. When the chamber is emptied, the door closes, sealing these rooms off for the remainder of the round. | *'''Spawns:''' As with all arena maps, the spawns are symmetrical, unprotected rooms where players start the round. In Hardhat, these rooms are decorated with spytech elements, featuring a large sliding door that is initially open. When the chamber is emptied, the door closes, sealing these rooms off for the remainder of the round. | ||
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*'''Scaffolds:''' A set of scaffolding fount to the left as the player exits spanw. These assemblies connect the roof to the lower levels of the map. | *'''Scaffolds:''' A set of scaffolding fount to the left as the player exits spanw. These assemblies connect the roof to the lower levels of the map. | ||
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*'''Central Building:''' A small room containing the control point. The room features two parallel ramps that lead to outside scaffolding, as well as two parallel doors that lead outside. These, coupled with the ceiling shaft, provide five possible ways to enter the room from various levels. A beam above the point also houses a small health kit. | *'''Central Building:''' A small room containing the control point. The room features two parallel ramps that lead to outside scaffolding, as well as two parallel doors that lead outside. These, coupled with the ceiling shaft, provide five possible ways to enter the room from various levels. A beam above the point also houses a small health kit. | ||
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*'''Roof:''' The higest level in the map. From here, players have the largest vantage point and the advantage of the round. Access can be gained fromthe scaffolding or from explosive jumps. | *'''Roof:''' The higest level in the map. From here, players have the largest vantage point and the advantage of the round. Access can be gained fromthe scaffolding or from explosive jumps. |
Revision as of 07:00, 10 September 2011
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. |
Hardhat (custom map) | |
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Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Construction |
Setting: | Daylight, sunny |
Map Overview | |
“ | Ey good job there, Hardhat!
Click to listen
— The Scout, on Arena map designs
|
” |
Hardhat is a community-created Arena map. It was featured in TF2Maps.net's Construction Theme as the first map to feature the theme pack, and was subsequently mentioned on the TF2 Official Website.
In Hardhat, the goal is to eliminate the entire enemy team or capture the central control point.
Changelog
Midget & ZPQ: Gifted me an old design of theirs. The construction team - an array of gorgeous assets! Snacks and Littleedge: Optimization and Clipping!
22/1/11- -A variety of clip fixes and optimization work
14/1/11- -Full redetailing of the map -Features brand new theme -Major credits to the construction team
7/8/10-
-Beta jump
-Map is detailed
-Clip fixes
30/7/10- -Removed flat overhang on the mid -Rearranged ammo and health distribution -Added small cover
16/7/10- -Added additional deck for snipers -Added custom posters by Seba -Added some hidden blue hardhats! Find them all!
14/7/10- -Added sideroute to the left. -Gave snipers some usefulness. -Added beam above the cap with additional healthkit.
7/7/10- -Added stairwell on the sides -Added route to access the roof by all classes -Shortened cap wait -Added nobuild inside spawns to avoid teleporter exploit -Added slight team coloration to indicate sides
5/7/10- -Map released!
Locations
The map is set in an old coal outpost situated in the center of Hardhat Hills, just outside Dustbowl. Hardhat features a construction theme with multiple levels for players to traverse, ambush, and attack from.
- Spawns: As with all arena maps, the spawns are symmetrical, unprotected rooms where players start the round. In Hardhat, these rooms are decorated with spytech elements, featuring a large sliding door that is initially open. When the chamber is emptied, the door closes, sealing these rooms off for the remainder of the round.
- Scaffolds: A set of scaffolding fount to the left as the player exits spanw. These assemblies connect the roof to the lower levels of the map.
- Central Building: A small room containing the control point. The room features two parallel ramps that lead to outside scaffolding, as well as two parallel doors that lead outside. These, coupled with the ceiling shaft, provide five possible ways to enter the room from various levels. A beam above the point also houses a small health kit.
- Roof: The higest level in the map. From here, players have the largest vantage point and the advantage of the round. Access can be gained fromthe scaffolding or from explosive jumps.
Trivia
- Unlike traditional arena maps, the control point in Hardhat opens after only 30 seconds.
Gallery
External links
- Hardhat WIP Thread on TF2Maps.net
- "Look at me! Look at me!", TF2 Official Blog, January 21, 2011
- Construction Theme Pack splash page on TF2Maps.net
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