Difference between revisions of "September 26, 2007 Patch"
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− | == Changes == | + | {{Patch layout |
+ | | notes = | ||
+ | === Changes === | ||
* Spectators can now see all player classes in the scoreboard | * Spectators can now see all player classes in the scoreboard | ||
* The affinity of the main thread is not set explicitly for dedicated servers. This will properly load balance multiple instances of the dedicated server running on a multi-processor machine. The affinity is still set to CPU 1 for clients and listen servers | * The affinity of the main thread is not set explicitly for dedicated servers. This will properly load balance multiple instances of the dedicated server running on a multi-processor machine. The affinity is still set to CPU 1 for clients and listen servers | ||
− | == Bug fixes == | + | === Bug fixes === |
* Fixed a crash with ATI cards running on Vista | * Fixed a crash with ATI cards running on Vista | ||
* Fixed a networking problem that could cause a crash certain types of home networking hardware with out of date firmware installed | * Fixed a networking problem that could cause a crash certain types of home networking hardware with out of date firmware installed | ||
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* Fixed crash caused by .dlls being loaded from the user's path, instead of from the install directory | * Fixed crash caused by .dlls being loaded from the user's path, instead of from the install directory | ||
− | + | | source = http://store.steampowered.com/news/1219/ | |
− | + | | before = [[September 21, 2007 Patch]] | |
− | |before= [[September 21, 2007 Patch]] | + | | after = [[September 27, 2007 Patch]] |
− | |||
− | |after= [[September 27, 2007 Patch]] | ||
}} | }} | ||
{{Languages}} | {{Languages}} |
Revision as of 08:13, 21 August 2010
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Patch notes
Changes
- Spectators can now see all player classes in the scoreboard
- The affinity of the main thread is not set explicitly for dedicated servers. This will properly load balance multiple instances of the dedicated server running on a multi-processor machine. The affinity is still set to CPU 1 for clients and listen servers
Bug fixes
- Fixed a crash with ATI cards running on Vista
- Fixed a networking problem that could cause a crash certain types of home networking hardware with out of date firmware installed
- Fixed a networking problem that could cause some animation jittering
- Fixed bug causing incorrect .dem files to be written (all files after first .dem file would be corrupted)
- Fixed bug with placement of teleporters that could result in players being unable to move
- Removed mp_friendlyfire cvar for servers. Team Fortress 2 breaks in a number of ways if this is on
- Fixed some truncated strings in the destroy menu
- When a round finishes, if there's less than 5 minutes left on the timelimit, the server now goes ahead and switches level right away, instead of going into Sudden death
- Fixed crash on startup
- Fixed crash caused by .dlls being loaded from the user's path, instead of from the install directory
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