Difference between revisions of "Team Fortress Wiki:Tips Revision/Suggestions"

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=== Heavy ===
 
=== Heavy ===
 
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* "As a Heavy, the Natascha will slow down enemies it hits.  Use it to support teammates in attacks in order to increase your teams damage output."
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** "As a Heavy, the Natascha will slow down enemies it hits.  Use it to support teammates in attacks in order to increase your team's damage output." - Corrected grammar. --- [[File:Killicon_pumpkin.png|40px|link=User:Esquilax]] <font face="georgia" size="2">[[User:Esquilax|Esquilax]]</font> 03:04, 29 October 2011 (PDT)
 
=== Engineer ===
 
=== Engineer ===
  
 
=== Medic ===
 
=== Medic ===
 
  
 
=== Sniper ===
 
=== Sniper ===

Revision as of 10:04, 29 October 2011

This page is for suggesting new tips to be added to the project, or changes to the tips already in the Final page. Tips here will be regularly reviewed and, if of sufficient quality, will be moved to the Final page; tips not of quality will be left for editors to improve.

Formatting

Changes

When suggesting changes to current tips, include the existing full line from Final page, and your modified line below - this allows for easy comparison of your changes and for easy replacement within Final page.

*  "Tip_1_1"     "As a Scout, jump while in mid-air to change direction and avoid enemy fire."
**  "Tip_1_1"     "As a Waffle, invent a Dispenser to shoot chickens on the moon."

New tips

For new tips, simply suggest the tip's text - not adhering to tf_english formatting - this will be implemented if a tip is accepted into Final page. Feedback on new tips, or changes to them, should be given on a new line below the tip. Sign tips and responses to tips to make it easier to keep track of changes.

* "As a Waffle, invent a Dispenser to shoot chickens on the moon." ~~~~
** "As a Chicken, invent a Waffle to shoot Dispensers on the moon." ~~~~
*** I'm not a chicken though? ~~~~

Changes

Suggest changes or updates to current Final page tips here.

Scout

Soldier

Pyro

  • "Tip_7_21" "As a Pyro, the Homewrecker can be used to remove enemy Sappers from buildings."
    • "Tip_7_21" "As a Pyro, the Homewrecker and the Maul can be used to remove enemy Sappers from friendly buildings."
    • Do we usually mention reskins in tips? I can see that getting a little tricky to manage, especially for all the Eyelander or Bottle tips. Balladofwindfishes 05:33, 21 October 2011 (PDT)
      • I'm unsure about that to be honest... perhaps it's something we should discuss here? -RJ 08:06, 21 October 2011 (PDT)
        • Removing this tip from the suggestions page in ~24 hours unless anybody has some alteration suggestions (or continues this discussion). -RJ 12:03, 22 October 2011 (PDT)
        • That's a fair point. Of course the underlying assumption is that players will understand that it is a "reskin". --- Killicon pumpkin.png Esquilax 15:38, 23 October 2011 (PDT)
          • Gonna leave this discussion open... if we decide to note reskins then a lot of tips will need to be edited and will be significantly lengthened; I'm apprehensive about supporting listing reskins because of that. -RJ 12:59, 25 October 2011 (PDT)
            • Agreed. I think that the aforementioned assumption is one that we can accept for most items/weapons. After all, weapon and item descriptions are certainly adequate in outlining their purpose and use.--- Killicon pumpkin.png Esquilax 16:23, 25 October 2011 (PDT)
              • I'm not really sure if we can accept that assumption. A lot of regular TF2 players might understand that weapon X is a reskin of weapon Y, but the casual an-hour-every-weekend players (which I think the tips would be most beneficial to) I don't think would have that knowledge - especially considering the amount of weapons in TF2 right now, keeping track of them all without being an everyday player I imagine would be tough. -RJ 07:06, 26 October 2011 (PDT)
                • Fair enough, however the end result is the same I think; either we exhaustively (and most importantly, maintain) a list of all reskins in the tips, or we only include tips for the first instance of the item in question. That being said, another option presents itself that may save us all some time; as "reskins" are added, we just copy the existing tip, replace the item name, and make it a new tip. That way, we have an established format, all weapons are covered, and the relevant information will be presented. At least that way, we won't have enormous tips with every "reskin" taking up multiple lines on the loading screen. --- Killicon pumpkin.png Esquilax 15:30, 26 October 2011 (PDT)

Demoman

Heavy

  • "As a Heavy, the Natascha will slow down enemies it hits. Use it to support teammates in attacks in order to increase your teams damage output."
    • "As a Heavy, the Natascha will slow down enemies it hits. Use it to support teammates in attacks in order to increase your team's damage output." - Corrected grammar. --- Killicon pumpkin.png Esquilax 03:04, 29 October 2011 (PDT)

Engineer

Medic

Sniper

Spy

Arena tips

Control Points tip

Medieval Mode

Abuse tips

General tips

New tips

Suggest brand-new tips here.

Scout

  • "As a Scout, the Soda Popper's Hype meter fills while you run and jump. Once it is full, all shots become mini-crits for a short time! Be aware however, that the mini-crit effect will activate automatically and cannot be stored, so make sure that you plan ahead!" --- Killicon pumpkin.png Esquilax 18:03, 23 October 2011 (PDT)
    • "As a Scout, the Soda Popper's mini-crits are automatically activated and cannot be stored. Plan your movements in order to activate them at the right moment!" -RJ 11:03, 26 October 2011 (PDT)
      • Shorter and sweeter! However I notice that you removed the bit about the Hype meter. I have no objection, but at the same time I think that such information may be useful to the player, especially if they are unfamiliar with the weapon. --- Killicon pumpkin.png Esquilax 15:30, 26 October 2011 (PDT)
        • "As a Scout, the Soda Popper's mini-crits are automatically activated, once your hype meter fills, and cannot be stored. Plan your movements in order to activate them at the right moment!" -RJ 05:10, 27 October 2011 (PDT)
          • Minor tweak: "As a Scout, the Soda Popper's mini-crits are automatically activated once your Hype meter fills, and cannot be stored. Plan your movements so that the buff is activated at the right moment!" --- Killicon pumpkin.png Esquilax 17:58, 27 October 2011 (PDT)

Soldier

  • "As a Soldier, the Market Gardener inflicts critical hits when used while rocket jumping! Use it to quickly dispose of other airborne enemies such as other rocket jumping Soldiers, sticky jumping Demomen and Scouts." --- Killicon pumpkin.png Esquilax 18:03, 23 October 2011 (PDT)
    • I think this tip falls apart when we consider that rocket jumping accurately into other airborne targets is bloody difficult. Not really sure what to do with it. -RJ 11:03, 26 October 2011 (PDT)
      • Agreed. As mentioned however, I think that we should have at least one tip for each weapon, and this item is one of the trickiest because it is extremely situational. Still, I know where you are coming from. --- Killicon pumpkin.png Esquilax 15:30, 26 October 2011 (PDT)
        • I was thinking, it still crits just after you land and it'll crit if you rocket jump up to a ledge and an enemy is there, so perhaps we could try something less suggestive of in-air dogfights... perhaps "As a Soldier, Rocket Jump in to fleeing enemies and use the Market Gardener to finish them off as you land." -RJ 05:10, 27 October 2011 (PDT)
          • Hmm, in that case how about: "As a Soldier, rocket jump to quickly close the distance between you and your enemies, and then use the Market Gardener to finish them off as you land." Or perhaps "...the Market Gardener's crit buff...", but that suggests that it works all the time. Gah! --- Killicon pumpkin.png Esquilax 17:58, 27 October 2011 (PDT)

Pyro

  • "As a Pyro, use the Detonator to jump high and reach areas that would normally be inaccessible!" Balladofwindfishes 16:42, 25 October 2011 (PDT)
    • I didn't consider this one, as I am not sure how effective "flare-jumping" is. That being said if it is useful, how about "As a Pyro, you can use the Detonator to gain access to otherwise inaccessible areas by simultaneously jumping and firing a flare at the ground."? It loosely matches the rocket jumping tip. --- Killicon pumpkin.png Esquilax 19:39, 25 October 2011 (PDT)
      • I think flare-jumping doesn't give near as much air as rockets / stickies do, and the detonator causes +25% damage from the pyros own weapons... so I don't tihnk it's work recommending. -RJ 11:03, 26 October 2011 (PDT)
        • Any other comments/convince me to keep dis? <3 Or I kill it some time between now and not now. -RJ 05:10, 27 October 2011 (PDT)

Demoman

  • "As a Demoman, decapitating an enemy Demoman with your Eyelander will steal all the heads he had accumulated plus his own, granting a significant bonus." -- OluapPlayer (t) Howdy, pardner! 11:14, 26 October 2011 (PDT)
    • This is true, however perhaps it is already covered in Tip_4_24? The two could always be merged. --- Killicon pumpkin.png Esquilax 15:30, 26 October 2011 (PDT)
      • Oh, I didn't notice that one. You can ignore this. -- OluapPlayer (t) Howdy, pardner! 11:16, 27 October 2011 (PDT)

Heavy

  • "As a Heavy, equipping the Eviction Notice makes your melee attacks dramatically fast. On the other side, damage is reduced a lot." Killicon deflect flare.png flutterravie Talk Contribs 21:54, 22 October 2011 (PDT)
    • I think that it needs a little tweaking, as it does not really tell the player anything that the description does not. Perhaps: "As a Heavy, the Eviction Notice increases your melee attack speed dramatically at the expense of reduced damage. Use them to hit faster moving classes such as Scouts more easily!" --- Killicon pumpkin.png Esquilax 18:03, 23 October 2011 (PDT)
      • "As a Heavy, the Eviction Notice increases your melee attach speed. Use them for more chances to hit faster moving classes!" -RJ 11:03, 26 October 2011 (PDT)
      • Minor tweaks (I'm not entirely happy with my rewording but I'm not sure about "more chances"): "As a Heavy, the Eviction Notice increases your melee attack speed. Use them to increase the likelihood that you will hit faster moving classes!" --- Killicon pumpkin.png Esquilax 15:30, 26 October 2011 (PDT)
        • Not sure about that either, perhaps "As a Heavy, the Eviction Notice increases your melee attack speed. Use them for more opportunities to hit faster moving classes!"? -RJ 05:10, 27 October 2011 (PDT)
          • That seems fine to me! --- Killicon pumpkin.png Esquilax 17:58, 27 October 2011 (PDT)

Engineer

Medic

Sniper

  • "As a Sniper, use the Shahanshah when your health is low to counter an enemy with additional damage." Killicon deflect flare.png flutterravie Talk Contribs 17:43, 26 October 2011 (PDT)
    • "As a Sniper, the Shahanshah has increased damage when your health is below 50%. Use it to counter enemies harassing you once you've taken damage." -RJ 05:10, 27 October 2011 (PDT)

Spy

General

  • "Strange weapons keep track of certain stats other weapons do not. Once those stats reach a certain point, the weapon ranks up! Try to collect the fabled "Hale's Own" rank!" Balladofwindfishes 16:42, 25 October 2011 (PDT)
    • Firstly, I would change ..."the weapon ranks up" to "...the weapon increases in rank". Secondly, I'm not really sure whether or not Strange weapons need to be mentioned, as they do not affect gameplay. Hmm, I'm torn on this one; I can see how it would be useful, but at the same time... --- Killicon pumpkin.png Esquilax 19:39, 25 October 2011 (PDT)
      • I think it'd be nice to mention it, but I don't like how it's worded. "Strange weapons track actions relating to the weapon (e.g. most track kills, the Medi-Gun tracks ubercharges, and Jarate tracks enemies coated, etc.). The weapon changes in rank as the action-count increase; try and reach the fabled "Hale's Own" rank!" -RJ 11:03, 26 October 2011 (PDT)
        • "Strange weapons counts actions relating to the weapon (e.g. most count kills, the Medi-Gun counts ubercharges, and Jarate counts enemies coated, etc.). The weapon changes in rank as the counter increase; try and reach the fabled "Hale's Own" rank!" -RJ 05:10, 27 October 2011 (PDT)
          • If ye wish to include it, I'd suggest "...coveted 'Hale's Own'" rank!". --- Killicon pumpkin.png Esquilax 17:58, 27 October 2011 (PDT)


Medieval Mode

  • If any weapon in a set bonus is prohibited in Medieval Mode, you will not receive the set bonus, even if you have the weapons equipped. --Stevoisiak 13:06, 25 October 2011 (PDT)
    • A minor correction: "If any weapon required for a set bonus is prohibited in Medieval Mode, you will not receive the bonus, even if you have the weapons equipped." --- Killicon pumpkin.png Esquilax 19:39, 25 October 2011 (PDT)
      • This isn't really a tip, just a statement of fact... Perhaps "If any weapon required for a set bonus is prohibited in Medieval Mode, you will not receive the set bonus. Consider alternative weapons that aren't prohibited for those that are." - although then it seems pretty obvious to use accepted weapons instead of prohibited ones ,_, -RJ 11:03, 26 October 2011 (PDT)
        • Wat do, poot tip or disregard tip? -RJ 05:10, 27 October 2011 (PDT)