Difference between revisions of "December 11, 2008 Patch"

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{{Patch layout
 
{{Patch layout
 
| notes =  
 
| notes =  
=== Changes ===
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== Changes ==
 
* The Engineer's teleporters can now be upgraded to level three. It will recharge faster the higher level it is
 
* The Engineer's teleporters can now be upgraded to level three. It will recharge faster the higher level it is
 
* The Engineer's dispensers can now be upgraded to level three. It will give out metal and heal faster as it is upgraded
 
* The Engineer's dispensers can now be upgraded to level three. It will give out metal and heal faster as it is upgraded

Revision as of 19:40, 27 August 2010

Source: [http://store.steampowered.com/news/2098/

On the 119th Update page, date of that update wrong and says January 7, 2009. http://store.steampowered.com/news/2098/

On the 119th Update page, date of that update wrong and says January 7, 2009.]

Patch notes

Changes

  • The Engineer's teleporters can now be upgraded to level three. It will recharge faster the higher level it is
  • The Engineer's dispensers can now be upgraded to level three. It will give out metal and heal faster as it is upgraded
  • Spies will be able to recharge their cloaking ability by picking up ammo off of the ground or from health cabinets
  • Some changes to the second part of the first stage of Goldrush to give the attackers more of an advantage
  • Any weapons that fire bullets (shotguns, sniper's machine gun, heavy's minigun, etc.) can now break apart the Demoman's stickybombs
  • The icon on the HUD for a person calling for Medic will now give more information to the medic (if the target is low on health, on fire, etc.)
  • Added an achievement tracker that will allow people to choose specific achievements that they are trying to get
  • There is now a custom icon for death messages when the player was killed from a critical hit
  • Added a new particle effect for when a player enters the water
  • Added smoke to the feet of a rocket jumping soldier
  • Players will now have some particles swirling around them so other players can see when they are overhealed