Difference between revisions of "User:Lagg/API notes"
(Valve making an off-by-one error. NO WAY) |
(Looks like Valve gave themselves for breathing room between the slots. Wait, what is that smell? OH MY GOD IT'S A DEAD RED HERRING) |
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Line 4: | Line 4: | ||
* 0: Scout | * 0: Scout | ||
− | * 1: Scout | + | * 1: Scout <ref>This is probably the correct mapping for the scout and all equipped fields with 0 in it will probably have this as well. I'm guessing this is either an off-by-one bug or a workaround of it</ref> |
* 2: Sniper | * 2: Sniper | ||
* 3: Soldier | * 3: Soldier | ||
Line 13: | Line 13: | ||
* 8: Spy | * 8: Spy | ||
* 9: Engineer | * 9: Engineer | ||
− | |||
− | |||
=== Slot indexes === | === Slot indexes === | ||
Line 25: | Line 23: | ||
* 9: Action | * 9: Action | ||
* 10: Misc 2 | * 10: Misc 2 | ||
+ | |||
+ | === Notes === | ||
+ | <references/> |
Latest revision as of 12:57, 6 November 2011
Contents
Possible new index mappings for equipped field, probably useful for client data too
Class indexes
- 0: Scout
- 1: Scout [1]
- 2: Sniper
- 3: Soldier
- 4: Demoman
- 5: Medic
- 6: Heavy
- 7: Pyro
- 8: Spy
- 9: Engineer
Slot indexes
- 0: Primary
- 1: Secondary
- 2: Melee
- 7: Head
- 8: Misc 1
- 9: Action
- 10: Misc 2
Notes
- ↑ This is probably the correct mapping for the scout and all equipped fields with 0 in it will probably have this as well. I'm guessing this is either an off-by-one bug or a workaround of it