Difference between revisions of "Template:Metrics/Health"
(The demoman's boots are Primary's, i'm an idiot.) |
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Line 3: | Line 3: | ||
|soldier=200 | |soldier=200 | ||
|pyro=175 | |pyro=175 | ||
− | |demoman={{#expr:175+{{#switch:{{lc:{{{ | + | |demoman={{#expr:175+{{#switch:{{lc:{{{P}}}}}|ali baba's wee booties|bootlegger=25|0}}+{{#switch:{{lc:{{{M}}}}}|eyelander|horseless headless horsemann's headtaker|nessie's nine iron={{#expr:-25+{{#ifexpr:{{{H|0}}}>4|4|{{{H|0}}}}}*15}}|claidheamh mòr=-15|0}}}} |
|heavy={{#expr:300+{{#switch:{{lc:{{{S}}}}}|dalokohs bar|fishcake=50|0}}+{{#switch:{{lc:{{{M}}}}}|warrior's spirit=-20|0}}}} | |heavy={{#expr:300+{{#switch:{{lc:{{{S}}}}}|dalokohs bar|fishcake=50|0}}+{{#switch:{{lc:{{{M}}}}}|warrior's spirit=-20|0}}}} | ||
|engineer={{#expr:125+{{#switch:{{lc:{{{M}}}}}|gunslinger=25|0}}}} | |engineer={{#expr:125+{{#switch:{{lc:{{{M}}}}}|gunslinger=25|0}}}} |
Revision as of 04:04, 25 February 2012
0
This template drops in a classes health, modified by settings that determine what the class has equipped (where appropriate). The C
argument is the only one required, and other arguments and values depend on the class. Defaults to generating 0
if the C
argument is unknown, to avoid causing downstream parsing failures, if used in a equation (such as Template:Math/Overheal).
Arguments
Argument | Meaning |
---|---|
C | Class name |
P | Primary weapon |
S | Secondary weapon |
M | Melee weapon |
H | Heads taken |
Valid argument settings
C | P | S | M | H |
---|---|---|---|---|
scout | sandman | |||
soldier | battalion's backup | |||
pyro | ||||
demoman | ali baba's wee booties bootlegger |
eyelander horseless headless horsemann's headtaker nessie's nine iron |
Positive integer | |
heavy | dalokohs bar fishcake |
|||
engineer | gunslinger | |||
medic | vita-saw | |||
sniper | ||||
spy | conniver's kunai big earner |