Difference between revisions of "Template:Control Point Timing/doc"
(Recreate documentation for Control Point Timing template) |
m (Adjust documentation for Capture return) |
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− | This template will generate a control point breakdown for up to | + | This template will generate a control point breakdown for up to ten points. Using values from the raw map info. The entity '''trigger_capture_area''' contains two values needed, ''area_time_to_cap'' and ''team_numcap_2/3'' The value for ''area_time_to_cap'' is used for the AREAX parameters, and the ''team_numcap_2/3'' is used for the TEAMX parameters. |
− | There are 10 sections available for this template, 0 though 9, and the multiplier count can be shown by setting ROWS, which defaults to 4. | + | There are 10 sections available for this template, 0 though 9, and the multiplier count can be shown by setting the global ROWS, which defaults to 4, or individual ROWS0 - ROWS9 to tune for varied maps. |
For example, using values for Badlands: | For example, using values for Badlands: | ||
Line 7: | Line 7: | ||
{{Control Point Timing | {{Control Point Timing | ||
| MAPNAME = Badlands | | MAPNAME = Badlands | ||
− | | NAME1 = Control | + | | NAME1 = Control points 1 & 5 |
| AREA1 = 1 | | AREA1 = 1 | ||
| TEAM1 = 1 | | TEAM1 = 1 | ||
− | | NAME2 = Control | + | | NAME2 = Control points 2 & 4 |
| AREA2 = 8 | | AREA2 = 8 | ||
| TEAM2 = 1 | | TEAM2 = 1 | ||
− | | NAME3 = Control | + | | NAME3 = Control point 3 |
| AREA3 = 10 | | AREA3 = 10 | ||
| TEAM3 = 1 | | TEAM3 = 1 | ||
− | | ROWS = | + | | ROWS = 4 |
+ | | ROWS3 = 5 | ||
}} | }} | ||
</pre> | </pre> | ||
Line 23: | Line 24: | ||
{{Control Point Timing | {{Control Point Timing | ||
| MAPNAME = Badlands | | MAPNAME = Badlands | ||
− | | NAME1 = Control | + | | NAME1 = Control points 1 & 5 |
| AREA1 = 1 | | AREA1 = 1 | ||
| TEAM1 = 1 | | TEAM1 = 1 | ||
− | | NAME2 = Control | + | | NAME2 = Control points 2 & 4 |
| AREA2 = 8 | | AREA2 = 8 | ||
| TEAM2 = 1 | | TEAM2 = 1 | ||
− | | NAME3 = Control | + | | NAME3 = Control point 3 |
| AREA3 = 10 | | AREA3 = 10 | ||
| TEAM3 = 1 | | TEAM3 = 1 | ||
− | | ROWS = | + | | ROWS = 4 |
+ | | ROWS3 = 5 | ||
}} | }} | ||
+ | |||
+ | {{Caution|This is a fairly complex template and the following templates must remain intact for this to continue to operate.}} | ||
+ | * [[Template:Control Point Timing/Row]] | ||
+ | * [[Template:Metrics/Capture return]] | ||
+ | * [[Template:Decimal Align]]<noinclude>[[Category:Template documentation]]</noinclude> |
Latest revision as of 23:15, 29 February 2012
This template will generate a control point breakdown for up to ten points. Using values from the raw map info. The entity trigger_capture_area contains two values needed, area_time_to_cap and team_numcap_2/3 The value for area_time_to_cap is used for the AREAX parameters, and the team_numcap_2/3 is used for the TEAMX parameters.
There are 10 sections available for this template, 0 though 9, and the multiplier count can be shown by setting the global ROWS, which defaults to 4, or individual ROWS0 - ROWS9 to tune for varied maps.
For example, using values for Badlands:
{{Control Point Timing | MAPNAME = Badlands | NAME1 = Control points 1 & 5 | AREA1 = 1 | TEAM1 = 1 | NAME2 = Control points 2 & 4 | AREA2 = 8 | TEAM2 = 1 | NAME3 = Control point 3 | AREA3 = 10 | TEAM3 = 1 | ROWS = 4 | ROWS3 = 5 }}
Generates
Badlands | ||||
---|---|---|---|---|
Control Point | Multiplier | Seconds | ||
Control points 1 & 5 | ×1 |
| ||
×2 |
| |||
×3 |
| |||
×4 |
| |||
Control points 2 & 4 | ×1 |
| ||
×2 |
| |||
×3 |
| |||
×4 |
| |||
Control point 3 | ×1 |
| ||
×2 |
| |||
×3 |
| |||
×4 |
| |||
×5 |
|
Caution: | This is a fairly complex template and the following templates must remain intact for this to continue to operate. |