Difference between revisions of "Team Fortress Wiki:Tips Revision/Suggestions"

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===General===
 
===General===
* "Remember - you're worth more to your team alive than dead. Usually backing off from a fight and finding health will get you back in the action faster than dying and waiting for a respawn." -[[User:Mr. Magoolachub|Mr. Magoolachub]] 20:52, 5 February 2012 (PST)
 
** Cuttin' the fat and trying to make it a bit more general - not suggesting getting straight back into a fight, sometimes it's useful to just sit and wait for a push rather than pushing yourself, although in pub games hu cares! vOv, "You're worth more to your team alive rather than dead.  Backing off from a fight and finding health will keep you in the game longer than dying and waiting for a respawn." -[[User:RJackson|<span class="modbg" style="margin-right:1px;text-shadow: #538237 1px 1px 0px;">RJ</span>]] 11:14, 6 February 2012 (PST)
 
*** R "word wizard" Jackson -[[User:Mr. Magoolachub|Mr. Magoolachub]] 19:11, 7 February 2012 (PST)
 
  
 
=== Payload Race ===
 
=== Payload Race ===
* "Always keep an eye on the amount of people pushing the enemy cart, you can tell a lot from it! A lower number on the enemy cart could mean you have more roaming enemies to deal with." - [[User:Mr. Magoolachub|Mr. Magoolachub]] 20:52, 5 February 2012 (PST)
 
** "Keep an eye on the amount of enemies pushing their cart.  A lower multiplier on the cart can mean you have a lot more roaming enemies to deal with." -[[User:RJackson|<span class="modbg" style="margin-right:1px;text-shadow: #538237 1px 1px 0px;">RJ</span>]] 11:14, 6 February 2012 (PST)
 
*** I like, but I just thought of an additional tidbit that may be worth adding; "Keep an eye on the amount of enemies pushing their cart.  A lower multiplier on the cart can mean you have a lot more roaming enemies to deal with, speed isn't everything in payload race." Not entirely sure if the added length is worth the information it conveys though, but far too often I see one team glued to their cart get demolished by the other, less gluey team. -[[User:Mr. Magoolachub|Mr. Magoolachub]] 19:11, 7 February 2012 (PST)
 
  
 
=== Medieval Mode ===
 
=== Medieval Mode ===

Revision as of 21:03, 8 March 2012

This page is for suggesting new tips to be added to the project, or changes to the tips already in the Final page. Tips here will be regularly reviewed and, if of sufficient quality, will be moved to the Final page; tips not of quality will be left for editors to improve.

Formatting

Changes

When suggesting changes to current tips, include the existing full line from Final page, and your modified line below - this allows for easy comparison of your changes and for easy replacement within Final page.

*  "Tip_1_1"     "As a Scout, jump while in mid-air to change direction and avoid enemy fire."
**  "Tip_1_1"     "As a Waffle, invent a Dispenser to shoot chickens on the moon."

New tips

For new tips, simply suggest the tip's text - not adhering to tf_english formatting - this will be implemented if a tip is accepted into Final page. Feedback on new tips, or changes to them, should be given on a new line below the tip. Sign tips and responses to tips to make it easier to keep track of changes.

* "As a Waffle, invent a Dispenser to shoot chickens on the moon." ~~~~
** "As a Chicken, invent a Waffle to shoot Dispensers on the moon." ~~~~
*** I'm not a chicken though? ~~~~

Changes

Suggest changes or updates to current Final page tips here.

Scout

Soldier

Pyro

Demoman

Heavy

Engineer

Medic

Sniper

Spy

Arena tips

Control Points tip

Medieval Mode

Abuse tips

General tips

New tips

Suggest brand-new tips here.

Scout

Soldier

Pyro

Demoman

Heavy

Engineer

Medic

Sniper

Spy

General

Payload Race

Medieval Mode