Difference between revisions of "User:Texaneer"
(→Weapon suggestions) |
(→Weapon suggestions) |
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{{Pro}}+15% Faster firing speed<br/> | {{Pro}}+15% Faster firing speed<br/> | ||
{{Pro}}+40% Faster projectile speed<br/> | {{Pro}}+40% Faster projectile speed<br/> | ||
− | {{Pro}}- | + | {{Pro}}-30% Damage taken from own explosions<br/> |
{{Con}}-25% Damage done<br/> | {{Con}}-25% Damage done<br/> | ||
{{Con}}-20% Slower reload speed<br/> | {{Con}}-20% Slower reload speed<br/> | ||
− | |||
{{Con}}No random critical hits | {{Con}}No random critical hits | ||
|- | |- | ||
Line 139: | Line 138: | ||
{{Pro}}-150% Airblast cost<br/> | {{Pro}}-150% Airblast cost<br/> | ||
{{Pro}}+50% Airblast range<br/> | {{Pro}}+50% Airblast range<br/> | ||
− | {{Con}}-50% Damage | + | {{Con}}-50% Damage done |
|- | |- | ||
| align="center" | [[File:Item icon Widowmaker.png|100px]]<br/> | | align="center" | [[File:Item icon Widowmaker.png|100px]]<br/> | ||
Line 147: | Line 146: | ||
{{Pro}}On hit: target is engulfed in flames<br/> | {{Pro}}On hit: target is engulfed in flames<br/> | ||
{{Pro}}+50% Max secondary ammo on wearer<br/> | {{Pro}}+50% Max secondary ammo on wearer<br/> | ||
− | {{Con}}-20% damage | + | {{Con}}-20% damage done<br/> |
{{Con}}-50% afterburn duration | {{Con}}-50% afterburn duration | ||
|- | |- | ||
Line 174: | Line 173: | ||
{{Pro}}+30% Launched bomb range<br/> | {{Pro}}+30% Launched bomb range<br/> | ||
{{Pro}}-0.25 launched bomb detonation time<br/> | {{Pro}}-0.25 launched bomb detonation time<br/> | ||
− | {{Con}}-25% damage | + | {{Con}}-25% damage done<br/> |
{{Con}}No random critical hits | {{Con}}No random critical hits | ||
|- | |- | ||
Line 192: | Line 191: | ||
'''Bomb suit''' | '''Bomb suit''' | ||
| | | | ||
− | {{Pro}}-50% | + | {{Pro}}-50% Damage taken from own explosions<br/> |
{{Pro}}-50% explosion damage resistance on wearer<br/> | {{Pro}}-50% explosion damage resistance on wearer<br/> | ||
{{Info}}Grants its abilities passively, does not need to be selected | {{Info}}Grants its abilities passively, does not need to be selected | ||
Line 232: | Line 231: | ||
{{Con}}70% slower spin up time<br/> | {{Con}}70% slower spin up time<br/> | ||
{{Con}}100% slower spin down time<br/> | {{Con}}100% slower spin down time<br/> | ||
− | {{Con}}- | + | {{Con}}-50% damage done<br/> |
{{Con}}Wearer is unable to move when deployed<br/> | {{Con}}Wearer is unable to move when deployed<br/> | ||
{{Con}}No random critical hits<br/> | {{Con}}No random critical hits<br/> | ||
Line 276: | Line 275: | ||
{{Pro}}Damage remove sappers<br/> | {{Pro}}Damage remove sappers<br/> | ||
{{Con}}-66% clip size<br/> | {{Con}}-66% clip size<br/> | ||
− | |||
{{Con}}If one shot is unused before reloading, it is lost. | {{Con}}If one shot is unused before reloading, it is lost. | ||
|- | |- | ||
Line 356: | Line 354: | ||
{{Con}}Weapon can't deal mini-critical/critical hits on jaratized targets | {{Con}}Weapon can't deal mini-critical/critical hits on jaratized targets | ||
|- | |- | ||
− | | align="center" rowspan=" | + | | align="center" rowspan="4" | {{Icon class|class=Sniper|link=Sniper}}<br/>[[Sniper]] |
| align="center" | [[File:Item icon Sniper rifle.png|100px]]<br/> | | align="center" | [[File:Item icon Sniper rifle.png|100px]]<br/> | ||
<small>[[Primary]]</small><br/> | <small>[[Primary]]</small><br/> | ||
Line 364: | Line 362: | ||
{{Pro}}On accurate bodyshot: +10% increased damage<br/> | {{Pro}}On accurate bodyshot: +10% increased damage<br/> | ||
{{Con}}On accurate miss: -25% decreased damage<br/> | {{Con}}On accurate miss: -25% decreased damage<br/> | ||
− | {{Con}}-50% damage | + | {{Con}}-50% damage done<br/> |
|- | |- | ||
| align="center" | [[File:Item icon Machina.png|100px]]<br/> | | align="center" | [[File:Item icon Machina.png|100px]]<br/> | ||
Line 386: | Line 384: | ||
{{Con}}-20% slower weapon switch<br/> | {{Con}}-20% slower weapon switch<br/> | ||
{{Con}}No random critical hits | {{Con}}No random critical hits | ||
+ | |- | ||
+ | | align="center" | [[File:Item icon Kukri.png|100px]]<br/> | ||
+ | <small>[[Melee]]</small><br/> | ||
+ | '''Australian rule''' | ||
+ | | | ||
+ | {{Pro}}+25% damage done<br/> | ||
+ | {{Pro}}+10% faster firing speed<br/> | ||
+ | {{Pro}}Damage dealt to jaratized enemies will heal<br/> | ||
+ | {{Pro}}Deals critical hits instead of mini-crits<br/> | ||
+ | {{Con}}+20% damage taken from melee sources when activated<br/> | ||
+ | {{Info}}Polite, efficient, with a plan to kill everyone I need. | ||
|- | |- | ||
| align="center" rowspan="5" | {{Icon class|class=Spy|link=Spy}}<br/>[[Spy]] | | align="center" rowspan="5" | {{Icon class|class=Spy|link=Spy}}<br/>[[Spy]] |
Revision as of 20:23, 11 March 2012
“ | Hey look, buddy. I'm an Texaneer — that means I'm engineer.
— Texaneer
|
” |
-
Contents
Bio
|
Equipement
- Headwear – Texas Ten Gallon: A headwear item for the Engineer.
- Misc – Deus Specs: A miscellaneous item for the Engineer.
- Primary – Widowmaker: On hit: damage dealt is returned as ammo, No reload necessary, Per Shot: -30 metal,Uses metal as ammo.
- Melee - Gunslinger: Replaces standard Sentry Gun with Combat Mini-Sentry Gun, Increases maximum health by 25 points, Guarantees a Critical hit on a third consecutive punch, No random Critical hits.
Looks for
Hats:
- Team Captain - A headwear item for Soldier, Heavy and Medic.
- Radigan Conagher Brown Painted,Clean Texas Ten Gallon - Because I want to be a TRUE Texaneer!
Miscs:
- Essential Accessories - A miscellaneous item for Scout.
- Lord Cockswain's Novelty Mutton Chops and Pipe - A miscellaneous item for Soldier.
- Physician's Procedure Mask - A miscellaneous item for Medic.
- Prairie Heel Biters - A musiscellaneous item for Engineer.
Paints:
- Balaclavas are Forever - To paint Essential Accessories
- Waterlogged Lab Coat - To paint Physican's Procedure Mask
Weapons:
- New wrench - New wrench that increases max health by 25 hp
-
Weapon suggestions
SUPER SECRET GUN SUGGESTIONS! | |||
---|---|---|---|
Class | Weapon | Attributes/Notes | |
Scout |
Primary |
+50% Faster firing speed | |
Secondary |
Applies self healing effect wich will heal 10 hp for 10 seconds | ||
secondary |
-30% taken critical hits | ||
Melee |
+30% damage done | ||
Soldier |
Primary |
+15% Faster firing speed | |
Primary |
Explosion drops 4 small bombs. Each bomb deals 40 damage | ||
Melee |
Upon capturing a point: 100% chance for critical hit for 8 seconds | ||
Melee |
When activated: | ||
Pyro |
Primary |
Airblast can knockback wearer when its aimed on the ground | |
Secondary |
On hit: target is engulfed in flames | ||
Melee |
On hit: Bleed for 8 seconds | ||
Melee |
On burning target hit: +20 health | ||
Demoman |
Primary |
+50% clip size | |
Primary |
Launched bombs detonates on impact | ||
Primary |
-50% Damage taken from own explosions | ||
Melee |
Broken bottle causes bleeding for 8 seconds. | ||
Melee |
On kill: A small ammo pack is dropped | ||
Heavy |
Primary |
40% faster spin-up time | |
Primary |
+200% max primary ammo on wearer | ||
Secondary |
+50% faster consuption time | ||
Melee |
Knockback target on hit | ||
Engineer |
Primary |
+50% damage vs. buildings | |
Primary |
+10% damage done | ||
secondary |
+40% faster weapon switch | ||
Melee |
+20% faster repair speed | ||
Melee |
+25 max health on wearer | ||
Medic |
Primary |
+120% clip size | |
Secondary |
Ubercharge provides mad milk and bleeding effects for 5 seconds on hit | ||
Secondary |
Heals every teammate in rage without | ||
Primary |
On hit: +2 ubercharge added | ||
Melee |
On hit: Jarate applied to target for 12 seconds | ||
Sniper |
Primary |
On accurate headshot: +20% increased damage | |
Primary |
+75% max primary ammo on wearer | ||
Secondary |
+40% clip size | ||
Melee |
+25% damage done | ||
Spy |
Primary |
+50% damage done | |
Primary |
On hit: +10 health | ||
Primary |
Upon a death: drops a high explosive bomb that hurts enemies and mini-crits the killer | ||
Melee |
Silent killer: No attack noise from backstabs | ||
Melee |
Sapped constructions will attack enemies as long as it lives |