![Leaderboard class scout.png](/w/images/thumb/a/ad/Leaderboard_class_scout.png/20px-Leaderboard_class_scout.png) Scout
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![Item icon Force-A-Nature.png](/w/images/thumb/e/ed/Item_icon_Force-A-Nature.png/100px-Item_icon_Force-A-Nature.png)
Primary
Quick Shot
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+50% Faster firing speed
+45% Faster Reload speed
+40% Faster Weapon switch rate
-50% Damage done
-60% clip size
No random critical hits
If one shot is unused before reloading, it is lost.
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![Item icon Bonk! Atomic Punch.png](/w/images/thumb/8/8f/Item_icon_Bonk%21_Atomic_Punch.png/100px-Item_icon_Bonk%21_Atomic_Punch.png)
Secondary
Fruity PUNCH!
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Applies self healing effect wich will heal 10 hp for 10 seconds
20% longer cooldown
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![Item icon Chargin' Targe.png](/w/images/thumb/7/7a/Item_icon_Chargin%27_Targe.png/100px-Item_icon_Chargin%27_Targe.png)
secondary
Mystic shield
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-30% taken critical hits
+30% fire damage resistance on wearer
-25% slower move speed on wearer
Grants its abilities passively, does not need to be selected
This weapon is a part of "Boston knight set"
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![Item icon Three-Rune Blade.png](/w/images/thumb/f/f6/Item_icon_Three-Rune_Blade.png/100px-Item_icon_Three-Rune_Blade.png)
Melee
Boston slicer
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+30% damage done
Has 20% longer melee range
-40% slower firing rate
This weapon is a part of "Boston knight set"
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![Leaderboard class soldier.png](/w/images/thumb/9/96/Leaderboard_class_soldier.png/20px-Leaderboard_class_soldier.png) Soldier
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![Item icon Liberty Launcher.png](/w/images/thumb/2/24/Item_icon_Liberty_Launcher.png/100px-Item_icon_Liberty_Launcher.png)
Primary
Jumper's Trumpet
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+15% Faster firing speed
+40% Faster projectile speed
-30% Damage taken from own explosions
-25% Damage done
-20% Slower reload speed
No random critical hits
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![Item icon Black Box.png](/w/images/thumb/d/d2/Item_icon_Black_Box.png/100px-Item_icon_Black_Box.png)
Primary
Flak Cannon
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Explosion drops 4 small bombs. Each bomb deals 40 damage
+25% explosion radius
No random critical hits
Cannot be crit boosted
Projectiles can be shot down with bullets
-25% slower firing speed
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![Item icon Equalizer.png](/w/images/thumb/b/ba/Item_icon_Equalizer.png/100px-Item_icon_Equalizer.png)
Melee
Capper
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Upon capturing a point: 100% chance for critical hit for 8 seconds
Upon capturing a point: +20% faster move speed for 12 seconds
-30% Damage done
No random critical hits
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![Item icon Half-Zatoichi.png](/w/images/thumb/a/a9/Item_icon_Half-Zatoichi.png/100px-Item_icon_Half-Zatoichi.png)
Melee
Shogun's edge
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When activated:
On kill: 100% chance for critical hit for 5 seconds
+20% move speed on wearer
No random critical hits
Honorbound: Once drawn cannot be sheathed until it kills.
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![Leaderboard class pyro.png](/w/images/thumb/8/80/Leaderboard_class_pyro.png/20px-Leaderboard_class_pyro.png) Pyro
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![Item icon Flame Thrower.png](/w/images/thumb/e/ec/Item_icon_Flame_Thrower.png/100px-Item_icon_Flame_Thrower.png)
Primary
Airblaster
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Airblast can knockback wearer when its aimed on the ground
-150% Airblast cost
+50% Airblast range
-50% Damage done
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![Item icon Widowmaker.png](/w/images/thumb/b/b8/Item_icon_Widowmaker.png/100px-Item_icon_Widowmaker.png)
Secondary
SBC-40 Incendairy shotgun
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On hit: target is engulfed in flames
+50% Max secondary ammo on wearer
-20% damage done
-50% afterburn duration
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![Item icon Back Scratcher.png](/w/images/thumb/4/48/Item_icon_Back_Scratcher.png/100px-Item_icon_Back_Scratcher.png)
Melee
Axident
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On hit: Bleed for 8 seconds
+10% bleed damage done
-40% slower weapon switch
-25% slower firing speed
User becomes vulnerable to afterburn
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![Item icon Axtinguisher.png](/w/images/thumb/c/c9/Item_icon_Axtinguisher.png/100px-Item_icon_Axtinguisher.png)
Melee
Firefighter
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On burning target hit: +20 health
-25% damage vs non-burning players
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![Leaderboard class demoman.png](/w/images/thumb/4/47/Leaderboard_class_demoman.png/20px-Leaderboard_class_demoman.png) Demoman
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![Item icon Grenade Launcher.png](/w/images/thumb/e/e6/Item_icon_Grenade_Launcher.png/100px-Item_icon_Grenade_Launcher.png)
Primary
Bomber Lad
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+50% clip size
+30% Launched bomb range
-0.25 launched bomb detonation time
-25% damage done
No random critical hits
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![Item icon Loch-n-Load.png](/w/images/thumb/6/62/Item_icon_Loch-n-Load.png/100px-Item_icon_Loch-n-Load.png)
Primary
Wallbreaker
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Launched bombs detonates on impact
+50% Explosion radius
-60% clip size
-20% slower firing speed
-20% slower reload speed
No random critical hits
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![Item icon Unknown.png](/w/images/thumb/3/34/Item_icon_Unknown.png/100px-Item_icon_Unknown.png)
Primary
Bomb suit
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-50% Damage taken from own explosions
-50% explosion damage resistance on wearer
Grants its abilities passively, does not need to be selected
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![Item icon Bottle.png](/w/images/thumb/b/b2/Item_icon_Bottle.png/100px-Item_icon_Bottle.png)
Melee
DeGroot bordeaux
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Broken bottle causes bleeding for 8 seconds.
Broken bottle deals 25% less damage
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![Item icon Pain Train.png](/w/images/thumb/4/4b/Item_icon_Pain_Train.png/100px-Item_icon_Pain_Train.png)
Melee
Hit'n'Pick
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On kill: A small ammo pack is dropped
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![Leaderboard class heavy.png](/w/images/thumb/5/5a/Leaderboard_class_heavy.png/20px-Leaderboard_class_heavy.png) Heavy
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![Item icon Natascha.png](/w/images/thumb/c/cc/Item_icon_Natascha.png/100px-Item_icon_Natascha.png)
Primary
Urshula
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40% faster spin-up time
+25% faster move speed when deployed
50% slower spin-down time
-25% bullet per pellet
No random critical hits
My dearest Urshula...
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![Item icon Brass Beast.png](/w/images/thumb/6/64/Item_icon_Brass_Beast.png/100px-Item_icon_Brass_Beast.png)
Primary
Rasputin
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+200% max primary ammo on wearer
+80% bullet per pellet
+50% faster firing speed
+100% ammo gained from packs on wearer
70% slower spin up time
100% slower spin down time
-50% damage done
Wearer is unable to move when deployed
A doomsday baby killing machine
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![Item icon Sandvich.png](/w/images/thumb/5/5e/Item_icon_Sandvich.png/100px-Item_icon_Sandvich.png)
Secondary
Pocket Sandvich
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+50% faster consuption time
25% faster cooldown
With primary fire or taunt key, restores 100 health over about 2 seconds.
With secondary fire, throws it for another player to restore 50% health.
When thrown and then picked up, restores recharge bar.
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![Item icon Killing Gloves of Boxing.png](/w/images/thumb/f/f6/Item_icon_Killing_Gloves_of_Boxing.png/100px-Item_icon_Killing_Gloves_of_Boxing.png)
Melee
Punch Out
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Knockback target on hit
Deals critical hits instead of mini-crits
+30% chance for critical hit
On critical miss: Stun for 6 seconds
Critical kills throws target away.
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![Item icon Fists.png](/w/images/thumb/1/19/Item_icon_Fists.png/100px-Item_icon_Fists.png)
Melee
Sandvich Fists
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On kill: A sandvich is dropped
Wearer is able to gain health from thrown sandviches
-25% damage penatly
-10% health gained from packs on wearer
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![Leaderboard class engineer.png](/w/images/thumb/1/12/Leaderboard_class_engineer.png/20px-Leaderboard_class_engineer.png) Engineer
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![Item icon Shotgun.png](/w/images/thumb/5/5f/Item_icon_Shotgun.png/100px-Item_icon_Shotgun.png)
Primary
Scrap Gun
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+50% damage vs. buildings
-20% less bullet spread
-30% clip size
-10% slower reload speed
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![Item icon Frontier Justice.png](/w/images/thumb/2/26/Item_icon_Frontier_Justice.png/100px-Item_icon_Frontier_Justice.png)
Primary
Texas Ranger
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+10% damage done
+10% bullet per pellet
Damage remove sappers
-60% clip size
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![Item icon Pistol.png](/w/images/thumb/5/52/Item_icon_Pistol.png/100px-Item_icon_Pistol.png)
secondary
Cowboy's six-shooter
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+40% faster weapon switch
+30% damage done
-50% clip size
-30% slower firing speed
Allows to perform 1 hit kill to enemy engineer who also drawed the same weapon within 3 seconds
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![Item icon Homewrecker.png](/w/images/thumb/4/4a/Item_icon_Homewrecker.png/100px-Item_icon_Homewrecker.png)
Melee
Hammer head
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+20% faster repair speed
Requires olny 1 hit to remove sappers
-20% slower firing speed on players
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![Item icon Gunslinger.png](/w/images/thumb/c/ca/Item_icon_Gunslinger.png/100px-Item_icon_Gunslinger.png)
Melee
Power arm
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+25 max health on wearer
No move speed penalty while hauling
+10% damage bonus
No random critical hits
-20% slower build rate
-20% slower building deploy speed
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![Leaderboard class medic.png](/w/images/thumb/e/e5/Leaderboard_class_medic.png/20px-Leaderboard_class_medic.png) Medic
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![Item icon Family Business.png](/w/images/thumb/c/cd/Item_icon_Family_Business.png/100px-Item_icon_Family_Business.png)
Primary
Aggressor
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+120% clip size
+20% faster firing speed
Deals critical hits instead mini-crits
-30% damage done
-10% slower move speed on wearer
-1 health regenerated per second on wearer
Watch out, we got a aggresive medic over here.
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![Item icon Medi Gun.png](/w/images/thumb/4/4a/Item_icon_Medi_Gun.png/100px-Item_icon_Medi_Gun.png)
Secondary
Combatizer
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Ubercharge provides mad milk and bleeding effects for 5 seconds on hit
Charges ubercharge by damage dealt by patient
+30% heal rate
+25% faster overheal decay
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![Item icon Unknown.png](/w/images/thumb/3/34/Item_icon_Unknown.png/100px-Item_icon_Unknown.png)
Secondary
Medi ray-dar
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Heals every teammate in rage without
+50% heal rate
+10 max health on wearer
Can't overheal
Grants its abilities passively, does not need to be selected
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![Item icon Blutsauger.png](/w/images/thumb/1/13/Item_icon_Blutsauger.png/100px-Item_icon_Blutsauger.png)
Primary
Ubercharger
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On hit: +2 ubercharge added
-30% slower firing speed
-20% damage penatly
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![Item icon Vita-Saw.png](/w/images/thumb/7/70/Item_icon_Vita-Saw.png/100px-Item_icon_Vita-Saw.png)
Melee
Veno-saw
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On hit: Jarate applied to target for 12 seconds
No random critical hits
Weapon can't deal mini-critical/critical hits on jaratized targets
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![Leaderboard class sniper.png](/w/images/thumb/f/fe/Leaderboard_class_sniper.png/20px-Leaderboard_class_sniper.png) Sniper
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![Item icon Sniper Rifle.png](/w/images/thumb/a/a1/Item_icon_Sniper_Rifle.png/100px-Item_icon_Sniper_Rifle.png)
Primary
Plan to kill
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On accurate headshot: +20% increased damage
On accurate bodyshot: +10% increased damage
On accurate miss: -25% decreased damage
-50% damage done
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![Item icon Machina.png](/w/images/thumb/a/ae/Item_icon_Machina.png/100px-Item_icon_Machina.png)
Primary
Railgun
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+75% max primary ammo on wearer
Projectiles penetrates enemy targets
No move speed penalty from zoom
No headshots
No power charge
Uses Tracer rounds
Gibs player on kill
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![Item icon SMG.png](/w/images/thumb/5/50/Item_icon_SMG.png/100px-Item_icon_SMG.png)
Secondary
Queensland riot
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+40% clip size
+15% faster firing speed
-10% slower reload speed
-20% slower weapon switch
No random critical hits
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![Item icon Kukri.png](/w/images/thumb/e/ea/Item_icon_Kukri.png/100px-Item_icon_Kukri.png)
Melee
Australian rule
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+25% damage done
+10% faster firing speed
Damage dealt to jaratized enemies will heal
Deals critical hits instead of mini-crits
+20% damage taken from melee sources when activated
Polite, efficient, with a plan to kill everyone I need.
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![Leaderboard class spy.png](/w/images/thumb/3/33/Leaderboard_class_spy.png/20px-Leaderboard_class_spy.png) Spy
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![Aw-Golden gun.png](/w/images/thumb/f/f2/Aw-Golden_gun.png/100px-Aw-Golden_gun.png)
Primary
One Shot
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+50% damage done
On hit:+1 bullet added to clip
On miss: All ammo is wasted
Weapon holds olny 1 bullet in clip
No random critical hits
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![Item icon Ambassador.png](/w/images/thumb/e/ec/Item_icon_Ambassador.png/100px-Item_icon_Ambassador.png)
Primary
T.M.W.D.G.
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On hit: +10 health
-20% slower firing speed
-25 max health on wearer
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![Item icon Revolver.png](/w/images/thumb/1/1f/Item_icon_Revolver.png/100px-Item_icon_Revolver.png)
Primary
Vendetta
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Upon a death: drops a high explosive bomb that hurts enemies and mini-crits the killer
+100% explosion damage vulnerability on wearer
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![Item icon Knife.png](/w/images/thumb/5/57/Item_icon_Knife.png/100px-Item_icon_Knife.png)
Melee
Phantomas
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Silent killer: No attack noise from backstabs
No killcam to victim
User can't see enemy's health
Kills olny by backstab
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![Item icon Big Earner.png](/w/images/thumb/c/c9/Item_icon_Big_Earner.png/100px-Item_icon_Big_Earner.png)
Melee
Saboteur
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Sapped constructions will attack enemies as long as it lives
+20% sentry damage vulnerability on wearer
Sappers can be removed with one hit
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