Difference between revisions of "User:Texaneer"

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(Texan Weaponiser)
(Texan Weaponiser)
Line 43: Line 43:
  
 
{| class="wikitable grid collapsible" width="100%"
 
{| class="wikitable grid collapsible" width="100%"
! colspan="4" class="header" | SUPER GUNZ SUGGESTIONS!
+
! colspan="5" class="header" | SUPER GUNZ SUGGESTIONS!
 
|-
 
|-
 
! class="header" width="15%" | Class
 
! class="header" width="15%" | Class
 
! class="header" width="15%" | Weapon
 
! class="header" width="15%" | Weapon
 +
! class="header" width="15%" | Damage
 +
! class="header" width="15%" | Ammo
 
! class="header" width="30%" | Attributes/Notes
 
! class="header" width="30%" | Attributes/Notes
 
|-
 
|-
Line 53: Line 55:
 
<small>[[Primary]]</small><br/>
 
<small>[[Primary]]</small><br/>
 
'''Quick Shot'''
 
'''Quick Shot'''
 +
|
 +
'''Damage:''' 30<br/>
 +
'''Crit:''' 90
 +
|
 +
'''Loaded''': 2<br/>
 +
'''Carried''': 32
 
|
 
|
 
{{Pro}}+50% Faster firing speed<br/>
 
{{Pro}}+50% Faster firing speed<br/>
Line 65: Line 73:
 
<small>[[Secondary]]</small><br/>
 
<small>[[Secondary]]</small><br/>
 
'''Fruity PUNCH!'''
 
'''Fruity PUNCH!'''
 +
|
 +
'''Damage:''' -<br/>
 +
'''Crit:''' -
 +
|
 +
'''Loaded''': 1<br/>
 +
'''Carried''': 32Infinite
 
|
 
|
 
{{Neutral}}Applies self healing effect wich will heal 10 hp for 10 seconds<br/>
 
{{Neutral}}Applies self healing effect wich will heal 10 hp for 10 seconds<br/>
Line 72: Line 86:
 
<small>[[secondary]]</small><br/>
 
<small>[[secondary]]</small><br/>
 
'''Mystic shield'''
 
'''Mystic shield'''
 +
|
 +
'''Damage:''' -<br/>
 +
'''Crit:''' -
 +
|
 +
'''Loaded''': -<br/>
 +
'''Carried''': -
 
|
 
|
 
{{Pro}}-30% taken critical hits<br/>
 
{{Pro}}-30% taken critical hits<br/>
Line 82: Line 102:
 
<small>[[Melee]]</small><br/>
 
<small>[[Melee]]</small><br/>
 
'''Boston slicer'''
 
'''Boston slicer'''
 +
|
 +
'''Damage:''' 46<br/>
 +
'''Crit:''' 137
 +
|
 +
-
 
|
 
|
 
{{Pro}}+30% damage done<br/>
 
{{Pro}}+30% damage done<br/>
Line 91: Line 116:
 
<small>[[Melee]]</small><br/>
 
<small>[[Melee]]</small><br/>
 
'''Freak Out'''
 
'''Freak Out'''
 +
|
 +
'''Damage:''' 21<br/>
 +
'''Crit:''' 74
 +
|
 +
-
 
|
 
|
 
{{Pro}}Every taken damage charges "Rage" bar. Activate to refill health,recive immortality and critical hits.<br/>
 
{{Pro}}Every taken damage charges "Rage" bar. Activate to refill health,recive immortality and critical hits.<br/>
Line 99: Line 129:
 
<small>[[Primary]]</small><br/>
 
<small>[[Primary]]</small><br/>
 
'''Jumper's Trumpet'''
 
'''Jumper's Trumpet'''
 +
|
 +
'''Damage:''' 68<br/>
 +
'''Crit:''' 203
 +
|
 +
'''Loaded''': 4<br/>
 +
'''Carried''': 20
 
|
 
|
 
{{Pro}}+15% Faster firing speed<br/>
 
{{Pro}}+15% Faster firing speed<br/>
Line 110: Line 146:
 
<small>[[Primary]]</small><br/>
 
<small>[[Primary]]</small><br/>
 
'''Flak Cannon'''
 
'''Flak Cannon'''
 +
|
 +
'''Damage:''' 90<br/>
 +
'''Crit:''' -
 +
|
 +
'''Loaded''': 4<br/>
 +
'''Carried''': 20
 
|
 
|
 
{{Neutral}}Explosion drops 4 small bombs. Each bomb deals 40 damage<br/>
 
{{Neutral}}Explosion drops 4 small bombs. Each bomb deals 40 damage<br/>
Line 121: Line 163:
 
<small>[[Secondary]]</small><br/>
 
<small>[[Secondary]]</small><br/>
 
'''Commando'''
 
'''Commando'''
 +
|
 +
'''Damage:''' 75<br/>
 +
'''Crit:''' 225
 +
|
 +
'''Loaded''': 6<br/>
 +
'''Carried''': 40
 
|
 
|
 
{{Pro}}+25% damage done<br/>
 
{{Pro}}+25% damage done<br/>
Line 129: Line 177:
 
<small>[[Melee]]</small><br/>
 
<small>[[Melee]]</small><br/>
 
'''Capper'''
 
'''Capper'''
 +
|
 +
'''Damage:''' 49<br/>
 +
'''Crit:''' 195
 +
|
 +
-
 
|
 
|
 
{{Pro}}Upon capturing a point: 100% chance for critical hit for 8 seconds<br/>
 
{{Pro}}Upon capturing a point: 100% chance for critical hit for 8 seconds<br/>
 
{{Pro}}Upon capturing a point: +20% faster move speed for 12 seconds<br/>
 
{{Pro}}Upon capturing a point: +20% faster move speed for 12 seconds<br/>
{{Con}}-30% Damage done<br/>
+
{{Con}}-25% Damage done<br/>
 
{{Con}}No random critical hits
 
{{Con}}No random critical hits
 
|-
 
|-
Line 138: Line 191:
 
<small>[[Melee]]</small><br/>
 
<small>[[Melee]]</small><br/>
 
'''Shogun's edge'''
 
'''Shogun's edge'''
 +
|
 +
'''Damage:''' 65<br/>
 +
'''Crit:''' 195
 +
|
 +
-
 
|
 
|
 
{{Info}} When activated:<br/>
 
{{Info}} When activated:<br/>
Line 148: Line 206:
 
<small>[[Melee]]</small><br/>
 
<small>[[Melee]]</small><br/>
 
'''Vengeance'''
 
'''Vengeance'''
 +
|
 +
'''Damage:''' 65<br/>
 +
'''Backstab:''' 195<br/>
 +
|
 +
-
 
|
 
|
 
{{Pro}}Crits on your nemesis<br/>
 
{{Pro}}Crits on your nemesis<br/>
Line 157: Line 220:
 
<small>[[Primary]]</small><br/>
 
<small>[[Primary]]</small><br/>
 
'''Airblaster'''
 
'''Airblaster'''
 +
|
 +
'''Damage:''' 70<br/>
 +
'''Crit:''' 209,5<br/>
 +
'''Afterburn:'''6 for 10 sec.
 +
|
 +
'''Loaded''': 200<br/>
 +
'''Carried''': -<br/>
 +
'''Airblast''': 20
 
|
 
|
 
{{Neutral}}Airblast can knockback wearer when its aimed on the ground<br/>
 
{{Neutral}}Airblast can knockback wearer when its aimed on the ground<br/>
{{Pro}}-150% Airblast cost<br/>
+
{{Pro}}-50% Airblast cost<br/>
 
{{Pro}}+50% Airblast range<br/>
 
{{Pro}}+50% Airblast range<br/>
 
{{Con}}-50% Damage done
 
{{Con}}-50% Damage done
Line 166: Line 237:
 
<small>[[Secondary]]</small><br/>
 
<small>[[Secondary]]</small><br/>
 
'''SBC-40 Incendairy shotgun'''
 
'''SBC-40 Incendairy shotgun'''
 +
|
 +
'''Damage:''' 48<br/>
 +
'''Crit:''' 144<br/>
 +
'''Afterburn:'''6 for 10 sec.
 +
|
 +
'''Loaded''': 6<br/>
 +
'''Carried''': 48<br/>
 
|
 
|
 
{{Pro}}On hit: target is engulfed in flames<br/>
 
{{Pro}}On hit: target is engulfed in flames<br/>
Line 175: Line 253:
 
<small>[[Melee]]</small><br/>
 
<small>[[Melee]]</small><br/>
 
'''Axident'''
 
'''Axident'''
 +
|
 +
'''Damage:''' 65<br/>
 +
'''Crit:''' 195<br/>
 +
'''Bleeding:'''4,5 for 8 sec.
 +
|
 +
'''Loaded''': -<br/>
 +
'''Carried''': -<br/>
 
|
 
|
 
{{Pro}}On hit: Bleed for 8 seconds<br/>
 
{{Pro}}On hit: Bleed for 8 seconds<br/>
Line 185: Line 270:
 
<small>[[Melee]]</small><br/>
 
<small>[[Melee]]</small><br/>
 
'''Firefighter'''
 
'''Firefighter'''
 +
|
 +
'''Damage:''' 65/49<br/>
 +
'''Crit:''' 195/146<br/>
 +
|
 +
-
 
|
 
|
 
{{Pro}}On burning target hit: +20 health<br/>
 
{{Pro}}On burning target hit: +20 health<br/>
Line 193: Line 283:
 
<small>[[Primary]]</small><br/>
 
<small>[[Primary]]</small><br/>
 
'''Bomber Lad'''
 
'''Bomber Lad'''
 +
|
 +
Direct hit<br/>
 +
'''Damage:''' 63-100<br/>
 +
'''Crit:''' 203-248<br/>
 +
After bounce<br/>
 +
'''Damage:''' 17-48<br/>
 +
'''Crit:''' 143<br/>
 +
|
 +
'''Loaded''': 6<br/>
 +
'''Carried''': 16<br/>
 
|
 
|
 
{{Pro}}+50% clip size<br/>
 
{{Pro}}+50% clip size<br/>
Line 203: Line 303:
 
<small>[[Primary]]</small><br/>
 
<small>[[Primary]]</small><br/>
 
'''Wallbreaker'''
 
'''Wallbreaker'''
 +
|
 +
Direct hit<br/>
 +
'''Damage:''' 84-123<br/>
 +
'''Crit:''' 270-330<br/>
 +
After bounce<br/>
 +
'''Damage:''' 22-64<br/>
 +
'''Crit:''' 190<br/>
 +
|
 +
'''Loaded''': 2<br/>
 +
'''Carried''': 16<br/>
 
|
 
|
 
{{Pro}}Launched bombs detonates on impact<br/>
 
{{Pro}}Launched bombs detonates on impact<br/>
Line 211: Line 321:
 
{{Con}}No random critical hits
 
{{Con}}No random critical hits
 
|-
 
|-
 
 
| align="center" | [[File:Item icon Unknown.png|100px]]<br/>
 
| align="center" | [[File:Item icon Unknown.png|100px]]<br/>
 
<small>[[Primary]]</small><br/>
 
<small>[[Primary]]</small><br/>
 
'''Bomb suit'''
 
'''Bomb suit'''
 +
|
 +
'''Damage:''' -<br/>
 +
'''Crit:''' -<br/>
 +
|
 +
'''Loaded''': -<br/>
 +
'''Carried''': -<br/>
 
|
 
|
 
{{Pro}}-50% Damage taken from own explosions<br/>
 
{{Pro}}-50% Damage taken from own explosions<br/>
Line 223: Line 338:
 
<small>[[Secondary]]</small><br/>
 
<small>[[Secondary]]</small><br/>
 
'''Goo launcher'''
 
'''Goo launcher'''
 +
|
 +
'''Damage:''' 75-108<br/>
 +
'''Crit:''' 270<br/>
 +
|
 +
'''Loaded''': 8<br/>
 +
'''Carried''': 24<br/>
 
|
 
|
 
{{Pro}}Launched stickys can stick on enemies and will automaticly detonated within 5 seconds<br/>
 
{{Pro}}Launched stickys can stick on enemies and will automaticly detonated within 5 seconds<br/>
Line 234: Line 355:
 
<small>[[Melee]]</small><br/>
 
<small>[[Melee]]</small><br/>
 
'''DeGroot bordeaux'''
 
'''DeGroot bordeaux'''
 +
|
 +
'''Damage:''' 65/49<br/>
 +
'''Crit:''' 195/147<br/>
 +
'''Bleeding:'''4 for 8 seconds
 +
|
 +
-
 
|
 
|
 
{{Pro}}Broken bottle causes bleeding for 8 seconds.<br/>
 
{{Pro}}Broken bottle causes bleeding for 8 seconds.<br/>
Line 241: Line 368:
 
<small>[[Melee]]</small><br/>
 
<small>[[Melee]]</small><br/>
 
'''Hit'n'Pick'''
 
'''Hit'n'Pick'''
 +
|
 +
'''Damage:''' 65<br/>
 +
'''Crit:''' 195<br/>
 +
|
 +
-
 
|
 
|
 
{{Pro}}On kill: A small ammo pack is dropped<br/>
 
{{Pro}}On kill: A small ammo pack is dropped<br/>
Line 248: Line 380:
 
<small>[[Primary]]</small><br/>
 
<small>[[Primary]]</small><br/>
 
'''Urshula'''
 
'''Urshula'''
 +
|
 +
'''Damage:''' 520<br/>
 +
'''Crit:''' 1080<br/>
 +
|
 +
'''Loaded''': 200<br/>
 +
'''Carried''': -<br/>
 
|
 
|
 
{{Pro}}40% faster spin-up time<br/>
 
{{Pro}}40% faster spin-up time<br/>
 
{{Pro}}+25% faster move speed when deployed<br/>
 
{{Pro}}+25% faster move speed when deployed<br/>
 
{{Con}}50% slower spin-down time<br/>
 
{{Con}}50% slower spin-down time<br/>
{{Con}}-25% bullet per pellet<br/>
 
 
{{Con}}No random critical hits<br/>
 
{{Con}}No random critical hits<br/>
 
{{Info}}My dearest Urshula...
 
{{Info}}My dearest Urshula...
Line 259: Line 396:
 
<small>[[Primary]]</small><br/>
 
<small>[[Primary]]</small><br/>
 
'''Rasputin'''
 
'''Rasputin'''
 +
|
 +
'''Damage:''' 780<br/>
 +
'''Crit:''' 1620<br/>
 +
|
 +
'''Loaded''': 600<br/>
 +
'''Carried''': -<br/>
 
|
 
|
 
{{Pro}}+200% max primary ammo on wearer<br/>
 
{{Pro}}+200% max primary ammo on wearer<br/>
{{Pro}}+80% bullet per pellet<br/>
+
{{Pro}}+50% damage done<br/>
 
{{Pro}}+50% faster firing speed<br/>
 
{{Pro}}+50% faster firing speed<br/>
 
{{Pro}}+100% ammo gained from packs on wearer<br/>
 
{{Pro}}+100% ammo gained from packs on wearer<br/>
 
{{Con}}70% slower spin up time<br/>
 
{{Con}}70% slower spin up time<br/>
 
{{Con}}100% slower spin down time<br/>
 
{{Con}}100% slower spin down time<br/>
{{Con}}-50% damage done<br/>
 
 
{{Con}}Wearer is unable to move when deployed<br/>
 
{{Con}}Wearer is unable to move when deployed<br/>
 
{{Info}}'''A doomsday baby killing machine'''
 
{{Info}}'''A doomsday baby killing machine'''
Line 273: Line 415:
 
<small>[[Secondary]]</small><br/>
 
<small>[[Secondary]]</small><br/>
 
'''Pocket Sandvich'''
 
'''Pocket Sandvich'''
 +
|
 +
'''Damage:''' -<br/>
 +
'''Crit:''' -<br/>
 +
|
 +
'''Loaded''': 1<br/>
 +
'''Carried''': Infinite<br/>
 
|
 
|
 
{{Pro}}+50% faster consuption time<br/>
 
{{Pro}}+50% faster consuption time<br/>
Line 283: Line 431:
 
<small>[[Melee]]</small><br/>
 
<small>[[Melee]]</small><br/>
 
'''Punch Out'''
 
'''Punch Out'''
 +
|
 +
'''Damage:''' 65<br/>
 +
'''Crit:''' 195<br/>
 +
|
 +
-
 
|
 
|
 
{{Neutral}}Knockback target on hit<br/>
 
{{Neutral}}Knockback target on hit<br/>
 
{{Pro}}Deals critical hits instead of mini-crits<br/>
 
{{Pro}}Deals critical hits instead of mini-crits<br/>
 
{{Pro}}+30% chance for critical hit<br/>
 
{{Pro}}+30% chance for critical hit<br/>
 +
{{Con}}On critical miss: Hit yourself,baby<br/>
 
{{Con}}On critical miss: Stun for 6 seconds<br/>
 
{{Con}}On critical miss: Stun for 6 seconds<br/>
 
{{Neutral}}Critical kills throws target away.
 
{{Neutral}}Critical kills throws target away.
Line 293: Line 447:
 
<small>[[Melee]]</small><br/>
 
<small>[[Melee]]</small><br/>
 
'''Sandvich Fists'''
 
'''Sandvich Fists'''
 +
|
 +
'''Damage:''' 49<br/>
 +
'''Crit:''' 147<br/>
 +
|
 +
-
 
|
 
|
 
{{Pro}}On kill: A sandvich is dropped<br/>
 
{{Pro}}On kill: A sandvich is dropped<br/>
Line 303: Line 462:
 
<small>[[Primary]]</small><br/>
 
<small>[[Primary]]</small><br/>
 
'''Scrap Gun'''
 
'''Scrap Gun'''
 +
|
 +
'''Damage:''' 60<br/>
 +
'''Crit:''' 180<br/>
 +
|
 +
'''Loaded''': 4<br/>
 +
'''Carried''': 32<br/>
 
|
 
|
 
{{Pro}}+50% damage vs. buildings<br/>
 
{{Pro}}+50% damage vs. buildings<br/>
Line 312: Line 477:
 
<small>[[Primary]]</small><br/>
 
<small>[[Primary]]</small><br/>
 
'''Texas Ranger'''
 
'''Texas Ranger'''
 +
|
 +
'''Damage:''' 66<br/>
 +
'''Crit:''' 198<br/>
 +
|
 +
'''Loaded''': 3<br/>
 +
'''Carried''': 32<br/>
 
|
 
|
 
{{Pro}}+10% damage done<br/>
 
{{Pro}}+10% damage done<br/>
Line 321: Line 492:
 
<small>[[secondary]]</small><br/>
 
<small>[[secondary]]</small><br/>
 
'''Cowboy's six-shooter'''
 
'''Cowboy's six-shooter'''
 +
|
 +
'''Damage:''' 20<br/>
 +
'''Crit:''' 59<br/>
 +
|
 +
'''Loaded''': 6<br/>
 +
'''Carried''': 200<br/>
 
|
 
|
 
{{Pro}}+40% faster weapon switch<br/>
 
{{Pro}}+40% faster weapon switch<br/>
Line 331: Line 508:
 
<small>[[Melee]]</small><br/>
 
<small>[[Melee]]</small><br/>
 
'''Hammer head'''
 
'''Hammer head'''
 +
|
 +
'''Damage:''' 65<br/>
 +
'''Crit:''' 195<br/>
 +
|
 +
-
 
|
 
|
 
{{Pro}}+20% faster repair speed<br/>
 
{{Pro}}+20% faster repair speed<br/>
Line 339: Line 521:
 
<small>[[Melee]]</small><br/>
 
<small>[[Melee]]</small><br/>
 
'''Power arm'''
 
'''Power arm'''
 +
|
 +
'''Damage:''' 72<br/>
 +
'''Crit:''' 215<br/>
 +
|
 +
-
 
|
 
|
 
{{Pro}}+25 max health on wearer<br/>
 
{{Pro}}+25 max health on wearer<br/>
Line 351: Line 538:
 
<small>[[Primary]]</small><br/>
 
<small>[[Primary]]</small><br/>
 
'''Aggressor'''
 
'''Aggressor'''
 +
|
 +
'''Damage:''' 48<br/>
 +
'''Crit:''' 144<br/>
 +
|
 +
'''Loaded''': 12<br/>
 +
'''Carried''': 48<br/>
 
|
 
|
 
{{Pro}}+120% clip size<br/>
 
{{Pro}}+120% clip size<br/>
 
{{Pro}}+20% faster firing speed<br/>
 
{{Pro}}+20% faster firing speed<br/>
 
{{Pro}}Deals critical hits instead mini-crits<br/>
 
{{Pro}}Deals critical hits instead mini-crits<br/>
{{Con}}-30% damage done<br/>
+
{{Con}}-20% damage done<br/>
 
{{Con}}-10% slower move speed on wearer<br/>
 
{{Con}}-10% slower move speed on wearer<br/>
 
{{Con}}-1 health regenerated per second on wearer<br/>
 
{{Con}}-1 health regenerated per second on wearer<br/>
Line 363: Line 556:
 
<small>[[Primary]]</small><br/>
 
<small>[[Primary]]</small><br/>
 
'''Ubercharger'''
 
'''Ubercharger'''
 +
|
 +
'''Damage:''' 8<br/>
 +
'''Crit:''' 24<br/>
 +
|
 +
'''Loaded''': 40<br/>
 +
'''Carried''': 150<br/>
 
|
 
|
 
{{Pro}}On hit: +2 ubercharge added<br/>
 
{{Pro}}On hit: +2 ubercharge added<br/>
{{Con}}-30% slower firing speed<br/>
+
{{Con}}-25% slower firing speed<br/>
 
{{Con}}-20% damage penatly
 
{{Con}}-20% damage penatly
 
|-
 
|-
Line 371: Line 570:
 
<small>[[Secondary]]</small><br/>
 
<small>[[Secondary]]</small><br/>
 
'''Medi ray-dar'''
 
'''Medi ray-dar'''
 +
|
 +
-
 +
|
 +
-
 
|
 
|
 
{{Pro}}Heals every teammate in rage<br/>
 
{{Pro}}Heals every teammate in rage<br/>
Line 381: Line 584:
 
<small>[[Secondary]]</small><br/>
 
<small>[[Secondary]]</small><br/>
 
'''Combatizer'''
 
'''Combatizer'''
 +
|
 +
-
 +
|
 +
-
 
|
 
|
 
{{Neutral}}Ubercharge provides mad milk and bleeding effects for 5 seconds on hit<br/>
 
{{Neutral}}Ubercharge provides mad milk and bleeding effects for 5 seconds on hit<br/>
Line 390: Line 597:
 
<small>[[Melee]]</small><br/>
 
<small>[[Melee]]</small><br/>
 
'''Veno-saw'''
 
'''Veno-saw'''
 +
|
 +
'''Damage:''' 65<br/>
 +
'''Crit:''' 195<br/>
 +
|
 +
-
 
|
 
|
 
{{Pro}}On hit: Jarate applied to target for 12 seconds<br/>
 
{{Pro}}On hit: Jarate applied to target for 12 seconds<br/>
Line 399: Line 611:
 
<small>[[Primary]]</small><br/>
 
<small>[[Primary]]</small><br/>
 
'''Plan to kill'''
 
'''Plan to kill'''
 +
|
 +
Base:
 +
  38/46/55/64/78(0% charge)<br/>
 +
  150(100% charge)<br/>
 +
Headshot:
 +
150(0% charge)
 +
450(100% charge)
 +
|
 +
'''Loaded''': 25<br/>
 +
'''Carried''': -<br/>
 
|
 
|
 
{{Pro}}On accurate headshot: +20% increased damage<br/>
 
{{Pro}}On accurate headshot: +20% increased damage<br/>
Line 408: Line 630:
 
<small>[[Primary]]</small><br/>
 
<small>[[Primary]]</small><br/>
 
'''Railgun'''
 
'''Railgun'''
 +
|
 +
'''Damage:''' 65<br/>
 +
'''Crit:''' 195<br/>
 +
|
 +
'''Loaded''': 100<br/>
 +
'''Carried''': -<br/>
 
|
 
|
 
{{Pro}}+75% max primary ammo on wearer<br/>
 
{{Pro}}+75% max primary ammo on wearer<br/>
Line 420: Line 648:
 
<small>[[Secondary]]</small><br/>
 
<small>[[Secondary]]</small><br/>
 
'''Queensland riot'''
 
'''Queensland riot'''
 +
|
 +
'''Damage:''' 8<br/>
 +
'''Crit:''' 24<br/>
 +
|
 +
'''Loaded''': 35<br/>
 +
'''Carried''': 75<br/>
 
|
 
|
 
{{Pro}}+40% clip size<br/>
 
{{Pro}}+40% clip size<br/>
Line 430: Line 664:
 
<small>[[Melee]]</small><br/>
 
<small>[[Melee]]</small><br/>
 
'''Australian rule'''
 
'''Australian rule'''
 +
|
 +
'''Damage:''' 82<br/>
 +
'''Crit:''' 244<br/>
 +
|
 +
-
 
|
 
|
 
{{Pro}}+25% damage done<br/>
 
{{Pro}}+25% damage done<br/>
Line 442: Line 681:
 
<small>[[Primary]]</small><br/>
 
<small>[[Primary]]</small><br/>
 
'''One Shot'''
 
'''One Shot'''
 +
|
 +
'''Damage:''' 60<br/>
 +
'''Crit:''' 180<br/>
 +
|
 +
'''Loaded''': 1 +1 recovered on hit<br/>
 +
'''Carried''': -<br/>
 
|
 
|
 
{{Pro}}+50% damage done<br/>
 
{{Pro}}+50% damage done<br/>
Line 452: Line 697:
 
<small>[[Primary]]</small><br/>
 
<small>[[Primary]]</small><br/>
 
'''T.M.W.D.G.'''
 
'''T.M.W.D.G.'''
 +
|
 +
'''Damage:''' 40<br/>
 +
'''Crit:''' 120<br/>
 +
|
 +
'''Loaded''': 6<br/>
 +
'''Carried''': 24<br/>
 
|
 
|
 
{{Pro}}On hit: +10 health<br/>
 
{{Pro}}On hit: +10 health<br/>
Line 460: Line 711:
 
<small>[[Primary]]</small><br/>
 
<small>[[Primary]]</small><br/>
 
'''Vendetta'''
 
'''Vendetta'''
 +
|
 +
'''Damage:''' 40<br/>
 +
'''Crit:''' 120<br/>
 +
'''Explosion:''' 110
 +
|
 +
'''Loaded''': 6<br/>
 +
'''Carried''': 24<br/>
 
|
 
|
 
{{Pro}}Upon a death: drops a high explosive bomb that hurts enemies and mini-crits the killer<br/>
 
{{Pro}}Upon a death: drops a high explosive bomb that hurts enemies and mini-crits the killer<br/>
Line 467: Line 725:
 
<small>[[Melee]]</small><br/>
 
<small>[[Melee]]</small><br/>
 
'''Phantomas'''
 
'''Phantomas'''
 +
|
 +
'''Damage:''' -<br/>
 +
'''Backstab:''' 6x victims health<br/>
 +
|
 +
-
 
|
 
|
 
{{Pro}}Silent killer: No attack noise from backstabs<br/>
 
{{Pro}}Silent killer: No attack noise from backstabs<br/>
Line 476: Line 739:
 
<small>[[Melee]]</small><br/>
 
<small>[[Melee]]</small><br/>
 
'''Saboteur'''
 
'''Saboteur'''
 +
|
 +
'''Damage:''' 40<br/>
 +
'''Backstab:''' 6x victims health<br/>
 +
|
 +
-
 
|
 
|
 
{{Pro}}Sapped constructions will attack enemies as long as it lives<br/>
 
{{Pro}}Sapped constructions will attack enemies as long as it lives<br/>
 
{{Con}}+20% sentry damage vulnerability on wearer<br/>
 
{{Con}}+20% sentry damage vulnerability on wearer<br/>
 
{{Con}}Sappers can be removed with one hit
 
{{Con}}Sappers can be removed with one hit

Revision as of 20:00, 13 March 2012

Hey look, buddy. I'm an Texaneer — that means I'm engineer.
Texaneer

-

Bio

Equipement

  • Headwear – Texas Ten Gallon: A headwear item for the Engineer.
  • Misc – Deus Specs: A miscellaneous item for the Engineer.
  • Primary – Widowmaker: On hit: damage dealt is returned as ammo, No reload necessary, Per Shot: -30 metal,Uses metal as ammo.
  • Melee - Gunslinger: Replaces standard Sentry Gun with Combat Mini-Sentry Gun, Increases maximum health by 25 points, Guarantees a Critical hit on a third consecutive punch, No random Critical hits.

Looks for

Hats:

  • Team Captain - A headwear item for Soldier, Heavy and Medic.
  • Radigan Conagher Brown Painted,Clean Texas Ten Gallon - Because I want to be a TRUE Texaneer!

Miscs:

  • Essential Accessories - A miscellaneous item for Scout.
  • Lord Cockswain's Novelty Mutton Chops and Pipe - A miscellaneous item for Soldier.
  • Physician's Procedure Mask - A miscellaneous item for Medic.
  • Prairie Heel Biters - A musiscellaneous item for Engineer.

Paints:

  • Balaclavas are Forever - To paint Essential Accessories
  • Waterlogged Lab Coat - To paint Physican's Procedure Mask

Weapons:

  • New wrench - New wrench that increases max health by 25 hp

-

Texan Weaponiser

SUPER GUNZ SUGGESTIONS!
Class Weapon Damage Ammo Attributes/Notes
Leaderboard class scout.png
Scout
Item icon Force-A-Nature.png

Primary
Quick Shot

Damage: 30
Crit: 90

Loaded: 2
Carried: 32

Pictogram plus.png +50% Faster firing speed
Pictogram plus.png +45% Faster Reload speed
Pictogram plus.png +40% Faster Weapon switch rate
Pictogram minus.png -50% Damage done
Pictogram minus.png -60% clip size
Pictogram minus.png No random critical hits
Pictogram minus.png If one shot is unused before reloading, it is lost.

Item icon Bonk! Atomic Punch.png

Secondary
Fruity PUNCH!

Damage: -
Crit: -

Loaded: 1
Carried: 32Infinite

Pictogram info.png Applies self healing effect wich will heal 10 hp for 10 seconds
Pictogram minus.png 20% longer cooldown

Item icon Chargin' Targe.png

secondary
Mystic shield

Damage: -
Crit: -

Loaded: -
Carried: -

Pictogram plus.png -30% taken critical hits
Pictogram plus.png +30% fire damage resistance on wearer
Pictogram minus.png -25% slower move speed on wearer
Pictogram info.png Grants its abilities passively, does not need to be selected
Pictogram info.png This weapon is a part of "Boston knight set"

Item icon Three-Rune Blade.png

Melee
Boston slicer

Damage: 46
Crit: 137

-

Pictogram plus.png +30% damage done
Pictogram plus.png Has 20% longer melee range
Pictogram minus.png -40% slower firing rate
Pictogram info.png This weapon is a part of "Boston knight set"

Item icon Bat.png

Melee
Freak Out

Damage: 21
Crit: 74

-

Pictogram plus.png Every taken damage charges "Rage" bar. Activate to refill health,recive immortality and critical hits.
Pictogram minus.png -30% damage done

Leaderboard class soldier.png
Soldier
Item icon Liberty Launcher.png

Primary
Jumper's Trumpet

Damage: 68
Crit: 203

Loaded: 4
Carried: 20

Pictogram plus.png +15% Faster firing speed
Pictogram plus.png +40% Faster projectile speed
Pictogram plus.png -30% Damage taken from own explosions
Pictogram minus.png -25% Damage done
Pictogram minus.png -20% Slower reload speed
Pictogram minus.png No random critical hits

Item icon Black Box.png

Primary
Flak Cannon

Damage: 90
Crit: -

Loaded: 4
Carried: 20

Pictogram info.png Explosion drops 4 small bombs. Each bomb deals 40 damage
Pictogram plus.png +25% explosion radius
Pictogram minus.png No random critical hits
Pictogram minus.png Cannot be crit boosted
Pictogram minus.png Projectiles can be shot down with bullets
Pictogram minus.png -25% slower firing speed

Item icon Reserve Shooter.png

Secondary
Commando

Damage: 75
Crit: 225

Loaded: 6
Carried: 40

Pictogram plus.png +25% damage done
Pictogram plus.png +25% max secondary ammo on wearer
Pictogram minus.png -25% slower firing speed

Item icon Equalizer.png

Melee
Capper

Damage: 49
Crit: 195

-

Pictogram plus.png Upon capturing a point: 100% chance for critical hit for 8 seconds
Pictogram plus.png Upon capturing a point: +20% faster move speed for 12 seconds
Pictogram minus.png -25% Damage done
Pictogram minus.png No random critical hits

Item icon Half-Zatoichi.png

Melee
Shogun's edge

Damage: 65
Crit: 195

-

Pictogram info.png  When activated:
Pictogram plus.png On kill: 100% chance for critical hit for 5 seconds
Pictogram plus.png +20% move speed on wearer
Pictogram minus.png No random critical hits
Pictogram minus.png Honorbound: Once drawn cannot be sheathed until it kills.

Item icon Shovel.png

Melee
Vengeance

Damage: 65
Backstab: 195

-

Pictogram plus.png Crits on your nemesis
Pictogram minus.png No random critical hits

Leaderboard class pyro.png
Pyro
Item icon Flame Thrower.png

Primary
Airblaster

Damage: 70
Crit: 209,5
Afterburn:6 for 10 sec.

Loaded: 200
Carried: -
Airblast: 20

Pictogram info.png Airblast can knockback wearer when its aimed on the ground
Pictogram plus.png -50% Airblast cost
Pictogram plus.png +50% Airblast range
Pictogram minus.png -50% Damage done

Item icon Widowmaker.png

Secondary
SBC-40 Incendairy shotgun

Damage: 48
Crit: 144
Afterburn:6 for 10 sec.

Loaded: 6
Carried: 48

Pictogram plus.png On hit: target is engulfed in flames
Pictogram plus.png +50% Max secondary ammo on wearer
Pictogram minus.png -20% damage done
Pictogram minus.png -50% afterburn duration

Item icon Back Scratcher.png

Melee
Axident

Damage: 65
Crit: 195
Bleeding:4,5 for 8 sec.

Loaded: -
Carried: -

Pictogram plus.png On hit: Bleed for 8 seconds
Pictogram plus.png +10% bleed damage done
Pictogram minus.png -40% slower weapon switch
Pictogram minus.png -25% slower firing speed
Pictogram minus.png User becomes vulnerable to afterburn

Item icon Axtinguisher.png

Melee
Firefighter

Damage: 65/49
Crit: 195/146

-

Pictogram plus.png On burning target hit: +20 health
Pictogram minus.png -25% damage vs non-burning players

Leaderboard class demoman.png
Demoman
Item icon Grenade Launcher.png

Primary
Bomber Lad

Direct hit

Damage: 63-100
Crit: 203-248

After bounce

Damage: 17-48
Crit: 143

Loaded: 6
Carried: 16

Pictogram plus.png +50% clip size
Pictogram plus.png +30% Launched bomb range
Pictogram plus.png -0.25 launched bomb detonation time
Pictogram minus.png -25% damage done
Pictogram minus.png No random critical hits

Item icon Loch-n-Load.png

Primary
Wallbreaker

Direct hit

Damage: 84-123
Crit: 270-330

After bounce

Damage: 22-64
Crit: 190

Loaded: 2
Carried: 16

Pictogram plus.png Launched bombs detonates on impact
Pictogram plus.png +50% Explosion radius
Pictogram minus.png -60% clip size
Pictogram minus.png -20% slower firing speed
Pictogram minus.png -20% slower reload speed
Pictogram minus.png No random critical hits

Item icon Unknown.png

Primary
Bomb suit

Damage: -
Crit: -

Loaded: -
Carried: -

Pictogram plus.png -50% Damage taken from own explosions
Pictogram plus.png -50% explosion damage resistance on wearer
Pictogram info.png Grants its abilities passively, does not need to be selected

Item icon Stickybomb Launcher.png

Secondary
Goo launcher

Damage: 75-108
Crit: 270

Loaded: 8
Carried: 24

Pictogram plus.png Launched stickys can stick on enemies and will automaticly detonated within 5 seconds
Pictogram plus.png Projectiles cannot be deflected
Pictogram minus.png -25% damage done
Pictogram minus.png -4 max pipebomb out
Pictogram minus.png -40% explosion radius
Pictogram minus.png No random critical hits

Item icon Bottle.png

Melee
DeGroot bordeaux

Damage: 65/49
Crit: 195/147
Bleeding:4 for 8 seconds

-

Pictogram plus.png Broken bottle causes bleeding for 8 seconds.
Pictogram minus.png Broken bottle deals 25% less damage

Item icon Pain Train.png

Melee
Hit'n'Pick

Damage: 65
Crit: 195

-

Pictogram plus.png On kill: A small ammo pack is dropped

Leaderboard class heavy.png
Heavy
Item icon Natascha.png

Primary
Urshula

Damage: 520
Crit: 1080

Loaded: 200
Carried: -

Pictogram plus.png 40% faster spin-up time
Pictogram plus.png +25% faster move speed when deployed
Pictogram minus.png 50% slower spin-down time
Pictogram minus.png No random critical hits
Pictogram info.png My dearest Urshula...

Item icon Brass Beast.png

Primary
Rasputin

Damage: 780
Crit: 1620

Loaded: 600
Carried: -

Pictogram plus.png +200% max primary ammo on wearer
Pictogram plus.png +50% damage done
Pictogram plus.png +50% faster firing speed
Pictogram plus.png +100% ammo gained from packs on wearer
Pictogram minus.png 70% slower spin up time
Pictogram minus.png 100% slower spin down time
Pictogram minus.png Wearer is unable to move when deployed
Pictogram info.png A doomsday baby killing machine

Item icon Sandvich.png

Secondary
Pocket Sandvich

Damage: -
Crit: -

Loaded: 1
Carried: Infinite

Pictogram plus.png +50% faster consuption time
Pictogram plus.png 25% faster cooldown
Pictogram info.png With primary fire or taunt key, restores 100 health over about 2 seconds.
Pictogram info.png With secondary fire, throws it for another player to restore 50% health.
Pictogram info.png When thrown and then picked up, restores recharge bar.

Item icon Killing Gloves of Boxing.png

Melee
Punch Out

Damage: 65
Crit: 195

-

Pictogram info.png Knockback target on hit
Pictogram plus.png Deals critical hits instead of mini-crits
Pictogram plus.png +30% chance for critical hit
Pictogram minus.png On critical miss: Hit yourself,baby
Pictogram minus.png On critical miss: Stun for 6 seconds
Pictogram info.png Critical kills throws target away.

Item icon Fists.png

Melee
Sandvich Fists

Damage: 49
Crit: 147

-

Pictogram plus.png On kill: A sandvich is dropped
Pictogram plus.png Wearer is able to gain health from thrown sandviches
Pictogram minus.png -25% damage penatly
Pictogram minus.png -10% health gained from packs on wearer

Leaderboard class engineer.png
Engineer
Item icon Shotgun.png

Primary
Scrap Gun

Damage: 60
Crit: 180

Loaded: 4
Carried: 32

Pictogram plus.png +50% damage vs. buildings
Pictogram plus.png -20% less bullet spread
Pictogram minus.png -30% clip size
Pictogram minus.png -10% slower reload speed

Item icon Frontier Justice.png

Primary
Texas Ranger

Damage: 66
Crit: 198

Loaded: 3
Carried: 32

Pictogram plus.png +10% damage done
Pictogram plus.png +10% bullet per pellet
Pictogram plus.png Damage remove sappers
Pictogram minus.png -60% clip size

Item icon Pistol.png

secondary
Cowboy's six-shooter

Damage: 20
Crit: 59

Loaded: 6
Carried: 200

Pictogram plus.png +40% faster weapon switch
Pictogram plus.png +30% damage done
Pictogram minus.png -50% clip size
Pictogram minus.png -30% slower firing speed
Pictogram info.png Allows to perform 1 hit kill to enemy engineer who also drawed the same weapon within 3 seconds

Item icon Homewrecker.png

Melee
Hammer head

Damage: 65
Crit: 195

-

Pictogram plus.png +20% faster repair speed
Pictogram plus.png Requires olny 1 hit to remove sappers
Pictogram minus.png -20% slower firing speed on players

Item icon Gunslinger.png

Melee
Power arm

Damage: 72
Crit: 215

-

Pictogram plus.png +25 max health on wearer
Pictogram plus.png No move speed penalty while hauling
Pictogram plus.png +10% damage bonus
Pictogram minus.png No random critical hits
Pictogram minus.png -20% slower build rate
Pictogram minus.png -20% slower building deploy speed

Leaderboard class medic.png
Medic
Item icon Family Business.png

Primary
Aggressor

Damage: 48
Crit: 144

Loaded: 12
Carried: 48

Pictogram plus.png +120% clip size
Pictogram plus.png +20% faster firing speed
Pictogram plus.png Deals critical hits instead mini-crits
Pictogram minus.png -20% damage done
Pictogram minus.png -10% slower move speed on wearer
Pictogram minus.png -1 health regenerated per second on wearer
Pictogram info.png Watch out, we got a aggresive medic over here.

Item icon Blutsauger.png

Primary
Ubercharger

Damage: 8
Crit: 24

Loaded: 40
Carried: 150

Pictogram plus.png On hit: +2 ubercharge added
Pictogram minus.png -25% slower firing speed
Pictogram minus.png -20% damage penatly

Item icon Unknown.png

Secondary
Medi ray-dar

-

-

Pictogram plus.png Heals every teammate in rage
Pictogram plus.png +50% heal rate
Pictogram plus.png +10 max health on wearer
Pictogram minus.png Can't overheal
Pictogram info.png Grants its abilities passively, does not need to be selected

Item icon Medi Gun.png

Secondary
Combatizer

-

-

Pictogram info.png Ubercharge provides mad milk and bleeding effects for 5 seconds on hit
Pictogram info.png Charges ubercharge by damage dealt by patient
Pictogram plus.png +30% heal rate
Pictogram minus.png +25% faster overheal decay

Item icon Vita-Saw.png

Melee
Veno-saw

Damage: 65
Crit: 195

-

Pictogram plus.png On hit: Jarate applied to target for 12 seconds
Pictogram minus.png No random critical hits
Pictogram minus.png Weapon can't deal mini-critical/critical hits on jaratized targets

Leaderboard class sniper.png
Sniper
Item icon Sniper Rifle.png

Primary
Plan to kill

Base:

 38/46/55/64/78(0% charge)
150(100% charge)

Headshot:

150(0% charge)
450(100% charge)

Loaded: 25
Carried: -

Pictogram plus.png On accurate headshot: +20% increased damage
Pictogram plus.png On accurate bodyshot: +10% increased damage
Pictogram minus.png On accurate miss: -25% decreased damage
Pictogram minus.png -50% damage done

Item icon Machina.png

Primary
Railgun

Damage: 65
Crit: 195

Loaded: 100
Carried: -

Pictogram plus.png +75% max primary ammo on wearer
Pictogram plus.png Projectiles penetrates enemy targets
Pictogram plus.png No move speed penalty from zoom
Pictogram minus.png No headshots
Pictogram minus.png No power charge
Pictogram minus.png Uses Tracer rounds
Pictogram info.png Gibs player on kill

Item icon SMG.png

Secondary
Queensland riot

Damage: 8
Crit: 24

Loaded: 35
Carried: 75

Pictogram plus.png +40% clip size
Pictogram plus.png +15% faster firing speed
Pictogram minus.png -10% slower reload speed
Pictogram minus.png -20% slower weapon switch
Pictogram minus.png No random critical hits

Item icon Kukri.png

Melee
Australian rule

Damage: 82
Crit: 244

-

Pictogram plus.png +25% damage done
Pictogram plus.png +10% faster firing speed
Pictogram plus.png Damage dealt to jaratized enemies will heal
Pictogram plus.png Deals critical hits instead of mini-crits
Pictogram minus.png +20% damage taken from melee sources when activated
Pictogram info.png Polite, efficient, with a plan to kill everyone I need.

Leaderboard class spy.png
Spy
Aw-Golden gun.png

Primary
One Shot

Damage: 60
Crit: 180

Loaded: 1 +1 recovered on hit
Carried: -

Pictogram plus.png +50% damage done
Pictogram plus.png On hit:+1 bullet added to clip
Pictogram minus.png On miss: All ammo is wasted
Pictogram minus.png Weapon holds olny 1 bullet in clip
Pictogram minus.png No random critical hits

Item icon Ambassador.png

Primary
T.M.W.D.G.

Damage: 40
Crit: 120

Loaded: 6
Carried: 24

Pictogram plus.png On hit: +10 health
Pictogram minus.png -20% slower firing speed
Pictogram minus.png -25 max health on wearer

Item icon Revolver.png

Primary
Vendetta

Damage: 40
Crit: 120
Explosion: 110

Loaded: 6
Carried: 24

Pictogram plus.png Upon a death: drops a high explosive bomb that hurts enemies and mini-crits the killer
Pictogram minus.png +100% explosion damage vulnerability on wearer

Item icon Knife.png

Melee
Phantomas

Damage: -
Backstab: 6x victims health

-

Pictogram plus.png Silent killer: No attack noise from backstabs
Pictogram plus.png No killcam to victim
Pictogram minus.png User can't see enemy's health
Pictogram minus.png Kills olny by backstab

Item icon Big Earner.png

Melee
Saboteur

Damage: 40
Backstab: 6x victims health

-

Pictogram plus.png Sapped constructions will attack enemies as long as it lives
Pictogram minus.png +20% sentry damage vulnerability on wearer
Pictogram minus.png Sappers can be removed with one hit