|
|
Line 23: |
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| * Melee - '''Gunslinger''': Replaces standard Sentry Gun with Combat Mini-Sentry Gun, Increases maximum health by 25 points, Guarantees a Critical hit on a third consecutive punch, No random Critical hits. | | * Melee - '''Gunslinger''': Replaces standard Sentry Gun with Combat Mini-Sentry Gun, Increases maximum health by 25 points, Guarantees a Critical hit on a third consecutive punch, No random Critical hits. |
| | | |
− | === Looks for ===
| |
| | | |
− | Hats:
| |
− | * '''Team Captain''' - A headwear item for Soldier, Heavy and Medic.
| |
− | * '''Radigan Conagher Brown Painted,Clean Texas Ten Gallon''' - Because I want to be a '''TRUE''' Texaneer!
| |
− | Miscs:
| |
− | * '''Essential Accessories''' - A miscellaneous item for Scout.
| |
− | * '''Lord Cockswain's Novelty Mutton Chops and Pipe''' - A miscellaneous item for Soldier.
| |
− | * '''Physician's Procedure Mask''' - A miscellaneous item for Medic.
| |
− | * '''Prairie Heel Biters''' - A musiscellaneous item for Engineer.
| |
− | Paints:
| |
− | * '''Balaclavas are Forever''' - To paint Essential Accessories
| |
− | * '''Waterlogged Lab Coat''' - To paint Physican's Procedure Mask
| |
− | Weapons:
| |
− | * '''New wrench''' - New wrench that increases max health by 25 hp
| |
− |
| |
− | -
| |
| == Texan Weaponiser == | | == Texan Weaponiser == |
− | | + | Maybe I'll suggest them to Mecha... |
| {| class="wikitable grid collapsible" width="100%" | | {| class="wikitable grid collapsible" width="100%" |
− | ! colspan="3" class="header" | SUPER GUNZ SUGGESTIONS! | + | ! colspan="3" class="header" | Weapons |
| |- | | |- |
| ! class="header" width="15%" | Class | | ! class="header" width="15%" | Class |
Line 49: |
Line 33: |
| ! class="header" width="30%" | Attributes/Notes | | ! class="header" width="30%" | Attributes/Notes |
| |- | | |- |
− | | align="center" rowspan="7" | {{Icon class|class=Scout|link=Scout}}<br/>[[Scout]] | + | | align="center" rowspan="1" | {{Icon class|class=Soldier|link=Soldier}}{{Icon class|class=Demoman|link=Demoman}}<br/>[[Multiple classes]] |
− | | align="center" | [[File:Item icon Force-a-nature.png|100px]]<br/>
| + | | align="center" | [[File:TW_lawbringer.png|100px]]<br/> |
− | <small>[[Primary]]</small><br/>
| |
− | '''Quick Shot'''
| |
− | |
| |
− | {{Pro}}+50% Faster firing speed<br/> | |
− | {{Pro}}+45% Faster Reload speed<br/>
| |
− | {{Pro}}+40% Faster Weapon switch rate<br/>
| |
− | {{Con}}-50% Damage done<br/>
| |
− | {{Con}}-60% clip size<br/>
| |
− | {{Con}}No random critical hits<br/>
| |
− | {{Info}}If one shot is unused before reloading, it is lost.
| |
− | |- | |
− | | align="center" | [[File:Item icon SMG.png|100px]]<br/>
| |
− | <small>[[Primary]]</small><br/>
| |
− | '''Interceptor'''
| |
− | |
| |
− | {{Pro}}+25% faster firing speed<br/>
| |
− | {{Pro}}+50% clip size<br/>
| |
− | {{Pro}}+30% max primary ammo on wearer<br/>
| |
− | {{Con}}-10% damage done<br/>
| |
− | {{Con}}-15% slower reload speed<br/>
| |
− | {{Con}}No random critical hits<br/>
| |
− | {{Info}}Shares ammo with pistol/winger
| |
− | |-
| |
− | | align="center" | [[File:Item icon pistol.png|100px]]<br/>
| |
− | <small>[[secondary]]</small><br/>
| |
− | '''Tracer gun'''
| |
− | |
| |
− | {{Pro}}On hit: Marks target<br/>
| |
− | {{Pro}}+50% max secondary ammo on wearer<br/>
| |
− | {{Con}}-60% clip size<br/>
| |
− | {{Con}}-10% damage done<br/>
| |
− | {{Con}}No random critical hits<br/>
| |
− | {{Con}}Uses tracer rounds
| |
− | |-
| |
− | | align="center" | [[File:Item icon Bonk! Atomic Punch.png|100px]]<br/>
| |
− | <small>[[Secondary]]</small><br/>
| |
− | '''Fruity PUNCH!'''
| |
− | |
| |
− | {{Neutral}}Applies self healing effect wich will heal 10 hp for 10 seconds<br/>
| |
− | {{Con}}20% longer cooldown<br/>
| |
− | |-
| |
− | | align="center" | [[File:Item icon Chargin' Targe.png|100px]]<br/>
| |
− | <small>[[secondary]]</small><br/>
| |
− | '''Mystic shield'''
| |
− | |
| |
− | {{Pro}}-30% taken critical hits<br/>
| |
− | {{Pro}}+30% fire damage resistance on wearer<br/>
| |
− | {{Con}}-25% slower move speed on wearer<br/>
| |
− | {{Info}}Grants its abilities passively, does not need to be selected<br/>
| |
− | {{Info}}'''This weapon is a part of "Boston knight set"'''
| |
− | |-
| |
− | | align="center" | [[File:Item icon Three-Rune Blade.png|100px]]<br/> | |
| <small>[[Melee]]</small><br/> | | <small>[[Melee]]</small><br/> |
− | '''Boston slicer''' | + | '''Law Bringer''' |
| | | | | |
− | {{Pro}}+30% damage done<br/> | + | {{Pro}}Crits on your nemesis<br/> |
− | {{Pro}}Has 20% longer melee range<br/>
| |
− | {{Con}}-35% slower firing rate<br/>
| |
− | {{Info}}'''This weapon is a part of "Boston knight set"'''
| |
− | |-
| |
− | | align="center" | [[File:Item icon Bat.png|100px]]<br/>
| |
− | <small>[[Melee]]</small><br/>
| |
− | '''Freak Out'''
| |
− | |
| |
− | {{Pro}}Every taken damage charges "Rage" bar. Activate to refill health,recive immortality and critical hits for 12 seconds<br/>
| |
− | {{Con}}-30% damage done<br/>
| |
− | {{Con}}No random critical hits
| |
− | |-
| |
− | | align="center" rowspan="7" | {{Icon class|class=Soldier|link=Soldier}}<br/>[[Soldier]]
| |
− | | align="center" | [[File:Item icon Liberty Launcher.png|100px]]<br/>
| |
− | <small>[[Primary]]</small><br/>
| |
− | '''Jumper's Trumpet'''
| |
− | |
| |
− | {{Pro}}+15% Faster firing speed<br/>
| |
− | {{Pro}}+40% Faster projectile speed<br/>
| |
− | {{Pro}}-30% Damage taken from own explosions<br/>
| |
− | {{Con}}-25% Damage done<br/>
| |
− | {{Con}}-20% Slower reload speed<br/>
| |
− | {{Con}}No random critical hits
| |
− | |-
| |
− | | align="center" | [[File:Item icon Black Box.png|100px]]<br/>
| |
− | <small>[[Primary]]</small><br/>
| |
− | '''Flak Cannon'''
| |
− | |
| |
− | {{Neutral}}Explosion drops 4 small bombs. Each bomb deals 40 damage<br/>
| |
− | {{Pro}}+25% explosion radius<br/>
| |
− | {{Pro}}+25% max primary ammo on wearer<br/>
| |
| {{Con}}No random critical hits<br/> | | {{Con}}No random critical hits<br/> |
− | {{Con}}Cannot be crit boosted<br/> | + | {{Con}}+5% critical hit vulnerability on wearer |
− | {{Con}}Projectiles can be shot down with bullets<br/>
| |
− | {{Con}}-25% slower firing speed
| |
| |- | | |- |
− | | align="center" | [[File:Item icon Original.png|100px]]<br/> | + | | align="center" rowspan="1" | {{Icon class|class=Soldier|link=Soldier}}{{Icon class|class=Engineer|link=Engineer}}<br/>[[Multiple classes]] |
− | <small>[[Primary]]</small><br/> | + | | align="center" | [[File:TW_SPAS12.png|100px]]<br/> |
− | '''Original original''' | + | <small>[[Secondary]]/[[Primary]]</small><br/> |
| + | '''Riot rifle''' |
| | | | | |
− | {{Info}}This weapon bases on original from '''Quake''' game, wich holds 100 rockets in clip<br/>
| + | {{Pro}}Alt-fire: Fires 2 shells at once dealing double damage<br/> |
− | {{Pro}}No reload necessary<br/> | + | {{Pro}}+50% max primary ammo on wearer(Engineer)<br/> |
− | {{Pro}}+50% projectile speed<br/> | + | {{Pro}}+25% max secondary ammo on wearer(Soldier)<br/> |
− | {{Pro}}+10% damage bonus<br/> | |
| {{Con}}No random critical hits<br/> | | {{Con}}No random critical hits<br/> |
− | {{Con}}Cannot be crit boosted<br/> | + | {{Con}}-20% damage done |
− | {{Con}}+10% damage from own explosions<br/>
| |
| |- | | |- |
− | | align="center" | [[File:Item icon Reserve Shooter.png|100px]]<br/> | + | | align="center" rowspan="1" | {{Icon class|class=Scout|link=Scout}}<br/>[[Scout]] |
| + | | align="center" | [[File:TW_marker.png|100px]]<br/> |
| <small>[[Secondary]]</small><br/> | | <small>[[Secondary]]</small><br/> |
− | '''Commando''' | + | '''Marker gun''' |
| | | | | |
− | {{Pro}}+25% damage done<br/> | + | {{Pro}}On hit: Marks target wich will leave a trail<br/> |
− | {{Pro}}+25% max secondary ammo on wearer<br/> | + | {{Pro}}+50% max secondary ammo on wearer<br/> |
− | {{Con}}-25% slower firing speed<br/>
| |
− | {{Con}}No random critical hits
| |
− | |-
| |
− | | align="center" | [[File:Item icon Equalizer.png|100px]]<br/>
| |
− | <small>[[Melee]]</small><br/>
| |
− | '''Capper'''
| |
− | |
| |
− | {{Pro}}Upon capturing a point: 100% chance for critical hit for 8 seconds<br/>
| |
− | {{Pro}}Upon capturing a point: +20% faster move speed for 12 seconds<br/>
| |
− | {{Con}}-25% Damage done<br/>
| |
− | {{Con}}No random critical hits
| |
− | |-
| |
− | | align="center" | [[File:Item icon Half-Zatoichi.png|100px]]<br/>
| |
− | <small>[[Melee]]</small><br/>
| |
− | '''Shogun's edge'''
| |
− | |
| |
− | {{Info}} When activated:<br/>
| |
− | {{Pro}}On kill: 100% chance for critical hit for 5 seconds<br/>
| |
− | {{Pro}}+20% move speed on wearer<br/>
| |
| {{Con}}No random critical hits<br/> | | {{Con}}No random critical hits<br/> |
− | {{Con}}Honorbound: Once drawn cannot be sheathed until it kills. | + | {{Con}}-50% clip size<br/> |
− | |-
| |
− | | align="center" | [[File:Item icon Shovel.png|100px]]<br/>
| |
− | <small>[[Melee]]</small><br/>
| |
− | '''Vengeance'''
| |
− | |
| |
− | {{Pro}}Crits on your nemesis<br/>
| |
− | {{Con}}No random critical hits<br/>
| |
− | {{Con}}+5% critical damage vulnerability on wearer
| |
− | |-
| |
− | | align="center" rowspan="6" | {{Icon class|class=Pyro|link=Pyro}}<br/>[[Pyro]]
| |
− | | align="center" | [[File:Item icon Flamethrower.png|100px]]<br/>
| |
− | <small>[[Primary]]</small><br/>
| |
− | '''Airblaster'''
| |
− | |
| |
− | {{Pro}}ACompression blast can knockback wearer when its aimed on the ground<br/>
| |
− | {{Pro}}-50% Airblast cost<br/>
| |
− | {{Pro}}+50% Airblast range<br/>
| |
− | {{Con}}-50% Damage done
| |
− | |-
| |
− | | align="center" | [[File:Item icon Flamethrower.png|100px]]<br/>
| |
− | <small>[[Primary]]</small><br/>
| |
− | '''Immolator'''
| |
− | |
| |
− | {{Pro}}+30% damage done<br/>
| |
− | {{Pro}}+10% fire range<br/>
| |
− | {{Con}}No airblast<br/>
| |
− | {{Con}}No afterburn<br/>
| |
− | {{Con}}No random critical hits<br/>
| |
− | {{Con}}+20% fire damage vulnerability on wearer
| |
− | |-
| |
− | | align="center" | [[File:Item icon Widowmaker.png|100px]]<br/>
| |
− | <small>[[Secondary]]</small><br/>
| |
− | '''SBC-40 Incendairy shotgun'''
| |
− | |
| |
− | {{Pro}}On hit: target is engulfed in flames<br/>
| |
− | {{Pro}}+50% Max secondary ammo on wearer<br/>
| |
| {{Con}}-20% damage done<br/> | | {{Con}}-20% damage done<br/> |
− | {{Con}}-50% afterburn duration | + | {{Con}}Uses tracer rounds |
− | |-
| |
− | | align="center" | [[File:Item icon Flare gun.png|100px]]<br/>
| |
− | <small>[[Secondary]]</small><br/>
| |
− | '''Starfire'''
| |
− | |
| |
− | {{Pro}}Projectile leaves fire trail that set enemies on fire<br/>
| |
− | {{Pro}}+25% max secondary ammo on wearer<br/>
| |
− | {{Con}}-40% damage penatly<br/>
| |
− | {{Con}}-25% slower firing speed
| |
− | |-
| |
− | | align="center" | [[File:Item icon Back Scratcher.png|100px]]<br/>
| |
− | <small>[[Melee]]</small><br/>
| |
− | '''Axident'''
| |
− | |
| |
− | {{Pro}}On hit: Bleed for 8 seconds<br/>
| |
− | {{Pro}}+10% bleed damage done<br/>
| |
− | {{Con}}-40% slower weapon switch<br/>
| |
− | {{Con}}-25% slower firing speed<br/>
| |
− | {{Con}}User becomes vulnerable to afterburn
| |
− | |-
| |
− | | align="center" | [[File:Item icon Axtinguisher.png|100px]]<br/>
| |
− | <small>[[Melee]]</small><br/>
| |
− | '''Firefighter'''
| |
− | |
| |
− | {{Pro}}On burning target hit: +20 health<br/>
| |
− | {{Con}}-25% damage vs non-burning players
| |
− | |-
| |
− | | align="center" rowspan="7" | {{Icon class|class=Demoman|link=Demoman}}<br/>[[Demoman]]
| |
− | | align="center" | [[File:Item icon Grenade Launcher.png|100px]]<br/>
| |
− | <small>[[Primary]]</small><br/>
| |
− | '''Bomber Lad'''
| |
− | |
| |
− | {{Pro}}+50% clip size<br/>
| |
− | {{Pro}}+30% Launched bomb range<br/>
| |
− | {{Pro}}-0.25 launched bomb detonation time<br/>
| |
− | {{Con}}-25% damage done<br/>
| |
− | {{Con}}No random critical hits
| |
− | |-
| |
− | | align="center" | [[File:Item icon Loch-n-Load.png|100px]]<br/>
| |
− | <small>[[Primary]]</small><br/>
| |
− | '''Wallbreaker'''
| |
− | |
| |
− | {{Pro}}Launched bombs detonates on impact<br/>
| |
− | {{Pro}}+50% Explosion radius<br/>
| |
− | {{Con}}-60% clip size<br/>
| |
− | {{Con}}-20% slower firing speed<br/>
| |
− | {{Con}}-20% slower reload speed<br/>
| |
− | {{Con}}No random critical hits
| |
| |- | | |- |
− | | align="center" | [[File:Item icon Unknown.png|100px]]<br/> | + | | align="center" rowspan="1" | {{Icon class|class=Demoman|link=Demoman}}<br/>[[Scout]] |
| + | | align="center" | [[File:TW_bombsuit.png|100px]]<br/> |
| <small>[[Primary]]</small><br/> | | <small>[[Primary]]</small><br/> |
− | '''Bomb suit''' | + | '''Bombsuit''' |
| | | | | |
| {{Pro}}-50% Damage taken from own explosions<br/> | | {{Pro}}-50% Damage taken from own explosions<br/> |
| {{Pro}}-50% explosion damage resistance on wearer<br/> | | {{Pro}}-50% explosion damage resistance on wearer<br/> |
| + | {{Con}}-10% slower move speed on wearer<br/> |
| {{Info}}Grants its abilities passively, does not need to be selected | | {{Info}}Grants its abilities passively, does not need to be selected |
| |- | | |- |
− | | align="center" | [[File:Item icon Stickybomb launcher.png|100px]]<br/>
| + | | align="center" rowspan="1" | {{Icon class|class=Heavy|link=Heavy}}<br/>[[Heavy]] |
− | <small>[[Secondary]]</small><br/>
| + | | align="center" | [[File:TW_Urshula.png|100px]]<br/> |
− | '''Goo launcher'''
| |
− | |
| |
− | {{Info}}New projectile model<br/>
| |
− | {{Pro}}Launched stickys can stick on enemies and will automaticly detonated within 5 seconds<br/>
| |
− | {{Pro}}Projectiles cannot be deflected<br/>
| |
− | {{Con}}-25% damage done<br/>
| |
− | {{Con}}-4 max pipebomb out<br/>
| |
− | {{Con}}-40% explosion radius<br/>
| |
− | {{Con}}No random critical hits
| |
− | |-
| |
− | | align="center" | [[File:Item icon Eyelander.png|100px]]<br/>
| |
− | <small>[[Melee]]</small><br/>
| |
− | '''Dragonslayer'''
| |
− | |
| |
− | {{Pro}}On kill: 100% chance for a critical hit for 5 seconds<br/>
| |
− | {{Con}}No random critical hits<br/>
| |
− | {{Con}}No crits from charging<br/>
| |
− | {{Con}}-25 max health on wearer<br/>
| |
− | {{Info}}This item blocks any health increasing attributes from other items
| |
− | |-
| |
− | | align="center" | [[File:Item icon Bottle.png|100px]]<br/>
| |
− | <small>[[Melee]]</small><br/>
| |
− | '''DeGroot bordeaux'''
| |
− | |
| |
− | {{Pro}}Broken bottle causes bleeding for 8 seconds.<br/>
| |
− | {{Con}}Broken bottle deals 25% less damage
| |
− | |-
| |
− | | align="center" | [[File:Item icon Pain Train.png|100px]]<br/>
| |
− | <small>[[Melee]]</small><br/>
| |
− | '''Hit'n'Pick'''
| |
− | |
| |
− | {{Pro}}On kill: A small ammo pack is dropped<br/>
| |
− | |-
| |
− | | align="center" rowspan="5" | {{Icon class|class=Heavy|link=Heavy}}<br/>[[Heavy]] | |
− | | align="center" | [[File:Item icon Natascha.png|100px]]<br/> | |
| <small>[[Primary]]</small><br/> | | <small>[[Primary]]</small><br/> |
| '''Urshula''' | | '''Urshula''' |
| | | | | |
− | {{Pro}}40% faster spin-up time<br/> | + | {{Pro}}+50% faster spin up time<br/> |
− | {{Pro}}+25% faster move speed when deployed<br/> | + | {{Pro}}+30% faster move speed while deployed<br/> |
− | {{Con}}50% slower spin-down time<br/> | + | {{Con}}-10% damage done<br/> |
| + | {{Con}}30% longer spin down time<br/> |
| {{Con}}No random critical hits<br/> | | {{Con}}No random critical hits<br/> |
− | {{Info}}My dearest Urshula... | + | {{Info}} My deares Urshula |
| |- | | |- |
− | | align="center" | [[File:Item icon Brass Beast.png|100px]]<br/> | + | | align="center" rowspan="1" | {{Icon class|class=Sniper|link=Sniper}}<br/>[[Sniper]] |
| + | | align="center" | [[File:TW_reaper.png|100px]]<br/> |
| <small>[[Primary]]</small><br/> | | <small>[[Primary]]</small><br/> |
− | '''Rasputin''' | + | '''Reaper''' |
− | |
| |
− | {{Pro}}+200% max primary ammo on wearer<br/>
| |
− | {{Pro}}+50% damage done<br/>
| |
− | {{Pro}}+50% faster firing speed<br/>
| |
− | {{Pro}}+100% ammo gained from packs on wearer<br/>
| |
− | {{Con}}70% slower spin up time<br/>
| |
− | {{Con}}100% slower spin down time<br/>
| |
− | {{Con}}Wearer is unable to move when deployed<br/>
| |
− | {{Info}}'''A doomsday baby killing machine'''
| |
− | |-
| |
− | | align="center" | [[File:Item icon Sandvich.png|100px]]<br/>
| |
− | <small>[[Secondary]]</small><br/>
| |
− | '''Pocket Sandvich'''
| |
| | | | | |
− | {{Pro}}+50% faster consuption time<br/> | + | {{Pro}}Silent killer: No attack noise<br/> |
− | {{Pro}}25% faster cooldown<br/>
| + | {{Pro}}-50% reduced firing sound from distance<br/> |
− | {{Info}}With primary fire or taunt key, restores 100 health over about 2 seconds.<br/>
| + | {{Con}}-25% headshot damage done<br/> |
− | {{Info}}With secondary fire, throws it for another player to restore 50% health.<br/>
| |
− | {{Info}}When thrown and then picked up, restores recharge bar.
| |
− | |-
| |
− | | align="center" | [[File:Item icon Killing Gloves of Boxing.png|100px]]<br/>
| |
− | <small>[[Melee]]</small><br/>
| |
− | '''Punch Out'''
| |
− | |
| |
− | {{Neutral}}Knockback target on hit<br/>
| |
− | {{Pro}}Deals critical hits instead of mini-crits<br/> | |
− | {{Pro}}+30% chance for critical hit<br/>
| |
− | {{Con}}On critical miss: Hit yourself,baby<br/>
| |
− | {{Con}}On critical miss: Stun for 6 seconds<br/>
| |
− | {{Neutral}}Critical kills throws target away.
| |
− | |-
| |
− | | align="center" | [[File:Item icon Fists.png|100px]]<br/>
| |
− | <small>[[Melee]]</small><br/>
| |
− | '''Sandvich Fists'''
| |
− | |
| |
− | {{Pro}}On kill: A sandvich is dropped<br/>
| |
− | {{Pro}}Wearer is able to gain health from thrown sandviches<br/>
| |
− | {{Con}}-25% damage penatly<br/> | |
− | {{Con}}-10% health gained from packs on wearer
| |
− | |-
| |
− | | align="center" rowspan="5" | {{Icon class|class=Engineer|link=Engineer}}<br/>[[Engineer]]
| |
− | | align="center" | [[File:Item icon Shotgun.png|100px]]<br/>
| |
− | <small>[[Primary]]</small><br/>
| |
− | '''Scrap Gun'''
| |
− | |
| |
− | {{Pro}}+50% damage vs. buildings<br/>
| |
− | {{Pro}}-20% less bullet spread<br/>
| |
− | {{Con}}-30% clip size<br/>
| |
− | {{Con}}-10% slower reload speed
| |
− | |-
| |
− | | align="center" | [[File:Item icon Frontier Justice.png|100px]]<br/>
| |
− | <small>[[Primary]]</small><br/>
| |
− | '''Texas Ranger'''
| |
− | |
| |
− | {{Pro}}+10% damage done<br/>
| |
− | {{Pro}}+10% bullet per pellet<br/>
| |
− | {{Pro}}Damage remove sappers<br/>
| |
− | {{Pro}}Deals critical hits instead of mini-crits<br/>
| |
− | {{Con}}-60% clip size<br/>
| |
− | |-
| |
− | | align="center" | [[File:Item icon Pistol.png|100px]]<br/>
| |
− | <small>[[secondary]]</small><br/>
| |
− | '''Cowboy's six-shooter'''
| |
− | |
| |
− | {{Pro}}+40% faster weapon switch<br/>
| |
− | {{Pro}}+30% damage done<br/>
| |
− | {{Con}}-50% clip size<br/>
| |
− | {{Con}}-30% slower firing speed<br/>
| |
− | {{Neutral}}Allows to perform 1 hit kill to enemy engineer who also drawed the same weapon within 3 seconds
| |
− | |-
| |
− | | align="center" | [[File:Item icon Homewrecker.png|100px]]<br/>
| |
− | <small>[[Melee]]</small><br/>
| |
− | '''Hammer head'''
| |
− | |
| |
− | {{Pro}}+20% faster repair speed<br/>
| |
− | {{Pro}}Requires olny 1 hit to remove sappers<br/>
| |
− | {{Con}}-20% slower firing speed on players<br/>
| |
− | |-
| |
− | | align="center" | [[File:Item icon Gunslinger.png|100px]]<br/>
| |
− | <small>[[Melee]]</small><br/>
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− | '''Power arm'''
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− | |
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− | {{Pro}}+25 max health on wearer<br/>
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− | {{Pro}}No move speed penalty while hauling<br/>
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− | {{Con}}No random critical hits<br/>
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− | {{Con}}-20% slower build rate<br/>
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− | {{Con}}-20% slower building deploy speed
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− | |-
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− | | align="center" rowspan="5" | {{Icon class|class=Medic|link=Medic}}<br/>[[Medic]]
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− | | align="center" | [[File:Item icon Family Business.png|100px]]<br/>
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− | <small>[[Primary]]</small><br/>
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− | '''Aggressor'''
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− | |
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− | {{Pro}}+120% clip size<br/>
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− | {{Pro}}+20% faster firing speed<br/>
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− | {{Pro}}Deals critical hits instead mini-crits<br/>
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| {{Con}}-20% damage done<br/> | | {{Con}}-20% damage done<br/> |
− | {{Con}}-10% slower move speed on wearer<br/>
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− | {{Con}}-1 health regenerated per second on wearer<br/>
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− | {{Info}}'''Watch out, we got a aggresive medic over here.'''
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− | |-
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− | | align="center" | [[File:Item icon Blutsauger.png|100px]]<br/>
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− | <small>[[Primary]]</small><br/>
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− | '''Ubercharger'''
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− | |
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− | {{Pro}}On hit: +2 ubercharge added<br/>
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− | {{Con}}-25% clip size<br/>
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− | {{Con}}-20% damage penatly
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− | |-
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− | | align="center" | [[File:Item icon Unknown.png|100px]]<br/>
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− | <small>[[Secondary]]</small><br/>
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− | '''Medi ray-dar'''
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− | |
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− | {{Pro}}Heals every teammate in rage<br/>
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− | {{Pro}}+50% heal rate<br/>
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− | {{Pro}}+10 max health on wearer<br/>
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− | {{Con}}Can't overheal<br/>
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− | {{Info}}Grants its abilities passively, does not need to be selected
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− | |-
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− | | align="center" | [[File:Item icon Medigun.png|100px]]<br/>
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− | <small>[[Secondary]]</small><br/>
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− | '''Combatizer'''
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− | |
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− | {{Neutral}}Ubercharge provides mad milk and bleeding effects for 5 seconds on hit<br/>
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− | {{Neutral}}Charges ubercharge by damage dealt by patient<br/>
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− | {{Pro}}+30% heal rate<br/>
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− | {{Con}}+25% faster overheal decay
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− | |-
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− | | align="center" | [[File:Item icon Vita-saw.png|100px]]<br/>
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− | <small>[[Melee]]</small><br/>
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− | '''Veno-saw'''
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− | |
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− | {{Pro}}On hit: Jarate applied to target for 12 seconds<br/>
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− | {{Con}}No random critical hits<br/>
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− | {{Con}}Weapon can't deal mini-critical/critical hits on jaratized targets
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− | |-
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− | | align="center" rowspan="4" | {{Icon class|class=Sniper|link=Sniper}}<br/>[[Sniper]]
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− | | align="center" | [[File:Item icon Machina.png|100px]]<br/>
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− | <small>[[Primary]]</small><br/>
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− | '''Railgun'''
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− | |
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− | {{Pro}}+75% max primary ammo on wearer<br/>
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− | {{Pro}}Projectiles penetrates enemy targets<br/>
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− | {{Pro}}No move speed penalty from zoom<br/>
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− | {{Con}}No headshots<br/>
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− | {{Con}}No power charge<br/>
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− | {{Con}}Uses Tracer rounds<br/>
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− | {{Neutral}}Gibs player on kill
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− | |-
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− | | align="center" | [[File:Item icon Huntsman.png|100px]]<br/>
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− | <small>[[Primary]]</small><br/>
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− | '''Lovemaker'''
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− | |
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− | {{Pro}}On hit: Target fell in love with someone, wich causes endless bleeding
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− | and replaces all taunts with hug taunt that can cure the bleeding<br/>
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− | {{Con}}No headshots<br/>
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− | {{Con}}No random critical hits<br/>
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− | {{Con}}-50% damage done
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− | |-
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− | | align="center" | [[File:Item icon SMG.png|100px]]<br/>
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− | <small>[[Secondary]]</small><br/>
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− | '''Queensland riot'''
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− | |
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− | {{Pro}}+50% clip size<br/>
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− | {{Pro}}+15% faster firing speed<br/>
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− | {{Con}}-10% slower reload speed<br/>
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− | {{Con}}-20% slower weapon switch<br/>
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− | {{Con}}No random critical hits
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− | |-
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− | | align="center" | [[File:Item icon Kukri.png|100px]]<br/>
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− | <small>[[Melee]]</small><br/>
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− | '''Australian rule'''
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− | |
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− | {{Pro}}+25% damage done<br/>
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− | {{Pro}}+10% faster firing speed<br/>
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− | {{Pro}}Damage dealt to jaratized enemies will heal<br/>
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− | {{Pro}}Deals critical hits instead of mini-crits<br/>
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− | {{Con}}+20% damage taken from melee sources when activated<br/>
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− | {{Info}}Polite, efficient, with a plan to kill everyone I need.
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− | |-
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− | | align="center" rowspan="5" | {{Icon class|class=Spy|link=Spy}}<br/>[[Spy]]
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− | | align="center" | [[File:Aw-Golden_gun.png|100px]]<br/>
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− | <small>[[Primary]]</small><br/>
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− | '''One Shot'''
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− | |
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− | {{Pro}}+50% damage done<br/>
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− | {{Pro}}Succesful hit will recive bullet back to clip<br/>
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− | {{Con}}On miss: All ammo is wasted<br/>
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− | {{Con}}Weapon holds olny 1 bullet in clip<br/>
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| {{Con}}No random critical hits | | {{Con}}No random critical hits |
| |- | | |- |
− | | align="center" | [[File:Item icon Ambassador.png|100px]]<br/> | + | | align="center" rowspan="1" | {{Icon class|class=Spy|link=Spy}}<br/>[[Spy]] |
− | <small>[[Primary]]</small><br/>
| + | | align="center" | [[File:TW_nightspirit.png|100px]]<br/> |
− | '''T.M.W.D.G.'''
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− | |
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− | {{Pro}}On hit: +10 health<br/>
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− | {{Con}}-20% slower firing speed<br/>
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− | {{Con}}-25 max health on wearer | |
− | |- | |
− | | align="center" | [[File:Item icon Revolver.png|100px]]<br/> | |
− | <small>[[Primary]]</small><br/>
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− | '''Vendetta'''
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− | |
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− | {{Pro}}Upon a death: drops a high explosive bomb that hurts enemies and mini-crits the killer<br/>
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− | {{Con}}+100% explosion damage vulnerability on wearer
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− | |-
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− | | align="center" | [[File:Item icon Knife.png|100px]]<br/> | |
| <small>[[Melee]]</small><br/> | | <small>[[Melee]]</small><br/> |
− | '''Phantomas''' | + | '''Night spirit''' |
| | | | | |
| {{Pro}}Silent killer: No attack noise from backstabs<br/> | | {{Pro}}Silent killer: No attack noise from backstabs<br/> |
− | {{Pro}}No killcam to victim<br/> | + | {{Pro}}No killcam to victim. Kills will be marked as suicides<br/> |
− | {{Con}}User can't see enemy's health<br/> | + | {{Con}}User can't see enemy health<br/> |
| {{Con}}Kills olny by backstab | | {{Con}}Kills olny by backstab |
| |- | | |- |
− | | align="center" | [[File:Item icon Big Earner.png|100px]]<br/>
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− | <small>[[Melee]]</small><br/>
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− | '''Saboteur'''
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− | |
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− | {{Pro}}Sapped constructions will attack enemies as long as it lives<br/>
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− | {{Con}}+20% sentry damage vulnerability on wearer<br/>
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− | {{Con}}Sappers can be removed with one hit
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