Difference between revisions of "Talk:Basic Medic strategy"
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Seems kind of odd to go right out and say that the crossbow sucks except for its healing capacity. It's actually pretty great for destroying distant sentries and counter-"sniping" enemy Snipers. I almost never heal teammates with it, since it's the team healing that's the bonus, not the damage capacity. | Seems kind of odd to go right out and say that the crossbow sucks except for its healing capacity. It's actually pretty great for destroying distant sentries and counter-"sniping" enemy Snipers. I almost never heal teammates with it, since it's the team healing that's the bonus, not the damage capacity. | ||
[[User:Videofreak|Videofreak]] 06:19, 28 March 2012 (PDT) | [[User:Videofreak|Videofreak]] 06:19, 28 March 2012 (PDT) | ||
+ | : No, the entry doesn't say the Crossbow stinks, it says it's terrible in combat, which is true. In general close range combat, usually where the Medic is actively pursued, the Crossbow is even worse than the Syringe Gun at fighting off Scouts and Soldiers. At long range, Snipers can easily dodge the bolts, especially since they take two bolts to kill at minimum and because the Crossbow has a stupidly long reload time. Picking off Sentries is fun, but most any class can do that since Sentries aren't affected by damage fall-off (Rocket Launcher, Pistol) or ramp-up (Crossbow). If it weren't for the healing abilities, the Crossbow would be pretty much be a downgrade. -- [[User:InShane|InShane]] 09:37, 28 March 2012 (PDT) |
Revision as of 16:37, 28 March 2012
Removal of my edit?
the prior information on usage of the bonesaw stated it should be swapped out for the vita or ubersaws, as it was near useless in comparison. Rather than tell what somthing is not good for, i changed it to say that the bone saw kept a high damage per second, and still retained a max health of 150, maxing it the best option for direct combat. i think this information is entirely relevant, and i dont know why it was removed. Nk 170 05:43, 25 December 2010 (UTC)
- It wasn't well written, and using the Bonesaw is terrible advice in any case. The Amputator is a straight upgrade, and the Vitasaw and Ubersaw are both worlds better than the Bonesaw. Zoolooman 17:25, 25 December 2010 (UTC)
- Well if you think it was not well written, i would be happy for you to revise it. However, the bonesaw does have instances where it is preferable to the vita and ubersaws, such as the degroot keep, where the bonuses of these weapons will not be usable, and their downsides are still applied. I think it is more constructive to tell what an item is useful for, rather than simply label it "useless". Again,if you think it was poorly written, i would have been happy for a revision. Nk 170 02:20, 28 December 2010 (UTC)
Removal of my edit
I added that the Amputator is useful for melee-only sudden death overtime. And it is. Apparently, someone saw fit to remove that. I'm a good medic and I know what I'm doing. It's stuff like this that makes it frustrating to contribute here sometimes. I suppose I can just restrict myself to fixing typos from now on. Cranberry Jerk 06:13, 17 October 2011 (PDT)
- Hey, don't be discouraged and take that as a personal affront. I am responsible for upkeeping these pages at the moment. Your fact is true, but melee-only sudden death is something that only happens via a server mod - not something that's quite "basic strategy." That's the same reason most references to Medieval Mode were removed and why your addition had to be removed, regardless of its validity. -- InShane 17:49, 17 October 2011 (PDT)
Fair enough, but by that standard, wouldn't the references to Medieval Mode be warranted? Cranberry Jerk 15:32, 18 October 2011 (PDT)
- It was argued that Medieval Mode references should have be removed due to the rules only applying on one map. I meant to refer to how specific Medieval Mode tips were - aka not basic strategy. The general trend is good melee weapons excel in Medieval Mode (Demoknight and co.), so most things saying "This is good in Medieval Mode" were simply translated to "This is a decent melee weapon." -- InShane 15:46, 18 October 2011 (PDT)
Crusader's Crossbow isn't a viable weapon, apparently?
Seems kind of odd to go right out and say that the crossbow sucks except for its healing capacity. It's actually pretty great for destroying distant sentries and counter-"sniping" enemy Snipers. I almost never heal teammates with it, since it's the team healing that's the bonus, not the damage capacity. Videofreak 06:19, 28 March 2012 (PDT)
- No, the entry doesn't say the Crossbow stinks, it says it's terrible in combat, which is true. In general close range combat, usually where the Medic is actively pursued, the Crossbow is even worse than the Syringe Gun at fighting off Scouts and Soldiers. At long range, Snipers can easily dodge the bolts, especially since they take two bolts to kill at minimum and because the Crossbow has a stupidly long reload time. Picking off Sentries is fun, but most any class can do that since Sentries aren't affected by damage fall-off (Rocket Launcher, Pistol) or ramp-up (Crossbow). If it weren't for the healing abilities, the Crossbow would be pretty much be a downgrade. -- InShane 09:37, 28 March 2012 (PDT)