Difference between revisions of "December 31, 2007 Patch"

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(Undo edit by Sniper-Combine (Talk) (433458))
m (Auto: templateParamFilter, patchLayoutFilter (Requested on User:WindBOT/PageRequestsForce))
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{{Patch layout
 
{{Patch layout
| notes =  
+
| before      = {{Patch name|12|22|2007}}
===Team Fortress 2===
+
| day          = 31
 +
| month        = december
 +
| year        = 2007
 +
| after        = {{Patch name|1|7|2008}}
 +
| source-title = Team Fortress 2 Update Released
 +
| source      = http://store.steampowered.com/news/1386/
 +
| notes       = ===Team Fortress 2===
 
* Added player position data to [[server]] logging of events (player_death, player_builtobject, teamplay_flag_event, object_destroyed, teamplay_point_captured, teamplay_capture_blocked)
 
* Added player position data to [[server]] logging of events (player_death, player_builtobject, teamplay_flag_event, object_destroyed, teamplay_point_captured, teamplay_capture_blocked)
 
* Improved mapcycle handling to ensure it always loads new mapcycles when the mapcyclefile convar is changed
 
* Improved mapcycle handling to ensure it always loads new mapcycles when the mapcyclefile convar is changed
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* Fixed [[Syringegun]] [[projectiles]] sometimes pushing players high up into the air, allowing them to reach bad map locations
 
* Fixed [[Syringegun]] [[projectiles]] sometimes pushing players high up into the air, allowing them to reach bad map locations
 
* Removed an obscure rendering setting that would allow players to make [[cloaked]] [[spies]] appear fully black
 
* Removed an obscure rendering setting that would allow players to make [[cloaked]] [[spies]] appear fully black
 
| source = http://store.steampowered.com/news/1386/
 
| source-title = Team Fortress 2 Update Released
 
 
|before= [[December 22, 2007 Patch]]
 
 
|after= [[January 7, 2008 Patch]]
 
 
}}
 
}}

Revision as of 05:03, 3 April 2012

Patch notes

Team Fortress 2

  • Added player position data to server logging of events (player_death, player_builtobject, teamplay_flag_event, object_destroyed, teamplay_point_captured, teamplay_capture_blocked)
  • Improved mapcycle handling to ensure it always loads new mapcycles when the mapcyclefile convar is changed
  • Fixed "CUtlLinkedList overflow!" crash
  • Fixed Sniper quick-switch exploit allowing them to avoid zoom/unzoom times
  • Fixed an exploit allowing players to spawn into the enemy territory at the start of a round
  • Fixed Syringegun projectiles sometimes pushing players high up into the air, allowing them to reach bad map locations
  • Removed an obscure rendering setting that would allow players to make cloaked spies appear fully black