Difference between revisions of "February 3, 2010 Patch"

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m (Auto: templateParamFilter, patchLayoutFilter (Requested on User:WindBOT/PageRequestsForce))
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{{Patch layout
 
{{Patch layout
| notes =
+
| before      = {{Patch name|1|28|2010}}
 
+
| day          = 3
=== Engine ===
+
| month        = february
 +
| year        = 2010
 +
| after        = {{Patch name|2|4|2010}}
 +
| source-title = Team Fortress 2 Update Released
 +
| source      = http://store.steampowered.com/news/3407/
 +
| notes        = === Engine ===
 
*Enabled Steam Cloud support for key bindings and custom spraypaint images
 
*Enabled Steam Cloud support for key bindings and custom spraypaint images
 
**Added Options->Multiplayer->Advanced option to toggle off/on: default is on
 
**Added Options->Multiplayer->Advanced option to toggle off/on: default is on
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**Improved clipping to prevent people from getting out of the map
 
**Improved clipping to prevent people from getting out of the map
 
**Optimized the map for better performance
 
**Optimized the map for better performance
 
| source = http://store.steampowered.com/news/3407/
 
| source-title = Team Fortress 2 Update Released
 
 
| before = [[January 28, 2010 Patch]]
 
| after = [[February 4, 2010 Patch]]
 
 
}}
 
}}

Revision as of 05:42, 3 April 2012

Patch notes

Engine

  • Enabled Steam Cloud support for key bindings and custom spraypaint images
    • Added Options->Multiplayer->Advanced option to toggle off/on: default is on

Team Fortress 2

  • Added new Highlander mode
    • 9 players allowed per team
    • Restricts each team to 1 of each class
    • Use mp_highlander (0/1) to toggle off/on: default is 0
  • Added "bots" to the server's sv_tags convar if the server is running bots
  • Fixed a weapon name localization issue
  • Fixed the "tf_teamtalk" server convar not controlling text chat between living/dead teammates
  • Updated the map CTF_DoubleCross
    • Fixed the map not ending correctly when using mp_timelimit
    • Changed to prevent Engineers from building on top of the shack in each base
  • Updated the map Arena_WatchTower
    • Fixed a case where players could open and get stuck on the starting gates before the round start
    • Improved clipping to prevent people from getting out of the map
    • Optimized the map for better performance