Difference between revisions of "July 14, 2009 Patch"

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== Changes ==
+
{{Patch layout
* Linux Dedicated Server
+
| before      = {{Patch name|6|25|2009}}
** Improved connection logic to help servers that aren't automatically reconnecting to Steam
+
| day          = 14
* Engine
+
| month        = july
** Fixed seeing error dialogs if the "-nocrashdialog" command line parameter is present
+
| year        = 2009
* Team Fortress 2
+
| after        = {{Patch name|8|13|2009}}
* Added an optional per-map particle manifest called _particles.txt, which should be located in the maps directory, so map authors can load custom particle files
+
| source-title = Team Fortress 2 Update Released
===Undocumented Changes===
+
| source      = http://store.steampowered.com/news/2658/
* The Dead Ringer's recharge time was shortened from 18.5 seconds to 16.5 seconds.
+
| notes        = === [[Linux Dedicated Server]] ===
 +
* Improved connection logic to help [[servers]] that aren't automatically reconnecting to [[Steam]]
  
== Bug fixes ==
+
=== Engine ===
* General
+
* Fixed seeing error dialogs if the "-nocrashdialog" command line parameter is present
** Fixed minicrits resulting in reduced damage for weapons at close ranges
 
** Fixed <tt>setinfo</tt> exploit that allowed restricted convars to be set while connected to a server
 
** Fixed tournament mode being interrupted if <tt>mp_timelimit</tt> hits before both stopwatch rounds have been played
 
** Fixed "<tt>jointeam unassigned</tt>" exploit
 
** Fixed being able to respawn during the chat time before a level change
 
** Fixed "<tt>sensitivity</tt>" ConVar not capping the upper value which sometimes caused a server crash
 
** Prevented some exploits based on <tt>mat_dxlevel</tt> being changed in-game
 
** Updated ripple effects for water drips to improve performance
 
* Spy
 
** Fixed the Cloak and Dagger not regenerating at the correct rate
 
  
{{Patch|SOURCE=http://store.steampowered.com/news/2658/}}
+
===Team Fortress 2===
 +
* Added an optional per-map [[particle]] manifest called _particles.txt, which should be located in the maps directory, so map authors can load custom particle files
 +
* Fixed [[minicrits]] resulting in reduced [[damage]] for weapons at close ranges
 +
* Fixed <tt>setinfo</tt> [[exploit]] that allowed restricted convars to be set while connected to a server
 +
* Fixed [[tournament mode]] being interrupted if <tt>mp_timelimit</tt> hits before both stopwatch rounds have been played
 +
* Fixed "<tt>jointeam unassigned</tt>" exploit
 +
* Fixed being able to [[respawn]] during the chat time before a level change
 +
* Fixed "<tt>sensitivity</tt>" ConVar not capping the upper value which sometimes caused a server crash
 +
* Prevented some [[exploits]] based on <tt>mat_dxlevel</tt> being changed in-game
 +
* Updated ripple effects for [[water]] drips to improve [[performance]]
 +
* Fixed the [[Cloak and Dagger]] not regenerating at the correct rate
  
{{Succession box
+
===Undocumented Changes===
|before= [[June 25, 2009 Patch]]
+
* The [[Dead Ringer]]'s recharge time was shortened from 18.5 seconds to 16.5 seconds.
|title= Patches
 
|after= [[August 13, 2009 Patch]]
 
 
}}
 
}}
{{Languages}}
 
 
[[Category:Every page]]
 

Latest revision as of 06:27, 3 April 2012

Patch notes

Linux Dedicated Server

  • Improved connection logic to help servers that aren't automatically reconnecting to Steam

Engine

  • Fixed seeing error dialogs if the "-nocrashdialog" command line parameter is present

Team Fortress 2

  • Added an optional per-map particle manifest called _particles.txt, which should be located in the maps directory, so map authors can load custom particle files
  • Fixed minicrits resulting in reduced damage for weapons at close ranges
  • Fixed setinfo exploit that allowed restricted convars to be set while connected to a server
  • Fixed tournament mode being interrupted if mp_timelimit hits before both stopwatch rounds have been played
  • Fixed "jointeam unassigned" exploit
  • Fixed being able to respawn during the chat time before a level change
  • Fixed "sensitivity" ConVar not capping the upper value which sometimes caused a server crash
  • Prevented some exploits based on mat_dxlevel being changed in-game
  • Updated ripple effects for water drips to improve performance
  • Fixed the Cloak and Dagger not regenerating at the correct rate

Undocumented Changes

  • The Dead Ringer's recharge time was shortened from 18.5 seconds to 16.5 seconds.