Difference between revisions of "July 14, 2009 Patch"
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{{Patch layout | {{Patch layout | ||
− | | notes = | + | | before = {{Patch name|6|25|2009}} |
− | === Linux Dedicated Server === | + | | day = 14 |
− | * Improved connection logic to help servers that aren't automatically reconnecting to Steam | + | | month = july |
+ | | year = 2009 | ||
+ | | after = {{Patch name|8|13|2009}} | ||
+ | | source-title = Team Fortress 2 Update Released | ||
+ | | source = http://store.steampowered.com/news/2658/ | ||
+ | | notes = === [[Linux Dedicated Server]] === | ||
+ | * Improved connection logic to help [[servers]] that aren't automatically reconnecting to [[Steam]] | ||
+ | |||
=== Engine === | === Engine === | ||
* Fixed seeing error dialogs if the "-nocrashdialog" command line parameter is present | * Fixed seeing error dialogs if the "-nocrashdialog" command line parameter is present | ||
+ | |||
===Team Fortress 2=== | ===Team Fortress 2=== | ||
− | + | * Added an optional per-map [[particle]] manifest called _particles.txt, which should be located in the maps directory, so map authors can load custom particle files | |
− | * Fixed minicrits resulting in reduced damage for weapons at close ranges | + | * Fixed [[minicrits]] resulting in reduced [[damage]] for weapons at close ranges |
− | * Fixed <tt>setinfo</tt> exploit that allowed restricted convars to be set while connected to a server | + | * Fixed <tt>setinfo</tt> [[exploit]] that allowed restricted convars to be set while connected to a server |
− | * Fixed tournament mode being interrupted if <tt>mp_timelimit</tt> hits before both stopwatch rounds have been played | + | * Fixed [[tournament mode]] being interrupted if <tt>mp_timelimit</tt> hits before both stopwatch rounds have been played |
* Fixed "<tt>jointeam unassigned</tt>" exploit | * Fixed "<tt>jointeam unassigned</tt>" exploit | ||
− | * Fixed being able to respawn during the chat time before a level change | + | * Fixed being able to [[respawn]] during the chat time before a level change |
* Fixed "<tt>sensitivity</tt>" ConVar not capping the upper value which sometimes caused a server crash | * Fixed "<tt>sensitivity</tt>" ConVar not capping the upper value which sometimes caused a server crash | ||
− | * Prevented some exploits based on <tt>mat_dxlevel</tt> being changed in-game | + | * Prevented some [[exploits]] based on <tt>mat_dxlevel</tt> being changed in-game |
− | * Updated ripple effects for water drips to improve performance | + | * Updated ripple effects for [[water]] drips to improve [[performance]] |
* Fixed the [[Cloak and Dagger]] not regenerating at the correct rate | * Fixed the [[Cloak and Dagger]] not regenerating at the correct rate | ||
===Undocumented Changes=== | ===Undocumented Changes=== | ||
* The [[Dead Ringer]]'s recharge time was shortened from 18.5 seconds to 16.5 seconds. | * The [[Dead Ringer]]'s recharge time was shortened from 18.5 seconds to 16.5 seconds. | ||
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Latest revision as of 06:27, 3 April 2012
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Source: Team Fortress 2 Update Released
Contents
Patch notes
Linux Dedicated Server
Engine
- Fixed seeing error dialogs if the "-nocrashdialog" command line parameter is present
Team Fortress 2
- Added an optional per-map particle manifest called _particles.txt, which should be located in the maps directory, so map authors can load custom particle files
- Fixed minicrits resulting in reduced damage for weapons at close ranges
- Fixed setinfo exploit that allowed restricted convars to be set while connected to a server
- Fixed tournament mode being interrupted if mp_timelimit hits before both stopwatch rounds have been played
- Fixed "jointeam unassigned" exploit
- Fixed being able to respawn during the chat time before a level change
- Fixed "sensitivity" ConVar not capping the upper value which sometimes caused a server crash
- Prevented some exploits based on mat_dxlevel being changed in-game
- Updated ripple effects for water drips to improve performance
- Fixed the Cloak and Dagger not regenerating at the correct rate
Undocumented Changes
- The Dead Ringer's recharge time was shortened from 18.5 seconds to 16.5 seconds.