Difference between revisions of "July 14, 2009 Patch"
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{{Patch layout | {{Patch layout | ||
− | | | + | | before = {{Patch name|6|25|2009}} |
+ | | day = 14 | ||
+ | | month = july | ||
+ | | year = 2009 | ||
+ | | after = {{Patch name|8|13|2009}} | ||
| source-title = Team Fortress 2 Update Released | | source-title = Team Fortress 2 Update Released | ||
− | | | + | | source = http://store.steampowered.com/news/2658/ |
− | + | | notes = === [[Linux Dedicated Server]] === | |
− | | notes = | + | * Improved connection logic to help [[servers]] that aren't automatically reconnecting to [[Steam]] |
− | |||
− | === [[Linux Dedicated Server]] === | ||
− | * Improved connection logic to help [[servers]] that aren't automatically reconnecting to Steam | ||
=== Engine === | === Engine === | ||
Line 20: | Line 21: | ||
* Fixed being able to [[respawn]] during the chat time before a level change | * Fixed being able to [[respawn]] during the chat time before a level change | ||
* Fixed "<tt>sensitivity</tt>" ConVar not capping the upper value which sometimes caused a server crash | * Fixed "<tt>sensitivity</tt>" ConVar not capping the upper value which sometimes caused a server crash | ||
− | * Prevented some exploits based on <tt>mat_dxlevel</tt> being changed in-game | + | * Prevented some [[exploits]] based on <tt>mat_dxlevel</tt> being changed in-game |
* Updated ripple effects for [[water]] drips to improve [[performance]] | * Updated ripple effects for [[water]] drips to improve [[performance]] | ||
* Fixed the [[Cloak and Dagger]] not regenerating at the correct rate | * Fixed the [[Cloak and Dagger]] not regenerating at the correct rate |
Latest revision as of 06:27, 3 April 2012
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Source: Team Fortress 2 Update Released
Contents
Patch notes
Linux Dedicated Server
Engine
- Fixed seeing error dialogs if the "-nocrashdialog" command line parameter is present
Team Fortress 2
- Added an optional per-map particle manifest called _particles.txt, which should be located in the maps directory, so map authors can load custom particle files
- Fixed minicrits resulting in reduced damage for weapons at close ranges
- Fixed setinfo exploit that allowed restricted convars to be set while connected to a server
- Fixed tournament mode being interrupted if mp_timelimit hits before both stopwatch rounds have been played
- Fixed "jointeam unassigned" exploit
- Fixed being able to respawn during the chat time before a level change
- Fixed "sensitivity" ConVar not capping the upper value which sometimes caused a server crash
- Prevented some exploits based on mat_dxlevel being changed in-game
- Updated ripple effects for water drips to improve performance
- Fixed the Cloak and Dagger not regenerating at the correct rate
Undocumented Changes
- The Dead Ringer's recharge time was shortened from 18.5 seconds to 16.5 seconds.