Difference between revisions of "July 19, 2010 Patch"

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{{Patch layout
 
{{Patch layout
| notes =
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| before      = {{Patch name|7|15|2010}}
=== Team Fortress 2 ===
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| day          = 19
 +
| month        = july
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| year        = 2010
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| after        = {{Patch name|7|21|2010}}
 +
| source-title = Team Fortress 2 Update Released
 +
| source      = http://store.steampowered.com/news/4093/
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| notes       = === Team Fortress 2 ===
 
*Added a [[Alien Swarm Parasite|Parasite hat]] to celebrate the release of Alien Swarm (http://www.alienswarm.com/)
 
*Added a [[Alien Swarm Parasite|Parasite hat]] to celebrate the release of Alien Swarm (http://www.alienswarm.com/)
 
*Fixed a client crash when opening the backpack while running in a language other than English.
 
*Fixed a client crash when opening the backpack while running in a language other than English.
*Fixed a problem with not being able to pick-up buildings in Arena mode.
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*Fixed a problem with not being able to pick-up buildings in [[Arena|Arena mode]].
*Fixed an exploit that allowed team kills with Wrangled sentries.
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*Fixed an exploit that allowed team kills with [[Wrangler|Wrangled]] [[Sentry Gun]]s.
 
*Fixed a bug where teleporters could be given more than their normal amount of health.
 
*Fixed a bug where teleporters could be given more than their normal amount of health.
 
*Fixed old demos with different data tables thinking the SourceTV player entity was burning.
 
*Fixed old demos with different data tables thinking the SourceTV player entity was burning.
*TF Bot Changes
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* TF Bot Changes
 
**Improved performance of bot computations that are done when a point is captured, a round starts, or a checkpoint reached.
 
**Improved performance of bot computations that are done when a point is captured, a round starts, or a checkpoint reached.
**Fixed Engineer bot infinite build-destroy behavior loop regression
+
**Fixed [[Engineer]] bot infinite build-destroy behavior loop regression
**Fixed Medic bots losing their charge if they touch a resupply cabinet
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**Fixed [[Medic]] bots losing their charge if they touch a resupply cabinet
 
**Fixed a crash due to having multiple types of bot systems running in-game simultaneously
 
**Fixed a crash due to having multiple types of bot systems running in-game simultaneously
**Fixed bot behavior issue resulting in bot pile-ups near level 3 teleporter entrances
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**Fixed bot behavior issue resulting in bot pile-ups near level 3 [[teleporter]] entrances
 
**Bots no longer consider sapped sentries a dangerous threat
 
**Bots no longer consider sapped sentries a dangerous threat
 
**Bots will not try to navigate through enemy spawn rooms (unless they have won the round)
 
**Bots will not try to navigate through enemy spawn rooms (unless they have won the round)
 
**Bot Engineers will avoid building teleporters on steep slopes which can hinder teammate movement
 
**Bot Engineers will avoid building teleporters on steep slopes which can hinder teammate movement
**Added tf_bot_pyro_always_reflect cvar. Set to 1 to make Pyro bots always reflect projectiles, regardless of difficulty level.
+
**Added tf_bot_pyro_always_reflect cvar. Set to 1 to make [[Pyro]] bots always reflect projectiles, regardless of difficulty level.
 
+
}}
| source = http://store.steampowered.com/news/4093/
 
 
 
| before = [[July 15, 2010 Patch]]
 
| after = [[July 21, 2010 Patch]]}}
 
{{Languages}}
 

Latest revision as of 06:42, 3 April 2012

Patch notes

Team Fortress 2

  • Added a Parasite hat to celebrate the release of Alien Swarm (http://www.alienswarm.com/)
  • Fixed a client crash when opening the backpack while running in a language other than English.
  • Fixed a problem with not being able to pick-up buildings in Arena mode.
  • Fixed an exploit that allowed team kills with Wrangled Sentry Guns.
  • Fixed a bug where teleporters could be given more than their normal amount of health.
  • Fixed old demos with different data tables thinking the SourceTV player entity was burning.
  • TF Bot Changes
    • Improved performance of bot computations that are done when a point is captured, a round starts, or a checkpoint reached.
    • Fixed Engineer bot infinite build-destroy behavior loop regression
    • Fixed Medic bots losing their charge if they touch a resupply cabinet
    • Fixed a crash due to having multiple types of bot systems running in-game simultaneously
    • Fixed bot behavior issue resulting in bot pile-ups near level 3 teleporter entrances
    • Bots no longer consider sapped sentries a dangerous threat
    • Bots will not try to navigate through enemy spawn rooms (unless they have won the round)
    • Bot Engineers will avoid building teleporters on steep slopes which can hinder teammate movement
    • Added tf_bot_pyro_always_reflect cvar. Set to 1 to make Pyro bots always reflect projectiles, regardless of difficulty level.