Difference between revisions of "March 18, 2009 Patch"
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− | ==Added Multicore Rendering | + | {{Patch layout |
− | *This initial release is aimed at testing compatibility, so the option is OFF by default | + | | before = {{Patch name|3|13|2009}} |
− | *To turn it on, go to the Options->Video->Advanced dialog, and check the "Multicore Rendering" option | + | | day = 18 |
− | + | | month = march | |
− | + | | year = 2009 | |
+ | | after = {{Patch name|3|19|2009}} | ||
+ | | source-title = Team Fortress 2 Update Released | ||
+ | | source = http://store.steampowered.com/news/2359/ | ||
+ | | notes = ===Team Fortress 2=== | ||
+ | *Added Multicore Rendering: | ||
+ | **This initial release is aimed at testing compatibility, so the option is OFF by default | ||
+ | **To turn it on, go to the Options->Video->Advanced dialog, and check the "Multicore Rendering" option | ||
*Several performance improvements to decals and client bone/flex setup | *Several performance improvements to decals and client bone/flex setup | ||
*A variety of alt-tab and mode switch fixes | *A variety of alt-tab and mode switch fixes | ||
*Improvements to the way the engine initializes surround sound, fixing some specific hardware cases | *Improvements to the way the engine initializes surround sound, fixing some specific hardware cases | ||
*Fixed a crash on exit in Vista 64 | *Fixed a crash on exit in Vista 64 | ||
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Latest revision as of 02:40, 4 April 2012
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Source: Team Fortress 2 Update Released
Patch notes
Team Fortress 2
- Added Multicore Rendering:
- This initial release is aimed at testing compatibility, so the option is OFF by default
- To turn it on, go to the Options->Video->Advanced dialog, and check the "Multicore Rendering" option
- Several performance improvements to decals and client bone/flex setup
- A variety of alt-tab and mode switch fixes
- Improvements to the way the engine initializes surround sound, fixing some specific hardware cases
- Fixed a crash on exit in Vista 64