Difference between revisions of "May 9, 2011 Patch"
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{{Patch layout | {{Patch layout | ||
− | | | + | | before = {{Patch name|5|6|2011}} |
+ | | day = 9 | ||
+ | | month = may | ||
+ | | year = 2011 | ||
+ | | after = {{Patch name|5|10|2011}} | ||
| source-title = Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released | | source-title = Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released | ||
− | + | | source = http://store.steampowered.com/news/5440/ | |
− | | | + | | notes = ===Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)=== |
− | |||
− | |||
− | | notes = | ||
− | |||
− | ===Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)=== | ||
* Fixed a client crash in the material system | * Fixed a client crash in the material system | ||
Line 14: | Line 13: | ||
* [[Replay]] publishing system will try to do a rename for local HTTP mode but will manually copy and delete the file if the rename fails, which can happen if the source and destination are on different volumes. | * [[Replay]] publishing system will try to do a rename for local HTTP mode but will manually copy and delete the file if the rename fails, which can happen if the source and destination are on different volumes. | ||
* Fixed threading issues on Linux, which was causing major lag spikes. | * Fixed threading issues on Linux, which was causing major lag spikes. | ||
− | * Fixed replay data cleanup system, which cleans up stale data at the end of each round. This asynchronous operation can be explicitly invoked by executing a replay_docleanup command on the [[server]]. | + | * Fixed replay data cleanup system, which cleans up stale data at the end of each round. This asynchronous operation can be explicitly invoked by executing a <code>replay_docleanup</code> command on the [[server]]. |
− | * Removed unused convar, replay_cleanup_time. | + | * Removed unused convar, <code>replay_cleanup_time</code>. |
− | * [[Saxxy fanfare music]] wasn't playing on music channel. Music will only play once per launch now and will not play on a changelevel | + | * [[TF2 Saxxy 2011 Theme (Soundtrack)|Saxxy fanfare music]] wasn't playing on music channel. Music will only play once per launch now and will not play on a changelevel |
+ | |||
+ | ===Undocumented Changes=== | ||
+ | * Added an '[[Intruder Alert (Soundtrack)|Intruder Alert]]' midi file. | ||
}} | }} |
Latest revision as of 03:22, 4 April 2012
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Contents
Patch notes
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Fixed a client crash in the material system
Team Fortress 2
- Replay publishing system will try to do a rename for local HTTP mode but will manually copy and delete the file if the rename fails, which can happen if the source and destination are on different volumes.
- Fixed threading issues on Linux, which was causing major lag spikes.
- Fixed replay data cleanup system, which cleans up stale data at the end of each round. This asynchronous operation can be explicitly invoked by executing a
replay_docleanup
command on the server. - Removed unused convar,
replay_cleanup_time
. - Saxxy fanfare music wasn't playing on music channel. Music will only play once per launch now and will not play on a changelevel
Undocumented Changes
- Added an 'Intruder Alert' midi file.
Files changed
- Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent.
Revision changes
Modified: team fortress 2 content.gcf/tf/bin/server.dll
Modified: team fortress 2 content.gcf/tf/bin/server.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.so
Added: team fortress 2 content.gcf/tf/sound/midi/intruder_alert_midi.midi