Difference between revisions of "User:Texaneer"
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{{Pro}}On kill: 100% health restored<br/> | {{Pro}}On kill: 100% health restored<br/> | ||
{{Pro}}+20% faster firing speed<br/> | {{Pro}}+20% faster firing speed<br/> | ||
− | {{Con}}-20 | + | {{Con}}-20% damage done |
|- | |- | ||
| align="center" rowspan="1" | {{Icon class|class=Engineer|link=Engineer}}<br/>[[Engineer]] | | align="center" rowspan="1" | {{Icon class|class=Engineer|link=Engineer}}<br/>[[Engineer]] | ||
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{{Pro}}Does not require ammo<br/> | {{Pro}}Does not require ammo<br/> | ||
+ | {{Pro}}No reload: Clip based on self-recharging<br/> | ||
{{Pro}}Alt-fire: Fires a beam that deals damage, heals teammates and repairs buildings<br/> | {{Pro}}Alt-fire: Fires a beam that deals damage, heals teammates and repairs buildings<br/> | ||
{{Pro}}Beam can steal 1% of enemy medic charge<br/> | {{Pro}}Beam can steal 1% of enemy medic charge<br/> | ||
− | {{Neutral}} | + | {{Neutral}}Repair and heal rate increases with gained Uber. Bonus will cost 1% of Uber.<br/> |
{{Con}}Beam can't overheal teammates<br/> | {{Con}}Beam can't overheal teammates<br/> | ||
{{Con}}-25% damage done | {{Con}}-25% damage done |
Revision as of 09:01, 5 April 2012
“ | Hey look, buddy. I'm an Texaneer — that means I'm engineer.
— Texaneer
|
” |
-
Contents
Bio
|
Equipement
- Headwear – Texas Ten Gallon: A headwear item for the Engineer.
- Misc – Deus Specs: A miscellaneous item for the Engineer.
- Primary – Widowmaker: On hit: damage dealt is returned as ammo, No reload necessary, Per Shot: -30 metal,Uses metal as ammo.
- Melee - Gunslinger: Replaces standard Sentry Gun with Combat Mini-Sentry Gun, Increases maximum health by 25 points, Guarantees a Critical hit on a third consecutive punch, No random Critical hits.
Texan Weaponiser
Maybe I'll suggest them to Mecha... (Note: None of these models belongs to me)
Stalkers and Strikers | ||
---|---|---|
Class | Weapon | Attributes/Notes |
Scout |
Primary |
+25% clip size |
Primary |
+40% clip size | |
Secondary |
This weapon is a silent killer | |
Melee |
On critical hit: Target is stuned for 6 seconds | |
Heavy |
100px Primary |
+50% faster spin up time |
Engineer |
Primary |
-40% bullet spread |
Sniper |
100px Primary |
This weapon is a silent killer |
Spy |
100px Melee |
Silent killer: No attack noise from backstabs |
Melee |
Imbued with an ancient power |
Weapons | ||
---|---|---|
Class | Weapon | Attributes/Notes |
Multiple classes |
100px Melee |
Crits on your nemesis |
Multiple classes |
100px |
Alt-fire: Fires 2 shells at once with wide range and deals double damage |
Scout |
100px Secondary |
On hit: Marks target. Will glow and leave trail |
Soldier |
Primary |
Rockets randomly applies following effects: |
Demoman |
100px Primary |
-50% Damage taken from own explosions |
Heavy |
100px Melee |
On hit by fire: every damage dealt will be mini-critical |
All class |
Misc |
+20% cooler on wearer |
Random
It's random
I have no idea... | ||
---|---|---|
Class | Weapon | Attributes/Notes |
Scout |
Melee |
On hit: Forces enemy with intelligence to drop it |
Hat |
No matter if you are a robot or human, you need to wear them if you want to move at the high speed. | |
Soldier |
Melee |
+20% faster move speed on wearer |
Hat |
Allows wearer to perform howl taunt | |
Heavy |
Melee |
On kill: 100% health restored |
Engineer |
Primary |
Does not require ammo |
Medic |
Primary |
Does not require ammo |
Hat |
- | |
All class |
Hat |
Let's be honest. I prefer to buy some points than waste my precious time to gain points from matches. |