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| {{Caution|This is a fairly complex template and the following templates must remain intact for this to continue to operate.}} | | {{Caution|This is a fairly complex template and the following templates must remain intact for this to continue to operate.}} |
− | * [[Template:Control Point Timing/Decay]]
| |
| * [[Template:Control Point Timing/Row]] | | * [[Template:Control Point Timing/Row]] |
| + | * [[Template:Metrics/Capture return]] |
| * [[Template:Decimal Align]]<noinclude>[[Category:Template documentation]]</noinclude> | | * [[Template:Decimal Align]]<noinclude>[[Category:Template documentation]]</noinclude> |
Latest revision as of 23:15, 29 February 2012
This template will generate a control point breakdown for up to ten points. Using values from the raw map info. The entity trigger_capture_area contains two values needed, area_time_to_cap and team_numcap_2/3 The value for area_time_to_cap is used for the AREAX parameters, and the team_numcap_2/3 is used for the TEAMX parameters.
There are 10 sections available for this template, 0 though 9, and the multiplier count can be shown by setting the global ROWS, which defaults to 4, or individual ROWS0 - ROWS9 to tune for varied maps.
For example, using values for Badlands:
{{Control Point Timing
| MAPNAME = Badlands
| NAME1 = Control points 1 & 5
| AREA1 = 1
| TEAM1 = 1
| NAME2 = Control points 2 & 4
| AREA2 = 8
| TEAM2 = 1
| NAME3 = Control point 3
| AREA3 = 10
| TEAM3 = 1
| ROWS = 4
| ROWS3 = 5
}}
Generates
Control points 1 & 5
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×1
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×2
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×3
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×4
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Control points 2 & 4
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×1
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×2
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×3
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×4
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Control point 3
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×1
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×2
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×3
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×4
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×5
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Caution: | This is a fairly complex template and the following templates must remain intact for this to continue to operate. |