Difference between revisions of "April 17, 2012 Patch"
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| month = april | | month = april | ||
| year = 2012 | | year = 2012 | ||
− | | after = | + | | after = {{Patch name|4|18|2012}} |
| source-title = Team Fortress 2 Update Released | | source-title = Team Fortress 2 Update Released | ||
| source = http://www.teamfortress.com/post.php?id=7759 | | source = http://www.teamfortress.com/post.php?id=7759 | ||
| notes = === Source Engine Changes (TF2, DoD:S, HL2:DM) === | | notes = === Source Engine Changes (TF2, DoD:S, HL2:DM) === | ||
− | * Fixed [[server]] crash [[exploit]] related to audio buffer overruns | + | * Fixed [[Servers|server]] crash [[Exploits|exploit]] related to audio buffer overruns |
− | * Fixed server crash caused by using changelevel2 | + | * Fixed server crash caused by using <code>changelevel2</code> |
* Updated console logging system to minimize opening and closing of files, greatly improving performance under certain conditions | * Updated console logging system to minimize opening and closing of files, greatly improving performance under certain conditions | ||
* Additional improvements for client/server stability | * Additional improvements for client/server stability | ||
Line 20: | Line 20: | ||
** Fixed projectiles not being cleared if they were blocked by buildings or other projectiles | ** Fixed projectiles not being cleared if they were blocked by buildings or other projectiles | ||
** Fixed not incrementing the "How the Pests Was Gunned" [[Engineer achievements|achievement]] for destroyed stickies | ** Fixed not incrementing the "How the Pests Was Gunned" [[Engineer achievements|achievement]] for destroyed stickies | ||
− | * Fixed being able to place buildings in | + | * Fixed being able to place [[buildings]] in [[vdc:func_nobuild|nobuild]] zones |
− | * Fixed Red team [[Pyro | + | * Fixed Red team [[Pyro]]s being able to grief teammates by attacking them with the flamethrower and then switching to team Spectator during the attack |
− | * Added the ability to remove [[Strange parts]] via the Restore button in the backpack | + | * Added the ability to remove [[Strange Part|Strange parts]] via the Restore button in the [[backpack]] |
* Added the ability to reset scores on [[Strange]] items via the Restore button in the backpack | * Added the ability to reset scores on [[Strange]] items via the Restore button in the backpack | ||
− | * Crates now display their series number in the backpack view | + | * [[Mann Co. Supply Crate|Crates]] now display their series number in the backpack view |
− | * Added new "<code>tf_hud_no_crosshair_on_scope_zoom</code>" to the [[Multiplayer options#Advanced multiplayer options |Advanced Options]] menu | + | * Added new "<code>tf_hud_no_crosshair_on_scope_zoom</code>" to the [[Multiplayer options#Advanced multiplayer options|Advanced Options]] menu |
* Fixed using the "inspect" command to [[Spy checking|Spy-check]] teammates | * Fixed using the "inspect" command to [[Spy checking|Spy-check]] teammates | ||
− | * Fixed the [[Bazaar Bargain]] increasing its head count while shooting at [[ | + | * Fixed the [[Bazaar Bargain]] increasing its head count while shooting at [[ÜberCharge]]d enemies |
− | * Fixed defense buffs reducing crush and telefrag damage | + | * Fixed defense buffs reducing [[Environmental death#Crushing|crush]] and [[telefrag]] damage |
* Fixed a bug that would cause [[Medic]]s to reduce the health of heal targets if the target had earned more health than their normally allowed max overheal <ref>This also applies to dispensers and payload carts (http://forums.steampowered.com/forums/showpost.php?p=30352380&postcount=136)</ref> | * Fixed a bug that would cause [[Medic]]s to reduce the health of heal targets if the target had earned more health than their normally allowed max overheal <ref>This also applies to dispensers and payload carts (http://forums.steampowered.com/forums/showpost.php?p=30352380&postcount=136)</ref> | ||
− | * The [[Cozy Camper]]’s description now correctly reflects the actual speed reduction while scoped and is now applied correctly when using the [[Huntsman]] (speed for the other rifles remains unchanged) | + | * The [[Cozy Camper]]’s description now correctly reflects the actual speed reduction while scoped and is now applied correctly when using the [[Huntsman]] (speed for the other rifles remains unchanged) <ref>Rifles speed was increased slightly, from 4.8[[Hammer Units|v]] to 8v while moving.</ref> |
* Add the object <code>entindex</code> to the <code>object_deflected</code> game event | * Add the object <code>entindex</code> to the <code>object_deflected</code> game event | ||
* 本地化檔案已更新<ref>Traditional Chinese for "Updated localization files"</ref> | * 本地化檔案已更新<ref>Traditional Chinese for "Updated localization files"</ref> | ||
=== Undocumented changes === | === Undocumented changes === | ||
− | * [[Dispenser| | + | * [[Dispenser]]s, [[Payload|Payload carts]] and the [[Quick-Fix]] no longer maintain overheal |
− | + | * Updated in-game [[List of official tips|tips]] with minor changes. | |
+ | * [[Spy-cicle]] bugged; extinguishes fire when drawn and gives direct fire immunity for two seconds, but no longer gives [[Fire|afterburn]] immunity | ||
+ | * The following on-hit attributes are now applied when striking an [[Engineer]] [[Buildings|Building]]: | ||
+ | ** [[Ubersaw|Übersaw]] will gain [[ÜberCharge]]. | ||
+ | ** [[Black Box]], [[Blutsauger]], and [[Concheror]] (with buff) will grant [[Health]]. | ||
== Notes == | == Notes == | ||
<references/> | <references/> | ||
}} | }} |
Latest revision as of 23:54, 21 April 2014
|
Source: Team Fortress 2 Update Released
Contents
Patch notes
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed server crash exploit related to audio buffer overruns
- Fixed server crash caused by using
changelevel2
- Updated console logging system to minimize opening and closing of files, greatly improving performance under certain conditions
- Additional improvements for client/server stability
Team Fortress 2
- Added the Texas Half-Pants and the Bolt Action Blitzer
- Updated the Teufort Tooth Kicker so it can also be equipped by the Engineer
- Updated the Scrap Pack so it can now be crafted, gift-wrapped, and traded
- Updated the Short Circuit
- Fixed projectiles not being cleared if they were blocked by buildings or other projectiles
- Fixed not incrementing the "How the Pests Was Gunned" achievement for destroyed stickies
- Fixed being able to place buildings in nobuild zones
- Fixed Red team Pyros being able to grief teammates by attacking them with the flamethrower and then switching to team Spectator during the attack
- Added the ability to remove Strange parts via the Restore button in the backpack
- Added the ability to reset scores on Strange items via the Restore button in the backpack
- Crates now display their series number in the backpack view
- Added new "
tf_hud_no_crosshair_on_scope_zoom
" to the Advanced Options menu - Fixed using the "inspect" command to Spy-check teammates
- Fixed the Bazaar Bargain increasing its head count while shooting at ÜberCharged enemies
- Fixed defense buffs reducing crush and telefrag damage
- Fixed a bug that would cause Medics to reduce the health of heal targets if the target had earned more health than their normally allowed max overheal [1]
- The Cozy Camper’s description now correctly reflects the actual speed reduction while scoped and is now applied correctly when using the Huntsman (speed for the other rifles remains unchanged) [2]
- Add the object
entindex
to theobject_deflected
game event - 本地化檔案已更新[3]
Undocumented changes
- Dispensers, Payload carts and the Quick-Fix no longer maintain overheal
- Updated in-game tips with minor changes.
- Spy-cicle bugged; extinguishes fire when drawn and gives direct fire immunity for two seconds, but no longer gives afterburn immunity
- The following on-hit attributes are now applied when striking an Engineer Building:
- Übersaw will gain ÜberCharge.
- Black Box, Blutsauger, and Concheror (with buff) will grant Health.
Notes
- ↑ This also applies to dispensers and payload carts (http://forums.steampowered.com/forums/showpost.php?p=30352380&postcount=136)
- ↑ Rifles speed was increased slightly, from 4.8v to 8v while moving.
- ↑ Traditional Chinese for "Updated localization files"
Files changed
- Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent.
Revision changes
Modified: team fortress 2 content.gcf/tf/steam.inf
Modified: team fortress 2 client content.gcf/tf/bin/client.dll
Modified: team fortress 2 client content.gcf/tf/bin/client.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.dll
Modified: team fortress 2 content.gcf/tf/bin/server.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.so
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/all_class/crimecraft_helmet_demo.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/all_class/crimecraft_helmet_demo_large.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/engineer/engineer_chaps.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/engineer/engineer_chaps_large.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/all_class/crimecraft_helmet.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/engineer/engineer_chaps.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/engineer/engineer_chaps_style.vtf
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/cowboyBoots_engineer.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/cowboyBoots_engineer.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/cowboyBoots_engineer.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/cowboyBoots_engineer.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/cowboyBoots_engineer.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/cowboyBoots_engineer.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_demo.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_demo.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_demo.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_demo.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_demo.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_demo.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_engineer.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_engineer.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_engineer.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_engineer.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_engineer.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_engineer.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_heavy.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_heavy.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_heavy.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_heavy.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_heavy.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_heavy.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_medic.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_medic.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_medic.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_medic.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_medic.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_medic.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_pyro.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_pyro.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_pyro.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_pyro.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_pyro.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_pyro.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_scout.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_scout.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_scout.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_scout.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_scout.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_scout.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_sniper.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_sniper.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_sniper.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_sniper.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_sniper.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_sniper.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_soldier.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_soldier.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_soldier.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_soldier.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_soldier.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_soldier.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_spy.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_spy.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_spy.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_spy.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_spy.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_spy.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/engineer/engineer_chaps.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/engineer/engineer_chaps.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/engineer/engineer_chaps.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/engineer/engineer_chaps.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/engineer/engineer_chaps.vvd