Difference between revisions of "April 17, 2012 Patch"

From Team Fortress Wiki
Jump to: navigation, search
(Next update fixed this.)
m (Fix)
 
(9 intermediate revisions by 8 users not shown)
Line 8: Line 8:
 
| source      = http://www.teamfortress.com/post.php?id=7759
 
| source      = http://www.teamfortress.com/post.php?id=7759
 
| notes        = === Source Engine Changes (TF2, DoD:S, HL2:DM) ===
 
| notes        = === Source Engine Changes (TF2, DoD:S, HL2:DM) ===
* Fixed [[server]] crash [[exploit]] related to audio buffer overruns
+
* Fixed [[Servers|server]] crash [[Exploits|exploit]] related to audio buffer overruns
 
* Fixed server crash caused by using <code>changelevel2</code>
 
* Fixed server crash caused by using <code>changelevel2</code>
 
* Updated console logging system to minimize opening and closing of files, greatly improving performance under certain conditions
 
* Updated console logging system to minimize opening and closing of files, greatly improving performance under certain conditions
Line 20: Line 20:
 
** Fixed projectiles not being cleared if they were blocked by buildings or other projectiles
 
** Fixed projectiles not being cleared if they were blocked by buildings or other projectiles
 
** Fixed not incrementing the "How the Pests Was Gunned" [[Engineer achievements|achievement]] for destroyed stickies
 
** Fixed not incrementing the "How the Pests Was Gunned" [[Engineer achievements|achievement]] for destroyed stickies
* Fixed being able to place [[buildings]] in <code>nobuild</code> zones
+
* Fixed being able to place [[buildings]] in [[vdc:func_nobuild|nobuild]] zones
* Fixed Red team [[Pyro|Pyros]] being able to grief teammates by attacking them with the flamethrower and then switching to team Spectator during the attack
+
* Fixed Red team [[Pyro]]s being able to grief teammates by attacking them with the flamethrower and then switching to team Spectator during the attack
* Added the ability to remove [[Strange parts]] via the Restore button in the [[backpack]]
+
* Added the ability to remove [[Strange Part|Strange parts]] via the Restore button in the [[backpack]]
 
* Added the ability to reset scores on [[Strange]] items via the Restore button in the backpack
 
* Added the ability to reset scores on [[Strange]] items via the Restore button in the backpack
* [[Crate]]s now display their series number in the backpack view
+
* [[Mann Co. Supply Crate|Crates]] now display their series number in the backpack view
 
* Added new "<code>tf_hud_no_crosshair_on_scope_zoom</code>" to the [[Multiplayer options#Advanced multiplayer options|Advanced Options]] menu
 
* Added new "<code>tf_hud_no_crosshair_on_scope_zoom</code>" to the [[Multiplayer options#Advanced multiplayer options|Advanced Options]] menu
 
* Fixed using the "inspect" command to [[Spy checking|Spy-check]] teammates
 
* Fixed using the "inspect" command to [[Spy checking|Spy-check]] teammates
* Fixed the [[Bazaar Bargain]] increasing its head count while shooting at [[ÜberCharged]] enemies
+
* Fixed the [[Bazaar Bargain]] increasing its head count while shooting at [[ÜberCharge]]d enemies
* Fixed defense buffs reducing [[Environmental death#Gate crush|crush]] and [[telefrag]] damage
+
* Fixed defense buffs reducing [[Environmental death#Crushing|crush]] and [[telefrag]] damage
 
* Fixed a bug that would cause [[Medic]]s to reduce the health of heal targets if the target had earned more health than their normally allowed max overheal <ref>This also applies to dispensers and payload carts (http://forums.steampowered.com/forums/showpost.php?p=30352380&postcount=136)</ref>
 
* Fixed a bug that would cause [[Medic]]s to reduce the health of heal targets if the target had earned more health than their normally allowed max overheal <ref>This also applies to dispensers and payload carts (http://forums.steampowered.com/forums/showpost.php?p=30352380&postcount=136)</ref>
 
* The [[Cozy Camper]]’s description now correctly reflects the actual speed reduction while scoped and is now applied correctly when using the [[Huntsman]] (speed for the other rifles remains unchanged) <ref>Rifles speed was increased slightly, from 4.8[[Hammer Units|v]] to 8v while moving.</ref>
 
* The [[Cozy Camper]]’s description now correctly reflects the actual speed reduction while scoped and is now applied correctly when using the [[Huntsman]] (speed for the other rifles remains unchanged) <ref>Rifles speed was increased slightly, from 4.8[[Hammer Units|v]] to 8v while moving.</ref>
Line 35: Line 35:
  
 
=== Undocumented changes ===
 
=== Undocumented changes ===
* [[Dispenser|Dispensers]], [[Payload|Payload carts]] and the [[Quick-Fix|Quick-Fix]] no longer maintain overheal
+
* [[Dispenser]]s, [[Payload|Payload carts]] and the [[Quick-Fix]] no longer maintain overheal
* Updated in-game tips with minor changes.  
+
* Updated in-game [[List of official tips|tips]] with minor changes.  
* [[Spy-cicle]] bugged; extinguishes fire when drawn and gives direct fire immunity for two seconds, but no longer gives [[afterburn]] immunity
+
* [[Spy-cicle]] bugged; extinguishes fire when drawn and gives direct fire immunity for two seconds, but no longer gives [[Fire|afterburn]] immunity
* The following on-hit attributes are now applied when striking an [[Engineer]] [[Building]]:
+
* The following on-hit attributes are now applied when striking an [[Engineer]] [[Buildings|Building]]:
** [[Übersaw]] will gain [[Übercharge]].
+
** [[Ubersaw|Übersaw]] will gain [[ÜberCharge]].
** [[Black Box]], [[Blutsauger]], and [[Concheror]] will grant [[Health]].
+
** [[Black Box]], [[Blutsauger]], and [[Concheror]] (with buff) will grant [[Health]].
* Engineer Buildings are no longer destroyed by the [[Payload]] cart.
 
 
== Notes ==
 
== Notes ==
 
<references/>
 
<references/>
 
}}
 
}}

Latest revision as of 23:54, 21 April 2014

Patch notes

Source Engine Changes (TF2, DoD:S, HL2:DM)

  • Fixed server crash exploit related to audio buffer overruns
  • Fixed server crash caused by using changelevel2
  • Updated console logging system to minimize opening and closing of files, greatly improving performance under certain conditions
  • Additional improvements for client/server stability

Team Fortress 2

  • Added the Texas Half-Pants and the Bolt Action Blitzer
  • Updated the Teufort Tooth Kicker so it can also be equipped by the Engineer
  • Updated the Scrap Pack so it can now be crafted, gift-wrapped, and traded
  • Updated the Short Circuit
    • Fixed projectiles not being cleared if they were blocked by buildings or other projectiles
    • Fixed not incrementing the "How the Pests Was Gunned" achievement for destroyed stickies
  • Fixed being able to place buildings in nobuild zones
  • Fixed Red team Pyros being able to grief teammates by attacking them with the flamethrower and then switching to team Spectator during the attack
  • Added the ability to remove Strange parts via the Restore button in the backpack
  • Added the ability to reset scores on Strange items via the Restore button in the backpack
  • Crates now display their series number in the backpack view
  • Added new "tf_hud_no_crosshair_on_scope_zoom" to the Advanced Options menu
  • Fixed using the "inspect" command to Spy-check teammates
  • Fixed the Bazaar Bargain increasing its head count while shooting at ÜberCharged enemies
  • Fixed defense buffs reducing crush and telefrag damage
  • Fixed a bug that would cause Medics to reduce the health of heal targets if the target had earned more health than their normally allowed max overheal [1]
  • The Cozy Camper’s description now correctly reflects the actual speed reduction while scoped and is now applied correctly when using the Huntsman (speed for the other rifles remains unchanged) [2]
  • Add the object entindex to the object_deflected game event
  • 本地化檔案已更新[3]

Undocumented changes

Notes

  1. This also applies to dispensers and payload carts (http://forums.steampowered.com/forums/showpost.php?p=30352380&postcount=136)
  2. Rifles speed was increased slightly, from 4.8v to 8v while moving.
  3. Traditional Chinese for "Updated localization files"

Files changed

Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent.
Revision changes
Modified: team fortress 2 client content.gcf/tf/bin/client.dll
Modified: team fortress 2 client content.gcf/tf/bin/client.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.dll
Modified: team fortress 2 content.gcf/tf/bin/server.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.so
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/all_class/crimecraft_helmet_demo.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/all_class/crimecraft_helmet_demo_large.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/engineer/engineer_chaps.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/engineer/engineer_chaps_large.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/all_class/crimecraft_helmet.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/engineer/engineer_chaps.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/engineer/engineer_chaps_style.vtf
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/cowboyBoots_engineer.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/cowboyBoots_engineer.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/cowboyBoots_engineer.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/cowboyBoots_engineer.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/cowboyBoots_engineer.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/cowboyBoots_engineer.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_demo.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_demo.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_demo.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_demo.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_demo.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_demo.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_engineer.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_engineer.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_engineer.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_engineer.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_engineer.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_engineer.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_heavy.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_heavy.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_heavy.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_heavy.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_heavy.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_heavy.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_medic.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_medic.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_medic.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_medic.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_medic.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_medic.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_pyro.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_pyro.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_pyro.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_pyro.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_pyro.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_pyro.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_scout.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_scout.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_scout.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_scout.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_scout.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_scout.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_sniper.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_sniper.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_sniper.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_sniper.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_sniper.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_sniper.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_soldier.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_soldier.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_soldier.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_soldier.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_soldier.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_soldier.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_spy.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_spy.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_spy.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_spy.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_spy.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/all_class/crimecraft_helmet_spy.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/engineer/engineer_chaps.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/engineer/engineer_chaps.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/engineer/engineer_chaps.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/engineer/engineer_chaps.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/engineer/engineer_chaps.vvd