Difference between revisions of "User:Texaneer"

From Team Fortress Wiki
Jump to: navigation, search
(Bio)
(Weapons)
 
(181 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{Quotation|'''Texaneer'''|Hey look, buddy. I'm an Texaneer — that means I'm engineer.}}
+
{{Quotation|'''Texaneer''' about valve items.|'''You just ain't doin' it right.'''|sound=Engineer dominationengineer01.wav}}
 
+
{{User infobox
-
+
| title = Texaneer
 
+
| infoboxcolour = #F3A957
=== Bio ===
+
| image = User Class Texaneer.png
{{Class bio
+
| icon = [[Image:Leaderboard class engineer.png|40px]]
| name= Mike
+
| type = Multiprupose
| birthplace = "Tiny itty-bitty country of madness(Read:'''Poland''')
+
| health = '''{{Metrics/Health|C=engineer}}''' {{overheal tool|{{Metrics/Health|C=engineer}}}} <br> {{Metrics/Health|C=engineer|M=gunslinger}} {{overheal tool|{{Metrics/Health|C=engineer|M=gunslinger}}}} ''With gunslinger''
| job = Weapon merchant
+
| speed = ''"As fast as I can"''
| motto = "Like to make stuff"
+
| tf2info = no
| description = A devious artist and Youtuber, engineer named Texaneer joined
+
| contactinfo = no
here to this wiki to translate and correct some polish pages. As usual he's bored so
 
he puts random "'''SUPER SECRIT GUNZ!!!'''" here for no reason."Maybe I'll submit one
 
of them to '''Advanced Weaponiser''' or '''Randomizer'''..."- he said. The reason is
 
as unknown as Pyro's true face.
 
 
 
...
 
 
 
But he's too lazy to do something.
 
 
}}
 
}}
 +
Texaneer is a BLU engineer who likes to make some stuff. He's (not) known from making (not so good) gmod videos and playing only in trade_ maps. Except making stuff he likes also Fallout, Transformers, mechs,
 +
Linkin Park, Coldplay, Queen and Minecraft. He also don't like colorful horse mutants(also known as ponies.) and he's sick of it because of their massive apperance and domination over TF2(but not only here. Also in Minecraft or deviantART). He represents ARC's Randomness element.
 +
<br>
 +
<br>
 +
<br>
 +
== Empty Space of [[Nope.avi]] ==
 +
<br>
 +
<br>
 +
<br>
 +
<br>
 +
<br>
 +
<br>
 +
<br>
 +
<br>
 +
<br>
 +
<br>
 +
<br>
 +
<br>
 +
<br>
 +
<br>
 +
<br>
 +
<br>
 +
<br>
 +
<br>
 +
<br>
 +
<br>
  
=== Equipement ===
+
== Main Prupose of this page ==
  
* Headwear – '''Texas Ten Gallon''': A headwear item for the Engineer.
+
It not only serves as user account but I want to show to valve how their weapons SUCKS and needs to be changed.
* Misc – '''Deus Specs''': A miscellaneous item for the Engineer.
+
<br>
* Primary – '''Widowmaker''': On hit: damage dealt is returned as ammo, No reload necessary, Per Shot: -30 metal,Uses metal as ammo.
+
<br>
* Melee - '''Gunslinger''': Replaces standard Sentry Gun with Combat Mini-Sentry Gun,  Increases maximum health by 25 points, Guarantees a Critical hit on a third consecutive punch, No random Critical hits.
+
<br>
 +
<br>
 +
<br>
 +
P.s.: Does not includes cookies.
  
 +
== Changes that I want them in TF2 ==
 +
<br>
 +
<br>
 +
<br>
 +
=== Weapons ===
  
== Texan Weaponiser ==
 
Maybe I'll suggest them to Mecha...
 
(Note: None of these models belongs to me)
 
 
{| class="wikitable grid collapsible" width="100%"
 
{| class="wikitable grid collapsible" width="100%"
! colspan="3" class="header" | Stalkers and Strikers
+
! colspan="5" class="header" | Weapons
 
|-
 
|-
 
! class="header" width="15%" | Class
 
! class="header" width="15%" | Class
! class="header" width="15%" | Weapon
+
! class="header" width="10%" | Weapon
! class="header" width="30%" | Attributes/Notes
+
! class="header" width="25%" | Current Stats
 +
! class="header" width="25%" | Change Suggestion
 +
! class="header" width="25%" | Comments/Notes
 +
|-
 +
| align="center" rowspan="1" | Multiple classes
 +
| align="center" | [[File:Item icon Frying Pan.png|100px]]<br/>
 +
<small>[[Melee]]</small><br/>
 +
'''[[Frying Pan]]'''
 +
|
 +
''~''
 +
|
 +
{{note|The item is now obtainable by craft and drop}}
 +
{{note|Players who already owned Frying Pan before the update and not upgraded into [[Strange]] will have in [[Vintage]] quality}}
 +
{{note|Alongside with [[Ellis Cap]], it's no longer obtainable by purchasing Left 4 Dead 2}}
 +
{{nerf|It's a rare drop}}
 
|-
 
|-
 
| align="center" rowspan="4" | {{Icon class|class=Scout|link=Scout}}<br/>[[Scout]]
 
| align="center" rowspan="4" | {{Icon class|class=Scout|link=Scout}}<br/>[[Scout]]
| align="center" | [[File:Item icon Unknown.png|100px]]<br/>
+
| align="center" | [[File:Item icon Soda Popper.png|100px]]<br/>
 
<small>[[Primary]]</small><br/>
 
<small>[[Primary]]</small><br/>
'''Street brawler'''<br/>
+
'''[[Soda Popper]]'''
<small>Level 15 Scattergun
+
|
 +
~
 +
|
 +
{{buff|Extended 'Hype' time from 8 to 10 seconds}}
 +
{{note|Needs better visual effects while 'Hype' is toggled and also footprints when activated}}
 +
|
 +
''New Soda Popper is now more fun to use, but it's sad that 'Hype' lasts so short.''
 +
|-
 +
| align="center" | [[File:Item icon Winger.png|100px]]<br/>
 +
<small>[[Secondary]]</small><br/>
 +
'''[[Winger]]'''
 +
|
 +
{{note|+15% damage bonus}}
 +
{{note|+25% greater jump height when active}}
 +
{{note|-60% clip size}}
 +
|
 +
{{note|No damage bonus}}
 +
{{buff|+25% greater jump height on wearer}}
 +
{{buff|-25% reduction in push force taken from damage}}
 +
{{buff|-20% clip size penalty}}
 
|
 
|
{{Pro}}+25% clip size<br/>
+
''You will hate me for this rework. But hey, it would be even better if they would make a stronger pistol for scout. Winger is just a tool.''
{{Pro}}+10% faster firing speed<br/>
 
{{Pro}}On hit: 10% of enemy ubercharge will be drained as health<br/>
 
{{Pro}}On hit: 10% of enemy cloak will be drained as ammo<br/>
 
{{Con}}-20% damage done<br/>
 
{{Con}}-30% slower reload speed
 
 
|-
 
|-
| align="center" | [[File:Item icon Unknown.png|100px]]<br/>
+
| align="center" | [[File:Item icon Pretty Boy's Pocket Pistol.png|100px]]<br/>
 +
<small>[[Secondary]]</small><br/>
 +
'''[[Pretty Boy's Pocket Pistol]]'''
 +
|
 +
{{note|+15 max health on wearer}}
 +
{{note|+50% fire damage vulnerability on wearer}}
 +
{{note|-25% slower firing speed}}
 +
|
 +
{{note|No max health bonus}}
 +
{{note|No fire damage vulnerability on wearer}}
 +
{{note|No fire rate penalty}}
 +
{{buff|20% faster weapon switch rate}}
 +
{{nerf|-20% clip size}}
 +
|
 +
''This will probably work. Taking half more damage from fire is too ridiculous for my standards. By the way, this is just a tool.''
 +
|-
 +
| align="center" | [[File:Item icon Boston Basher.png|100px]]<br/>
 +
<small>[[Melee]]</small><br/>
 +
'''[[Boston Basher]]/[[Three-Rune Blade]]'''
 +
|
 +
{{note|On miss: damage and bleeding to self}}
 +
|
 +
{{note|No self-damage and bleeding on miss}}
 +
{{nerf|-30% slower firing speed}}
 +
{{nerf|No random critical hits}}
 +
{{note|Recipe for Three-Rune Blade: Eyelander + 3x Refined metal}}
 +
|
 +
''I was thinking that Boston/Rune supposed to be a "Hit-n-Run" weapon, not ubercharge building device.''
 +
|-
 +
| align="center" rowspan="7" | {{Icon class|class=soldier|link=Soldier}}<br/>[[Soldier]]
 +
| align="center" | [[File:Item icon Liberty Launcher.png|100px]]<br/>
 
<small>[[Primary]]</small><br/>
 
<small>[[Primary]]</small><br/>
'''Pocket Kalashnikov'''<br/>
+
'''[[Liberty Launcher]]'''
<small>Level 15 Mini AK-47
 
 
|
 
|
{{Pro}}+40% clip size<br/>
+
{{note|-25% blast damage from rocket jumps}}
{{Pro}}+25% faster firing speed<br/>
+
|
{{Pro}}+25% max primary ammo on wearer<br/>
+
{{note|No reduced blast damage from rocket jumps}}
{{Con}}-50% damage done<br/>
+
{{buff|+35% knockback from explosions}}
{{Con}}-50% slower reload speed<br/>
+
|
{{Con}}Shares ammo with pistol/winger
+
''Blast soldiers in MvM are using Liberty Launcher. So if LL has knockback, it will help greatly in everything.''
 
|-
 
|-
| align="center" | [[File:Item icon Unknown.png|100px]]<br/>
+
| align="center" | [[File:Item icon Rocket Jumper.png|100px]]<br/>
 +
<small>[[Primary]]</small><br/>
 +
'''[[Rocket Jumper]]'''
 +
|
 +
{{note|+200% max primary ammo on wearer}}
 +
|
 +
{{nerf|+100% max primary ammo on wearer}}
 +
{{note|Cannot equip in MvM}}
 +
|
 +
''I've met one idiot who was using it against robots. Also cutting max ammo bonus by half will probably difficult a bit soldiers. Because they are not soldiers but idiots with swag.''
 +
|-
 +
| align="center" | [[File:Item icon Gunboats.png|100px]]<br/>
 
<small>[[Secondary]]</small><br/>
 
<small>[[Secondary]]</small><br/>
'''Backdoor Stalker'''<br/>
+
'''[[Gunboats]]'''
<small>Level 15 Silenced pistol
 
 
|
 
|
{{Pro}}This weapon is a silent killer<br/>
+
~
{{Pro}}50% reduced firing noise<br/>
+
|
{{Pro}}+25% max secondary ammo on wearer<br/>
+
{{buff|+10% faster move speed on wearer.}}
{{Con}}-10% damage done<br/>
+
|
{{Con}}-20% slower firing speed
+
''If soldier loses pump gun, he deserves a speed boost.''
 +
|-
 +
| align="center" | [[File:Item icon Mantreads.png|100px]]<br/>
 +
<small>[[Secondary]]</small><br/>
 +
'''[[Mantreads]]'''
 +
|
 +
~
 +
|
 +
{{buff|+10% faster move speed on wearer.}}
 +
|
 +
''Rocket jumping "soldiers" would like it.''
 
|-
 
|-
| align="center" | [[File:Item icon Unknown.png|100px]]<br/>
+
| align="center" | [[File:Item icon Buff Banner.png|100px]]<br/>
 +
<small>[[Secondary]]</small><br/>
 +
'''[[Buff Banner]]'''
 +
|
 +
''~''
 +
|
 +
{{buff|+10% critical damage reistance on wearer}}
 +
|
 +
''Idk''
 +
|-
 +
| align="center" | [[File:Item icon Escape Plan.png|100px]]<br/>
 +
<small>[[Melee]]</small><br/>
 +
'''[[Escape Plan]]'''
 +
|
 +
{{note|You are marked for death while active, and for short period after switching weapons}}
 +
|
 +
{{note|No self mark for death while active}}
 +
{{nerf|-50% damage penalty}}
 +
|
 +
''Better "deal no damage at all" than die faster by self mark for death.''
 +
|-
 +
| align="center" | [[File:Item icon Disciplinary Action.png|100px]]<br/>
 
<small>[[Melee]]</small><br/>
 
<small>[[Melee]]</small><br/>
'''Grand Theft'''<br/>
+
'''[[Disciplinary Action]]'''
<small>Level 15 Club
 
 
|
 
|
{{Pro}}On critical hit: Target is stuned for 6 seconds<br/>
+
{{note|Speed boost lasts 4 seconds}}
{{Pro}}Always crits from behind<br/>
+
|
{{Con}}On miss: Hit yourself, idiot<br/>
+
{{buff|Speed boost lasts 6 seconds}}
{{Con}}30% slower weapon deploy<br/>
 
{{Con}}-25% damage done<br/>
 
{{Con}}Critical hits deals regular damage
 
 
|-
 
|-
| align="center" rowspan="1" | {{Icon class|class=Heavy|link=Heavy}}<br/>[[Heavy]]
+
~
| align="center" | [[File:TW_Urshula.png|100px]]<br/>
+
|-
 +
| align="center" rowspan="7" | {{Icon class|class=Pyro|link=Pyro}}<br/>[[Pyro]]
 +
| align="center" | [[File:Item icon Flamethrower.png|100px]]<br/>
 
<small>[[Primary]]</small><br/>
 
<small>[[Primary]]</small><br/>
'''Urshula'''<br/>
+
'''[[Flamethrower]]/[[Backburner]]/[[Degreaser]]'''
<small>Level 10 Minigun
 
 
|
 
|
{{Pro}}+50% faster spin up time<br/>
+
~
{{Pro}}+30% faster move speed while deployed<br/>
+
|
{{Con}}-10% damage done<br/>
+
{{nerf|Increased airblast cost from 20 to 30}}
{{Con}}30% longer spin down time<br/>
+
|
{{Con}}No random critical hits
+
''We all know that pyro is OP. The real pyro player shouldn't spam with airblasts and should not have any goddamn chance to finish off with [[Flare Gun]]/[[Reserve Shooter]] or [[Axtinguisher]].
 +
For short: You have made a big mistake.''
 
|-
 
|-
| align="center" rowspan="1" | {{Icon class|class=Engineer|link=Engineer}}<br/>[[Engineer]]
+
| align="center" | [[File:Item icon Backburner.png|100px]]<br/>
| align="center" | [[File:Item icon Unknown.png|100px]]<br/>
 
 
<small>[[Primary]]</small><br/>
 
<small>[[Primary]]</small><br/>
'''Longshot'''<br/>
+
'''[[Backburner]]'''
<small>Level 52 Shotgun
+
|
 +
{{note|+150% airblast cost}}
 
|
 
|
{{Pro}}-40% bullet spread<br/>
+
{{buff|+65% airblast cost}}
{{Pro}}+20% bullet per pellet<br/>
+
{{buff|+25% airblast push force}}
{{Con}}-30% clip size<br/>
+
{{nerf|No random critical hits}}
{{Con}}-15% slower firing speed
+
|
 +
''If it says '''Back'''burner. Why still randomly crits?(Note: ariblast cost reduction would be implemented when airblast cost increase is applied)''
 
|-
 
|-
| align="center" rowspan="1" | {{Icon class|class=Sniper|link=Sniper}}<br/>[[Sniper]]
+
| align="center" | [[File:Item icon Degreaser.png|100px]]<br/>
| align="center" | [[File:TW_reaper.png|100px]]<br/>
 
 
<small>[[Primary]]</small><br/>
 
<small>[[Primary]]</small><br/>
'''Reaper'''<br/>
+
'''[[Degreaser]]'''
<small>Level 42 futuristic sniper rifle
 
 
|
 
|
{{Pro}}This weapon is a silent killer<br/>
+
{{note|65% faster weapon switch time}}
{{Pro}}-50% reduced firing sound from distance<br/>
+
|
{{Pro}}+10% max primary ammo on wearer<br/>
+
{{nerf|35% faster weapon switch time}}
{{Con}}-25% headshot damage<br/>
+
{{buff|+25% burn duration}}
{{Con}}-20% damage done
+
|
 +
''I know, they think that this weapon makes them more pro. But is that really necessary to run with axtinguisher while you could just take 2-3 shots from pump gun?''
 
|-
 
|-
| align="center" rowspan="2" | {{Icon class|class=Spy|link=Spy}}<br/>[[Spy]]
+
| align="center" | [[File:Item icon Manmelter.png|100px]]<br/>
| align="center" | [[File:TW_nightspirit.png|100px]]<br/>
+
<small>[[Secondary]]</small><br/>
 +
'''[[Manmelter]]'''
 +
|
 +
{{note|-20% slower firing speed (hidden)}}
 +
|
 +
{{note|No hidden fire rate penalty}}
 +
{{nerf|-20% fire damage penalty}}
 +
{{nerf|-25% burn duration}}
 +
|
 +
''Have you seen anyone with this?''
 +
|-
 +
| align="center" | [[File:Item icon Axtinguisher.png|100px]]<br/>
 
<small>[[Melee]]</small><br/>
 
<small>[[Melee]]</small><br/>
'''Night spirit'''<br/>
+
'''[[Axtinguisher]]/[[Postal Pummeler]]'''
<small>Level 50 Knife
 
 
|
 
|
{{Pro}}Silent killer: No attack noise from backstabs<br/>
+
{{note|-50% damage vs. non burning targets}}
{{Pro}}No killcam to victim. Kills will be marked as suicides<br/>
+
{{note|No critical hits vs. non burning targets}}
{{Con}}User can't see enemy health<br/>
+
|
{{Con}}Kills olny by backstab
+
{{note|Damage tweak:}}
 +
{{nerf|-25% damage penalty}}
 +
{{nerf|No random critical hits}}
 +
|
 +
''Why not make it like [[Neon annihilator]]?''
 
|-
 
|-
| align="center" | [[File:Item icon Unknown.png|100px]]<br/>
+
| align="center" | [[File:Item icon Homewrecker.png|100px]]<br/>
 
<small>[[Melee]]</small><br/>
 
<small>[[Melee]]</small><br/>
'''Golden claw'''<br/>
+
'''[[Homewrecker]]/[[Maul]]'''
<small>Level 100 Knife
 
 
|
 
|
{{Pro}}Imbued with an ancient power<br/>
+
{{note|-25% damage vs. playes}}
{{Pro}}Silent killer: No attack noise from backstabs<br/>
+
|
{{Con}}Backstab turns victim to pure gold
+
{{note|No damage penalty vs. players}}
|}
+
{{nerf|-20% slower firing speed}}
{| class="wikitable grid collapsible autocollapse" width="100%"
+
{{note|Recipe for maul: Powerjack + 3x Refined metal}}
! colspan="3" class="header" | Weapons
+
|
 +
''Do they know that homewrecker is useless against buildings and people will use only to help engies with sappers?''
 +
|-
 +
| align="center" | [[File:Item icon Third Degree.png|100px]]<br/>
 +
<small>[[Melee]]</small><br/>
 +
'''[[Third Degree]]'''
 +
|
 +
~
 +
|
 +
{{buff|-25% damage taken from ranged sources while deployed}}
 +
{{nerf|+50% damage taken from melee sources while deployed}}
 +
|
 +
''Making Third Degree like Fists of Steel for pyro is more logical than being a fire axe upgrade with hard to use buff.''
 
|-
 
|-
! class="header" width="15%" | Class
+
| align="center" rowspan="6" | {{Icon class|class=Demoman|link=Demoman}}<br/>[[Demoman]]
! class="header" width="15%" | Weapon
+
| align="center" | [[File:Item icon Bootlegger.png|100px]]<br/>
! class="header" width="30%" | Attributes/Notes
+
<small>[[Primary]]</small><br/>
 +
'''[[Bootlegger]]'''
 +
|
 +
{{note|+100% increase in turning control while charging}}
 +
|
 +
{{note|No turn control bonus}}
 +
{{buff|-50% blast damage from sticky jumps}}
 +
|
 +
''~''
 
|-
 
|-
| align="center" rowspan="1" | {{Icon class|class=Soldier|link=Soldier}}{{Icon class|class=Demoman|link=Demoman}}<br/>Multiple classes
+
| align="center" | [[File:Item icon Sticky Jumper.png|100px]]<br/>
| align="center" | [[File:TW_lawbringer.png|100px]]<br/>
+
<small>[[Secondary]]</small><br/>
<small>[[Melee]]</small><br/>
+
'''[[Sticky Jumper]]'''
'''Law Bringer'''<br/>
+
|
<small>Level 1337 Court Hammer
+
{{note|-6 max pipebombs out}}
 +
{{note|+200% max secondary ammo on wearer}}
 +
|
 +
{{buff|-5 max pipebomb out}}
 +
{{nerf|+100% max secondary ammo on wearer}}
 +
{{note|Cannot equip in MvM}}
 
|
 
|
{{Pro}}Crits on your nemesis<br/>
+
''Dick move, Valve.''
{{Con}}No random critical hits<br/>
 
{{Con}}+5% critical hit vulnerability on wearer
 
 
|-
 
|-
| align="center" rowspan="1" | {{Icon class|class=Soldier|link=Soldier}}{{Icon class|class=Pyro|link=Pyro}}{{Icon class|class=Heavy|link=Heavy}}{{Icon class|class=Engineer|link=Engineer}}<br/>Multiple classes
+
| align="center" | [[File:Item icon Splendid Screen.png|100px]]<br/>
| align="center" | [[File:TW_SPAS12.png|100px]]<br/>
+
<small>[[Secondary]]</small><br/>
<small>[[Secondary]]/[[Primary]]</small><br/>
+
'''[[Splendid Screen]]'''
'''Chaser's Spreader'''<br/>
 
<small>Level 15 Shotgun
 
 
|
 
|
{{Pro}}Alt-fire: Fires 2 shells at once with wide range and deals double damage<br/>
+
{{note|+70% increase in charge impact damage}}
{{Pro}}+50% max primary ammo on wearer(Engineer)<br/>
+
|
{{Pro}}+25% max secondary ammo on wearer(Soldier,Pyro and Heavy)<br/>
+
{{nerf|+50% increase in charge impact damage}}
{{Con}}-20% damage done<br/>
+
{{note|The strenght of knockback will depend on distance traveled. Will not cause knockback at all at short range.}}
{{Con}}-10% slower firing speed
+
|
 +
''Chargin Targe is also good enough. I know that this one is more for offense, but they are going too damn far. At least I can just burn them as pyro, not like these with chargin targes.''
 
|-
 
|-
| align="center" rowspan="1" | {{Icon class|class=Scout|link=Scout}}<br/>[[Scout]]
+
| align="center" | [[File:Item icon Tide Turner.png|100px]]<br/>
| align="center" | [[File:TW_marker.png|100px]]<br/>
 
 
<small>[[Secondary]]</small><br/>
 
<small>[[Secondary]]</small><br/>
'''Tracer gun'''<br/>
+
'''[[Tide Turner]]'''
<small>Level 1 Pistol
+
|
 +
~
 +
|
 +
{{nerf|Increase in push force taken from damage and airblast}}
 
|
 
|
{{Pro}}On hit: Marks target. Will glow and leave trail<br/>
+
''This should stop them from spamming''
{{Pro}}On hit: +20% melee damage vulnerability for 5 seconds<br/>
 
{{Pro}}+50% max secondary ammo on wearer<br/>
 
{{Con}}No random critical hits<br/>
 
{{Con}}-30% slower weapon switch<br/>
 
{{Con}}-60% clip size<br/>
 
{{Con}}-20% damage done<br/>
 
{{Con}}Uses tracer rounds
 
 
|-
 
|-
| align="center" rowspan="1" | {{Icon class|class=Soldier|link=Soldier}}<br/>[[Soldier]]
+
| align="center" | [[File:Item icon Horseless Headless Horsemann's Headtaker.png|100px]]<br/>
| align="center" | [[File:Item icon black box.png|100px]]<br/>
+
<small>[[Melee]]</small><br/>
 +
'''[[Horseless Headless Horsemann's Headtaker]]'''
 +
|
 +
{{note|Unusual quality}}
 +
|
 +
{{note|Haunted quality}}
 +
{{note|Horseless Headless Horseman Headtaker can be traded}}
 +
|
 +
''I don't see anything "unusual" in remodeled halloween eyelander''
 +
|-
 +
| align="center" | [[File:Item icon Persian Persuader.png|100px]]<br/>
 +
<small>[[Melee]]</small><br/>
 +
'''[[Persian Persuader]]'''
 +
|
 +
{{note|All ammo collected becomes health}}
 +
|
 +
{{buff|All ammo collected becomes health when deployed}}
 +
{{nerf|-1 sec decrease in charge duration}}
 +
|
 +
''If you think that demoknights with Persian Persuaders are still demoknight, then your rocket jumping argument is invalid"
 +
|-
 +
| align="center" rowspan="5" | {{Icon class|class=Heavy|link=Heavy}}<br/>[[Heavy]]
 +
| align="center" | [[File:Item icon Brass Beast.png|100px]]<br/>
 
<small>[[Primary]]</small><br/>
 
<small>[[Primary]]</small><br/>
'''Mysterious box'''<br/>
+
'''[[Brass Beast]]'''
<small>Level 100 Random launcher
+
|
 +
~
 +
|
 +
{{buff|Immune to effects of knockback and stun while deployed}}
 
|
 
|
{{Pro}}Rockets randomly applies following effects:<br/>
+
''Since Valve removed the item set bonuses, we need to give something to brass.''
{{Pro}}On hit: target is engulfed in flames<br/>
 
{{Pro}}On hit: bleeding for 5 seconds<br/>
 
{{Pro}}On hit: +15 health for user and nearby teammates<br/>
 
{{Pro}}On hit: coats enemy in mad milk for 10 seconds<br/>
 
{{Pro}}On hit: coats enemy in jarate for 8 seconds<br/>
 
{{Pro}}On hit: +25% charge for healer<br/>
 
{{Con}}-35% damage done<br/>
 
{{Con}}-25% clip size<br/>
 
{{Con}}No random critical hits<br/>
 
{{Con}}Cannot be crit boosted<br/>
 
{{Neutral}}The biggest mystery of this weapon, is it's rockets
 
 
|-
 
|-
| align="center" rowspan="1" | {{Icon class|class=Demoman|link=Demoman}}<br/>[[Demoman]]
+
| align="center" | [[File:Item icon Huo-Long Heater.png|100px]]<br/>
| align="center" | [[File:TW_bombsuit.png|100px]]<br/>
 
 
<small>[[Primary]]</small><br/>
 
<small>[[Primary]]</small><br/>
'''Bombsuit'''<br/>
+
'''[[Huo-Long Heater]]'''
<small>Level 10 Bodysuit
+
|
 +
{{note|6 ammo consumed per second while deployed}}
 +
|
 +
{{buff|+30% fire damage resistance while deployed}}
 +
{{note|Split ammo consumption:}}
 +
{{nerf|2 ammo consumed per second while spun up}}
 +
{{nerf|5 ammo consumed per second while firing}}
 +
{{nerf|20% longer spin up time}}
 
|
 
|
{{Pro}}-50% Damage taken from own explosions<br/>
+
''Yet another dull weapon in TF2. And let's be honest, fire is weak against fire eh? So why not give him fire damage resistance while deployed?''
{{Pro}}-50% explosion damage resistance on wearer<br/>
 
{{Con}}-10% slower move speed on wearer<br/>
 
{{Info}}Grants its abilities passively, does not need to be selected
 
 
|-
 
|-
 +
| align="center" | [[File:Item icon Robo-Sandvich.png|100px]]<br/>
 +
<small>[[Secondary]]</small><br/>
 +
'''[[Robo-Sandvich]]'''
 +
|
 +
''~''
 +
|
 +
{{note|Can be obtained by purchasing from mann co. store}}
 +
{{note|New recipe: 3x Refined metal + Sandvich}}
 +
|
 +
''We have Ap-Sap in store. Now we have to do the same thing with this.''
 
|-
 
|-
| align="center" rowspan="1" | {{Icon class|class=Heavy|link=Heavy}}<br/>[[Heavy]]
+
| align="center" | [[File:Item icon Family Business.png|100px]]<br/>
| align="center" | [[File:TW_alt_gru.png|100px]]<br/>
+
<small>[[Secondary]]</small><br/>
 +
'''[[Family Business]]'''
 +
|
 +
~
 +
|
 +
{{buff|20% faster weapon switch rate}}
 +
|
 +
''Family Business is just an upgrade for stock [[Shotgun]].''
 +
|-
 +
| align="center" | [[File:Item icon Eviction Notice.png|100px]]<br/>
 
<small>[[Melee]]</small><br/>
 
<small>[[Melee]]</small><br/>
'''Sun fist'''<br/>
+
'''[[Eviction Notice]]'''
<small>Level 15 Boxing gloves
+
|
 +
~
 +
|
 +
{{buff|On hit: +20 health}}
 
|
 
|
{{Pro}}On hit by fire: every damage dealt will be mini-critical<br/>
+
''Just a little idea came to my mind. I think this will make more useful than current one.''
{{Pro}}On hit by fire:+30% faster move speed on wearer<br/>
 
{{Con}}No random critical hits<br/>
 
{{Con}}+25% fire damage vulnerability on wearer
 
 
|-
 
|-
 +
| align="center" rowspan="5" | {{Icon class|class=Engineer|link=Engineer}}<br/>[[Engineer]]
 +
| align="center" | [[File:Item icon Rescue Ranger.png|100px]]<br/>
 +
<small>[[Primary]]</small><br/>
 +
'''[[Rescue Ranger]]'''
 +
|
 +
{{note|-50% max primary ammo on wearer}}
 +
{{note|Self mark for death on building pick up}}
 +
|
 +
{{buff|-25% max primary ammo on wearer}}
 +
{{note|Self mark for death on ranged building pick up}}
 +
|
 +
''I know that this weapon serves as "Tool weapon" prupose, but it should be buffed. Not that much, but buffed. And the self mark should affect only when you pick up a building from long range. Not from any.''
 
|-
 
|-
| align="center" rowspan="2" | {{Icon class|class=Scout|link=Scout}}{{Icon class|class=Soldier|link=Soldier}}{{Icon class|class=Pyro|link=Pyro}}{{Icon class|class=Demoman|link=Demoman}}{{Icon class|class=Heavy|link=Heavy}}{{Icon class|class=Engineer|link=Engineer}}{{Icon class|class=Medic|link=Medic}}{{Icon class|class=Sniper|link=Sniper}}{{Icon class|class=spy|link=Spy}}<br/>All class
+
| align="center" | [[File:Item icon Frontier Justice.png|100px]]<br/>
| align="center" | [[File:Item icon Unknown.png|100px]]<br/>
+
<small>[[Primary]]</small><br/>
<small>[[Misc]]</small><br/>
+
'''[[Frontier Justice]]'''
'''Sign of Equastria'''<br/>
 
<small>Level 100 badge
 
 
|
 
|
{{Pro}}+20% cooler on wearer<br/>
+
{{note|-50% clip size}}
{{Pro}}Item cannot be removed from backpack(Problem, brony?)<br/>
+
|
{{Con}}-20 IQ points drained per second on wearer<br/>
+
{{buff|-34% clip size}}
{{Con}}-20% health drained per second on wearer<br/>
+
|
{{Info}}'''WE WILL NOT LET TF2 BRONIFED! STOP BRONIFICATION'''
+
''Why.''
|}
 
{| class="wikitable grid collapsible autocollapse" width="100%"
 
! colspan="3" class="header" | I have no idea...
 
 
|-
 
|-
! class="header" width="15%" | Class
+
| align="center" | [[File:Item icon Southern Hospitality.png|100px]]<br/>
! class="header" width="15%" | Weapon
+
<small>[[Melee]]</small><br/>
! class="header" width="30%" | Attributes/Notes
+
'''[[Southern Hospitality]]'''
 +
|
 +
{{note|20% fire damage vulnerability on wearer}}
 +
|
 +
{{note|No fire damage vulnerability}}
 +
{{nerf|15% slower weapon switch rate}}
 +
|
 +
''~''
 
|-
 
|-
 
+
| align="center" | [[File:Item icon Jag.png|100px]]<br/>
== Random ==
 
It's random
 
| align="center" rowspan="2" | {{Icon class|class=Scout|link=Scout}}<br/>[[Scout]]
 
| align="center" | [[File:Item icon Unknown.png|100px]]<br/>
 
 
<small>[[Melee]]</small><br/>
 
<small>[[Melee]]</small><br/>
'''Flag tracker'''<br/>
+
'''[[Jag]]'''
<small>Level 5 ACE Club
 
 
|
 
|
{{Pro}}On hit: Forces enemy with intelligence to drop it<br/>
+
{{note|+30% faster building rate (bugged)}}
{{Pro}}Picking dropped intelligence will automaticly return to base<br/>
+
|
{{Con}}No random critical hits<br/>
+
{{buff|+25% faster building rate (Fixed and set to 25%)}}
{{Con}}-1 capture rate on wearer
+
{{buff|No move speed penalty while hauling}}
 +
|
 +
''I know, Valve will never change none of these weapons on my list. I perfecly know. Even they won't fix jag which instead of 30% build speed bonus we got about 18% bonus.''
 
|-
 
|-
| align="center" | [[File:Item icon Unknown.png|100px]]<br/>
+
| align="center" | [[File:Item icon Gunslinger.png|100px]]<br/>
<small>[[Hat]]</small><br/>
+
<small>[[Melee]]</small><br/>
'''Windshield'''<br/>
+
'''[[Gunslinger]]'''
<small>Level 1-100 goggles
+
|
 +
~
 
|
 
|
{{Info}}No matter if you are a robot or human, you need to wear them if you want to move at the high speed.
+
{{buff|No move speed penalty while hauling}}
 +
{{note|Mini-sentry will destroy itself if it runs out of ammo}}
 +
{{nerf|Mini-sentry can't be wrangled}}
 +
|
 +
''~''
 
|-
 
|-
| align="center" rowspan="2" | {{Icon class|class=Soldier|link=Soldier}}<br/>[[Soldier]]
+
| align="center" rowspan="3" | {{Icon class|class=Medic|link=Medic}}<br/>[[Medic]]
| align="center" | [[File:Item icon Unknown.png|100px]]<br/>
+
| align="center" | [[File:Item icon Blutsauger.png|100px]]<br/>
<small>[[Melee]]</small><br/>
+
<small>[[Primary]]</small><br/>
'''Zeus'''<br/>
+
'''[[Blutsauger]]'''
<small>Level 5 ACE sword
+
|
 +
{{note|On hit: +3 health}}
 +
{{note|-2 health drained per second on wearer}}
 +
|
 +
{{note|No health on hit}}
 +
{{note|No health drain}}
 +
{{buff|On hit: Mad Milk applied to target for 3 seconds}}
 +
{{nerf|Disables natural regeneration on wearer}}
 
|
 
|
{{Pro}}+20% faster move speed on wearer<br/>
+
''We didn't asked for Tank Medic.''
{{Pro}}On kill: critical hits for 5 seconds<br/>
 
{{Con}}-10 max health on wearer
 
 
|-
 
|-
| align="center" | [[File:Item icon Unknown.png|100px]]<br/>
+
| align="center" | [[File:Item icon Overdose.png|100px]]<br/>
<small>[[Hat]]</small><br/>
+
<small>[[Primary]]</small><br/>
'''Wolf Head'''<br/>
+
'''[[Overdose]]'''
<small>Level 1-100 hat
+
|
 +
{{note|Movement speed increases based on ÜberCharge percentage to a maximum of +10%}}
 +
|
 +
{{buff|Movement speed increases based on ÜberCharge percentage to a maximum of +15%}}
 +
{{buff|Immune to the effects of speed reduction}}
 +
{{nerf|-25% clip size}}
 
|
 
|
{{Pro}} Allows wearer to perform howl taunt<br/>
+
''It needs something different to make it more challenging for user and for foe.''
{{Info}}I'm working alone.
 
 
|-
 
|-
| align="center" rowspan="1" | {{Icon class|class=Heavy|link=Heavy}}<br/>[[Heavy]]
+
| align="center" | [[File:Item icon Kritzkrieg.png|100px]]<br/>
| align="center" | [[File:Item icon Unknown.png|100px]]<br/>
+
<small>[[Secondary]]</small><br/>
<small>[[Melee]]</small><br/>
+
'''[[Kritzkrieg]]'''
'''Regaining fists of syntetic'''<br/>
+
|
<small>Level 5 ACE fists
+
{{note|Taunt heals 11 hp}}
 +
|
 +
{{buff|Taunt heals 30 hp}}
 
|
 
|
{{Pro}}On kill: 100% health restored<br/>
+
''It's not so much for heavily wounded medic, even health regeneration doesn't help much(Not that bad, but not so much). If player want fully restore health, then he/she/it should "get stoned" so much till health is 100% or die from filthy F2P scout's scatter gun.''
{{Pro}}+20% faster firing speed<br/>
 
{{Con}}-20% damage done
 
 
|-
 
|-
| align="center" rowspan="1" | {{Icon class|class=Engineer|link=Engineer}}<br/>[[Engineer]]
+
| align="center" rowspan="5" | {{Icon class|class=Sniper|link=Sniper}}<br/>[[Sniper]]
| align="center" | [[File:Item icon Unknown.png|100px]]<br/>
+
| align="center" | [[File:Item icon Sydney Sleeper.png|100px]]<br/>
 
<small>[[Primary]]</small><br/>
 
<small>[[Primary]]</small><br/>
'''Rapid Gunner'''<br/>
+
'''[[Sydney Sleeper]]'''
<small>Level 5 ACE Pulse rifle
+
|
 +
{{note|No headshots}}
 +
|
 +
{{buff|Can headshot}}
 +
{{nerf|-25% damage on head shot}}
 
|
 
|
{{Pro}}Does not require ammo<br/>
+
''~''
{{Pro}}No reload: Clip based on self-recharging<br/>
 
{{Pro}}+15% faster firing speed<br/>
 
{{Con}}No random critical hits<br/>
 
{{Con}}-15% slower weapon deploy
 
 
|-
 
|-
| align="center" rowspan="2" | {{Icon class|class=Medic|link=Medic}}<br/>[[Medic]]
+
| align="center" | [[File:Item icon Machina.png|100px]]<br/>
| align="center" | [[File:Item icon Unknown.png|100px]]<br/>
 
 
<small>[[Primary]]</small><br/>
 
<small>[[Primary]]</small><br/>
'''Linker'''<br/>
+
'''[[Machina]]'''
<small>Level 5 ACE Pulse rifle
+
|
 +
{{note|Full charge: +15% damage bonus}}
 +
|
 +
{{buff|Full charge: +20% damage bonus}}
 +
{{nerf|-25% charge rate}}
 
|
 
|
{{Pro}}Does not require ammo<br/>
+
''Nothing personal. I just wanted to shut up those so called '''"Headshot-Only-pr0-1337-Unusual-Black Bill-Sniper"''' players.''
{{Pro}}No reload: Clip based on self-recharging<br/>
 
{{Pro}}Alt-fire: Fires a beam that deals damage, heals teammates and repairs buildings<br/>
 
{{Pro}}Beam can steal 1% of enemy medic charge<br/>
 
{{Neutral}}Repair and heal rate increases with gained Uber. Bonus will cost 1% of Uber.<br/>
 
{{Con}}Beam can't overheal teammates<br/>
 
{{Con}}-25% damage done
 
 
|-
 
|-
| align="center" | [[File:Item icon Unknown.png|100px]]<br/>
+
| align="center" | [[File:Item icon Classic.png|100px]]<br/>
<small>[[Hat]]</small><br/>
+
<small>[[Primary]]</small><br/>
'''Doktoral Tempest'''<br/>
+
'''[[Classic]]'''
<small>Level 1-100 hat
+
|
 +
~
 +
|
 +
{{buff|+25% charge rate}}
 
|
 
|
-
+
''The weapon is good, but it's underpowered.''
 
|-
 
|-
| align="center" rowspan="2" | {{Icon class|class=Scout|link=Scout}}{{Icon class|class=Soldier|link=Soldier}}{{Icon class|class=Pyro|link=Pyro}}{{Icon class|class=Demoman|link=Demoman}}{{Icon class|class=Heavy|link=Heavy}}{{Icon class|class=Engineer|link=Engineer}}{{Icon class|class=Medic|link=Medic}}{{Icon class|class=Sniper|link=Sniper}}{{Icon class|class=spy|link=Spy}}<br/>All class
+
| align="center" | [[File:Item icon Razorback.png|100px]]<br/>
| align="center" | [[File:Item icon Unknown.png|100px]]<br/>
+
<small>[[Secondary]]</small><br/>
<small>[[Hat]]</small><br/>
+
'''[[Razorback]]'''
'''Point cap'''<br/>
 
<small>Level 1-100 hat
 
 
|
 
|
{{Info}}Let's be honest. I prefer to buy some points than waste my precious time to gain points from matches.
+
~
 +
|
 +
{{buff|Deals 15 damage both for attacker and user on backstab blocking}}
 +
|
 +
''Have you ever seen a guy who's using Razorback?''
 +
|-
 +
| align="center" | [[File:Item icon Cleaner's Carbine.png|100px]]<br/>
 +
<small>[[Secondary]]</small><br/>
 +
'''[[Cleaner's Carbine]]'''
 +
|
 +
{{note|-35% slower firing speed}}
 +
|
 +
{{buff|-20% slower firing speed}}
 +
|
 +
''It's still a rubbish.''
 +
|-
 +
| align="center" rowspan="3" | {{Icon class|class=Spy|link=Spy}}<br/>[[Spy]]
 +
| align="center" | [[File:Item icon Ap-Sap.png|100px]]<br/>
 +
<small>[[Sapper]]</small><br/>
 +
'''[[Ap-Sap]]'''
 +
|
 +
~
 +
|
 +
{{note|Crafting recipe: Red-Tape Recorder + 3x Refined Metal}}
 +
|
 +
''This is the part where I kill you.''
 +
|-
 +
| align="center" | [[File:Item icon Big Earner.png|100px]]<br/>
 +
<small>[[Melee]]</small><br/>
 +
'''[[Big Earner]]'''
 +
|
 +
{{note|-25 max health on wearer}}
 +
|
 +
{{buff|No max health penalty}}
 +
{{nerf|-25% slower firing speed}}
 +
|
 +
''Someone suggested this on steam forums. I must say, I approve his suggestion''
 +
|-
 +
| align="center" | [[File:Item icon Conniver's Kunai.png|100px]]<br/>
 +
<small>[[Melee]]</small><br/>
 +
'''[[Conniver's Kunai]]'''
 +
|
 +
{{note|On Backstab: Absorbs the health from your victim.}}
 +
|
 +
{{buff|On Backstab: Absorbs the health from your victim and temporarily increase max health}}
 +
{{note|Max health extension: up to 165 HP for 16 seconds}}
 +
{{note|Health drain depends on class max HP.}}
 +
{{nerf|Unable to see enemy health}}
 +
|
 +
''Another idea that came to my mind. It's just a cross between Kunai and [[Dalokohs Bar]]. The highest max HP has victim(Heavy, or demoman with 200 hp or more) the more health you get.''
 +
|}
 +
 
 +
 
 +
P.s.: Screw your economy. It's all about the goddamn gameplay, not trading. If you reeeally want to trade, then trade cards just like in old times or spend time with your friends, I dunno, drinking beer, playing football, etc.
 +
 
 +
== Suggestion zone ==
 +
 
 +
My head is full of (Sometimes) good ideas. Here we can see my suggestions(Meh-LON):
 +
 
 +
=== Robots ===
 +
{| class="wikitable grid collapsible " width="80%"
 +
! colspan="6" class="header" | Robot Ideas
 +
|-
 +
! class="header" width="10%" | Robot
 +
! class="header" width="10%" | Name/Image
 +
! class="header" width="10%" | Weapon
 +
! class="header" width="10%" | Hat
 +
! class="header" width="10%" | Misc
 +
! class="header" width="25%" | Notes / Abilities
 +
|-
 +
| align="center" rowspan="1" | {{Icon class|class=Scout|link=Scout}}<br/>[[Scout]]
 +
| align="center" | [[File:User_Texaneer_Robot_scout_giantscout.png|150px]]<br/>
 +
'''Giant Scout'''<br>
 +
Giant, Main
 +
| align="center" | [[File:Item icon Scattergun.png|100px]]<br/>
 +
'''Scattergun'''
 +
| align="center" | [[File:Item icon Bolt Boy.png|100px]]<br/>
 +
'''Bolt Boy'''
 +
| align="center" |None
 +
|
 +
{{buff|2000 HP}}
 +
{{buff|+4 shots in clip}}
 +
{{buff|+50% more pellets per shot}}
 +
{{buff|+30% knockback resistance}}
 +
{{nerf|Does not fire until fully reloaded}}
 +
{{nerf|-25% damage done}}
 +
{{nerf|-20% slower move speed}}
 +
|-
 +
| align="center" rowspan="1" | {{Icon class|class=Pyro|link=Pyro}}<br/>[[Pyro]]
 +
| align="center" | [[File:User_Texaneer_Robot_pyro_pyrorunner.png|150px]]<br/>
 +
'''Pyro Runner'''<br>
 +
Normal, Main
 +
| align="center" | [[File:Item icon Powerjack.png|100px]]<br/>
 +
'''Powerjack'''
 +
| align="center" | [[File:Item icon Hottie's Hoodie.png|100px]]<br/>
 +
'''Hottie's Hoodie'''
 +
| align="center" |None
 +
|
 +
{{buff|200 HP}}
 +
{{buff|+100 health restored on kill}}
 +
{{buff|+25% faster move speed}}
 +
|-
 +
| align="center" rowspan="4" | {{Icon class|class=Demoman|link=Demoman}}<br/>[[Demoman]]
 +
| align="center" | [[File:User_Texaneer_Robot_demo_titandemo.png|150px]]<br/>
 +
'''Titan Demoman'''<br>
 +
Normal, Main
 +
| align="center" | [[File:Item icon Grenade Launcher.png|100px]]<br/>
 +
'''Grenade Launcher'''
 +
| align="center" | [[File:Item icon Black Watch.png|100px]]<br/>
 +
'''Black Watch'''
 +
| align="center" | [[File:Item icon Gaelic Garb.png|100px]]<br/>
 +
'''Gaelic Garb'''
 +
|
 +
{{info}}1.9x larger in size<br>
 +
{{buff|65,000 HP}}
 +
{{buff|+75% knockback resistance}}
 +
{{buff|Extra +90% vertical airblast resistance}}
 +
{{buff|+90% faster fire rate}}
 +
{{buff|No need to reload}}
 +
{{buff|Regenerates 250 HP per second}}
 +
{{buff|Provides 90% less rage}}
 +
{{nerf|-60% move speed}}
 +
{{nerf|+3 degrees random projectile deviation}}
 +
|-
 +
| align="center" | [[File:User_Texaneer_Robot_demo_scatterdemo.png|150px]]<br/>
 +
'''Scatter Demo'''<br>
 +
Normal, Main
 +
| align="center" | [[File:Item icon Eyelander.png|100px]]<br/>
 +
'''Loch-n-Load'''
 +
| align="center" | [[File:Item icon Scotch Bonnet.png|100px]]<br/>
 +
'''Scotch Bonnet'''
 +
| align="center" | [[File:Item icon Juggernaut Jacket.png|100px]]<br/>
 +
'''Juggernaut Jacket'''
 +
|
 +
{{note|Fires 2 bombs at once}}
 +
{{buff|+50% faster firing speed}}
 +
{{nerf|Does not fire until fully reloaded}}
 +
{{nerf|+3 degrees random projectile deviation}}
 +
|-
 +
| align="center" | [[File:User_Texaneer_Robot_demo_superdemoknight.png|150px]]<br/>
 +
'''Super Demoknight'''<br>
 +
Normal, Main
 +
| align="center" | [[File:Item icon Eyelander.png|100px]]<br/>
 +
'''Eyelander''' + Chargin' Targe
 +
| align="center" | [[File:Item icon Dark Falkirk Helm.png|100px]]<br/>
 +
'''Dark Falkirk Helm'''
 +
| align="center" |None
 +
|
 +
{{buff|300 HP}}
 +
{{buff|5 seconds of 100% critical chance on kill}}
 +
{{buff|+450% recharge rate}}
 +
{{buff|+2 seconds charge time}}
 +
|-
 +
| align="center" | [[File:User_Texaneer_Robot_demo_armoreddemoknight.png|150px]]<br/>
 +
'''Armored Demoknight'''<br>
 +
Normal, Main
 +
| align="center" | [[File:Item icon Scotsman's Skullcutter.png|100px]]<br/>
 +
'''Scotsman's Skullcutter''' + Chargin' Targe
 +
| align="center" | [[File:Item icon Glasgow Great Helm.png|100px]]<br/>
 +
'''Glasgow Great Helm'''
 +
| align="center" | [[File:Item icon Dark Age Defender.png|100px]]<br/>
 +
'''Dark Age Defender'''
 +
|
 +
{{info}}50% larger in size<br>
 +
{{buff|900 HP}}
 +
{{buff|3 seconds of 100% critical chance on kill}}
 +
{{buff|+150% damage dealt}}
 +
{{nerf|-30% move speed}}
 +
|-
 +
| align="center" rowspan="5" | {{Icon class|class=Heavy|link=Heavy}}<br/>[[Heavy]]
 +
| align="center" | [[File:User_Texaneer_Robot_heavy_heavyslowdownonhit.png|150px]]<br/>
 +
'''Heavy Slowdown-On-hit'''<br>
 +
Normal, Support
 +
| align="center" | [[File:Item icon Natascha.png|100px]]<br/>
 +
'''Natascha'''
 +
| align="center" |None
 +
| align="center" |None
 +
|
 +
{{buff|100% chance to slow target}}
 +
{{buff|+100% more pellets per shot}}
 +
{{nerf|-80% damage dealt}}
 +
|-
 +
| align="center" | [[File:User_Texaneer_Robot_heavy_titanheavy.png|150px]]<br/>
 +
'''Heavy Titan'''<br>
 +
Juggernaut
 +
| align="center" | [[File:Item icon Brass Beast.png|100px]]<br/>
 +
'''Natascha'''
 +
| align="center" | [[File:Item icon Bunsen Brave.png|100px]]<br/>
 +
'''Bunsen Brave'''
 +
| align="center" |None
 +
|
 +
{{info}}2x larger in size<br>
 +
{{buff|80,000 HP}}
 +
{{buff|+75% knockback resistance}}
 +
{{buff|Extra +90% vertical airblast resistance}}
 +
{{buff|+50% damage done}}
 +
{{buff|+100% more pellets per shot}}
 +
{{buff|Regenerates 250 HP per second}}
 +
{{buff|Provides 90% less rage}}
 +
{{nerf|-70% move speed}}
 +
|-
 +
| align="center" | [[File:User_Texaneer_Robot_heavy_heavybrawlervar1.png|150px]]<br/>
 +
'''Heavy Brawler Type 1'''<br>
 +
Normal, Main/Support
 +
| align="center" | [[File:Item icon Eviction Notice.png|100px]]<br/>
 +
'''Eviction Notice'''
 +
| align="center" |None
 +
| align="center" |None
 +
|
 +
{{buff|350 HP}}
 +
{{buff|+60% faster firing speed}}
 +
{{buff|+30% move speed}}
 +
{{nerf|-40% damage dealt}}
 +
|-
 +
| align="center" | [[File:User_Texaneer_Robot_heavy_heavybrawlervar2.png|150px]]<br/>
 +
'''Heavy Brawler Type 2'''<br>
 +
Normal, Main
 +
| align="center" | [[File:Item icon Eviction Notice.png|100px]]<br/>
 +
'''Eviction Notice'''
 +
| align="center" | [[File:Item icon Hound Dog.png|100px]]<br/>
 +
'''Hound Dog'''
 +
| align="center" |None
 +
|
 +
{{buff|400 HP}}
 +
{{buff|+60% Faster firing speed}}
 +
{{buff|+30% move speed}}
 +
{{buff|100% crit chance}}
 +
{{nerf|-50% damage dealt}}
 +
|-
 +
| align="center" | [[File:User_Texaneer_Robot_heavy_fastshotgunheavy.png|150px]]<br/>
 +
'''Fast Heavy Shotgun'''<br>
 +
Normal, Main
 +
| align="center" | [[File:Item icon Family Business.png|100px]]<br/>
 +
'''Family Business'''
 +
| align="center" | [[File:Item icon Capo's Capper.png|100px]]<br/>
 +
'''Capo's Capper'''
 +
| align="center" |None
 +
|
 +
{{buff|+90% faster reload}}
 +
{{buff|+150% more pellets per shot}}
 +
{{nerf|-67% damage dealt}}
 +
|}

Latest revision as of 12:05, 9 August 2014

You just ain't doin' it right.
Texaneer about valve items.
Texaneer
Texaneer
Basic information
Icon: Leaderboard class engineer.png
Type: Multiprupose
Health: 125 /Medic emblem RED.png185
150 /Medic emblem RED.png225 With gunslinger
Speed: "As fast as I can"

Texaneer is a BLU engineer who likes to make some stuff. He's (not) known from making (not so good) gmod videos and playing only in trade_ maps. Except making stuff he likes also Fallout, Transformers, mechs, Linkin Park, Coldplay, Queen and Minecraft. He also don't like colorful horse mutants(also known as ponies.) and he's sick of it because of their massive apperance and domination over TF2(but not only here. Also in Minecraft or deviantART). He represents ARC's Randomness element.


Empty Space of Nope.avi





















Main Prupose of this page

It not only serves as user account but I want to show to valve how their weapons SUCKS and needs to be changed.




P.s.: Does not includes cookies.

Changes that I want them in TF2




Weapons

~
Weapons
Class Weapon Current Stats Change Suggestion Comments/Notes
Multiple classes Item icon Frying Pan.png

Melee
Frying Pan

~

Pictogram comment.png The item is now obtainable by craft and drop
Pictogram comment.png Players who already owned Frying Pan before the update and not upgraded into Strange will have in Vintage quality
Pictogram comment.png Alongside with Ellis Cap, it's no longer obtainable by purchasing Left 4 Dead 2
Pictogram minus.png It's a rare drop

Leaderboard class scout.png
Scout
Item icon Soda Popper.png

Primary
Soda Popper

~

Pictogram plus.png Extended 'Hype' time from 8 to 10 seconds
Pictogram comment.png Needs better visual effects while 'Hype' is toggled and also footprints when activated

New Soda Popper is now more fun to use, but it's sad that 'Hype' lasts so short.

Item icon Winger.png

Secondary
Winger

Pictogram comment.png +15% damage bonus
Pictogram comment.png +25% greater jump height when active
Pictogram comment.png -60% clip size

Pictogram comment.png No damage bonus
Pictogram plus.png +25% greater jump height on wearer
Pictogram plus.png -25% reduction in push force taken from damage
Pictogram plus.png -20% clip size penalty

You will hate me for this rework. But hey, it would be even better if they would make a stronger pistol for scout. Winger is just a tool.

Item icon Pretty Boy's Pocket Pistol.png

Secondary
Pretty Boy's Pocket Pistol

Pictogram comment.png +15 max health on wearer
Pictogram comment.png +50% fire damage vulnerability on wearer
Pictogram comment.png -25% slower firing speed

Pictogram comment.png No max health bonus
Pictogram comment.png No fire damage vulnerability on wearer
Pictogram comment.png No fire rate penalty
Pictogram plus.png 20% faster weapon switch rate
Pictogram minus.png -20% clip size

This will probably work. Taking half more damage from fire is too ridiculous for my standards. By the way, this is just a tool.

Item icon Boston Basher.png

Melee
Boston Basher/Three-Rune Blade

Pictogram comment.png On miss: damage and bleeding to self

Pictogram comment.png No self-damage and bleeding on miss
Pictogram minus.png -30% slower firing speed
Pictogram minus.png No random critical hits
Pictogram comment.png Recipe for Three-Rune Blade: Eyelander + 3x Refined metal

I was thinking that Boston/Rune supposed to be a "Hit-n-Run" weapon, not ubercharge building device.

Leaderboard class soldier.png
Soldier
Item icon Liberty Launcher.png

Primary
Liberty Launcher

Pictogram comment.png -25% blast damage from rocket jumps

Pictogram comment.png No reduced blast damage from rocket jumps
Pictogram plus.png +35% knockback from explosions

Blast soldiers in MvM are using Liberty Launcher. So if LL has knockback, it will help greatly in everything.

Item icon Rocket Jumper.png

Primary
Rocket Jumper

Pictogram comment.png +200% max primary ammo on wearer

Pictogram minus.png +100% max primary ammo on wearer
Pictogram comment.png Cannot equip in MvM

I've met one idiot who was using it against robots. Also cutting max ammo bonus by half will probably difficult a bit soldiers. Because they are not soldiers but idiots with swag.

Item icon Gunboats.png

Secondary
Gunboats

~

Pictogram plus.png +10% faster move speed on wearer.

If soldier loses pump gun, he deserves a speed boost.

Item icon Mantreads.png

Secondary
Mantreads

~

Pictogram plus.png +10% faster move speed on wearer.

Rocket jumping "soldiers" would like it.

Item icon Buff Banner.png

Secondary
Buff Banner

~

Pictogram plus.png +10% critical damage reistance on wearer

Idk

Item icon Escape Plan.png

Melee
Escape Plan

Pictogram comment.png You are marked for death while active, and for short period after switching weapons

Pictogram comment.png No self mark for death while active
Pictogram minus.png -50% damage penalty

Better "deal no damage at all" than die faster by self mark for death.

Item icon Disciplinary Action.png

Melee
Disciplinary Action

Pictogram comment.png Speed boost lasts 4 seconds

Pictogram plus.png Speed boost lasts 6 seconds

Leaderboard class pyro.png
Pyro
Item icon Flame Thrower.png

Primary
Flamethrower/Backburner/Degreaser

~

Pictogram minus.png Increased airblast cost from 20 to 30

We all know that pyro is OP. The real pyro player shouldn't spam with airblasts and should not have any goddamn chance to finish off with Flare Gun/Reserve Shooter or Axtinguisher. For short: You have made a big mistake.

Item icon Backburner.png

Primary
Backburner

Pictogram comment.png +150% airblast cost

Pictogram plus.png +65% airblast cost
Pictogram plus.png +25% airblast push force
Pictogram minus.png No random critical hits

If it says Backburner. Why still randomly crits?(Note: ariblast cost reduction would be implemented when airblast cost increase is applied)

Item icon Degreaser.png

Primary
Degreaser

Pictogram comment.png 65% faster weapon switch time

Pictogram minus.png 35% faster weapon switch time
Pictogram plus.png +25% burn duration

I know, they think that this weapon makes them more pro. But is that really necessary to run with axtinguisher while you could just take 2-3 shots from pump gun?

Item icon Manmelter.png

Secondary
Manmelter

Pictogram comment.png -20% slower firing speed (hidden)

Pictogram comment.png No hidden fire rate penalty
Pictogram minus.png -20% fire damage penalty
Pictogram minus.png -25% burn duration

Have you seen anyone with this?

Item icon Axtinguisher.png

Melee
Axtinguisher/Postal Pummeler

Pictogram comment.png -50% damage vs. non burning targets
Pictogram comment.png No critical hits vs. non burning targets

Pictogram comment.png Damage tweak:
Pictogram minus.png -25% damage penalty
Pictogram minus.png No random critical hits

Why not make it like Neon annihilator?

Item icon Homewrecker.png

Melee
Homewrecker/Maul

Pictogram comment.png -25% damage vs. playes

Pictogram comment.png No damage penalty vs. players
Pictogram minus.png -20% slower firing speed
Pictogram comment.png Recipe for maul: Powerjack + 3x Refined metal

Do they know that homewrecker is useless against buildings and people will use only to help engies with sappers?

Item icon Third Degree.png

Melee
Third Degree

~

Pictogram plus.png -25% damage taken from ranged sources while deployed
Pictogram minus.png +50% damage taken from melee sources while deployed

Making Third Degree like Fists of Steel for pyro is more logical than being a fire axe upgrade with hard to use buff.

Leaderboard class demoman.png
Demoman
Item icon Bootlegger.png

Primary
Bootlegger

Pictogram comment.png +100% increase in turning control while charging

Pictogram comment.png No turn control bonus
Pictogram plus.png -50% blast damage from sticky jumps

~

Item icon Sticky Jumper.png

Secondary
Sticky Jumper

Pictogram comment.png -6 max pipebombs out
Pictogram comment.png +200% max secondary ammo on wearer

Pictogram plus.png -5 max pipebomb out
Pictogram minus.png +100% max secondary ammo on wearer
Pictogram comment.png Cannot equip in MvM

Dick move, Valve.

Item icon Splendid Screen.png

Secondary
Splendid Screen

Pictogram comment.png +70% increase in charge impact damage

Pictogram minus.png +50% increase in charge impact damage
Pictogram comment.png The strenght of knockback will depend on distance traveled. Will not cause knockback at all at short range.

Chargin Targe is also good enough. I know that this one is more for offense, but they are going too damn far. At least I can just burn them as pyro, not like these with chargin targes.

Item icon Tide Turner.png

Secondary
Tide Turner

~

Pictogram minus.png Increase in push force taken from damage and airblast

This should stop them from spamming

Item icon Horseless Headless Horsemann's Headtaker.png

Melee
Horseless Headless Horsemann's Headtaker

Pictogram comment.png Unusual quality

Pictogram comment.png Haunted quality
Pictogram comment.png Horseless Headless Horseman Headtaker can be traded

I don't see anything "unusual" in remodeled halloween eyelander

Item icon Persian Persuader.png

Melee
Persian Persuader

Pictogram comment.png All ammo collected becomes health

Pictogram plus.png All ammo collected becomes health when deployed
Pictogram minus.png -1 sec decrease in charge duration

If you think that demoknights with Persian Persuaders are still demoknight, then your rocket jumping argument is invalid"

Leaderboard class heavy.png
Heavy
Item icon Brass Beast.png

Primary
Brass Beast

~

Pictogram plus.png Immune to effects of knockback and stun while deployed

Since Valve removed the item set bonuses, we need to give something to brass.

Item icon Huo-Long Heater.png

Primary
Huo-Long Heater

Pictogram comment.png 6 ammo consumed per second while deployed

Pictogram plus.png +30% fire damage resistance while deployed
Pictogram comment.png Split ammo consumption:
Pictogram minus.png 2 ammo consumed per second while spun up
Pictogram minus.png 5 ammo consumed per second while firing
Pictogram minus.png 20% longer spin up time

Yet another dull weapon in TF2. And let's be honest, fire is weak against fire eh? So why not give him fire damage resistance while deployed?

Item icon Robo-Sandvich.png

Secondary
Robo-Sandvich

~

Pictogram comment.png Can be obtained by purchasing from mann co. store
Pictogram comment.png New recipe: 3x Refined metal + Sandvich

We have Ap-Sap in store. Now we have to do the same thing with this.

Item icon Family Business.png

Secondary
Family Business

~

Pictogram plus.png 20% faster weapon switch rate

Family Business is just an upgrade for stock Shotgun.

Item icon Eviction Notice.png

Melee
Eviction Notice

~

Pictogram plus.png On hit: +20 health

Just a little idea came to my mind. I think this will make more useful than current one.

Leaderboard class engineer.png
Engineer
Item icon Rescue Ranger.png

Primary
Rescue Ranger

Pictogram comment.png -50% max primary ammo on wearer
Pictogram comment.png Self mark for death on building pick up

Pictogram plus.png -25% max primary ammo on wearer
Pictogram comment.png Self mark for death on ranged building pick up

I know that this weapon serves as "Tool weapon" prupose, but it should be buffed. Not that much, but buffed. And the self mark should affect only when you pick up a building from long range. Not from any.

Item icon Frontier Justice.png

Primary
Frontier Justice

Pictogram comment.png -50% clip size

Pictogram plus.png -34% clip size

Why.

Item icon Southern Hospitality.png

Melee
Southern Hospitality

Pictogram comment.png 20% fire damage vulnerability on wearer

Pictogram comment.png No fire damage vulnerability
Pictogram minus.png 15% slower weapon switch rate

~

Item icon Jag.png

Melee
Jag

Pictogram comment.png +30% faster building rate (bugged)

Pictogram plus.png +25% faster building rate (Fixed and set to 25%)
Pictogram plus.png No move speed penalty while hauling

I know, Valve will never change none of these weapons on my list. I perfecly know. Even they won't fix jag which instead of 30% build speed bonus we got about 18% bonus.

Item icon Gunslinger.png

Melee
Gunslinger

~

Pictogram plus.png No move speed penalty while hauling
Pictogram comment.png Mini-sentry will destroy itself if it runs out of ammo
Pictogram minus.png Mini-sentry can't be wrangled

~

Leaderboard class medic.png
Medic
Item icon Blutsauger.png

Primary
Blutsauger

Pictogram comment.png On hit: +3 health
Pictogram comment.png -2 health drained per second on wearer

Pictogram comment.png No health on hit
Pictogram comment.png No health drain
Pictogram plus.png On hit: Mad Milk applied to target for 3 seconds
Pictogram minus.png Disables natural regeneration on wearer

We didn't asked for Tank Medic.

Item icon Overdose.png

Primary
Overdose

Pictogram comment.png Movement speed increases based on ÜberCharge percentage to a maximum of +10%

Pictogram plus.png Movement speed increases based on ÜberCharge percentage to a maximum of +15%
Pictogram plus.png Immune to the effects of speed reduction
Pictogram minus.png -25% clip size

It needs something different to make it more challenging for user and for foe.

Item icon Kritzkrieg.png

Secondary
Kritzkrieg

Pictogram comment.png Taunt heals 11 hp

Pictogram plus.png Taunt heals 30 hp

It's not so much for heavily wounded medic, even health regeneration doesn't help much(Not that bad, but not so much). If player want fully restore health, then he/she/it should "get stoned" so much till health is 100% or die from filthy F2P scout's scatter gun.

Leaderboard class sniper.png
Sniper
Item icon Sydney Sleeper.png

Primary
Sydney Sleeper

Pictogram comment.png No headshots

Pictogram plus.png Can headshot
Pictogram minus.png -25% damage on head shot

~

Item icon Machina.png

Primary
Machina

Pictogram comment.png Full charge: +15% damage bonus

Pictogram plus.png Full charge: +20% damage bonus
Pictogram minus.png -25% charge rate

Nothing personal. I just wanted to shut up those so called "Headshot-Only-pr0-1337-Unusual-Black Bill-Sniper" players.

Item icon Classic.png

Primary
Classic

~

Pictogram plus.png +25% charge rate

The weapon is good, but it's underpowered.

Item icon Razorback.png

Secondary
Razorback

~

Pictogram plus.png Deals 15 damage both for attacker and user on backstab blocking

Have you ever seen a guy who's using Razorback?

Item icon Cleaner's Carbine.png

Secondary
Cleaner's Carbine

Pictogram comment.png -35% slower firing speed

Pictogram plus.png -20% slower firing speed

It's still a rubbish.

Leaderboard class spy.png
Spy
Item icon Ap-Sap.png

Sapper
Ap-Sap

~

Pictogram comment.png Crafting recipe: Red-Tape Recorder + 3x Refined Metal

This is the part where I kill you.

Item icon Big Earner.png

Melee
Big Earner

Pictogram comment.png -25 max health on wearer

Pictogram plus.png No max health penalty
Pictogram minus.png -25% slower firing speed

Someone suggested this on steam forums. I must say, I approve his suggestion

Item icon Conniver's Kunai.png

Melee
Conniver's Kunai

Pictogram comment.png On Backstab: Absorbs the health from your victim.

Pictogram plus.png On Backstab: Absorbs the health from your victim and temporarily increase max health
Pictogram comment.png Max health extension: up to 165 HP for 16 seconds
Pictogram comment.png Health drain depends on class max HP.
Pictogram minus.png Unable to see enemy health

Another idea that came to my mind. It's just a cross between Kunai and Dalokohs Bar. The highest max HP has victim(Heavy, or demoman with 200 hp or more) the more health you get.


P.s.: Screw your economy. It's all about the goddamn gameplay, not trading. If you reeeally want to trade, then trade cards just like in old times or spend time with your friends, I dunno, drinking beer, playing football, etc.

Suggestion zone

My head is full of (Sometimes) good ideas. Here we can see my suggestions(Meh-LON):

Robots

Robot Ideas
Robot Name/Image Weapon Hat Misc Notes / Abilities
Leaderboard class scout.png
Scout
User Texaneer Robot scout giantscout.png

Giant Scout
Giant, Main

Item icon Scattergun.png

Scattergun

Item icon Bolt Boy.png

Bolt Boy

None

Pictogram plus.png 2000 HP
Pictogram plus.png +4 shots in clip
Pictogram plus.png +50% more pellets per shot
Pictogram plus.png +30% knockback resistance
Pictogram minus.png Does not fire until fully reloaded
Pictogram minus.png -25% damage done
Pictogram minus.png -20% slower move speed

Leaderboard class pyro.png
Pyro
User Texaneer Robot pyro pyrorunner.png

Pyro Runner
Normal, Main

Item icon Powerjack.png

Powerjack

Item icon Hottie's Hoodie.png

Hottie's Hoodie

None

Pictogram plus.png 200 HP
Pictogram plus.png +100 health restored on kill
Pictogram plus.png +25% faster move speed

Leaderboard class demoman.png
Demoman
User Texaneer Robot demo titandemo.png

Titan Demoman
Normal, Main

Item icon Grenade Launcher.png

Grenade Launcher

Item icon Black Watch.png

Black Watch

Item icon Gaelic Garb.png

Gaelic Garb

Pictogram info.png 1.9x larger in size
Pictogram plus.png 65,000 HP
Pictogram plus.png +75% knockback resistance
Pictogram plus.png Extra +90% vertical airblast resistance
Pictogram plus.png +90% faster fire rate
Pictogram plus.png No need to reload
Pictogram plus.png Regenerates 250 HP per second
Pictogram plus.png Provides 90% less rage
Pictogram minus.png -60% move speed
Pictogram minus.png +3 degrees random projectile deviation

User Texaneer Robot demo scatterdemo.png

Scatter Demo
Normal, Main

Item icon Eyelander.png

Loch-n-Load

Item icon Scotch Bonnet.png

Scotch Bonnet

Item icon Juggernaut Jacket.png

Juggernaut Jacket

Pictogram comment.png Fires 2 bombs at once
Pictogram plus.png +50% faster firing speed
Pictogram minus.png Does not fire until fully reloaded
Pictogram minus.png +3 degrees random projectile deviation

User Texaneer Robot demo superdemoknight.png

Super Demoknight
Normal, Main

Item icon Eyelander.png

Eyelander + Chargin' Targe

Item icon Dark Falkirk Helm.png

Dark Falkirk Helm

None

Pictogram plus.png 300 HP
Pictogram plus.png 5 seconds of 100% critical chance on kill
Pictogram plus.png +450% recharge rate
Pictogram plus.png +2 seconds charge time

User Texaneer Robot demo armoreddemoknight.png

Armored Demoknight
Normal, Main

Item icon Scotsman's Skullcutter.png

Scotsman's Skullcutter + Chargin' Targe

Item icon Glasgow Great Helm.png

Glasgow Great Helm

Item icon Dark Age Defender.png

Dark Age Defender

Pictogram info.png 50% larger in size
Pictogram plus.png 900 HP
Pictogram plus.png 3 seconds of 100% critical chance on kill
Pictogram plus.png +150% damage dealt
Pictogram minus.png -30% move speed

Leaderboard class heavy.png
Heavy
User Texaneer Robot heavy heavyslowdownonhit.png

Heavy Slowdown-On-hit
Normal, Support

Item icon Natascha.png

Natascha

None None

Pictogram plus.png 100% chance to slow target
Pictogram plus.png +100% more pellets per shot
Pictogram minus.png -80% damage dealt

User Texaneer Robot heavy titanheavy.png

Heavy Titan
Juggernaut

Item icon Brass Beast.png

Natascha

Item icon Bunsen Brave.png

Bunsen Brave

None

Pictogram info.png 2x larger in size
Pictogram plus.png 80,000 HP
Pictogram plus.png +75% knockback resistance
Pictogram plus.png Extra +90% vertical airblast resistance
Pictogram plus.png +50% damage done
Pictogram plus.png +100% more pellets per shot
Pictogram plus.png Regenerates 250 HP per second
Pictogram plus.png Provides 90% less rage
Pictogram minus.png -70% move speed

User Texaneer Robot heavy heavybrawlervar1.png

Heavy Brawler Type 1
Normal, Main/Support

Item icon Eviction Notice.png

Eviction Notice

None None

Pictogram plus.png 350 HP
Pictogram plus.png +60% faster firing speed
Pictogram plus.png +30% move speed
Pictogram minus.png -40% damage dealt

User Texaneer Robot heavy heavybrawlervar2.png

Heavy Brawler Type 2
Normal, Main

Item icon Eviction Notice.png

Eviction Notice

Item icon Hound Dog.png

Hound Dog

None

Pictogram plus.png 400 HP
Pictogram plus.png +60% Faster firing speed
Pictogram plus.png +30% move speed
Pictogram plus.png 100% crit chance
Pictogram minus.png -50% damage dealt

User Texaneer Robot heavy fastshotgunheavy.png

Fast Heavy Shotgun
Normal, Main

Item icon Family Business.png

Family Business

Item icon Capo's Capper.png

Capo's Capper

None

Pictogram plus.png +90% faster reload
Pictogram plus.png +150% more pellets per shot
Pictogram minus.png -67% damage dealt