Difference between revisions of "Tightrope"

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m (Changed weapons: Consistency)
m (Changed text to "TF2Tightrope" because I am an idiot and didn't realise wiki urls were case sensitive.)
 
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[[File:TightropeLogo.png|350px|right|thumb|Tightrope logo]]
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#REDIRECT [[TF2Tightrope]]
 
 
'''''Tightrope''''' is a server mod that aims to be a community-run version of the [[Team Fortress 2 Beta|official beta]] by testing out new weapons, new maps, balance changes and other alterations. It is currently active on all TF2 Tightrope servers.
 
 
 
== Changes currently undergoing testing ==
 
 
 
=== New weapons ===
 
{| class="wikitable grid" width="100%"
 
! class="header" width="7%" style="text-align: center;" | Class
 
! class="header" width="15%" |
 
! class="header" width="35%" | Notes/Special abilities
 
|-
 
! rowspan="1"|{{Class link|Soldier}}
 
! {{item icon|Righteous Bison|100px}}<br /><small>[[Secondary]]</small><br/>Personal Death Ray<sup></sup>
 
|
 
{{buff|Shoots rockets}}
 
{{nerf|Only holds one rocket in clip}}
 
|-
 
! rowspan="2"|{{Class link|Pyro}}
 
! {{item icon|Flamethrower|100px}}<br /><small>[[Primary]]</small><br/>Arsonist's Arseblast<sup></sup>
 
|
 
{{buff|Airblast cures and stores ally status ailments}}
 
{{buff|Taunting cures and stores user's status ailments}}
 
{{buff|Airblast applies stored status ailments to enemies}}
 
{{nerf|Does not apply afterburn}}
 
|-
 
! {{item icon|Flamethrower|100px}}<br /><small>[[Primary]]</small><br/>Adiabatter<sup></sup>
 
|
 
{{note|Airblast type: Overheat}}
 
{{buff|Airblast ignites enemies and projectiles}}
 
{{buff|Airblast doesn't use up ammo}}
 
{{nerf|User absorbs unused heat from airblasts}}
 
{{nerf|User takes damage if too much heat is absorbed}}
 
{{nerf|-50% max ammo}}
 
|-
 
! rowspan="1"|{{Class link|Medic}}
 
! {{item icon|Wrangler|100px}}<br /><small>[[Primary]]</small><br/>Practitioner's Pointer
 
|
 
{{buff|Keep cursor on enemies with medigun active to point them out to teammates}}
 
{{buff|Pointed out enemies are covered in milk and can be seen through walls}}
 
{{nerf|Passive weapon}}
 
{{nerf|-25% healing rate on medigun}}
 
|-
 
! rowspan="1"|{{Class link|Sniper}}
 
! {{item icon|Kukri|100px}}<br /><small>[[Melee]]</small><br/>Ascender<sup></sup>
 
|
 
{{buff|Climbs walls}}
 
{{nerf|Wearer takes minicrits when aiming}}
 
|-
 
! rowspan="1"|{{Class link|Spy}}
 
! {{item icon|Invis Watch|100px}}<br /><small>[[Spy#Secondary PDA|Watch]]</small><br/>Sundial<sup></sup>
 
|
 
{{buff|+33% move speed when cloaked}}
 
{{nerf|Cloak doesn’t automatically recharge}}
 
{{nerf|+40% cloak consumption rate}}
 
|-
 
|}
 
 
 
=== Changed weapons ===
 
{| class="wikitable grid" width="100%"
 
! class="header" style="text-align: center;" | Class
 
! class="header" style="text-align: center;" | Item
 
! class="header" style="text-align: center;" | Old
 
! class="header" style="text-align: center;" | New
 
|-
 
! rowspan="10" | {{Class link|Soldier}}
 
! {{Table icon|Rocket Jumper}}
 
|{{grey|+100% fire damage vulnerability on wearer}}
 
{{grey|+100% explosive damage vulnerability on wearer}}
 
{{grey|+100% bullet damage vulnerability on wearer}}
 
| {{buff|No vulnerabilities}}
 
|-
 
! {{Table icon|Cow Mangler 5000}}
 
| {{grey|Reflected rockets crit}}
 
| {{buff|Reflected rockets minicrit}}
 
|-
 
! {{Table icon|Liberty Launcher}}
 
| {{grey|~}}
 
| {{nerf|-25% firing speed}}
 
|-
 
! {{Table icon|Direct Hit}}
 
| {{grey|Base damage: 57 - 140}}
 
| {{nerf|Base damage does not exceed 125}}
 
|-
 
! {{Table icon|Mantreads}}
 
| {{grey|Deals 3x falling damage to the player you land on}}
 
| {{buff|Creates an explosion that deals 3x falling damage when you land}}
 
|-
 
! {{Table icon|Battalion's Backup}}
 
| {{grey|Rage filled by taking 450 damage}}
 
| {{buff|Rage filled by taking 200 damage}}
 
|-
 
! {{Table icon|Concheror}}
 
| {{grey|Rage filled by taking 333 damage or dealing 1133 damage}}
 
| {{buff|Rage filled by taking 200 damage or dealing 600 damage}}
 
|-
 
! {{Table icon|Market Gardener}}
 
| {{grey|Deals crits while the wielder is rocket jumping}}
 
| {{buff|Deals crits while the wielder is rocket jumping and for 0.5 seconds after landing}}
 
|-
 
! {{Table icon|Equalizer}}
 
| {{grey|Base damage: 33 - 113}}
 
{{grey|Speed starts increasing when the user is at 160 health and caps at 40 health}}
 
| {{nerf|Base damage: 20 - 100}}
 
{{nerf|Speed starts increasing when the user is at 100 health and caps at 10 health}}
 
|-
 
! {{Table icon|Disciplinary Action}}
 
| {{grey|Grants 40% speed buff}}
 
| {{nerf|Grants 25% speed buff}}
 
|-
 
! rowspan="2" | {{Class link|Pyro}}
 
! {{Table icon|Flamethrower}}
 
| {{grey|~}}
 
| {{buff|+10% damage bonus}}
 
|-
 
! {{Table icon|Sharpened Volcano Fragment}}
 
| {{grey|~}}
 
| {{note|Now appears to be on fire}}
 
|-
 
! rowspan="2" | {{Class link|Demoman}}
 
! {{Table icon|Grenade Launcher}}
 
| {{grey|Direct hits deal 84 - 123 damage}}
 
| {{note|Direct hits always deal 100 damage}}
 
|-
 
! {{Table icon|Loch-n-Load}}
 
| {{grey|Direct hits deal 103 - 147 damage}}
 
| {{note|Direct hits always deal 120 damage}}
 
|-
 
! rowspan="1" | {{Class link|Engineer}}
 
! {{Table icon|Pomson 6000}}
 
| {{grey|Drains extra cloak when target is cloaked}}
 
| {{nerf|Always drains correct amount of cloak}}
 
|}
 
 
 
=== Other changes ===
 
* Players can change their field of vision beyond the normal limits when on tightrope servers by altering the custom_fov variable in the console.
 
 
 
== Bugs ==
 
* Players can enter the [[Civilian|civilian pose]] by unequipping all their weapons with the unequip menu.
 
 
 
== External links ==
 
* [http://www.tf2tightrope.com TF2 Tightrope blog]
 
* [http://www.tf2tightrope.com/forum TF2 Tightrope forum]
 
 
 
 
 
{{ModNav}}
 

Latest revision as of 17:50, 4 April 2013

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