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− | == Wrong "Hit" Noises == | + | {{Talk archive |
− | When you hit a team mate theres seems to be a chance that it makes a chain link fence noise. [[User:Meter1060|Meter1060]] 04:12, 18 December 2010 (UTC)
| + | | arc1name = Archive 1 |
− | == Spy kill? Spy heal? Which one could it be?==
| + | | arc1link = Talk:Crusader's Crossbow/Archive 1 |
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− | As the title suggests, would it kill disguised spies or heal them? This is a bit confusing... if it has the same characteristics as the huntsman maybe the arrows act the same and kill the spy? I am confused x.x [[User:Vulturas|Vulturas]] 16:21, 18 December 2010 (UTC)
| + | == Bolt vs Syringe == |
− | PS: It should be noted if it does/does not kill spies.
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− | It kills cloaked enemy spies and heals teammate spies.
| + | The description of the Crossbow refers to the projectiles as "special bolts" and it is a crossbow so that should be the correct term. The article refers them as syringes. So should the article refer to them as bolts or should it just remain as syringes? My vote would be bolt since that is what the actual item itself calls them. [[User:Mediarch|<font color="ec5c69">'''Mediarch'''</font>]] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|<font color="ec5c69">'''Talk'''</font>]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|<font color="ec5c69">'''My Edits'''</font>]] 11:03, 13 July 2024 (UTC) |
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− | [[User:Killuminati|Killuminati]] 08:55, 30 December 2010 (UTC) | + | :I think either works, but neither is preferable. A crossbow projectile is called a bolt, but in this case the projectile is a syringe, so neither is incorrect and neither is more correct than the other.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 11:52, 13 July 2024 (UTC) |
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− | == Healing ==
| + | :: If that's the case then it should probably use them a bit more interchangeably. Currently it seems like it's biased towards and prefers Syringe. 25 uses for Syringe vs 7 for Bolt. Obviously some of that is unavoidable because of the update history and such but a bit more bolt would not hurt and could spice it up a little. [[User:Mediarch|<font color="ec5c69">'''Mediarch'''</font>]] [[File:User Mediarch PFP.png|25px]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[User talk:Mediarch|<font color="ec5c69">'''Talk'''</font>]][[User:Mediarch|<font color="#ff66cc"> ♥ </font>]][[Special:Contributions/Mediarch|<font color="ec5c69">'''My Edits'''</font>]] 13:33, 13 July 2024 (UTC) |
− | The Crossbow is able to heal Soldiers that are equipping the Equalizer, is it a bug or an intended feature? --[[User:Rascalov|Rascalov]] 13:31, 18 December 2010 (UTC)
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− | :Pretty sure that it's a feature of the weapon. But hey, if Valve doesn't like it, they'll patch it. [[User:Sven|Sven]] 18:16, 18 December 2010 (UTC) | |
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− | ==Arrow model==
| + | :::I'm not sure that it's much of a problem, the strategy pages refer to them as bolts quite a bit too.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 13:55, 13 July 2024 (UTC) |
− | Shouldn't this get its own crossbow bolt model? Getting shot by hunstman arrows looks silly and is kind of confusing [[User:Anonynja|Anonynja]] 18:15, 18 December 2010 (UTC)
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− | :It should, but it'll probably be awhile before it gets its own projectile. Crossbows don't show arros anyway, and it's confusing to the player if they see it coming if its a deadly huntsman arrow or a regular crossbow shot [[User:Balladofwindfishes|Balladofwindfishes]] 20:23, 18 December 2010 (UTC)
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− | Yeah thats true, crossbow shoots bolts. When will this ever happen in game? There is no use of trying to add it to the bug report, as it will just be removed. Oh and when will the kill icon come for it? [[User:Altair|Altair]] 21:01, 26 December 2010 (UTC)
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− | ==Trial info==
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− | Some testing results from myself and a helpful groupmate: [[User:Billy Mays|Billy Mays]]
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− | * Between 22.5 and 23 seconds for 10 shots
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− | * 26 shots fired in a minute's time
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− | This gives us a rough value of .434 shots per second. I'll be uploading these results into the article and marking them as rough and pending extensive testing.[[User:Techercizer|Techercizer]] 23:17, 18 December 2010 (UTC)
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− | :This means it beats the medigun's combat healing rate of 25hp per second. Interesting and game-changing, if you can hit your patients...[[User:Techercizer|<span style="color: Purple"><font face="Comic Sans MS"> '''Techercizer'''</font face></span>]]<sup> [[Medic|<span style="color: Red">('''Keep him alive''')</span>]]</sup><sub>[[Saxton Hale|<span style="color: Blue"> ('''Run''')</span>]]</sub> 23:50, 18 December 2010 (UTC)
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− | We also determined that the bow fires from behind the medic's head.[[User:Techercizer|<span style="color: Purple"><font face="Comic Sans MS"> '''Techercizer'''</font face></span>]]<sup> [[Medic|<span style="color: Red">('''Keep him alive''')</span>]]</sup><sub>[[Saxton Hale|<span style="color: Blue"> ('''Run''')</span>]]</sub> 00:02, 19 December 2010 (UTC)
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− | :It also fires from head-level while crouched, these mechanics are shared with the [[Huntsman]]. -- http://dl.dropbox.com/u/845393/mek.png [[User:Mechlord|Mechlord]] 01:22, 19 December 2010 (UTC)
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− | Does it build/contribute to ubercharge? [[User:Nanosheep|(nanosheep_inc)]] 03:15, 19 December 2010 (UTC)
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− | :Nope. - [[User:SgtWoodsy|SgtWoodsy]] 03:18, 19 December 2010 (UTC)
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− | == Friendly Fire ==
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− | With friendly fire enabled, the crossbow bolts will still heal teammates, rather than hurt them. I'm not sure whether this should be mentioned here, or in the Friendly Fire article. Anyone? [[User:InShane|InShane]] 10:38, 19 December 2010 (UTC)
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− | :Both I think [[User:Octaytse|Octaytse]] 02:39, 20 December 2010 (UTC)
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− | == Reflected bolt kill icon? ==
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− | I was reading SPUF and someone mentioned that there's actually a kill icon for a reflect crossbow bolt in the game. Is this true? [[User:Balladofwindfishes|Balladofwindfishes]] 02:32, 20 December 2010 (UTC)
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− | :No new kill icons were added in the update at all. (because having the ability to make a patch at any time is an excuse to ship unfinished updates, apparently) [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] 02:43, 20 December 2010 (UTC)
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− | ==Healing Ubercharged Targets==
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− | Attempts to heal ubercharged targets result in a broken crossbow bolt. It is unknown if healing occurs, but I don't think it does.[[User:Techercizer|<span style="color: Purple"><font face="Comic Sans MS"> '''Techercizer'''</font face></span>]]<sup> [[Medic|<span style="color: Red">('''Keep him alive''')</span>]]</sup><sub>[[Saxton Hale|<span style="color: Blue"> ('''Run''')</span>]]</sub> 21:18, 21 December 2010 (UTC)
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− | == Max Ammo? ==
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− | I've noticed there is no explicit mention of what number of shots the crossbow has (25% of 190 is approx 38). Given the nature of this weapon being a single shot reload, I had a look at the Huntsman and Flare Gun weapon info boxes and there is no consistency in terms of displaying the ammunition. Also since this weapon actually displays 1 ammo loaded with 38 reserves rather than just 39 ammo, my info box edit displays this.
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− | Because this gun displays on the HUD closer to a syringe gun / pistol then any other weapon, is my edit correctly applied or should I follow the style of the Flare Gun and Sydney Sleeper info boxes? - [[User:Edgeamacated|Edgeamacated]] 07:26, 23 December 2010 (UTC)
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− | : Your best best is to go with the style guide seeing as its modification guideliness EVERYONE should follow '''<span style="font-family:aharoni; font-size:110%; font-style:italic;">[[File:RED Überneedle.png|42px|link=User:Lexar]] - <span style="text-decoration:underline">[[User:Lexar|Lexar]]</span> - <span style="text-decoration:underline">[[User talk:Lexar|talk]]</span></span>''' 07:28, 23 December 2010 (UTC)
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− | == "It is possible to heal Soldiers with their Equalizer drawn. " ==
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− | I don't think this is a bug. After all the soldier can still heal with the equalizer out from dispensers and medkits. [[User:Shadowray7|Shadowray7]] 03:52, 1 January 2011 (UTC)
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− | :It is a bug, The Equalizer's negative attribute (even though it wasn't labeled negative) to block healing from Medics only. Shock394 23:53, 3 January 2011 (UTC)
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− | ==Inconsistency?==
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− | I've noticed that throughout this article that the terms "arrow" and bolt" are used inconsistently. For example:
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− | "Damage dealt by the arrows..."
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− | "Arrows fired into teammates..."
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− | "...otherwise the bolts will simply pass through teammates."
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− | "...the bolt appears to fire from behind the gun."
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− | I think that we should either stick with arrows or bolts throughout the entirety of this article, whichever it will be. I believe we should use the term "arrows", because although crossbows do not fire arrows, the current projectile is arrows, and should be listed as such unless changed otherwise. --[[User:Funkadacious|Funkadacious]] 19:49, 9 February 2011 (UTC)
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− | == Trivia and bugs ==
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− | It seems to me that the bug entry 'The weapon cannot heal at point-blank range. The Medic must step back in order to heal, otherwise the bolts will simply pass through teammates.' is not a bug but part of the deliberate design to be effective based upon difference. Also the 'trivia' entry for this weapon seems to consist of a bug.--[[User:MEDUNN|MEDUNN]] 21:45, 22 February 2011 (UTC)
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− | : I have moved the trivia entry to bugs. SHould the 'Trivia' catagory be deleted now for this item as it is now empty?--[[User:MEDUNN|MEDUNN]] 21:46, 22 February 2011 (UTC)
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− | : I think bolts passing through teammates is definitely a bug, epsecially since the bolts are meant to hit teammates in the first place. As for the trivia, I agree it is more a bug, but everyone seems content it stays where it is.--<span style="color:purple">'''''Focusknock'''''</span> 21:49, 22 February 2011 (UTC)
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− | == Speed ==
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− | How fast is the bolt (HU/s)? I need to know this for the [[Projectiles]] page. [[User:Kazzymodus|Kazzymodus]] 09:53, 27 March 2011 (UTC)
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− | == Reloading Times ==
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− | Whilst it seems to have the same length reloading animation as the other primarys. The game's regestering of this seems to take slightly longer. So that the animation can finish and it not be reloaded until some extra time has passed. Can anyone else confirm this?[[User:MEDUNN|MEDUNN]] 11:15, 4 July 2011 (PDT)
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− | == Medic healing == | |
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− | Should there be a mention that it does NOT heal when soldiers have the equalizer out? Also, it IS able to heal cloaked allied spies. [[User:Nibelhim|Nibelhim]] 09:58, 28 September 2011 (PDT)
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− | :I don't really think the cloaked Spy bit is necessary - it doesn't say you ''can't'' heal them, so most would assume that you can. And the bit about the Equalizer is already on the [[Equalizer]] page. '''» [[User:Cooper Kid|<span style="color:red">Coo</span><span style ="color:gray">per</span><span style ="color:blue"> Kid</span>]]''' <small>([[User_talk:Cooper Kid|blether]]) • ([[Special:Contributions/Cooper Kid|contreebs]])</small> 10:15, 28 September 2011 (PDT)
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− | == Maximum damage ==
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− | I'm starting to think the damage can build up to more than the 75 points in the table. I managed to kill an enemy sniper in one hit, and I have a replay to prove it. While editing, I did not see the sniper get hit before the killing blow. I'll make a youtube account and post it if you want me to. This happened in double-cross, with the sniper in the RED sniper sweet spot and me in the BLU main entrance. It's quite a distance in terms of official TF2 maps. Can someone test the maximum damage? Do we know how damage for this weapon is calculated?
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− | [[User:K-Raider NL|K-Raider NL]] 08:24, 21 April 2012 (PDT)
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− | :This is probably a stupid question, but are you sure it wasn't a crit? '''» [[User:Cooper Kid|<span style="color:red">Coo</span><span style ="color:gray">per</span><span style ="color:blue"> Kid</span>]]''' <small>([[User_talk:Cooper Kid|blether]]) • ([[Special:Contributions/Cooper Kid|contreebs]])</small> 08:58, 21 April 2012 (PDT)
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− | ::Another question, are you sure that sniper have full HP? [[File:Killicon_black_rose.png]] [[User:Hinaomi|Hinaomi]] 17:42, 21 April 2012 (PDT)
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− | After doing some research, it turns out the values I found were boosted by the random damage modifier. My apologies for any inconveniences I may have caused. The random damage modifier can increase damgage by up to 15 percent, right? Then everything should be explained[[User:K-Raider NL|K-Raider NL]] 07:48, 22 April 2012 (PDT)
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− | == Pyromania reload speed buff ==
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− | The crossbow now reloads 40% faster. It's listed in the attributes, but not in the table nor the demonstration. I'll work on it later. [[User:K-Raider NL|K-Raider NL]] 01:19, 29 June 2012 (PDT)
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− | :Ok, everything is updated now. Thanks. I think the reload animation looks a bit weird at 140% speed. Weird enough to add it to bugs or trivia? [[User:K-Raider NL|K-Raider NL]] 03:30, 2 July 2012 (PDT)
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− | ::{{c|Nope.avi}} Not a bug, Not a trivia. [[File:Hinaomi-sig.png]] [[User:Hinaomi|Hinaomi]] 06:09, 2 July 2012 (PDT)
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