Difference between revisions of "User:Kid Of The Century/Sandbox"
m |
m (Replace deprecated infobox parameter (level -> item-level)) |
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| numbered = no | | numbered = no | ||
| loadout = Yes | | loadout = Yes | ||
− | | level | + | | item-level = Level 5 Katana |
| item-description = Soldiers and Demos<br />Can duel with katanas<br />For a one-hit kill | | item-description = Soldiers and Demos<br />Can duel with katanas<br />For a one-hit kill | ||
| att-1-positive = On Kill: Restores you to 100% health. | | att-1-positive = On Kill: Restores you to 100% health. | ||
| att-2-negative = Honorbound: Once drawn cannot be sheathed until it kills. | | att-2-negative = Honorbound: Once drawn cannot be sheathed until it kills. | ||
}} | }} |
Latest revision as of 14:14, 14 November 2020
My (poor) attempts at wiki formatting.
Useful Links:
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Contents
Pages I'm currently messing with
(template) Weapon Demonstration
Item Availability Table
Item | Type | Class | Quality | Availability | ||||
---|---|---|---|---|---|---|---|---|
Craft | Drop | Trade | Gift | Unlock | ||||
Blutsauger |
Weapon | Medic |
Unique | |||||
Vintage | ||||||||
Kritzkrieg |
Weapon | Medic |
Unique | |||||
Vintage | ||||||||
Übersaw |
Weapon | Medic |
Unique | |||||
Vintage | ||||||||
Backburner |
Weapon | Pyro |
Unique | |||||
Vintage | ||||||||
Flare Gun |
Weapon | Pyro |
Unique | |||||
Vintage | ||||||||
Axtinguisher |
Weapon | Pyro |
Unique | |||||
Vintage | ||||||||
Lugermorph |
Weapon | Scout Engineer |
Unique | |||||
Vintage | ||||||||
Hero's Hachimaki |
Weapon | Soldier |
Genuine |
Template:Map_items_location prototype 1
Pickups: | ×99 | ×99 | ×99 | ×99 | ×99 | ×99 |
---|
Template:Map_items_location prototype 2
Pickups: | ||||||
---|---|---|---|---|---|---|
×99 | ×99 | ×99 | ×99 | ×99 | ×99 |
Damage table
See also: Damage
Damage and function times | ||
---|---|---|
Shot type | Projectile | |
Speed | 9001 HU | |
Trajectory | straight | |
Damage | ||
Maximum ramp-up | 125% | 140 |
Base damage | 100% | 112 |
Maximum fall-off | 51% | 57 |
Critical hit | 336 | |
Mini-crit | 152 | |
Function times | ||
Attack interval | 0.8 s | |
Reload (first) | 0.8 s | |
Reload (consecutive) | 0.92 s | |
Values are approximate and determined by community testing. |
See also: Damage
Damage and function times | ||
---|---|---|
Shot type | Projectile | |
Speed | 9001 HU | |
Damage | ||
Maximum ramp-up | 125% | 140 |
Base damage | 100% | 112 |
Maximum fall-off | 51% | 57 |
Critical hit | 336 | |
Mini-crit | 152 | |
Function times | ||
Attack interval | 0.8 s | |
Reload (first) | 0.8 s | |
Reload (consecutive) | 0.92 s | |
Values are approximate and determined by community testing. |
Quotation
Official:
“ | Ciao!
— Io
|
” |
Mine:
“ | Ciao!
(è un saluto.)
— Io
|
” |
Basic strategy template
Main articles: Scout tips, Scout strategy
• Jump again in mid-air to change direction, and avoid enemy fire. |
• You capture control points and push carts twice as fast as any other class. |
• You're most effective when you stay moving and use your speed to your advantage. |
• Your Scattergun is deadly at point blank range. |
• Your Pistol is great for picking off enemies at a distance. |
• Press E to call for a Medic if you get hurt. Nearby Medics will be notified of your need. |
• Crappy custom tip #1 |
• Crappy custom tip #2 |