Difference between revisions of "Template:Class weapons table soldier melee"
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+ | <noinclude>{{retranslate}}</noinclude> | ||
=== {{item name|melee}} === | === {{item name|melee}} === | ||
− | + | {{Class weapons table header}} | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
! {{Table icon|Shovel|{{common string|stock}}}} | ! {{Table icon|Shovel|{{common string|stock}}}} | ||
| align="center" | {{Icon killicon|weapon=Shovel}} | | align="center" | {{Icon killicon|weapon=Shovel}} | ||
− | | rowspan=" | + | | rowspan="12" align="center" | {{common string|n/a}} |
− | | rowspan=" | + | | rowspan="12" align="center" | {{common string|n/a}} |
− | | rowspan=" | + | | rowspan="12" align="center" | {{base crit|65|195}} |
− | + | | rowspan="10" | | |
− | | rowspan=" | ||
|- | |- | ||
! {{Table icon|Frying Pan|{{common string|promotional}}}} | ! {{Table icon|Frying Pan|{{common string|promotional}}}} | ||
| align="center" | {{Icon killicon|weapon=Frying Pan}} | | align="center" | {{Icon killicon|weapon=Frying Pan}} | ||
+ | |- | ||
+ | ! {{Table icon|Conscientious Objector|{{common string|craft}}}} | ||
+ | | align="center" | {{Icon killicon|weapon=Conscientious Objector}} | ||
|- | |- | ||
+ | ! {{Table icon|Freedom Staff|{{common string|Promotional}}}} | ||
+ | | align="center" | {{Icon killicon|weapon=Freedom Staff}} | ||
+ | |- | ||
+ | ! {{Table icon|Bat Outta Hell|{{common string|drop}}}} | ||
+ | | align="center" | {{Icon killicon|weapon=Bat Outta Hell}} | ||
+ | |- | ||
+ | ! {{Table icon|Memory Maker|{{common string|Distributed}}}} | ||
+ | | align="center" | {{Icon killicon|weapon=Memory maker}} | ||
+ | |- | ||
+ | ! {{Table icon|Ham Shank|{{common string|Promotional}}}} | ||
+ | | align="center" | {{Icon killicon|weapon=Ham Shank}} | ||
+ | |- | ||
+ | ! {{Table icon|Necro Smasher|{{common string|Unlock}}}} | ||
+ | | align="center" | {{Icon killicon|weapon=Necro Smasher}} | ||
+ | |- | ||
+ | ! {{Table icon|Crossing Guard|{{common string|Uncrate}}}} | ||
+ | | align="center" | {{Icon killicon|weapon=Crossing Guard}} | ||
+ | |- | ||
+ | ! {{Table icon|Prinny Machete|{{common string|Promotional}}}} | ||
+ | | align="center" | {{Icon killicon|weapon=Prinny Machete}} | ||
+ | |- | ||
! {{Table icon|Saxxy|{{common string|distributed}}}} | ! {{Table icon|Saxxy|{{common string|distributed}}}} | ||
| align="center" | {{Icon killicon|weapon=Saxxy}} | | align="center" | {{Icon killicon|weapon=Saxxy}} | ||
− | | | + | | {{Saxxy notes}} |
− | {{Saxxy notes}} | ||
|- | |- | ||
− | ! {{Table icon| | + | ! {{Table icon|Golden Frying Pan|{{common string|distributed}}}} |
− | | align="center" | {{Icon killicon|weapon= | + | | align="center" | {{Icon killicon|weapon=Golden Frying Pan}} |
− | | | + | | {{Golden Frying Pan notes}} |
|- | |- | ||
! {{Table icon|Equalizer|{{common string|unlock}}}} | ! {{Table icon|Equalizer|{{common string|unlock}}}} | ||
Line 33: | Line 50: | ||
| align="center" | {{common string|n/a}} | | align="center" | {{common string|n/a}} | ||
| align="center" | '''{{common string|cwt base}}''': | | align="center" | '''{{common string|cwt base}}''': | ||
− | {{tooltip|33– | + | {{tooltip|33–107| {{lang |
| en = Damage increases as the health decreases | | en = Damage increases as the health decreases | ||
+ | | cs = Poškození se zvyšuje, když se zdraví snižuje | ||
+ | | de = Der Schaden erhöht sich, wenn die Gesundheit des Trägers abnimmt | ||
| es = El daño aumenta a medida que la salud disminuye | | es = El daño aumenta a medida que la salud disminuye | ||
| fi = Tekee sitä enemmän vahinkoa, mitä vähemmän käyttäjällä on terveyspisteitä | | fi = Tekee sitä enemmän vahinkoa, mitä vähemmän käyttäjällä on terveyspisteitä | ||
| fr = Les dégâts infligés augmentent au fur et à mesure que la santé baisse | | fr = Les dégâts infligés augmentent au fur et à mesure que la santé baisse | ||
+ | | it = Il danno aumenta al diminuire della salute | ||
| ja = ヘルスの減少に応じてダメージが上昇 | | ja = ヘルスの減少に応じてダメージが上昇 | ||
+ | | ko = 체력이 낮을수록 피해량이 증가합니다. | ||
+ | | nl = Schade neemt toe naarmate de gezondheid van de speler afneemt | ||
+ | | no = Skade vs minkende helse | ||
+ | | pl = Obrażenia zwiększają się tym bardziej, im mniej punktów zdrowia ma gracz | ||
+ | | pt = O dano aumenta consoante a energia diminui | ||
+ | | pt-br = Dano aumenta conforme a vida diminui | ||
| ru = Чем ниже здоровье, тем выше урон | | ru = Чем ниже здоровье, тем выше урон | ||
− | | | + | | sv = Skada ökar då hälsa minskas. |
+ | | zh-hant = 傷害值隨著生命值減少而增加 | ||
+ | | zh-hans = 使用者受伤时攻击力增强 | ||
}}}} | }}}} | ||
− | '''{{common string|cwt crit}}''':<br>3× <small>{{ | + | '''{{common string|cwt crit}}''':<br>3× <small>{{common string|cwt base}} |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | }} | ||
</small> | </small> | ||
| {{lang | | {{lang | ||
| en = | | en = | ||
− | {{Info}}When weapon is active: | + | {{Info}}When weapon is active: |
− | :{{Pro}}Damage increase as user's remaining health decreases. | + | :{{Pro}}Damage increase as user's remaining health decreases. |
− | :{{Con}} | + | :{{Con}}-90% less healing from Medic sources. |
+ | | cs = | ||
+ | {{Info}}Když je používán: | ||
+ | :{{Pro}}Čím méně má uživatel zdraví, tím větší způsobí poškození. | ||
+ | :{{Con}}Blokuje léčení Medikem. | ||
+ | | de = | ||
+ | {{Info}}Wenn die Waffe ausgewählt ist: | ||
+ | :{{Pro}}Schaden erhöht sich, wenn die Gesundheit des Trägers abnimmt. | ||
+ | :{{Con}}90% weniger Heilung durch Medics. | ||
| es = | | es = | ||
− | {{Info}}Cuando el arma está activa: | + | {{Info}}Cuando el arma está activa: |
− | :{{Pro}}El daño aumenta a medida que la salud disminuye. | + | :{{Pro}}El daño aumenta a medida que la salud disminuye. |
− | :{{Con}} | + | :{{Con}}-90% de curación de Medics. |
| fi = | | fi = | ||
− | {{Info}} | + | {{Info}}Aseen ollessa aktiivisena: |
− | :{{Pro}} | + | :{{Pro}}Tekee sitä enemmän vahinkoa, mitä vähemmän käyttäjällä on terveyspisteitä. |
− | + | :{{Con}}-90% vähemmän parannusta Mediceiltä. | |
− | :{{Con}} | ||
| fr = | | fr = | ||
− | {{Info}}Lorsque l'arme est active: | + | {{Info}}Lorsque l'arme est active: |
− | :{{Pro}}Les dégâts infligés augmentent au fur et à mesure que la santé du porteur diminue. | + | :{{Pro}}Les dégâts infligés augmentent au fur et à mesure que la santé du porteur diminue. |
− | :{{Con}}Bloque les soins et les [[Übercharge/fr|Übercharges]] des Medics alliés, et supprime la possibilité d'appeler un Medic. | + | :{{Con}}Bloque les soins et les [[Übercharge/fr|Übercharges]] des Medics alliés, et supprime la possibilité d'appeler un Medic. |
+ | | hu = | ||
+ | {{Info}}Míg a fegyver aktív: | ||
+ | :{{Pro}}A viselő sebeződésével nő a fegyver sebzése. | ||
+ | :{{Con}}Blokkolja a gyógyítást és az [[ÜberCharge/hu|ÜberTöltés]] használat, és a játékos a Szanitécet sem képes hívni, amíg a fegyver aktív | ||
+ | | it = | ||
+ | {{Info}}Quando l'arma è attiva: | ||
+ | :{{Pro}}Quando equipaggiata, il danno inflitto aumenta in base alla salute rimanente di chi la utilizza. | ||
+ | :{{Con}}Quando selezionata, blocca 90% di la cura di un [[Medic/it|Medico]] attivo. | ||
| ja = | | ja = | ||
− | {{Info}}使用中の効果:<br/> | + | {{Info}}使用中の効果: |
− | :{{Pro}} | + | :{{Pro}}負傷するほどダメージアップ |
− | :{{Con}} | + | :{{Con}}メディックからのヒール効果が 90%低下 |
− | :{{Con}} | + | | ko = |
+ | {{Info}}무기를 들고 있을 때: | ||
+ | :{{Pro}}사용자의 체력이 낮아질수록 피해량이 증가합니다. | ||
+ | :{{Con}}메딕에게 받는 치료 효율이 -90% 감소합니다. | ||
+ | | nl = | ||
+ | {{Info}}Wanneer het wapen actief is: | ||
+ | :{{Pro}}Schade neemt toe naarmate de gezondheid van de speler afneemt. | ||
+ | :{{Con}}Blokkeert genezing en [[ÜberCharge/nl|Überladingen]] van vriendelijke Medics en onderdrukt de mogelijkheid om een Medic te roepen. | ||
+ | | no = | ||
+ | :{{Pro}}Når utstyrt, utdelt skader og bevegelseshastighet skalaen er omvendt til mengden av helse til brukeren har igjen. | ||
+ | :{{Con}}Kan ikke bli helbredet av en Medic når den holdes | ||
+ | | pl = | ||
+ | {{Info}}Kiedy broń jest aktywna: | ||
+ | :{{Pro}}Obrażenia zwiększają się tym bardziej, im mniej punktów zdrowia ma gracz. | ||
+ | :{{Con}}90% mniej leczenia od Medyków. | ||
+ | | pt = | ||
+ | {{Info}}Quando a arma está activa:<br /> | ||
+ | :{{Pro}}O dano causado aumenta consoante a vida do utilizador diminui. | ||
+ | :{{Con}}Bloqueia 90% da cura dos Medics. | ||
+ | | pt-br = | ||
+ | {{Info}}Enquanto a arma está ativa: | ||
+ | :{{Pro}}Dano aumenta conforme a vida do usuário diminui. | ||
+ | :{{Con}}-90% de cura de [[Medic/pt-br|Medics]].<br/> | ||
+ | | ro = | ||
+ | {{Info}}Când arma este activă: | ||
+ | :{{Pro}}Pagubele produse și viteza de mișcare ale purtatorului cresc în functie de viața rămasă. | ||
+ | :{{Con}}Blochează vindecarea și [[ÜberCharge/ro|ÜberCharge]]-urile Medicilor. | ||
| ru = | | ru = | ||
− | {{info}} Когда оружие в руках:<br/> | + | {{info}}Когда оружие в руках:<br/> |
− | :{{Pro}}При получении увечий наносимый урон возрастает. | + | :{{Pro}}При получении увечий наносимый урон возрастает. |
− | :{{Con}} | + | :{{Con}}Лечение от медиков на -90% меньше. |
− | + | | sv = | |
− | | | + | {{Info}}När vapnet är aktivt: |
− | {{Info}} | + | :{{Pro}}Skada orsakad ökar desto mindre hälsa som spelaren har.<br /> |
− | :{{ | + | :{{Con}}Orsakar mindre skada och hälsan är över 121 HP (upp till -50% vid full hälsa).<br /> |
− | :{{ | + | :{{Info}}Blockerar helande och [[ÜberCharge/sv|ÜberLaddningar]] av allierade Sjukvårdare och hämmar spelaren att ropa på Sjukvårdare medan vapnet är aktivt<br /> |
+ | | zh-hant = | ||
+ | {{Info}}當使用此武器時: | ||
+ | :{{Pro}}玩家的生命值越少,此武器的傷害值就越高。 | ||
+ | :{{Con}}從醫護兵獲得的治療量 -90%。 | ||
+ | | zh-hans = | ||
+ | {{Info}}手持武器时: | ||
+ | :{{Pro}}使用者受伤时攻击力增强 | ||
+ | :{{Con}}医生的治疗效果 -90% | ||
}} | }} | ||
|- | |- | ||
Line 96: | Line 165: | ||
{{Pro}}Increases user's capture rate by 1 for points and carts.<br/> | {{Pro}}Increases user's capture rate by 1 for points and carts.<br/> | ||
{{Con}}Raises bullet vulnerability by 10%.<br/> | {{Con}}Raises bullet vulnerability by 10%.<br/> | ||
+ | | cs = | ||
+ | {{Pro}}Zabírání bodů a posouvání vozíku je při nesení této zbraně dvakrát rychlejší.<br/> | ||
+ | {{Con}}O 10% větší zranění od kulek.<br/> | ||
+ | | de = | ||
+ | {{Pro}}Doppelte Eroberungsgeschwindigkeit bei Kontrollpunkten und beim Schieben von Loren.<br/> | ||
+ | {{Con}}Benutzer nimmt 10% mehr Schaden durch Kugeln.<br/> | ||
| es = | | es = | ||
{{Pro}}Aumenta la velocidad de captura del portador en 1.<br/> | {{Pro}}Aumenta la velocidad de captura del portador en 1.<br/> | ||
Line 105: | Line 180: | ||
{{Pro}}Augmente de 1 le taux de capture des points de contrôle et de poussée du wagon du porteur.<br/> | {{Pro}}Augmente de 1 le taux de capture des points de contrôle et de poussée du wagon du porteur.<br/> | ||
{{Con}}Augmente de 10% la vulnérabilité aux balles du porteur.<br/> | {{Con}}Augmente de 10% la vulnérabilité aux balles du porteur.<br/> | ||
+ | | hu = | ||
+ | {{Pro}}1 pontal növeli a foglalási sebességet.<br/> | ||
+ | {{Con}}+10% nagyobb lövedékekkel szembeni sebezhetőség.<br/> | ||
+ | | it = | ||
+ | {{Pro}}Raddoppia il potere di cattura su punti di controllo e carelli.<br /> | ||
+ | {{Con}}Aumenta la vulnerabilità ai proiettili del 10%.<br /> | ||
| ja = | | ja = | ||
− | {{Pro}} | + | {{Pro}}着用者の奪取速度 +1<br/> |
− | {{Con}} | + | {{Con}}着用者の弾丸ダメージ耐性 -10% |
+ | | ko = | ||
+ | {{Pro}}사용자의 지점 및 수레 장악 속도가 1 증가합니다.<br/> | ||
+ | {{Con}}총알 피해에 10% 취약해집니다.<br/> | ||
+ | | nl = | ||
+ | {{Pro}}Vergroot de veroveringssnelheid van controleposten en karren van de gebruiker met 1.<br/> | ||
+ | {{Con}}De gebruiker ontvangt 10% meer schade door kogels.<br/> | ||
+ | | no = | ||
+ | {{Pro}}Dobbel overtagelses til [[control points/no|control points]] og [[carts/no|carts]]<br /> | ||
+ | {{Con}}10% svakhet mot kuler<br /> | ||
+ | | pl = | ||
+ | {{Pro}}Podwaja prędkość zdobywania punktów kontrolnych i pchania wózka. <br/> | ||
+ | {{Con}}+10% podatności na obrażenia od nabojów dla noszącego.<br/> | ||
+ | | pt = | ||
+ | {{Pro}}Duplica a velocidade de captura de pontos de controlo e carrinhos.<br /> | ||
+ | {{Con}}Aumenta a vulnerabilidade a balas em 10%.<br /> | ||
+ | | pt-br = | ||
+ | {{Pro}}Aumenta a velocidade de captura do usuário para Pontos e Carrinhos em 1 ponto.<br /> | ||
+ | {{Con}}+10% mais dano sofrido por balas.<br /> | ||
+ | | ro = | ||
+ | {{Pro}}Puterea dublă de capturare a punctelor și a cărucioarelor.<br /> | ||
+ | {{Con}}Crește vulnerabilitatea gloanțelor cu 10%.<br /> | ||
| ru = | | ru = | ||
{{Pro}}Скорость захвата +1.<br/> | {{Pro}}Скорость захвата +1.<br/> | ||
− | {{Con}}Урон, получаемый от пуль +10%.<br/> | + | {{Con}}Урон, получаемый от пуль: +10%.<br/> |
− | | | + | | sv = |
− | {{Pro}} | + | {{Pro}}Fördubblar erövringshastighet för kontrollpunkter och bombvagnar.<br /> |
− | {{Con}} | + | {{Con}}Ökar sårbarheten för kulskada med 10%.<br /> |
+ | | zh-hant = | ||
+ | {{Pro}}裝備者佔領速率 +1。<br /> | ||
+ | {{Con}}裝備者重彈脆弱度 +10%。<br /> | ||
+ | | zh-hans = | ||
+ | {{Pro}}穿戴时占领速度 +1<br/> | ||
+ | {{Con}}穿戴时受到的子弹伤害 +10%<br/> | ||
}} | }} | ||
|- | |- | ||
Line 123: | Line 231: | ||
| {{lang | | {{lang | ||
| en = | | en = | ||
− | {{Pro}}On kill: | + | {{Pro}}50% longer melee range.<br/> |
− | {{Con}}This weapon is Honorbound and once drawn | + | {{Pro}}On kill: heals 50% of user's base health.<br/> |
+ | {{Con}}No random critical hits.<br/> | ||
+ | {{Con}}75% slower deploy and holster time.<br /> | ||
+ | {{Con}}This weapon is Honorbound and once drawn will be holstered for -50 HP unless it kills.<br/> | ||
{{Info}}A single successful hit will kill an enemy wielding the same weapon.<br/> | {{Info}}A single successful hit will kill an enemy wielding the same weapon.<br/> | ||
+ | | cs = | ||
+ | {{Pro}}Při zabití: Doplní vás na 100% zdraví.<br/> | ||
+ | {{Con}}Tato zbraň je svázána se ctí a jakmile je vytažena, nemůže být zasunuta dokud někoho nezabije.<br/> | ||
+ | {{Info}}Pokud má nepřítel stejnou zbraň, bude zabit jedinou ranou.<br/> | ||
+ | | de = | ||
+ | {{Pro}}50% größere Nahkampfreichweite.<br/> | ||
+ | {{Pro}}Bei Tötung: stellt 50% Lebenspunkte wieder her.<br/> | ||
+ | {{Con}}Keine zufälligen [[critical hits/de|kritischen Treffer]].<br/> | ||
+ | {{Con}}75% längere Waffenwechselzeit.<br/> | ||
+ | {{Con}}Diese Waffe ist ehrenhaft, wenn sie gezogen wurde kann sie erst wieder zurückgesteckt werden, wenn man jemanden getötet hat, ansonten zieht das Wegstecken 50 Gesundheit ab.<br/> | ||
+ | {{Info}}Ein einziger Treffer gegen einen Gegner der auch dieses Schwert ausgerüstet hat, wird diesen sofort töten.<br/> | ||
| es = | | es = | ||
− | {{Pro}}Al matar: restaura la vida | + | {{Pro}}50% más alcance cuerpo a cuerpo.<br/> |
− | {{Con}} | + | {{Pro}}Al matar: restaura 50% de la vida base.<br/> |
+ | {{Con}}Sin impactos críticos aleatorios.<br/> | ||
+ | {{Con}}Honorable: una vez desenvainada, te inflige 50 de daño a menos que mates a alguien con ella.<br/> | ||
{{Info}}Un golpe certero a un jugador que lleve esta misma arma lo matará al instante.<br/> | {{Info}}Un golpe certero a un jugador que lleve esta misma arma lo matará al instante.<br/> | ||
| fi = | | fi = | ||
− | {{Pro}}Taposta: | + | {{Pro}}50% pidempi lähitaistelukantama.<br /> |
− | {{Con}}Tämä ase on | + | {{Pro}}Taposta: parantaa sinua 50%:lla perusterveydestäsi.<br/> |
− | {{Info}} | + | {{Con}}Ei satunnaisia kriittisiä osumia.<br/> |
+ | {{Con}}Vedetään esille ja laitetaan pois hitaammin.<br /> | ||
+ | {{Con}}Tämä ase on kunniallinen, joten sen poisvaihtaminen vahingoittaa sinua 50 terveyspisteellä, ellet ole saanut sillä tappoa.<br/> | ||
+ | {{Info}}Tappaa samaa asetta esillä pitävän pelaajan yhdestä osumasta.<br/> | ||
| fr = | | fr = | ||
{{Pro}}Tuer avec cette arme restaure complètement la santé de l'utilisateur.<br/> | {{Pro}}Tuer avec cette arme restaure complètement la santé de l'utilisateur.<br/> | ||
{{Con}}Cette arme est Engagée dans l'Honneur, et une fois sortie, ne peut être rangée avant d'avoir tué.<br/> | {{Con}}Cette arme est Engagée dans l'Honneur, et une fois sortie, ne peut être rangée avant d'avoir tué.<br/> | ||
{{Info}}Permet de tuer en un seul coup tout ennemi brandissant aussi cette arme.<br/> | {{Info}}Permet de tuer en un seul coup tout ennemi brandissant aussi cette arme.<br/> | ||
+ | | hu = | ||
+ | {{Pro}}Sikeres ölésnél visszaadja a játékos maximum életerejét.<br/> | ||
+ | {{Con}}Becsületfüggő: Ha egyszer előveszed, nem teheted el, míg nem öltél vele.<br/> | ||
+ | {{Info}} Sikeres találata azonnal megöli a szintén azt használó ellenfeleket.<br/> | ||
+ | | it = | ||
+ | {{Pro}}Quando uccidi rigenera la tua vita del 100%.<br /> | ||
+ | {{Con}}Questa è un arma di onore, una volta sguainata non potrai rinfoderarla finche' non uccide.<br /> | ||
+ | {{Info}}Un singolo attacco andato a successo ucciderà un nemico che maneggia la stessa arma.<br /> | ||
| ja = | | ja = | ||
− | {{Pro}} | + | {{Pro}}キル時:体力が100%回復<br/> |
{{Con}}使用中はキルするまで他の武器に持ち替えることができない<br/> | {{Con}}使用中はキルするまで他の武器に持ち替えることができない<br/> | ||
{{Info}}同じ武器を構えている相手に対しては一撃で勝負が決まる | {{Info}}同じ武器を構えている相手に対しては一撃で勝負が決まる | ||
+ | | ko = | ||
+ | {{Info}}이 무기는 공격 범위가 넓고, 집어넣고 꺼내는 속도가 느립니다.<br/> | ||
+ | {{Pro}}처치 시: 기본 체력을 50% 회복합니다.<br/> | ||
+ | {{Con}}무작위 [[critical hits/ko|치명타]]가 발생하지 않습니다.<br/> | ||
+ | {{Con}}이 무기는 명예를 걸어야 합니다. 상대를 죽이지 않고 칼집에 도로 넣으면 체력이 -50 감소합니다.<br/> | ||
+ | {{Info}}동일한 무기를 든 상대를 한 번이라도 베면 적이 즉사합니다.<br/> | ||
+ | | nl = | ||
+ | {{Pro}}Bij dood: herstelt je tot 100% gezondheid. <br /> | ||
+ | {{Con}}Aan eer gebonden: Eenmaal getrokken kan het niet terug in de schede worden gestoken tot het gedood heeft. <br /> | ||
+ | {{Info}}Doodt vijanden die er ook één vasthouden met één enkele treffer. <br /> | ||
+ | | pl = | ||
+ | {{Pro}}Ma o 50% większy zasięg wręcz.<br /> | ||
+ | {{Pro}}Przy zabójstwie: leczy o 50% podstawowego zdrowia.<br/> | ||
+ | {{Con}}Brak losowych trafień krytycznych.<br/> | ||
+ | {{Con}}Dłuższe wyciąganie i chowanie.<br /> | ||
+ | {{Con}}Broń honorowa: zadaje ci 50 obrażeń przy chowaniu, jeżeli kogoś nie zabijesz.<br/> | ||
+ | {{Info}}Pojedyncze trafienie zabije wrogą noszącego tą samą broń.<br/> | ||
+ | | pt = | ||
+ | {{Pro}}+50% de alcance corpo a corpo.<br/> | ||
+ | {{Pro}}Por morte: restora 50% da energia base.<br/> | ||
+ | {{Con}}Sem danos críticos aleatórios.<br/> | ||
+ | {{Con}}Trocas para e desta arma 75% mais devagar.<br/> | ||
+ | {{Con}}Compelida pela honra: Se for embainhada sem matar alguém, o utilizador sofre 50 pontos de dano<br /> | ||
+ | {{Info}}Mata um inimigo que empunhe a mesma arma com um único golpe.<br /> | ||
+ | | pt-br = | ||
+ | {{Pro}}+50% no alcance corpo a corpo.<br/> | ||
+ | {{Pro}}Ao matar: restaura 50% da vida base.<br/> | ||
+ | {{Con}}Sem críticos aleatórios.<br/> | ||
+ | {{Con}}Torna-se ativa e é guardada 75% mais devagar.<br/> | ||
+ | {{Con}}Honrável: causa 50 de dano a si mesmo se for guardada sem matar um adversário antes.<br/> | ||
+ | {{Info}}Mata inimigos que também estejam usando esta arma em um só golpe.<br/> | ||
+ | | ro = | ||
+ | {{Pro}}Când omori un inamic: te readuce la 100% viață<br /> | ||
+ | {{Con}}Această armă este Honorbound și odată selectată nu poate fi schimbată pana nu ucide.<br /> | ||
+ | {{Info}}O singură lovitură corectă va ucide un inamic care ține aceași armă în mână.<br /> | ||
| ru = | | ru = | ||
− | {{Pro}}При убийстве: | + | {{Info}}Обладает большим радиусом действия, а также долго достается и убирается.<br/> |
− | {{Con}}Это оружие чести | + | {{Pro}}При убийстве: восстанавливает 50% здоровья.<br/> |
+ | {{Con}}Без случайных [[critical hits/ru|критов]].<br/> | ||
+ | {{Con}}Это оружие чести: зачехлив его, не убив кого-нибудь, носитель потеряет 50 ед. здоровья.<br/> | ||
{{Info}}Один успешный удар убьет врага, вооруженного тем же оружием.<br/> | {{Info}}Один успешный удар убьет врага, вооруженного тем же оружием.<br/> | ||
− | | | + | | sv = |
− | {{Pro}} | + | {{Pro}}Vid dödande: återställer 100% hälsa.<br /> |
− | {{Con}} | + | {{Con}}Detta vapen är ärobundet och kan inte bytas innan man har dödat någon.<br /> |
− | {{Info}} | + | {{Info}}En enda lyckad träff kommer att döda fiender som bär på samma vapen.<br /> |
+ | | zh-hant = | ||
+ | {{Info}}這項武器的近戰範圍大,且取出及收起的速度較慢。<br/> | ||
+ | {{Pro}}成功殺敵:回復 50% 的生命值。<br/> | ||
+ | {{Con}}無隨機爆擊。<br/> | ||
+ | {{Con}}榮譽之縛:一旦取出,在殺敵前收起武器會減少 50 點生命值。<br/> | ||
+ | {{Info}}火箭兵和爆破兵,各拿一把刀對決,施展出致命一擊。<br/> | ||
+ | | zh-hans = | ||
+ | {{Pro}}攻击范围增加 50%<br /> | ||
+ | {{Pro}}杀敌后恢复 50% 点生命值<br/> | ||
+ | {{Con}}不会出现随机爆击<br/> | ||
+ | {{Con}}取出和收回速度下降<br /> | ||
+ | {{Con}}荣誉之魂:一旦拔出,除非斩杀敌人,否则收回时对你造成 50 点伤害<br/> | ||
+ | {{Info}}用该武器击中手持同样武器的敌人,一刀断命<br/> | ||
}} | }} | ||
|- | |- | ||
Line 156: | Line 341: | ||
| align="center" | {{common string|n/a}} | | align="center" | {{common string|n/a}} | ||
| align="center" | {{common string|n/a}} | | align="center" | {{common string|n/a}} | ||
− | | align="center" | {{base crit|49| | + | | align="center" | {{base crit|49|146}} |
| {{lang | | {{lang | ||
| en = | | en = | ||
{{Pro}}70% longer melee range.<br/> | {{Pro}}70% longer melee range.<br/> | ||
− | {{Pro}}On hit ally: | + | {{Pro}}On hit ally: boosts player's speed for 3 seconds and boosts ally's speed for 2 seconds.<br/> |
{{Con}}Deals 25% less damage.<br/> | {{Con}}Deals 25% less damage.<br/> | ||
+ | | cs = | ||
+ | {{Pro}}O 70% větší dosah.<br/> | ||
+ | {{Pro}}Pokud zasáhne spoluhráče, zvýší se oběma hráčům rychlost na několik sekund.<br/> | ||
+ | {{Con}}Způsobuje o 25% méně poškození.<br/> | ||
+ | | de = | ||
+ | {{Pro}}Hat eine 70% höhere Nahkampfreichweite.<br/> | ||
+ | {{Pro}}Bei Treffer bei Verbündeten: Geschwindigkeit des Spielers wird für 3 Sekunden erhöht und die Geschwindigkeit des Verbündeten um 2 Sekunden.<br/> | ||
+ | {{Con}}Verursacht 25% weniger Schaden.<br/> | ||
| es = | | es = | ||
{{Pro}}El rango de ataque es un 70% más extenso.<br/> | {{Pro}}El rango de ataque es un 70% más extenso.<br/> | ||
− | {{Pro}}Al atacar a un aliado: aumenta la velocidad | + | {{Pro}}Al atacar a un aliado: aumenta la velocidad del portador durante 3 segundos y la del aliado durante 2 segundos.<br/> |
{{Con}}Daño reducid un 25%.<br/> | {{Con}}Daño reducid un 25%.<br/> | ||
| fi = | | fi = | ||
{{Pro}}70% suurempi lähitaisteluasekantama.<br/> | {{Pro}}70% suurempi lähitaisteluasekantama.<br/> | ||
− | {{Pro}}Osumasta joukkuekaveriin: nopeuttaa molempia pelaajia | + | {{Pro}}Osumasta joukkuekaveriin: nopeuttaa molempia pelaajia 3 sekunnin ajaksi.<br/> |
{{Con}}Tekee 25% vähemmän vahinkoa.<br/> | {{Con}}Tekee 25% vähemmän vahinkoa.<br/> | ||
| fr = | | fr = | ||
{{Pro}}Possède un portée 70% plus longue.<br/> | {{Pro}}Possède un portée 70% plus longue.<br/> | ||
− | {{Pro}}Frapper un allié avec cette arme donne un bonus de vitesse de 40% à ce dernier ainsi qu'au porteur durant | + | {{Pro}}Frapper un allié avec cette arme donne un bonus de vitesse de 40% à ce dernier ainsi qu'au porteur durant 3 secondes.<br/> |
{{Con}}Inflige 25% de dégâts de moins.<br/> | {{Con}}Inflige 25% de dégâts de moins.<br/> | ||
+ | | hu = | ||
+ | {{Pro}}70%-kal hosszabb longer melee range.<br/> | ||
+ | {{Pro}}Találatkor csapattárson: Több másodpercre megnöveli mindkét játékos sebességét.<br/> | ||
+ | {{Con}}25%-kal kisebb sebzés.<br/> | ||
+ | | it = | ||
+ | {{Pro}}Colpendo un Alleato: Aumenta la velocità di entrambi i giocatori per qualche secondo.<br /> | ||
+ | {{Con}}Danni inflitti -25%.<br /> | ||
| ja = | | ja = | ||
− | {{Pro}} | + | {{Pro}}攻撃範囲 +70%<br/> |
− | {{Pro}} | + | {{Pro}}味方に命中時: 3秒間、自分と叩いた対象が加速<br/> |
− | {{Con}} | + | {{Con}}与ダメージペナルティ -25% |
+ | | ko = | ||
+ | {{Pro}}공격 범위가 70% 넓습니다.<br/> | ||
+ | {{Pro}}아군 타격 시, 자신과 대상의 이동 속도를 3초 동안 가속시켜 줍니다.<br/> | ||
+ | {{Con}}피해량이 25% 적습니다.<br/> | ||
+ | | nl = | ||
+ | {{Pro}}70% groter slagbereik.<br/> | ||
+ | {{Pro}}Bij rake slag teamlid: snelheid van beide spelers gaat 3 seconden lang omhoog<br/> | ||
+ | {{Con}}Deelt 25% minder schade uit.<br/> | ||
+ | | pl = | ||
+ | {{Pro}}Ma o 70% większy zasięg uderzenia.<br/> | ||
+ | {{Pro}}Przy trafieniu sojusznika zwiększa prędkość gracza na 3 sekundy i sojusznika na 2 sekundy.<br/> | ||
+ | {{Con}}Zadaje o 25% mniej obrażeń.<br/> | ||
+ | | pt-br = | ||
+ | {{Pro}}+70% de alcance corpo a corpo.<br/> | ||
+ | {{Pro}}Ao acertar um aliado: aumenta a velocidade de movimento do jogador por 3 segundos e do aliado por 2 segundos.<br /> | ||
+ | {{Con}}-25% de dano.<br /> | ||
+ | | ro = | ||
+ | {{Pro}}Poate ajunge cu 70% mai departe decât altă arma meele.<br /> | ||
+ | {{Pro}}Lovitură pe coechipier: viteza amândurora crește pentru mai multe secunde.<br /> | ||
+ | {{Con}}Produce cu 25% mai puține pagube.<br /> | ||
| ru = | | ru = | ||
{{Pro}}Радиус атаки на 70% больше.<br/> | {{Pro}}Радиус атаки на 70% больше.<br/> | ||
− | {{Pro}}При ударе союзника: увеличивает скорость обоих игроков на | + | {{Pro}}При ударе союзника: увеличивает скорость обоих игроков на 3 секунды. При ударе противника: увеличивает скорость владельца на 3 секунды, скорость противника на 2 секунды<br/> |
− | {{Con}}Урон: | + | {{Con}}Урон: -25%.<br/> |
− | | | + | | sv = |
− | {{Pro}} | + | {{Pro}}Har 70% längre närstridstäckvidd.<br /> |
− | {{Pro}} | + | {{Pro}}Vid träff på en allierad: boostar både spelarnas hastighet under flera sekunder.<br /> |
− | {{Con}} | + | {{Con}}Orsakar 25% mindre skada.<br /> |
+ | | zh-hant = | ||
+ | {{Pro}}攻擊範圍增大 70%。<br/> | ||
+ | {{Pro}}鞭打隊友後,3 秒內增加自身行走速度,隊友則能獲得 2 秒。<br/> | ||
+ | {{Con}}傷害值減少 25%。<br/> | ||
+ | | zh-hans = | ||
+ | {{Pro}}攻击范围增大 70%<br/> | ||
+ | {{Pro}}击中队友后,自身加快移动速度3秒,而队友加快2秒<br/> | ||
+ | {{Con}}伤害 -25%<br/> | ||
}} | }} | ||
|- | |- | ||
Line 196: | Line 424: | ||
| en = | | en = | ||
{{Pro}}Deals crits while the wielder is rocket jumping.<br/> | {{Pro}}Deals crits while the wielder is rocket jumping.<br/> | ||
− | {{Con}}No random [[Critical hits]].<br/> | + | {{Con}}20% slower firing speed.<br/> |
+ | {{Con}}No random critical hits.<br/> | ||
+ | | cs = | ||
+ | {{Pro}}Způsobuje kritické zásahy při rocket jumpu.<br/> | ||
+ | {{Con}}Nezpůsobuje náhodné [[Critical hits/cs|kritické zásahy]].<br/> | ||
+ | | de = | ||
+ | {{Pro}}Teilt kritische Treffer aus, während der Spieler einen Raketensprung ausführt.<br/> | ||
+ | {{Con}}20% geringere Angriffsgeschwindigkeit.<br/> | ||
+ | {{Con}}Keine zufälligen [[Critical hits/de|kritischen Treffer]].<br/> | ||
| es = | | es = | ||
{{Pro}}Causa críticos cuando el portador está en un salto explosivo.<br/> | {{Pro}}Causa críticos cuando el portador está en un salto explosivo.<br/> | ||
+ | {{Con}}-20% de velocidad de ataque.<br/> | ||
{{Con}}Sin golpes críticos aleatorios.<br/> | {{Con}}Sin golpes críticos aleatorios.<br/> | ||
| fi = | | fi = | ||
{{Pro}}Tekee kriittisiä osumia rakettihyppyjen aikana.<br/> | {{Pro}}Tekee kriittisiä osumia rakettihyppyjen aikana.<br/> | ||
+ | {{Con}}20% hitaampi tulitusnopeus.<br/> | ||
{{Con}}Ei satunnaisia kriittisiä osumia.<br/> | {{Con}}Ei satunnaisia kriittisiä osumia.<br/> | ||
| fr = | | fr = | ||
{{Pro}}Coups critiques garantis lorsque l'utilisateur fait un [[Jumping/fr#Rocket jumps|rocket jump]].<br/> | {{Pro}}Coups critiques garantis lorsque l'utilisateur fait un [[Jumping/fr#Rocket jumps|rocket jump]].<br/> | ||
{{Con}}Pas de coups critiques aléatoires.<br/> | {{Con}}Pas de coups critiques aléatoires.<br/> | ||
+ | | hu = | ||
+ | {{Pro}}Rakétaugrás közben kritikusan sebez a viselő.<br/> | ||
+ | {{Con}}Nincs véletlenszerű [[Critical hits/hu|kritikus]] találat.<br/> | ||
+ | | it = | ||
+ | {{Pro}}Infligge colpi critici se chi la impugna si trova nel mezzo di un salto-razzo.<br /> | ||
+ | {{Con}}Nessun colpo critico casuale.<br /> | ||
| ja = | | ja = | ||
− | {{Pro}} | + | {{Pro}}ロケットジャンプ中の近接攻撃がクリティカルになる<br/> |
{{Con}}ランダムクリティカルヒットなし<br/> | {{Con}}ランダムクリティカルヒットなし<br/> | ||
− | | | + | | ko = |
− | {{Pro}} | + | {{Pro}}사용자가 로켓 점프 중일 때 치명타가 발생합니다.<br/> |
+ | {{Con}}공격 속도가 20% 느립니다.<br/> | ||
+ | {{Con}}무작위 [[Critical hits/ko|치명타]]가 발생하지 않습니다.<br/> | ||
+ | | nl = | ||
+ | {{Pro}}Deelt voltreffers uit terwijl de drager raketspringt<br/> | ||
+ | {{Con}}Geen willekeurige [[Critical hits/nl|Volreffers]].<br/> | ||
+ | | pl = | ||
+ | {{Pro}}Zadaje obrażenia [[Critical hits/pl|krytyczne]] podczas wykonywania rakietowych skoków.<br/> | ||
+ | {{Con}}-20% częstotliwości ataku.<br/> | ||
+ | {{Con}}Brak losowych [[Critical hits/pl|trafień krytycznych]].<br/> | ||
+ | | pt-br = | ||
+ | {{Pro}}Causa dano crítico enquanto o usuário estiver saltando com foguete.<br/> | ||
+ | {{Con}}Velocidade de ataque 20% mais lenta.<br /> | ||
+ | {{Con}}Sem críticos aleatórios.<br /> | ||
+ | | ro = | ||
+ | {{Pro}}Produce lovituri criticale când jucătorul sare.<br /> | ||
+ | {{Con}}Nu produce lovituri criticale întâmplătoare.<br /> | ||
+ | | ru = | ||
+ | {{Pro}}Криты во время прыжка на ракете.<br/> | ||
+ | {{Con}}Скорость атаки: -20%.<br/> | ||
{{Con}}Без случайных критов.<br/> | {{Con}}Без случайных критов.<br/> | ||
− | | | + | | sv = |
− | {{Pro}} | + | {{Pro}}Orsakar kritiska träffar få bäraren rakethoppar.<br /> |
− | {{Con}} | + | {{Con}}Inga slumpmässiga kritiska träffar.<br /> |
+ | | zh-hant = | ||
+ | {{Pro}}使用者在火箭跳的狀態可擊出爆擊。<br/> | ||
+ | {{Con}}攻擊速度變慢 20%。<br/> | ||
+ | {{Con}}無隨機爆擊。<br/> | ||
+ | | zh-hans = | ||
+ | {{Pro}}火箭跳跃后,未落地前用此武器的攻击都是爆击<br/> | ||
+ | {{Con}}开火速度 -20%<br/> | ||
+ | {{Con}}不会出现随机爆击<br/> | ||
}} | }} | ||
|- | |- | ||
Line 226: | Line 497: | ||
{{Info}}When weapon is active:<br/> | {{Info}}When weapon is active:<br/> | ||
:{{Pro}}Movement speed increase as user's remaining health decreases.<br/> | :{{Pro}}Movement speed increase as user's remaining health decreases.<br/> | ||
− | :{{Con}} | + | :{{Con}}User takes mini-crits when weapon is active, and for 3 seconds after switching away.<br/> |
+ | :{{Con}}-90% less healing from Medic sources.<br/> | ||
+ | | cs = | ||
+ | {{Info}}Když je používán:<br/> | ||
+ | :{{Pro}}Čím méně má uživatel zdraví, tím rychleji se pohybuje.<br/> | ||
+ | :{{Con}}Dostáváte mini-kritické zásahy i 3 sekundy po změně zbraně.<br/> | ||
+ | :{{Con}}Blokuje léčení Medikem.<br/> | ||
+ | | de = | ||
+ | {{Info}}Wenn die Waffe ausgewählt ist:<br/> | ||
+ | :{{Pro}}Geschwindigkeit erhöht sich, wenn die Gesundheit des Trägers abnimmt.<br/> | ||
+ | :{{Con}}Träger erleidet Mini-Krits während die Waffe aktiv ist und 3 Sekunden nach Wechsel.<br/> | ||
+ | :{{Con}}-90% weniger Heilung durch Medics.<br/> | ||
| es = | | es = | ||
{{Info}}Cuando el arma está activa:<br/> | {{Info}}Cuando el arma está activa:<br/> | ||
:{{Pro}}La velocidad del portador aumenta a medida que pierde vida.<br/> | :{{Pro}}La velocidad del portador aumenta a medida que pierde vida.<br/> | ||
− | :{{Con}} | + | :{{Con}}El portador sufre minicríticos cuando el arma está activo y durante 3 segundos después de cambiar de arma.<br/> |
+ | :{{Con}}-90% de curación de Medics.<br/> | ||
+ | | fi = | ||
+ | {{Info}}Aseen ollessa aktiivisena:<br/> | ||
+ | :{{Pro}}Mitä vähemmän terveyspisteitä käyttäjällä on, sitä nopeampi hänen liikkumisnopeutensa on.<br/> | ||
+ | :{{Con}}Käyttäjä ottaa minikriittistä vahinkoa aseen ollessa esillä sekä 3 sekunnin ajan sen poislaittamisen jälkeen.<br/> | ||
+ | :{{Con}}-90% vähemmän parannusta Mediceiltä.<br/> | ||
| fr = | | fr = | ||
{{Info}}Lorsque l'arme est active:<br/> | {{Info}}Lorsque l'arme est active:<br/> | ||
:{{Pro}}La vitesse de déplacement du porteur augmente au fur et à mesure que sa santé diminue.<br/> | :{{Pro}}La vitesse de déplacement du porteur augmente au fur et à mesure que sa santé diminue.<br/> | ||
:{{Con}}Bloque les soins et [[ÜberCharge/fr|Übercharges]] des Medics alliés, et empêche l'utilisateur d'appeler un Medic.<br/> | :{{Con}}Bloque les soins et [[ÜberCharge/fr|Übercharges]] des Medics alliés, et empêche l'utilisateur d'appeler un Medic.<br/> | ||
+ | | hu = | ||
+ | {{Info}}When weapon is active:<br/> | ||
+ | :{{Pro}}A mozgási sebesség növekszik miközben a játékos életereje csökken.<br/> | ||
+ | :{{Con}}Használója viselése közben és 3 másodpercet lecserélése után mini-kriteket kap az öszes ellenséges találattól.<br/> | ||
+ | :{{Con}}Blokkolja a gyógyítást és az [[ÜberCharge/hu|ÜberTöltés]] használat, és a játékos a Szanitécet sem képes hívni, amíg a fegyver aktív.<br/> | ||
| ja = | | ja = | ||
{{Info}}使用中の効果:<br/> | {{Info}}使用中の効果:<br/> | ||
:{{Pro}}負傷するほど移動速度アップ<br/> | :{{Pro}}負傷するほど移動速度アップ<br/> | ||
− | :{{Con}} | + | :{{Con}}武器使用中と武器切り替え後3秒間は、被ダメージがミニクリティカルになる<br/> |
+ | :{{Con}}メディックからのヒール効果が 90%低下 | ||
+ | | ko = | ||
+ | {{Info}}무기를 들고 있을 때:<br/> | ||
+ | :{{Pro}}사용자의 체력이 낮아질수록 이동 속도가 증가합니다.<br/> | ||
+ | :{{Con}}사용자가 무기를 들고 있을 때, 무기를 바꾼 후 3초 동안 피해를 소형 치명타로 입게 됩니다.<br/> | ||
+ | :{{Con}}메딕에게 받는 치료 효율이 -90% 감소합니다.<br/> | ||
+ | | nl = | ||
+ | {{Info}}Wanneer wapen actief is:<br/> | ||
+ | :{{Pro}}Bewegingsnelheid neemt toe naarmate de resterende gezondheid van de speler afneemt.<br/> | ||
+ | :{{Con}}Blokkeert genezing en [[ÜberCharge/nl|Überladingen]] van vriendelijke Medics en onderdrukt de mogelijkheid om een Medic te roepen.<br/> | ||
+ | | pl = | ||
+ | {{Info}}Gdy broń jest aktywna:<br/> | ||
+ | :{{Pro}}Szybkość zwiększa się tym bardziej, im mniej punktów zdrowia ma gracz.<br/> | ||
+ | :{{Con}}Gracz otrzymuje obrażenia minikrytyczne, gdy broń jest aktywna i 3 sekundy po jej zmienieniu. | ||
+ | :{{Con}}90% mniej leczenia od Medyków. | ||
+ | | pt-br = | ||
+ | {{Info}}Enquanto a arma está ativa:<br/> | ||
+ | :{{Pro}}Velocidade de movimento aumenta conforme a vida diminui.<br /> | ||
+ | :{{Con}}Usuário sofre minicrits enquanto a arma está ativa e por 3 segundos após ser guardada.<br/> | ||
+ | :{{Con}}-90% de cura de [[Medic/pt-br|Medics]].<br /> | ||
| ru = | | ru = | ||
{{Info}}Когда оружие в руках:<br/> | {{Info}}Когда оружие в руках:<br/> | ||
:{{Pro}}При уменьшении здоровья: скорость игрока возрастает.<br/> | :{{Pro}}При уменьшении здоровья: скорость игрока возрастает.<br/> | ||
− | :{{Con}} | + | :{{Con}}Носитель получает мини-криты при использовании и в течение трёх секунд после смены оружия.<br/> |
− | | | + | :{{Con}}Лечение от медиков на -90% меньше. |
− | {{Info}} | + | | sv = |
− | :{{ | + | {{Info}}När vapnet är aktivt: |
− | :{{ | + | :{{Pro}}Rörelsehastighet ökar desto mindre hälsa som spelaren har.<br /> |
+ | :{{Con}}Användaren tar mini-kritiska träffar när vapnet är ute, och 3 sekunder efter.<br /> | ||
+ | :{{Info}}Blockerar helande och [[ÜberCharge/sv|ÜberLaddningar]] av allierade Sjukvårdare och hämmar spelaren att ropa på Sjukvårdare medan vapnet är aktivt<br /> | ||
+ | | zh-hant = | ||
+ | {{Info}}使用此武器時:<br/> | ||
+ | :{{Pro}}玩家的生命值越少,移動速度會越快。<br/> | ||
+ | :{{Con}}使用武器時以及切換武器後的短暫時間內,你會被死亡標記。<br/> | ||
+ | :{{Con}}從醫護兵獲得的治療量 -90%。<br/> | ||
+ | | zh-hans = | ||
+ | {{Info}}手持武器时:<br/> | ||
+ | :{{Pro}}使用者受伤时移动速度加快<br/> | ||
+ | :{{Con}}你在手持此武器时,及切换成其他武器后的一小段时间内,将被自动打上死亡标记<br/> | ||
+ | :{{Con}}医生的治疗效果 -90%<br/> | ||
}} | }} | ||
+ | |||
|} | |} | ||
<noinclude> | <noinclude> | ||
This template is meant to be used in localized versions of the [[Soldier]] article, replacing current weapon table. | This template is meant to be used in localized versions of the [[Soldier]] article, replacing current weapon table. | ||
− | Make sure that section [[Template:Dictionary/common_strings# | + | Make sure that section [[Template:Dictionary/common_strings#class_weapons_tables]] is also translated to your language. |
[[Category:Formatting templates]] | [[Category:Formatting templates]] | ||
− | {{translation switching| | + | {{translation switching|en, cs, de, es, fr, ja, ko, nl, pl, pt-br, ru, sv, zh-hant, zh-hans}} |
[[Category:Class Weapons Tables|S]] | [[Category:Class Weapons Tables|S]] | ||
</noinclude> | </noinclude> |
Latest revision as of 21:06, 16 January 2024
The English version of the article has undergone changes. This page may require retranslation. You can view the page source here. If you need help, post on the talk page or view the guide to language translation. |
Melee
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Shovel |
N/A | N/A | Base: 65 Crit: 195 |
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Promotional Frying Pan |
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Craft Conscientious Objector |
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Promotional Freedom Staff |
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Drop Bat Outta Hell |
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Distributed Memory Maker |
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Promotional Ham Shank |
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Unlock Necro Smasher |
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Uncrate Crossing Guard |
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Promotional Prinny Machete |
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Distributed Saxxy |
Limited item from the Replay Update. Killed enemies freeze into solid Australium statues (purely cosmetic feature). | ||||
Distributed Golden Frying Pan |
Limited item from the Two Cities Update. Killed enemies freeze into solid Australium statues (purely cosmetic feature). | ||||
Unlock Equalizer |
N/A | N/A | Base:
33–107 Crit: |
When weapon is active:
| |
Craft Pain Train |
N/A | N/A | Base: 65 Crit: 195 |
Increases user's capture rate by 1 for points and carts. Raises bullet vulnerability by 10%. | |
Promotional / Craft Half-Zatoichi |
N/A | N/A | Base: 65 Crit: 195 |
50% longer melee range. On kill: heals 50% of user's base health. | |
Craft Disciplinary Action |
N/A | N/A | Base: 49 Crit: 146 |
70% longer melee range. On hit ally: boosts player's speed for 3 seconds and boosts ally's speed for 2 seconds. | |
Craft Market Gardener |
N/A | N/A | Base: 65 Crit: 195 |
Deals crits while the wielder is rocket jumping. 20% slower firing speed. | |
Craft Escape Plan |
N/A | N/A | Base: 65 Crit: 195 |
When weapon is active:
|
This template is meant to be used in localized versions of the Soldier article, replacing current weapon table.
Make sure that section Template:Dictionary/common_strings#class_weapons_tables is also translated to your language.
This template uses translation switching. The correct language will be displayed automatically. Localized versions of this template (e.g. Template:Class weapons table soldier melee/ru) are not necessary. Add your translations directly to this template by editing it. Supported languages for this template: en, cs, de, es, fr, ja, ko, nl, pl, pt-br, ru, sv, zh-hant, zh-hans (add) |