Difference between revisions of "Flying Guillotine"

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m (Auto: WordFilter(Flamethrower → Flame Thrower), WordFilter(Critical Hits → Critical hits), (Content filters applied to links), templateParamFilter (Review RC#3632843))
 
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{{recent addition}}
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{{Other uses|this=the weapon|for=related cosmetics|Handhunter|Horrific Headsplitter}}
 
{{Item infobox
 
{{Item infobox
 
| type            = weapon
 
| type            = weapon
 
| image            = Flying Guillotine.png
 
| image            = Flying Guillotine.png
| used-by          = [[Scout]]
+
| 3d-image-1      = Flying Guillotine Thirsty
 +
| 3d-image-2      = Flying Guillotine Thirstier
 +
| 3d-button-1      = default_half
 +
| 3d-button-2      = default_half
 +
| 3d-viewname-1    = {{style name|Thirsty - Flying Guillotine}}
 +
| 3d-viewname-2    = {{style name|Thirstier}}
 +
| kill-icon-2      = bleed
 +
| used-by          = {{used by|Scout}}
 
| slot            = secondary
 
| slot            = secondary
 +
| weapon-script    = tf_weapon_cleaver
 +
| contributed-by  = {{Backpack Item Link|76561197996543132|1221368006}}<br>{{Backpack Item Link|76561197993359730|1132625304}}<br>{{Backpack Item Link|76561198071434676|1268759782}}<br>{{Backpack Item Link|76561197970911865|1021019143}}
 
| released        = {{Patch name|8|2|2012}}
 
| released        = {{Patch name|8|2|2012}}
| availability    = {{avail|craft|purchase|Promotional}}
+
| released-major  = Triad Pack
 +
| availability    = {{avail|drop|craft|purchase|promotional-expired|crate56-strange|collectors}}
 +
| marketable      = yes
 
| numbered        = yes
 
| numbered        = yes
 
| medieval        = yes
 
| medieval        = yes
| ammo-loaded      = N/A
+
| ammo-loaded      = {{common string|N/A}}
| ammo-carried    = N/A
+
| ammo-carried    = {{common string|N/A}}
 
| loadout          = yes
 
| loadout          = yes
   | level          = Level 1-100
+
   | item-kind      = {{item kind|Cleaver}}
| no-level        = yes
+
   | att-1-positive = {{attribute|Cleaver_Description}}
   | att-1-positive = Throw at your enemies to make them bleed!
+
   | att-2-negative = {{attribute|CritChance_Disabled}}
   | att-2-positive = Long distance hits cause mini-crits
 
  | att-3-positive = 100% critical hits vs stunned players
 
  | att-4-negative = No random critical hits
 
 
}}
 
}}
  
{{quotation|'''The Scout''' to victims of low-flying kitchenware|Wayta duck!|sound=Scout_stunballhit11.wav}}
+
{{Quotation|'''The Scout''' to victims of low-flying kitchenware|Wayta duck!|sound=Scout stunballhit11.wav}}
  
The '''Flying Guillotine''' is a [[weapons#scoutsecondary|secondary weapon]] for the [[Scout]]. It is a meat cleaver with the Chinese characters for "dead meat" (死肉, ''sǐròu'') above the grip.
+
The '''Flying Guillotine''' is a [[Steam Workshop|community-created]] [[Promotional items|promotional]] [[weapons#scoutsecondary|secondary weapon]] for the [[Scout]]. It is a meat [[w:Cleaver|cleaver]] with the Chinese characters for "dead meat" (死肉, ''sǐròu'') above the grip.
  
It is a ranged weapon that can be thrown at enemies to damage them, causing [[bleed]] damage, but it has no effect against buildings or after bouncing off a surface. Throwing the weapon from a far enough distance and hitting an enemy will result in a [[mini-crit]]. Hitting enemies that are [[stunned]] will result in a guaranteed [[critical hit]], however the weapon will not deal random critical hits. Once the weapon is thrown, it will recharge after approximately six seconds. Unlike the projectile of the [[Sandman]] or [[Wrap Assassin]], it cannot be picked up from the ground to refill the meter. Like most projectiles, the cleaver can be reflected by an enemy Pyro's [[Compression blast]].
+
Unlike the [[Pistol]], the Flying Guillotine is a unique ranged weapon that is thrown in an arc as a [[Projectiles|projectile]]. Primary and secondary fire flings the cleaver at enemies, dealing damage and inflicting [[bleeding]] for up to 5 seconds, but it has no effect against [[buildings]] or after bouncing off a surface. The weapon cannot roll for random Critical hits. Once the weapon is thrown, it recharges after approximately six seconds. The recharge time can be sped up by 1.5 seconds if the player hits an enemy from long range. A long-range hit is determined by how long the Guillotine is flying in the air, with 0.5 seconds being the minimum to be considered long range<!--(approximately 4500 [[Hammer unit]]s)-->.<ref>game\shared\tf\tf_weapon_jar.cpp:L988/L:1023-1025. Path refers to the 2020 source code leak, which still holds the pre-Jungle Inferno values. Distance for "long range" was halved, hence from 1 second to 0.5.</ref> Unlike the projectile of the [[Sandman]], it cannot be picked up from the ground to refill the meter. Like most projectiles, the cleaver can be reflected by an enemy [[Pyro]]'s [[compression blast]]. The Flying Guillotine cannot be fired [[Water|underwater]].
  
The Flying Guillotine has two different [[styles]], Thirsty and Thirstier. Thirstier adds bloodstains to the blade of the weapon.
+
The Flying Guillotine has a maximum range; upon traveling a long enough distance, it acts as if it has "landed" and does not deal damage to opponents that it may or may not have "hit".
  
This item is awarded in [[Genuine]] quality to players who pre-purchased ''[[Sleeping Dogs]]'' on Steam before August 14, 2012.
+
This item has two [[styles]], named "{{style name|Thirsty - Flying Guillotine}}" and "{{style name|Thirstier}}". The "{{style name|Thirsty - Flying Guillotine}}" style gives the weapon a clean appearance, while the "{{style name|Thirstier}}" style adds bloodstains to the blade.
  
The Flying Guillotine was later [http://steamcommunity.com/sharedfiles/filedetails/?id=77919821 contributed] to the [[Steam Workshop]], at [[Valve]]'s request.
+
This item was awarded in [[Genuine]] quality to players who pre-ordered ''[[Sleeping Dogs]]'' on [[Steam]] before August 17, 2012.
 +
 
 +
The Flying Guillotine was later [https://steamcommunity.com/sharedfiles/filedetails/?id=99142291 contributed] to the Steam Workshop, at [[Valve]]'s request.
  
 
== Damage and function times ==
 
== Damage and function times ==
 
{{Damage table
 
{{Damage table
| type              = [[Projectile]]
+
| type              = [[Projectiles|Projectile]]
 +
| damagetype        = Untyped
 +
| rangetype          = Ranged
 
| effect            = Causes bleeding
 
| effect            = Causes bleeding
 +
 
| damage            = yes
 
| damage            = yes
 
|  base              = 50
 
|  base              = 50
|  point blank      = 44-57
 
 
|  crit              = 150
 
|  crit              = 150
|  minicrit          = 58-77
+
|  minicrit          = 68
|  bleeding          = {{tooltip|6.6 / s|4 / tick}}<br/>40 total
+
|  bleeding          = {{tooltip|8 / s|4 / tick}}<br/>40 total
|  bleeding minicrit = {{tooltip|8.3 / s|5.4 / tick}}<br/>50 total
+
|  bleeding minicrit = {{tooltip|10.8 / s|5.4 / tick}}<br/>54 total
  
 
| function times    = yes
 
| function times    = yes
 
|  attack interval  = 0.25 s
 
|  attack interval  = 0.25 s
|  recharge          = 6 s
+
|  recharge          = 5.1 s / {{tooltip|3.6 s|If an enemy is hit from long range}}
|  bleeding time    = 6 s
+
|  bleeding time    = 5 s
 
}}
 
}}
  
==Crafting==
+
{{Weapon Demonstration}}
 +
 
 +
== Crafting ==
 
{{See also|Crafting}}
 
{{See also|Crafting}}
===Blueprint===
+
 
 +
=== Blueprint ===
 
{{Blueprint
 
{{Blueprint
 
| ingredient-1 = Mad Milk
 
| ingredient-1 = Mad Milk
Line 61: Line 76:
 
{{Blueprint| autoresult = Scout Secondary}}
 
{{Blueprint| autoresult = Scout Secondary}}
  
== {{item name|Styles}} ==
+
== Strange variant ==
 +
{{Strange item info
 +
| item-type = {{item kind|Cleaver}}
 +
  | att-1-positive = {{attribute|Cleaver_Description}}
 +
  | att-2-negative = {{attribute|CritChance_Disabled}}
 +
| rankson = kills
 +
| can deal posthumous damage = yes
 +
| can deal long range damage = yes
 +
| can deal building damage = no
 +
}}
 +
 
 +
== Styles ==
 
{{Styles table
 
{{Styles table
 
| image1 = Flying Guillotine Normal.png
 
| image1 = Flying Guillotine Normal.png
 
| image2 = Flying Guillotine Blooded.png
 
| image2 = Flying Guillotine Blooded.png
| style1 = Thirsty
+
| style1 = Thirsty - Flying Guillotine
 
| style2 = Thirstier
 
| style2 = Thirstier
 
}}
 
}}
  
 
== Update history ==
 
== Update history ==
'''{{Patch name|8|2|2012}}'''  
+
{{Update history | '''{{Patch name|8|2|2012}}''' ([[Triad Pack]])
 
* The Flying Guillotine was added to the game.
 
* The Flying Guillotine was added to the game.
  
'''{{Patch name|8|3|2012}}'''  
+
'''{{Patch name|8|3|2012}}'''
* This weapon is now available in [[Medieval mode]].
+
* The Flying Guillotine is now available in [[Medieval Mode|Medieval mode]].
  
 
'''{{Patch name|8|10|2012}}'''
 
'''{{Patch name|8|10|2012}}'''
* {{undocumented}} Adjusted the way that the Flying Guillotine is held in the Scout's hand.
+
* {{Undocumented}} Adjusted the way that the Flying Guillotine is held in the Scout’s hand.
  
==Bugs==
+
'''{{Patch name|8|15|2012}}'''
* Flying Guillotines in Genuine quality cannot be used in Medieval mode. This is because the promotional item has a different item entry from the crafted ones, and only the latter was whitelisted.
+
* {{Undocumented}} Added the Flying Guillotine to the [[item drop system]].
* Stunning an enemy who is currently [[bleeding]] due to this weapon will suffer critical hit bleeding for the duration of the stun.
 
* The cleaver can go through thin walls such as [[setup]] gates when thrown at the correct angle.
 
* This item's level does not show up in the backpack or loadout. <!-- This is a bug, it appears to be set up fine, it not working is a mystery. But it is set to work, so it's a bug. -->
 
* If the style is changed while the weapon is drawn, the appearance will not change in client view until the weapon is switched.
 
* Critical hit kills with this weapon do not trigger critical hit death screams.
 
  
==Trivia==
+
'''{{Item schema|9|13|2012}}'''
* If the characters on the blade are pronounced in Mandarin Chinese, they'll sound similar to the word "throw" in English.
+
* Made the Flying Guillotine in Genuine quality [[Trading|tradable]] and [[Gift Wrap|giftable]].
** The characters on one side of the blade (looking at the cleaver with handle on left, blade pointing downwards) are mirrored.
+
 
* The {{w|Flying guillotine}} is a ranged weapon from the Qing Dynasty that is usually in the form of a hat.
+
'''{{Patch name|10|9|2012}}'''
<!--Do not add trivia about it appear in Kong King, it's X of Y.-->
+
* {{Undocumented}} Fixed the Flying Guillotine's level not showing up.
 +
 
 +
'''{{patch name|3|12|2013}}'''
 +
* {{Undocumented}} Added [[Strange]] quality.
 +
 
 +
'''{{Patch name|11|12|2013}}'''
 +
* {{Undocumented}} Added [[Collector's]] quality.
 +
 
 +
'''{{Patch name|12|20|2013}}'''
 +
* Changed attribute:
 +
** Alt-Attack now also throws the Guillotine when active.
 +
 
 +
'''{{Patch name|1|9|2014}}'''
 +
* Fixed not being able to apply [[Killstreak Kit]]s to the Sleeping Dogs promo items.
 +
 
 +
'''{{Patch name|6|11|2014}}'''
 +
* Fixed being able to apply the [[Strange Part]]: Buildings Destroyed tool to the Flying Guillotine.
 +
 
 +
'''{{Patch name|10|6|2015}}''' ([[Invasion Community Update]])
 +
* Throwables ([[Jarate]], [[Mad Milk]], Flying Guillotine) will now pass through friendly targets at close range. This is the same behavior as [[Rocket Launcher|rockets]] and [[Grenade Launcher|grenades]].
 +
 
 +
'''{{Patch name|10|20|2017}} #1''' ([[Jungle Inferno Update]])
 +
* Changed attributes:
 +
** Removed Crit vs [[stun]]ned players.
 +
** Removed Mini-Crits at long range.
 +
** Long range hits reduce recharge (by 1.5 seconds).
 +
*** Distance considered "long range" reduced by half of the previous value when determining Mini-Crits.
 +
* {{Undocumented}} Updated the animation, previously it used the same animation as Bonk! Atomic Punch, Crit-a-Cola and Mad Milk.
 +
* {{Undocumented}} Updated the sounds for the Flying Guillotine.
 +
 
 +
'''{{Patch name|12|13|2017}}'''
 +
* Fixed the Genuine version of the Flying Guillotine having no [[Taunts|taunt]].}}
 +
 
 +
== Bugs ==
 +
* The Flying Guillotine can go through thin walls (less than 16 Hammer units thick, such as [[Setup time|setup]] gates), when thrown at the correct angle.
 +
* [[Compression blast#Deflection|Reflected]] Flying Guillotines do not deal [[Critical hits#Mini-crits|Mini-Crits]] damage to enemies.
 +
* Reflect kills with the Flying Guillotine use the standard kill icon for the Flame Thrower used.
 +
* Victims killed and turned into [[ragdoll]]s are sent flying at a strange angle sideways.
 +
* Holding down the Alt-Fire button while throwing the Flying Guillotine stops the Scout's weapon from changing while the button is held. If the button is held down until the weapon has recharged, it is thrown again, but no animation is played for it. Additionally, other players still see the Scout holding the Flying Guillotine while the button is held down.
 +
* If the Flying Guillotine has reached the max flight time, it makes a noise as if it hit a surface.
 +
* Despite not being able to deal damage to tanks, a Strange Flying Guillotine can still have the Strange Part: Tanks Destroyed applied.
 +
* When on RED team, and equipped in the "Thirstier" style, doing the [[Victory Lap]] taunt changes the model of the car to the BLU version. This only works on the RED team.
 +
 
 +
== Trivia ==
 +
* The characters on one side of the blade (looking at the cleaver with the handle on left, blade pointing downwards) are mirrored.
 +
** The pronunciation of the characters are phonetically similar to the English word "throw".
 +
* The {{botignore|flying guillotine}} is a legendary ranged weapon from the [[w:Qing Dynasty|Qing dynasty]] that is usually in the form of a hat.
 +
<!--Do not add trivia about its appearance in Kong King, it's X of Y.-->
  
 
== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>
File:Flying Guillotine 1st person.png|First-person view, Thirsty style.
+
File:Flying Guillotine Thirsty First Person.png|First-person view, Thirsty style.
File:Flying Guillotine blood 1st person.png|First-person view, Thirstier style.
+
File:Flying Guillotine Thirstier First Person.png|First-person view, Thirstier style.
File:Flying Guillotine concept art.jpg|Concept art for the Flying Guillotine drawn by BANG!
+
File:Flying Guillotine concept art.jpg|Concept art for the Flying Guillotine.
File:SleepingDogs_Promotional_Image.png|Promotional image featuring the ''[[Sleeping Dogs]]'' promotional items.
+
File:SleepingDogs Promotional Image.png|Promotional image featuring the ''[[Sleeping Dogs]]'' promotional items.
 +
File:Steamworkshop tf2 flying guillotine thumb.jpg|Steam Workshop thumbnail for the Flying Guillotine.  
 
</gallery>
 
</gallery>
  
 
== See also ==
 
== See also ==
*[[Scout strategy#Flying Guillotine|Flying Guillotine strategy]]
+
* [[Basic Scout strategy#Flying Guillotine|Flying Guillotine strategy]]
*[[Horrific Headsplitter]]
+
* ''[[Sleeping Dogs]]''
* [[Sleeping Dogs]]
+
 
 +
== References ==
 +
<references/>
  
{{TriadNav}}
+
{{Triad Nav}}
{{Promo nav}}
+
{{Promo Nav}}
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}
 
{{Scout Nav}}
 
{{Scout Nav}}
 +
 +
[[Category:Weapons using the CommunityWeapon material proxy]]

Latest revision as of 18:01, 21 September 2024

This article is about the weapon. For related cosmetics, see Handhunter and Horrific Headsplitter.
Wayta duck!
The Scout to victims of low-flying kitchenware

The Flying Guillotine is a community-created promotional secondary weapon for the Scout. It is a meat cleaver with the Chinese characters for "dead meat" (死肉, sǐròu) above the grip.

Unlike the Pistol, the Flying Guillotine is a unique ranged weapon that is thrown in an arc as a projectile. Primary and secondary fire flings the cleaver at enemies, dealing damage and inflicting bleeding for up to 5 seconds, but it has no effect against buildings or after bouncing off a surface. The weapon cannot roll for random Critical hits. Once the weapon is thrown, it recharges after approximately six seconds. The recharge time can be sped up by 1.5 seconds if the player hits an enemy from long range. A long-range hit is determined by how long the Guillotine is flying in the air, with 0.5 seconds being the minimum to be considered long range.[1] Unlike the projectile of the Sandman, it cannot be picked up from the ground to refill the meter. Like most projectiles, the cleaver can be reflected by an enemy Pyro's compression blast. The Flying Guillotine cannot be fired underwater.

The Flying Guillotine has a maximum range; upon traveling a long enough distance, it acts as if it has "landed" and does not deal damage to opponents that it may or may not have "hit".

This item has two styles, named "Thirsty" and "Thirstier". The "Thirsty" style gives the weapon a clean appearance, while the "Thirstier" style adds bloodstains to the blade.

This item was awarded in Genuine quality to players who pre-ordered Sleeping Dogs on Steam before August 17, 2012.

The Flying Guillotine was later contributed to the Steam Workshop, at Valve's request.

Damage and function times

See also: Damage
Damage and function times
Shot type Projectile
Damage type Untyped
Ranged or Melee damage? Ranged
Effect Causes bleeding
Damage
Base damage 100% 50
Critical 150
Mini-crit 68
Bleeding 8 / s
40 total
Bleeding (mini-crit) 10.8 / s
54 total
Function times
Attack interval 0.25 s
Recharge time 5.1 s / 3.6 s
Bleeding duration 5 s
Values are approximate and determined by community testing.

Demonstration

Crafting

See also: Crafting

Blueprint

Mad Milk Reclaimed Metal Flying Guillotine
Item icon Mad Milk.pngx3 + Item icon Reclaimed Metal.png = Item icon Flying Guillotine.png
Class Token - Scout Slot Token - Secondary Scrap Metal Possible Results
Item icon Class Token - Scout.png + Item icon Slot Token - Secondary.png + Item icon Scrap Metal.png =
Item icon Bonk! Atomic Punch.png Item icon Crit-a-Cola.png Item icon Mad Milk.png Item icon Winger.png
Item icon Pretty Boy's Pocket Pistol.png Item icon Flying Guillotine.png

Strange variant


Styles

Main article: Styles
Styles
Flying Guillotine Normal.png
Flying Guillotine Blooded.png
Thirsty Thirstier

Update history

August 2, 2012 Patch (Triad Pack)
  • The Flying Guillotine was added to the game.

August 3, 2012 Patch

August 10, 2012 Patch

  • [Undocumented] Adjusted the way that the Flying Guillotine is held in the Scout’s hand.

August 15, 2012 Patch

September 13, 2012 [Item schema update]

October 9, 2012 Patch

  • [Undocumented] Fixed the Flying Guillotine's level not showing up.

March 12, 2013 Patch

  • [Undocumented] Added Strange quality.

November 12, 2013 Patch

December 20, 2013 Patch

  • Changed attribute:
    • Alt-Attack now also throws the Guillotine when active.

January 9, 2014 Patch

  • Fixed not being able to apply Killstreak Kits to the Sleeping Dogs promo items.

June 11, 2014 Patch

  • Fixed being able to apply the Strange Part: Buildings Destroyed tool to the Flying Guillotine.

October 6, 2015 Patch (Invasion Community Update)

  • Throwables (Jarate, Mad Milk, Flying Guillotine) will now pass through friendly targets at close range. This is the same behavior as rockets and grenades.

October 20, 2017 Patch #1 (Jungle Inferno Update)

  • Changed attributes:
    • Removed Crit vs stunned players.
    • Removed Mini-Crits at long range.
    • Long range hits reduce recharge (by 1.5 seconds).
      • Distance considered "long range" reduced by half of the previous value when determining Mini-Crits.
  • [Undocumented] Updated the animation, previously it used the same animation as Bonk! Atomic Punch, Crit-a-Cola and Mad Milk.
  • [Undocumented] Updated the sounds for the Flying Guillotine.

December 13, 2017 Patch

  • Fixed the Genuine version of the Flying Guillotine having no taunt.

Bugs

  • The Flying Guillotine can go through thin walls (less than 16 Hammer units thick, such as setup gates), when thrown at the correct angle.
  • Reflected Flying Guillotines do not deal Mini-Crits damage to enemies.
  • Reflect kills with the Flying Guillotine use the standard kill icon for the Flame Thrower used.
  • Victims killed and turned into ragdolls are sent flying at a strange angle sideways.
  • Holding down the Alt-Fire button while throwing the Flying Guillotine stops the Scout's weapon from changing while the button is held. If the button is held down until the weapon has recharged, it is thrown again, but no animation is played for it. Additionally, other players still see the Scout holding the Flying Guillotine while the button is held down.
  • If the Flying Guillotine has reached the max flight time, it makes a noise as if it hit a surface.
  • Despite not being able to deal damage to tanks, a Strange Flying Guillotine can still have the Strange Part: Tanks Destroyed applied.
  • When on RED team, and equipped in the "Thirstier" style, doing the Victory Lap taunt changes the model of the car to the BLU version. This only works on the RED team.

Trivia

  • The characters on one side of the blade (looking at the cleaver with the handle on left, blade pointing downwards) are mirrored.
    • The pronunciation of the characters are phonetically similar to the English word "throw".
  • The flying guillotine is a legendary ranged weapon from the Qing dynasty that is usually in the form of a hat.

Gallery

See also

References

  1. game\shared\tf\tf_weapon_jar.cpp:L988/L:1023-1025. Path refers to the 2020 source code leak, which still holds the pre-Jungle Inferno values. Distance for "long range" was halved, hence from 1 second to 0.5.