Difference between revisions of "User:Texaneer"

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{{Quotation|'''Texaneer'''|Hey look, buddy. I'm Texaneer — that means I'm engineer.}}
+
{{Quotation|'''Texaneer''' about valve items.|'''You just ain't doin' it right.'''|sound=Engineer dominationengineer01.wav}}
 
+
{{User infobox
 +
| title = Texaneer
 +
| infoboxcolour = #F3A957
 +
| image = User Class Texaneer.png
 +
| icon = [[Image:Leaderboard class engineer.png|40px]]
 +
| type = Multiprupose
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| health = '''{{Metrics/Health|C=engineer}}''' {{overheal tool|{{Metrics/Health|C=engineer}}}} <br> {{Metrics/Health|C=engineer|M=gunslinger}} {{overheal tool|{{Metrics/Health|C=engineer|M=gunslinger}}}} ''With gunslinger''
 +
| speed = ''"As fast as I can"''
 +
| tf2info = no
 +
| contactinfo = no
 +
}}
 +
Texaneer is a BLU engineer who likes to make some stuff. He's (not) known from making (not so good) gmod videos and playing only in trade_ maps. Except making stuff he likes also Fallout, Transformers, mechs,
 +
Linkin Park, Coldplay, Queen and Minecraft. He also don't like colorful horse mutants(also known as ponies.) and he's sick of it because of their massive apperance and domination over TF2(but not only here. Also in Minecraft or deviantART). He represents ARC's Randomness element.
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== Empty Space of [[Nope.avi]] ==
 
== Empty Space of [[Nope.avi]] ==
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{{Infobox class
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== Main Prupose of this page ==
|align=right
 
|image=User Texaneer avatar.png
 
|class=[[Image:Leaderboard class engineer.png|40px]]
 
|type=[[Defensive]]
 
|health='''{{Metrics/Health|C=engineer}}''' {{overheal tool|{{Metrics/Health|C=engineer}}}} <br> {{Metrics/Health|C=engineer|M=gunslinger}} {{overheal tool|{{Metrics/Health|C=engineer|M=gunslinger}}}} ''With gunslinger''
 
|speed=''"As fast as I can"''
 
}}
 
 
 
== About myself ==
 
 
 
I'm interested in Team Fortress 2 weapons, more than hats. My biggest dream is telling valve to fix some weapons and make more weapons and item sets with effects than hats that does nothing except
 
taking away players life ''"Because of HATZ! BLAAAAWL!"''. Maybe when Gaben develops HL2 ep.3 then Gordon Freeman instead of taking somewhat aperture poop from Borealis will take aperture science
 
senseless hat(ASSHat). You know Valve, they are doing anything but not Half Life(and sometimes Left 4 Dead 2). So, back to the topic:
 
 
 
I'm making Gmod and SFM videos on my youtube channel. If you want to watch my videos, here is the [http://www.youtube.com/user/67ARC?feature=mhee channel]
 
  
 +
It not only serves as user account but I want to show to valve how their weapons SUCKS and needs to be changed.
 +
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 +
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 +
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 +
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 +
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 +
P.s.: Does not includes cookies.
  
== Valve weapons that needs to be changed ==
+
== Changes that I want them in TF2 ==
Because we all know that some pisses us off or they are too weak, bad etc.
+
<br>
 +
<br>
 +
<br>
 +
=== Weapons ===
  
 
{| class="wikitable grid collapsible" width="100%"
 
{| class="wikitable grid collapsible" width="100%"
! colspan="5" class="header" | Hurr
+
! colspan="5" class="header" | Weapons
 
|-
 
|-
 
! class="header" width="15%" | Class
 
! class="header" width="15%" | Class
 
! class="header" width="10%" | Weapon
 
! class="header" width="10%" | Weapon
! class="header" width="25%" | Current
+
! class="header" width="25%" | Current Stats
! class="header" width="25%" | Changes
+
! class="header" width="25%" | Change Suggestion
! class="header" width="25%" | Reason
+
! class="header" width="25%" | Comments/Notes
 +
|-
 +
| align="center" rowspan="1" | Multiple classes
 +
| align="center" | [[File:Item icon Frying Pan.png|100px]]<br/>
 +
<small>[[Melee]]</small><br/>
 +
'''[[Frying Pan]]'''
 +
|
 +
''~''
 +
|
 +
{{note|The item is now obtainable by craft and drop}}
 +
{{note|Players who already owned Frying Pan before the update and not upgraded into [[Strange]] will have in [[Vintage]] quality}}
 +
{{note|Alongside with [[Ellis Cap]], it's no longer obtainable by purchasing Left 4 Dead 2}}
 +
{{nerf|It's a rare drop}}
 
|-
 
|-
 
| align="center" rowspan="4" | {{Icon class|class=Scout|link=Scout}}<br/>[[Scout]]
 
| align="center" rowspan="4" | {{Icon class|class=Scout|link=Scout}}<br/>[[Scout]]
| align="center" | [[File:Item icon Force-A-Nature.png|100px]]<br/>
+
| align="center" | [[File:Item icon Soda Popper.png|100px]]<br/>
 
<small>[[Primary]]</small><br/>
 
<small>[[Primary]]</small><br/>
'''[[Force-A-Nature]]'''
+
'''[[Soda Popper]]'''
 
|
 
|
{{Pro}}+20% bullet per pellet<br>
+
~
{{Con}}-10% damage penalty
 
 
|
 
|
{{Con}}No bullet bonus<br>
+
{{buff|Extended 'Hype' time from 8 to 10 seconds}}
{{Con}}-15% damage penalty
+
{{note|Needs better visual effects while 'Hype' is toggled and also footprints when activated}}
 
|
 
|
''Because this weapon annoys everyone due to it's overpowerness''
+
''New Soda Popper is now more fun to use, but it's sad that 'Hype' lasts so short.''
 
|-
 
|-
| align="center" | [[File:Item icon Soda Popper.png|100px]]<br/>
+
| align="center" | [[File:Item icon Winger.png|100px]]<br/>
<small>[[Primary]]</small><br/>
+
<small>[[Secondary]]</small><br/>
'''[[Soda Popper]]'''
+
'''[[Winger]]'''
 
|
 
|
{{neutral}}Normal damage<br>
+
{{note|+15% damage bonus}}
{{neutral}}Requires 13 seconds of running or jumping to gain mini-crits
+
{{note|+25% greater jump height when active}}
 +
{{note|-60% clip size}}
 
|
 
|
{{Con}}-20% damage penalty<br>
+
{{note|No damage bonus}}
{{Con}}Requires 17 seconds of running to gain mini-crits
+
{{buff|+25% greater jump height on wearer}}
 +
{{buff|-25% reduction in push force taken from damage}}
 +
{{buff|-20% clip size penalty}}
 
|
 
|
''This weapon is pretty unbalanced.''
+
''You will hate me for this rework. But hey, it would be even better if they would make a stronger pistol for scout. Winger is just a tool.''
 
|-
 
|-
 
| align="center" | [[File:Item icon Pretty Boy's Pocket Pistol.png|100px]]<br/>
 
| align="center" | [[File:Item icon Pretty Boy's Pocket Pistol.png|100px]]<br/>
Line 62: Line 106:
 
'''[[Pretty Boy's Pocket Pistol]]'''
 
'''[[Pretty Boy's Pocket Pistol]]'''
 
|
 
|
{{Con}}+50% fire damage vulnerability on wearer
+
{{note|+15 max health on wearer}}
 +
{{note|+50% fire damage vulnerability on wearer}}
 +
{{note|-25% slower firing speed}}
 
|
 
|
{{Pro}}+30% fire damage vulnerability on wearer
+
{{note|No max health bonus}}
 +
{{note|No fire damage vulnerability on wearer}}
 +
{{note|No fire rate penalty}}
 +
{{buff|20% faster weapon switch rate}}
 +
{{nerf|-20% clip size}}
 
|
 
|
''Seriously? When I'm burning these scouts with this pistol, It's ok. But when I'am a scout then I have no chance to survive, especially when i use [[Baby Face's Blaster]](In fact, I prefer good old scattergun)''
+
''This will probably work. Taking half more damage from fire is too ridiculous for my standards. By the way, this is just a tool.''
 
|-
 
|-
| align="center" | [[File:Item icon Fan O'War.png|100px]]<br/>
+
| align="center" | [[File:Item icon Boston Basher.png|100px]]<br/>
 
<small>[[Melee]]</small><br/>
 
<small>[[Melee]]</small><br/>
'''[[Fan O'War]]'''
+
'''[[Boston Basher]]/[[Three-Rune Blade]]'''
 +
|
 +
{{note|On miss: damage and bleeding to self}}
 +
|
 +
{{note|No self-damage and bleeding on miss}}
 +
{{nerf|-30% slower firing speed}}
 +
{{nerf|No random critical hits}}
 +
{{note|Recipe for Three-Rune Blade: Eyelander + 3x Refined metal}}
 +
|
 +
''I was thinking that Boston/Rune supposed to be a "Hit-n-Run" weapon, not ubercharge building device.''
 +
|-
 +
| align="center" rowspan="7" | {{Icon class|class=soldier|link=Soldier}}<br/>[[Soldier]]
 +
| align="center" | [[File:Item icon Liberty Launcher.png|100px]]<br/>
 +
<small>[[Primary]]</small><br/>
 +
'''[[Liberty Launcher]]'''
 +
|
 +
{{note|-25% blast damage from rocket jumps}}
 +
|
 +
{{note|No reduced blast damage from rocket jumps}}
 +
{{buff|+35% knockback from explosions}}
 +
|
 +
''Blast soldiers in MvM are using Liberty Launcher. So if LL has knockback, it will help greatly in everything.''
 +
|-
 +
| align="center" | [[File:Item icon Rocket Jumper.png|100px]]<br/>
 +
<small>[[Primary]]</small><br/>
 +
'''[[Rocket Jumper]]'''
 +
|
 +
{{note|+200% max primary ammo on wearer}}
 +
|
 +
{{nerf|+100% max primary ammo on wearer}}
 +
{{note|Cannot equip in MvM}}
 +
|
 +
''I've met one idiot who was using it against robots. Also cutting max ammo bonus by half will probably difficult a bit soldiers. Because they are not soldiers but idiots with swag.''
 +
|-
 +
| align="center" | [[File:Item icon Gunboats.png|100px]]<br/>
 +
<small>[[Secondary]]</small><br/>
 +
'''[[Gunboats]]'''
 
|
 
|
{{Con}}-90% damage penalty
+
~
 
|
 
|
{{Pro}}-70% damage penalty
+
{{buff|+10% faster move speed on wearer.}}
 
|
 
|
''You can't kill anyone in medieval with this. Unless you have cleaver.''
+
''If soldier loses pump gun, he deserves a speed boost.''
 
|-
 
|-
| align="center" rowspan="1" | {{Icon class|class=Soldier|link=Soldier}}<br/>[[Soldier]]
+
| align="center" | [[File:Item icon Mantreads.png|100px]]<br/>
| align="center" | [[File:Item icon Reserve Shooter.png|100px]]<br/>
 
 
<small>[[Secondary]]</small><br/>
 
<small>[[Secondary]]</small><br/>
'''[[Reserve Shooter]]'''
+
'''[[Mantreads]]'''
 +
|
 +
~
 +
|
 +
{{buff|+10% faster move speed on wearer.}}
 +
|
 +
''Rocket jumping "soldiers" would like it.''
 +
|-
 +
| align="center" | [[File:Item icon Buff Banner.png|100px]]<br/>
 +
<small>[[Secondary]]</small><br/>
 +
'''[[Buff Banner]]'''
 +
|
 +
''~''
 +
|
 +
{{buff|+10% critical damage reistance on wearer}}
 +
|
 +
''Idk''
 +
|-
 +
| align="center" | [[File:Item icon Escape Plan.png|100px]]<br/>
 +
<small>[[Melee]]</small><br/>
 +
'''[[Escape Plan]]'''
 +
|
 +
{{note|You are marked for death while active, and for short period after switching weapons}}
 +
|
 +
{{note|No self mark for death while active}}
 +
{{nerf|-50% damage penalty}}
 +
|
 +
''Better "deal no damage at all" than die faster by self mark for death.''
 +
|-
 +
| align="center" | [[File:Item icon Disciplinary Action.png|100px]]<br/>
 +
<small>[[Melee]]</small><br/>
 +
'''[[Disciplinary Action]]'''
 +
|
 +
{{note|Speed boost lasts 4 seconds}}
 +
|
 +
{{buff|Speed boost lasts 6 seconds}}
 +
|-
 +
~
 +
|-
 +
| align="center" rowspan="7" | {{Icon class|class=Pyro|link=Pyro}}<br/>[[Pyro]]
 +
| align="center" | [[File:Item icon Flamethrower.png|100px]]<br/>
 +
<small>[[Primary]]</small><br/>
 +
'''[[Flamethrower]]/[[Backburner]]/[[Degreaser]]'''
 
|
 
|
{{Pro}}+15% faster weapon switch<br>
+
~
{{Info}}Normal damage
 
 
|
 
|
{{Pro}}+25% faster weapon switch<br>
+
{{nerf|Increased airblast cost from 20 to 30}}
{{Con}}-25% damage penalty
 
 
|
 
|
''Because there is no difference in weapon switching between this and stock shotgun, also it should deal less damage, because it will make overpowerded pyro combo set.''
+
''We all know that pyro is OP. The real pyro player shouldn't spam with airblasts and should not have any goddamn chance to finish off with [[Flare Gun]]/[[Reserve Shooter]] or [[Axtinguisher]].
 +
For short: You have made a big mistake.''
 
|-
 
|-
| align="center" rowspan="5" | {{Icon class|class=Pyro|link=Pyro}}<br/>[[Pyro]]
 
 
| align="center" | [[File:Item icon Backburner.png|100px]]<br/>
 
| align="center" | [[File:Item icon Backburner.png|100px]]<br/>
 
<small>[[Primary]]</small><br/>
 
<small>[[Primary]]</small><br/>
 
'''[[Backburner]]'''
 
'''[[Backburner]]'''
 
|
 
|
{{pro}}Crits from behind<br>
+
{{note|+150% airblast cost}}
{{pro}}Random crits enabled<br>
+
|
{{neutral}}Deflected projectiles are mini-critical
+
{{buff|+65% airblast cost}}
 +
{{buff|+25% airblast push force}}
 +
{{nerf|No random critical hits}}
 +
|
 +
''If it says '''Back'''burner. Why still randomly crits?(Note: ariblast cost reduction would be implemented when airblast cost increase is applied)''
 +
|-
 +
| align="center" | [[File:Item icon Degreaser.png|100px]]<br/>
 +
<small>[[Primary]]</small><br/>
 +
'''[[Degreaser]]'''
 +
|
 +
{{note|65% faster weapon switch time}}
 +
|
 +
{{nerf|35% faster weapon switch time}}
 +
{{buff|+25% burn duration}}
 +
|
 +
''I know, they think that this weapon makes them more pro. But is that really necessary to run with axtinguisher while you could just take 2-3 shots from pump gun?''
 +
|-
 +
| align="center" | [[File:Item icon Manmelter.png|100px]]<br/>
 +
<small>[[Secondary]]</small><br/>
 +
'''[[Manmelter]]'''
 +
|
 +
{{note|-20% slower firing speed (hidden)}}
 +
|
 +
{{note|No hidden fire rate penalty}}
 +
{{nerf|-20% fire damage penalty}}
 +
{{nerf|-25% burn duration}}
 +
|
 +
''Have you seen anyone with this?''
 +
|-
 +
| align="center" | [[File:Item icon Axtinguisher.png|100px]]<br/>
 +
<small>[[Melee]]</small><br/>
 +
'''[[Axtinguisher]]/[[Postal Pummeler]]'''
 +
|
 +
{{note|-50% damage vs. non burning targets}}
 +
{{note|No critical hits vs. non burning targets}}
 +
|
 +
{{note|Damage tweak:}}
 +
{{nerf|-25% damage penalty}}
 +
{{nerf|No random critical hits}}
 +
|
 +
''Why not make it like [[Neon annihilator]]?''
 +
|-
 +
| align="center" | [[File:Item icon Homewrecker.png|100px]]<br/>
 +
<small>[[Melee]]</small><br/>
 +
'''[[Homewrecker]]/[[Maul]]'''
 +
|
 +
{{note|-25% damage vs. playes}}
 +
|
 +
{{note|No damage penalty vs. players}}
 +
{{nerf|-20% slower firing speed}}
 +
{{note|Recipe for maul: Powerjack + 3x Refined metal}}
 +
|
 +
''Do they know that homewrecker is useless against buildings and people will use only to help engies with sappers?''
 +
|-
 +
| align="center" | [[File:Item icon Third Degree.png|100px]]<br/>
 +
<small>[[Melee]]</small><br/>
 +
'''[[Third Degree]]'''
 +
|
 +
~
 
|
 
|
{{con}}Mini-crits from behind<br>
+
{{buff|-25% damage taken from ranged sources while deployed}}
{{con}}Random crits disabled<br>
+
{{nerf|+50% damage taken from melee sources while deployed}}
{{pro}}Deflected projectiles are fully critical
 
 
|
 
|
''Crits from behind is a pure source of '''RAGE''' in TF2 gameplay. And high airblast cost requires full crit instead of mini-crit.''
+
''Making Third Degree like Fists of Steel for pyro is more logical than being a fire axe upgrade with hard to use buff.''
 
|-
 
|-
| align="center" | [[File:Item icon Flare gun.png|100px]]<br/>
+
| align="center" rowspan="6" | {{Icon class|class=Demoman|link=Demoman}}<br/>[[Demoman]]
 +
| align="center" | [[File:Item icon Bootlegger.png|100px]]<br/>
 +
<small>[[Primary]]</small><br/>
 +
'''[[Bootlegger]]'''
 +
|
 +
{{note|+100% increase in turning control while charging}}
 +
|
 +
{{note|No turn control bonus}}
 +
{{buff|-50% blast damage from sticky jumps}}
 +
|
 +
''~''
 +
|-
 +
| align="center" | [[File:Item icon Sticky Jumper.png|100px]]<br/>
 
<small>[[Secondary]]</small><br/>
 
<small>[[Secondary]]</small><br/>
'''[[Flaregun]]'''
+
'''[[Sticky Jumper]]'''
 
|
 
|
{{pro}}Critical hits on burning targets(hidden)<br>
+
{{note|-6 max pipebombs out}}
 +
{{note|+200% max secondary ammo on wearer}}
 
|
 
|
{{pro}}Critical hits on burning targets(show)<br>
+
{{buff|-5 max pipebomb out}}
 +
{{nerf|+100% max secondary ammo on wearer}}
 +
{{note|Cannot equip in MvM}}
 
|
 
|
''Idk, just to make it look''
+
''Dick move, Valve.''
 
|-
 
|-
| align="center" | [[File:Item icon Detonator.png|100px]]<br/>
+
| align="center" | [[File:Item icon Splendid Screen.png|100px]]<br/>
 
<small>[[Secondary]]</small><br/>
 
<small>[[Secondary]]</small><br/>
'''[[Detonator]]'''
+
'''[[Splendid Screen]]'''
 
|
 
|
{{pro}}Mini-critical hits on burning targets(hidden)<br>
+
{{note|+70% increase in charge impact damage}}
 
|
 
|
{{pro}}Mini-critical on burning targets(show)<br>
+
{{nerf|+50% increase in charge impact damage}}
 +
{{note|The strenght of knockback will depend on distance traveled. Will not cause knockback at all at short range.}}
 
|
 
|
''Same like above''
+
''Chargin Targe is also good enough. I know that this one is more for offense, but they are going too damn far. At least I can just burn them as pyro, not like these with chargin targes.''
 
|-
 
|-
| align="center" | [[File:Item icon Scorch Shot.png|100px]]<br/>
+
| align="center" | [[File:Item icon Tide Turner.png|100px]]<br/>
 
<small>[[Secondary]]</small><br/>
 
<small>[[Secondary]]</small><br/>
'''[[Scorch Shot]]'''
+
'''[[Tide Turner]]'''
 
|
 
|
{{con}}No extra damage against burning targets
+
~
 
|
 
|
{{Pro}}Critical hits on burning targets
+
{{nerf|Increase in push force taken from damage and airblast}}
 
|
 
|
''-50% damage penalty and lack of extra damage equals underpowerded. Valve, do the maths.''
+
''This should stop them from spamming''
 
|-
 
|-
| align="center" | [[File:Item icon Axtinguisher.png|100px]]<br/>
+
| align="center" | [[File:Item icon Horseless Headless Horsemann's Headtaker.png|100px]]<br/>
 +
<small>[[Melee]]</small><br/>
 +
'''[[Horseless Headless Horsemann's Headtaker]]'''
 +
|
 +
{{note|Unusual quality}}
 +
|
 +
{{note|Haunted quality}}
 +
{{note|Horseless Headless Horseman Headtaker can be traded}}
 +
|
 +
''I don't see anything "unusual" in remodeled halloween eyelander''
 +
|-
 +
| align="center" | [[File:Item icon Persian Persuader.png|100px]]<br/>
 
<small>[[Melee]]</small><br/>
 
<small>[[Melee]]</small><br/>
'''Axtinguisher/Postal Pummeler'''
+
'''[[Persian Persuader]]'''
 +
|
 +
{{note|All ammo collected becomes health}}
 +
|
 +
{{buff|All ammo collected becomes health when deployed}}
 +
{{nerf|-1 sec decrease in charge duration}}
 +
|
 +
''If you think that demoknights with Persian Persuaders are still demoknight, then your rocket jumping argument is invalid"
 +
|-
 +
| align="center" rowspan="5" | {{Icon class|class=Heavy|link=Heavy}}<br/>[[Heavy]]
 +
| align="center" | [[File:Item icon Brass Beast.png|100px]]<br/>
 +
<small>[[Primary]]</small><br/>
 +
'''[[Brass Beast]]'''
 
|
 
|
{{con}}-50% damage vs. non burning targets<br>
+
~
{{con}}No critical hits vs. non burning targets
 
 
|
 
|
{{con}}-50% damage penalty<br>
+
{{buff|Immune to effects of knockback and stun while deployed}}
{{con}}No random critical hits
 
 
|
 
|
''A SUPAH DUPAH OVERPOWERDED AXE DAT CAN INSTAKEEL WITH [[Degreaser]] COMBO!!!!!!111!!!oneoneoneone!!!''
+
''Since Valve removed the item set bonuses, we need to give something to brass.''
''Ok, seriously. [[Axtinguisher]]/[[Postal Pummeler]] is OP as hell!''
 
 
|-
 
|-
| align="center" rowspan="3" | {{Icon class|class=Demoman|link=Demoman}}<br/>[[Demoman]]
+
| align="center" | [[File:Item icon Huo-Long Heater.png|100px]]<br/>
| align="center" | [[File:Item icon Loch-n-Load.png|100px]]<br/>
 
 
<small>[[Primary]]</small><br/>
 
<small>[[Primary]]</small><br/>
'''[[Loch-n-Load]]'''
+
'''[[Huo-Long Heater]]'''
 +
|
 +
{{note|6 ammo consumed per second while deployed}}
 +
|
 +
{{buff|+30% fire damage resistance while deployed}}
 +
{{note|Split ammo consumption:}}
 +
{{nerf|2 ammo consumed per second while spun up}}
 +
{{nerf|5 ammo consumed per second while firing}}
 +
{{nerf|20% longer spin up time}}
 +
|
 +
''Yet another dull weapon in TF2. And let's be honest, fire is weak against fire eh? So why not give him fire damage resistance while deployed?''
 +
|-
 +
| align="center" | [[File:Item icon Robo-Sandvich.png|100px]]<br/>
 +
<small>[[Secondary]]</small><br/>
 +
'''[[Robo-Sandvich]]'''
 
|
 
|
{{Info}}Single reload<br>
+
''~''
{{info}}Normal reload speed
 
 
|
 
|
{{Info}}Clip based reload<br/>
+
{{note|Can be obtained by purchasing from mann co. store}}
{{Con}}Reloads slowly, if one shot is unused before reloading, it is lost<br>
+
{{note|New recipe: 3x Refined metal + Sandvich}}
{{Con}}-15% slower reload speed
 
 
|
 
|
{{info}}''This is a doublebarreled grenade launcher so it should reload like Force-a-nature, also high damage requires slow reload''
+
''We have Ap-Sap in store. Now we have to do the same thing with this.''
 
|-
 
|-
| align="center" | [[File:Item icon Eyelander.png|100px]]<br/>
+
| align="center" | [[File:Item icon Family Business.png|100px]]<br/>
<small>[[Melee]]</small><br/>
+
<small>[[Secondary]]</small><br/>
'''Eyelander/HHHH/Nessie's nine iron'''
+
'''[[Family Business]]'''
 
|
 
|
{{info}}Unusual quality(Horseless Headless Horseman Headtaker)
+
~
 
|
 
|
{{pro}}Every kill collects head wich increases max health and move speed<br>
+
{{buff|20% faster weapon switch rate}}
{{info}}Haunted quality(Horseless Headless Horseman Headtaker)
 
 
|
 
|
''Because it's confusing for new players that they will understand it as bad weapon. Description is not enough otherwise.
+
''Family Business is just an upgrade for stock [[Shotgun]].''
By the way, I don't see anything unusual in remodeled halloween eyelander''
 
 
|-
 
|-
| align="center" | [[File:Item icon Half-Zatoichi.png|100px]]<br/>
+
| align="center" | [[File:Item icon Eviction Notice.png|100px]]<br/>
 
<small>[[Melee]]</small><br/>
 
<small>[[Melee]]</small><br/>
'''[[Half-Zatoichi]]'''
+
'''[[Eviction Notice]]'''
 
|
 
|
{{info}}Random crits enabled
+
~
 
|
 
|
{{con}}No random critical hits<br>
+
{{buff|On hit: +20 health}}
 
|
 
|
''It '''might''' be underpowerded for soldier, but with random crits for demoman/demoknight is seriously overpowerded when he can crit without charge''
+
''Just a little idea came to my mind. I think this will make more useful than current one.''
 
|-
 
|-
| align="center" rowspan="3" | {{Icon class|class=Heavy|link=Heavy}}<br/>[[Heavy]]
+
| align="center" rowspan="5" | {{Icon class|class=Engineer|link=Engineer}}<br/>[[Engineer]]
| align="center" | [[File:Item icon Natascha.png|100px]]<br/>
+
| align="center" | [[File:Item icon Rescue Ranger.png|100px]]<br/>
 
<small>[[Primary]]</small><br/>
 
<small>[[Primary]]</small><br/>
'''[[Natascha]]'''
+
'''[[Rescue Ranger]]'''
 
|
 
|
{{con}}-25% damage penalty<br>
+
{{note|-50% max primary ammo on wearer}}
{{con}}30% longer spin up time<br>
+
{{note|Self mark for death on building pick up}}
 
|
 
|
{{Pro}}-10% damage penalty<br>
+
{{buff|-25% max primary ammo on wearer}}
{{pro}}25% longer spin up time<br>
+
{{note|Self mark for death on ranged building pick up}}
 
|
 
|
''Because this weapon is too weak on long distances.''
+
''I know that this weapon serves as "Tool weapon" prupose, but it should be buffed. Not that much, but buffed. And the self mark should affect only when you pick up a building from long range. Not from any.''
 
|-
 
|-
| align="center" | [[File:Item icon Tomislav.png|100px]]<br/>
+
| align="center" | [[File:Item icon Frontier Justice.png|100px]]<br/>
 
<small>[[Primary]]</small><br/>
 
<small>[[Primary]]</small><br/>
'''[[Tomislav]]'''
+
'''[[Frontier Justice]]'''
 +
|
 +
{{note|-50% clip size}}
 +
|
 +
{{buff|-34% clip size}}
 +
|
 +
''Why.''
 +
|-
 +
| align="center" | [[File:Item icon Southern Hospitality.png|100px]]<br/>
 +
<small>[[Melee]]</small><br/>
 +
'''[[Southern Hospitality]]'''
 +
|
 +
{{note|20% fire damage vulnerability on wearer}}
 +
|
 +
{{note|No fire damage vulnerability}}
 +
{{nerf|15% slower weapon switch rate}}
 +
|
 +
''~''
 +
|-
 +
| align="center" | [[File:Item icon Jag.png|100px]]<br/>
 +
<small>[[Melee]]</small><br/>
 +
'''[[Jag]]'''
 
|
 
|
{{Neutral}}Normal accuracy<br>
+
{{note|+30% faster building rate (bugged)}}
{{Neutral}}Normal damage<br>
 
{{con}}-20% slower firing speed
 
 
|
 
|
{{Pro}}30% more accurate<br>
+
{{buff|+25% faster building rate (Fixed and set to 25%)}}
{{Con}}-20% damage penalty<br>
+
{{buff|No move speed penalty while hauling}}
{{pro}}No firing speed penalty
 
 
|
 
|
''More accurate tomislav is better than bugged, slow spinning and weak tommy''
+
''I know, Valve will never change none of these weapons on my list. I perfecly know. Even they won't fix jag which instead of 30% build speed bonus we got about 18% bonus.''
 
|-
 
|-
| align="center" | [[File:Item icon Gloves of Running Urgently.png|100px]]<br/>
+
| align="center" | [[File:Item icon Gunslinger.png|100px]]<br/>
 
<small>[[Melee]]</small><br/>
 
<small>[[Melee]]</small><br/>
'''[[Gloves of Running Urgently]]'''
+
'''[[Gunslinger]]'''
 +
|
 +
~
 +
|
 +
{{buff|No move speed penalty while hauling}}
 +
{{note|Mini-sentry will destroy itself if it runs out of ammo}}
 +
{{nerf|Mini-sentry can't be wrangled}}
 +
|
 +
''~''
 +
|-
 +
| align="center" rowspan="3" | {{Icon class|class=Medic|link=Medic}}<br/>[[Medic]]
 +
| align="center" | [[File:Item icon Blutsauger.png|100px]]<br/>
 +
<small>[[Primary]]</small><br/>
 +
'''[[Blutsauger]]'''
 
|
 
|
{{pro}}User takes mini-crits while active and for 3 seconds after switching away(positive because of valve's logic)<br>
+
{{note|On hit: +3 health}}
{{neutral}}No self damage<br>
+
{{note|-2 health drained per second on wearer}}
{{con}}-25% damage penalty
 
 
|
 
|
{{Pro}}User doesn't take mini-crits while active<br>
+
{{note|No health on hit}}
{{Con}}-6 health drained per second while active<br>
+
{{note|No health drain}}
{{Con}}-50% damage penalty
+
{{buff|On hit: Mad Milk applied to target for 3 seconds}}
 +
{{nerf|Disables natural regeneration on wearer}}
 
|
 
|
''Valve nerfed this weapon to make heavy more vulneable to damage. Old one was pretty balanced and useful, now it's a junk.
+
''We didn't asked for Tank Medic.''
''I want old one '''BACK''' ''
 
 
|-
 
|-
| align="center" rowspan="1" | {{Icon class|class=Medic|link=Medic}}<br/>[[Medic]]
+
| align="center" | [[File:Item icon Overdose.png|100px]]<br/>
| align="center" | [[File:Item icon Quick-Fix.png|100px]]<br/>
+
<small>[[Primary]]</small><br/>
 +
'''[[Overdose]]'''
 +
|
 +
{{note|Movement speed increases based on ÜberCharge percentage to a maximum of +10%}}
 +
|
 +
{{buff|Movement speed increases based on ÜberCharge percentage to a maximum of +15%}}
 +
{{buff|Immune to the effects of speed reduction}}
 +
{{nerf|-25% clip size}}
 +
|
 +
''It needs something different to make it more challenging for user and for foe.''
 +
|-
 +
| align="center" | [[File:Item icon Kritzkrieg.png|100px]]<br/>
 
<small>[[Secondary]]</small><br/>
 
<small>[[Secondary]]</small><br/>
'''[[Quick Fix]]'''
+
'''[[Kritzkrieg]]'''
 +
|
 +
{{note|Taunt heals 11 hp}}
 +
|
 +
{{buff|Taunt heals 30 hp}}
 +
|
 +
''It's not so much for heavily wounded medic, even health regeneration doesn't help much(Not that bad, but not so much). If player want fully restore health, then he/she/it should "get stoned" so much till health is 100% or die from filthy F2P scout's scatter gun.''
 +
|-
 +
| align="center" rowspan="5" | {{Icon class|class=Sniper|link=Sniper}}<br/>[[Sniper]]
 +
| align="center" | [[File:Item icon Sydney Sleeper.png|100px]]<br/>
 +
<small>[[Primary]]</small><br/>
 +
'''[[Sydney Sleeper]]'''
 +
|
 +
{{note|No headshots}}
 +
|
 +
{{buff|Can headshot}}
 +
{{nerf|-25% damage on head shot}}
 +
|
 +
''~''
 +
|-
 +
| align="center" | [[File:Item icon Machina.png|100px]]<br/>
 +
<small>[[Primary]]</small><br/>
 +
'''[[Machina]]'''
 +
|
 +
{{note|Full charge: +15% damage bonus}}
 +
|
 +
{{buff|Full charge: +20% damage bonus}}
 +
{{nerf|-25% charge rate}}
 +
|
 +
''Nothing personal. I just wanted to shut up those so called '''"Headshot-Only-pr0-1337-Unusual-Black Bill-Sniper"''' players.''
 +
|-
 +
| align="center" | [[File:Item icon Classic.png|100px]]<br/>
 +
<small>[[Primary]]</small><br/>
 +
'''[[Classic]]'''
 
|
 
|
{{Con}}Can't overheal<br>
+
~
{{neutral}}No overheal penalty
 
 
|
 
|
{{Pro}}Can overheal<br>
+
{{buff|+25% charge rate}}
{{Con}}-50% max overheal
 
 
|
 
|
''Because lack of overheal difficults keeping patient alive.''
+
''The weapon is good, but it's underpowered.''
 
|-
 
|-
| align="center" rowspan="2" | {{Icon class|class=Sniper|link=Sniper}}<br/>[[Sniper]]
+
| align="center" | [[File:Item icon Razorback.png|100px]]<br/>
| align="center" | [[File:Item icon SMG.png|100px]]<br/>
 
 
<small>[[Secondary]]</small><br/>
 
<small>[[Secondary]]</small><br/>
'''SMG/Cleaner's Carbine'''
+
'''[[Razorback]]'''
 
|
 
|
''~''
+
~
 
|
 
|
{{Pro}}+50% max secondary ammo on wearer(hidden)
+
{{buff|Deals 15 damage both for attacker and user on backstab blocking}}
 
|
 
|
''These weapons needs more ammo. Olny scout can hold 4 clips, not sniper''
+
''Have you ever seen a guy who's using Razorback?''
 
|-
 
|-
 
| align="center" | [[File:Item icon Cleaner's Carbine.png|100px]]<br/>
 
| align="center" | [[File:Item icon Cleaner's Carbine.png|100px]]<br/>
Line 255: Line 553:
 
'''[[Cleaner's Carbine]]'''
 
'''[[Cleaner's Carbine]]'''
 
|
 
|
{{Pro}}On kill: 3 seconds of 100% critical chance<br>
+
{{note|-35% slower firing speed}}
{{Con}}-35% slower firing speed
+
|
 +
{{buff|-20% slower firing speed}}
 +
|
 +
''It's still a rubbish.''
 +
|-
 +
| align="center" rowspan="3" | {{Icon class|class=Spy|link=Spy}}<br/>[[Spy]]
 +
| align="center" | [[File:Item icon Ap-Sap.png|100px]]<br/>
 +
<small>[[Sapper]]</small><br/>
 +
'''[[Ap-Sap]]'''
 +
|
 +
~
 
|
 
|
{{Pro}}On kill: 5 seconds of 100% critical chance<br>
+
{{note|Crafting recipe: Red-Tape Recorder + 3x Refined Metal}}
{{Pro}}-20% slower firing speed
 
 
|
 
|
''Short crit chance time and slow firing rate makes this weapon UP, it needs a buff.''
+
''This is the part where I kill you.''
 
|-
 
|-
 +
| align="center" | [[File:Item icon Big Earner.png|100px]]<br/>
 +
<small>[[Melee]]</small><br/>
 +
'''[[Big Earner]]'''
 +
|
 +
{{note|-25 max health on wearer}}
 +
|
 +
{{buff|No max health penalty}}
 +
{{nerf|-25% slower firing speed}}
 +
|
 +
''Someone suggested this on steam forums. I must say, I approve his suggestion''
 +
|-
 +
| align="center" | [[File:Item icon Conniver's Kunai.png|100px]]<br/>
 +
<small>[[Melee]]</small><br/>
 +
'''[[Conniver's Kunai]]'''
 +
|
 +
{{note|On Backstab: Absorbs the health from your victim.}}
 +
|
 +
{{buff|On Backstab: Absorbs the health from your victim and temporarily increase max health}}
 +
{{note|Max health extension: up to 165 HP for 16 seconds}}
 +
{{note|Health drain depends on class max HP.}}
 +
{{nerf|Unable to see enemy health}}
 +
|
 +
''Another idea that came to my mind. It's just a cross between Kunai and [[Dalokohs Bar]]. The highest max HP has victim(Heavy, or demoman with 200 hp or more) the more health you get.''
 
|}
 
|}
  
== Weapon Ideas ==
 
  
Here's some weapon ideas that I came up with it:
+
P.s.: Screw your economy. It's all about the goddamn gameplay, not trading. If you reeeally want to trade, then trade cards just like in old times or spend time with your friends, I dunno, drinking beer, playing football, etc.
  
{| class="wikitable grid collapsible" width="100%"
+
== Suggestion zone ==
! colspan="3" class="header" | Hurr
+
 
 +
My head is full of (Sometimes) good ideas. Here we can see my suggestions(Meh-LON):
 +
 
 +
=== Robots ===
 +
{| class="wikitable grid collapsible " width="80%"
 +
! colspan="6" class="header" | Robot Ideas
 
|-
 
|-
! class="header" width="15%" | Class
+
! class="header" width="10%" | Robot
 +
! class="header" width="10%" | Name/Image
 
! class="header" width="10%" | Weapon
 
! class="header" width="10%" | Weapon
! class="header" width="25%" | Stats
+
! class="header" width="10%" | Hat
 +
! class="header" width="10%" | Misc
 +
! class="header" width="25%" | Notes / Abilities
 
|-
 
|-
| align="center" rowspan="1" | {{Icon class|class=Soldier|link=Soldier}}<br/>[[Soldier]]
+
| align="center" rowspan="1" | {{Icon class|class=Scout|link=Scout}}<br/>[[Scout]]
| align="center" | [[File:Item icon Righteous Bison.png|100px]]<br/>
+
| align="center" | [[File:User_Texaneer_Robot_scout_giantscout.png|150px]]<br/>
<small>[[Secondary]]</small><br/>
+
'''Giant Scout'''<br>
'''Genuine Lightbringer'''
+
Giant, Main
 +
| align="center" | [[File:Item icon Scattergun.png|100px]]<br/>
 +
'''Scattergun'''
 +
| align="center" | [[File:Item icon Bolt Boy.png|100px]]<br/>
 +
'''Bolt Boy'''
 +
| align="center" |None
 
|
 
|
{{Pro}}No reload necessary<br>
+
{{buff|2000 HP}}
{{Pro}}Projectile cannot be deflected<br>
+
{{buff|+4 shots in clip}}
{{Pro}}Projectile penetrates enemy targets<br>
+
{{buff|+50% more pellets per shot}}
{{Pro}}+50% faster projectile speed<br>
+
{{buff|+30% knockback resistance}}
{{Pro}}On hit: +6 health<br>
+
{{nerf|Does not fire until fully reloaded}}
{{Con}}-20% damage penalty<br>
+
{{nerf|-25% damage done}}
{{Con}}-10% slower firing speed<br>
+
{{nerf|-20% slower move speed}}
 
|-
 
|-
 
| align="center" rowspan="1" | {{Icon class|class=Pyro|link=Pyro}}<br/>[[Pyro]]
 
| align="center" rowspan="1" | {{Icon class|class=Pyro|link=Pyro}}<br/>[[Pyro]]
| align="center" | [[File:Item icon Fireaxe.png|100px]]<br/>
+
| align="center" | [[File:User_Texaneer_Robot_pyro_pyrorunner.png|150px]]<br/>
<small>[[Melee]]</small><br/>
+
'''Pyro Runner'''<br>
'''Genuine Scyther's Scythe'''
+
Normal, Main
 +
| align="center" | [[File:Item icon Powerjack.png|100px]]<br/>
 +
'''Powerjack'''
 +
| align="center" | [[File:Item icon Hottie's Hoodie.png|100px]]<br/>
 +
'''Hottie's Hoodie'''
 +
| align="center" |None
 +
|
 +
{{buff|200 HP}}
 +
{{buff|+100 health restored on kill}}
 +
{{buff|+25% faster move speed}}
 +
|-
 +
| align="center" rowspan="4" | {{Icon class|class=Demoman|link=Demoman}}<br/>[[Demoman]]
 +
| align="center" | [[File:User_Texaneer_Robot_demo_titandemo.png|150px]]<br/>
 +
'''Titan Demoman'''<br>
 +
Normal, Main
 +
| align="center" | [[File:Item icon Grenade Launcher.png|100px]]<br/>
 +
'''Grenade Launcher'''
 +
| align="center" | [[File:Item icon Black Watch.png|100px]]<br/>
 +
'''Black Watch'''
 +
| align="center" | [[File:Item icon Gaelic Garb.png|100px]]<br/>
 +
'''Gaelic Garb'''
 +
|
 +
{{info}}1.9x larger in size<br>
 +
{{buff|65,000 HP}}
 +
{{buff|+75% knockback resistance}}
 +
{{buff|Extra +90% vertical airblast resistance}}
 +
{{buff|+90% faster fire rate}}
 +
{{buff|No need to reload}}
 +
{{buff|Regenerates 250 HP per second}}
 +
{{buff|Provides 90% less rage}}
 +
{{nerf|-60% move speed}}
 +
{{nerf|+3 degrees random projectile deviation}}
 +
|-
 +
| align="center" | [[File:User_Texaneer_Robot_demo_scatterdemo.png|150px]]<br/>
 +
'''Scatter Demo'''<br>
 +
Normal, Main
 +
| align="center" | [[File:Item icon Eyelander.png|100px]]<br/>
 +
'''Loch-n-Load'''
 +
| align="center" | [[File:Item icon Scotch Bonnet.png|100px]]<br/>
 +
'''Scotch Bonnet'''
 +
| align="center" | [[File:Item icon Juggernaut Jacket.png|100px]]<br/>
 +
'''Juggernaut Jacket'''
 +
|
 +
{{note|Fires 2 bombs at once}}
 +
{{buff|+50% faster firing speed}}
 +
{{nerf|Does not fire until fully reloaded}}
 +
{{nerf|+3 degrees random projectile deviation}}
 +
|-
 +
| align="center" | [[File:User_Texaneer_Robot_demo_superdemoknight.png|150px]]<br/>
 +
'''Super Demoknight'''<br>
 +
Normal, Main
 +
| align="center" | [[File:Item icon Eyelander.png|100px]]<br/>
 +
'''Eyelander''' + Chargin' Targe
 +
| align="center" | [[File:Item icon Dark Falkirk Helm.png|100px]]<br/>
 +
'''Dark Falkirk Helm'''
 +
| align="center" |None
 +
|
 +
{{buff|300 HP}}
 +
{{buff|5 seconds of 100% critical chance on kill}}
 +
{{buff|+450% recharge rate}}
 +
{{buff|+2 seconds charge time}}
 +
|-
 +
| align="center" | [[File:User_Texaneer_Robot_demo_armoreddemoknight.png|150px]]<br/>
 +
'''Armored Demoknight'''<br>
 +
Normal, Main
 +
| align="center" | [[File:Item icon Scotsman's Skullcutter.png|100px]]<br/>
 +
'''Scotsman's Skullcutter''' + Chargin' Targe
 +
| align="center" | [[File:Item icon Glasgow Great Helm.png|100px]]<br/>
 +
'''Glasgow Great Helm'''
 +
| align="center" | [[File:Item icon Dark Age Defender.png|100px]]<br/>
 +
'''Dark Age Defender'''
 +
|
 +
{{info}}50% larger in size<br>
 +
{{buff|900 HP}}
 +
{{buff|3 seconds of 100% critical chance on kill}}
 +
{{buff|+150% damage dealt}}
 +
{{nerf|-30% move speed}}
 +
|-
 +
| align="center" rowspan="5" | {{Icon class|class=Heavy|link=Heavy}}<br/>[[Heavy]]
 +
| align="center" | [[File:User_Texaneer_Robot_heavy_heavyslowdownonhit.png|150px]]<br/>
 +
'''Heavy Slowdown-On-hit'''<br>
 +
Normal, Support
 +
| align="center" | [[File:Item icon Natascha.png|100px]]<br/>
 +
'''Natascha'''
 +
| align="center" |None
 +
| align="center" |None
 +
|
 +
{{buff|100% chance to slow target}}
 +
{{buff|+100% more pellets per shot}}
 +
{{nerf|-80% damage dealt}}
 +
|-
 +
| align="center" | [[File:User_Texaneer_Robot_heavy_titanheavy.png|150px]]<br/>
 +
'''Heavy Titan'''<br>
 +
Juggernaut
 +
| align="center" | [[File:Item icon Brass Beast.png|100px]]<br/>
 +
'''Natascha'''
 +
| align="center" | [[File:Item icon Bunsen Brave.png|100px]]<br/>
 +
'''Bunsen Brave'''
 +
| align="center" |None
 +
|
 +
{{info}}2x larger in size<br>
 +
{{buff|80,000 HP}}
 +
{{buff|+75% knockback resistance}}
 +
{{buff|Extra +90% vertical airblast resistance}}
 +
{{buff|+50% damage done}}
 +
{{buff|+100% more pellets per shot}}
 +
{{buff|Regenerates 250 HP per second}}
 +
{{buff|Provides 90% less rage}}
 +
{{nerf|-70% move speed}}
 +
|-
 +
| align="center" | [[File:User_Texaneer_Robot_heavy_heavybrawlervar1.png|150px]]<br/>
 +
'''Heavy Brawler Type 1'''<br>
 +
Normal, Main/Support
 +
| align="center" | [[File:Item icon Eviction Notice.png|100px]]<br/>
 +
'''Eviction Notice'''
 +
| align="center" |None
 +
| align="center" |None
 
|
 
|
{{Pro}}On burning target hit: +15 health<br>
+
{{buff|350 HP}}
{{Con}}-20% damage penalty<br>
+
{{buff|+60% faster firing speed}}
{{Con}}No random critical hits<br>
+
{{buff|+30% move speed}}
 +
{{nerf|-40% damage dealt}}
 
|-
 
|-
| align="center" rowspan="1" | {{Icon class|class=Sniper|link=Sniper}}<br/>[[Sniper]]
+
| align="center" | [[File:User_Texaneer_Robot_heavy_heavybrawlervar2.png|150px]]<br/>
| align="center" | [[File:Item icon unknown.png|100px]]<br/>
+
'''Heavy Brawler Type 2'''<br>
<small>[[Secondary]]</small><br/>
+
Normal, Main
'''Genuine Lighting Rod'''
+
| align="center" | [[File:Item icon Eviction Notice.png|100px]]<br/>
 +
'''Eviction Notice'''
 +
| align="center" | [[File:Item icon Hound Dog.png|100px]]<br/>
 +
'''Hound Dog'''
 +
| align="center" |None
 
|
 
|
{{Pro}}Press alt-fire to pull target toward you!<br>
+
{{buff|400 HP}}
{{Pro}}Press alt-fire to pull yourself to the wall<br>
+
{{buff|+60% Faster firing speed}}
{{Con}}-50% damage penalty<br>
+
{{buff|+30% move speed}}
{{Con}}No random critical hits<br>
+
{{buff|100% crit chance}}
{{Con}}-20% slower weapon switch
+
{{nerf|-50% damage dealt}}
 
|-
 
|-
 +
| align="center" | [[File:User_Texaneer_Robot_heavy_fastshotgunheavy.png|150px]]<br/>
 +
'''Fast Heavy Shotgun'''<br>
 +
Normal, Main
 +
| align="center" | [[File:Item icon Family Business.png|100px]]<br/>
 +
'''Family Business'''
 +
| align="center" | [[File:Item icon Capo's Capper.png|100px]]<br/>
 +
'''Capo's Capper'''
 +
| align="center" |None
 +
|
 +
{{buff|+90% faster reload}}
 +
{{buff|+150% more pellets per shot}}
 +
{{nerf|-67% damage dealt}}
 +
|}

Latest revision as of 12:05, 9 August 2014

You just ain't doin' it right.
Texaneer about valve items.
Texaneer
Texaneer
Basic information
Icon: Leaderboard class engineer.png
Type: Multiprupose
Health: 125 /Medic emblem RED.png185
150 /Medic emblem RED.png225 With gunslinger
Speed: "As fast as I can"

Texaneer is a BLU engineer who likes to make some stuff. He's (not) known from making (not so good) gmod videos and playing only in trade_ maps. Except making stuff he likes also Fallout, Transformers, mechs, Linkin Park, Coldplay, Queen and Minecraft. He also don't like colorful horse mutants(also known as ponies.) and he's sick of it because of their massive apperance and domination over TF2(but not only here. Also in Minecraft or deviantART). He represents ARC's Randomness element.


Empty Space of Nope.avi





















Main Prupose of this page

It not only serves as user account but I want to show to valve how their weapons SUCKS and needs to be changed.




P.s.: Does not includes cookies.

Changes that I want them in TF2




Weapons

~
Weapons
Class Weapon Current Stats Change Suggestion Comments/Notes
Multiple classes Item icon Frying Pan.png

Melee
Frying Pan

~

Pictogram comment.png The item is now obtainable by craft and drop
Pictogram comment.png Players who already owned Frying Pan before the update and not upgraded into Strange will have in Vintage quality
Pictogram comment.png Alongside with Ellis Cap, it's no longer obtainable by purchasing Left 4 Dead 2
Pictogram minus.png It's a rare drop

Leaderboard class scout.png
Scout
Item icon Soda Popper.png

Primary
Soda Popper

~

Pictogram plus.png Extended 'Hype' time from 8 to 10 seconds
Pictogram comment.png Needs better visual effects while 'Hype' is toggled and also footprints when activated

New Soda Popper is now more fun to use, but it's sad that 'Hype' lasts so short.

Item icon Winger.png

Secondary
Winger

Pictogram comment.png +15% damage bonus
Pictogram comment.png +25% greater jump height when active
Pictogram comment.png -60% clip size

Pictogram comment.png No damage bonus
Pictogram plus.png +25% greater jump height on wearer
Pictogram plus.png -25% reduction in push force taken from damage
Pictogram plus.png -20% clip size penalty

You will hate me for this rework. But hey, it would be even better if they would make a stronger pistol for scout. Winger is just a tool.

Item icon Pretty Boy's Pocket Pistol.png

Secondary
Pretty Boy's Pocket Pistol

Pictogram comment.png +15 max health on wearer
Pictogram comment.png +50% fire damage vulnerability on wearer
Pictogram comment.png -25% slower firing speed

Pictogram comment.png No max health bonus
Pictogram comment.png No fire damage vulnerability on wearer
Pictogram comment.png No fire rate penalty
Pictogram plus.png 20% faster weapon switch rate
Pictogram minus.png -20% clip size

This will probably work. Taking half more damage from fire is too ridiculous for my standards. By the way, this is just a tool.

Item icon Boston Basher.png

Melee
Boston Basher/Three-Rune Blade

Pictogram comment.png On miss: damage and bleeding to self

Pictogram comment.png No self-damage and bleeding on miss
Pictogram minus.png -30% slower firing speed
Pictogram minus.png No random critical hits
Pictogram comment.png Recipe for Three-Rune Blade: Eyelander + 3x Refined metal

I was thinking that Boston/Rune supposed to be a "Hit-n-Run" weapon, not ubercharge building device.

Leaderboard class soldier.png
Soldier
Item icon Liberty Launcher.png

Primary
Liberty Launcher

Pictogram comment.png -25% blast damage from rocket jumps

Pictogram comment.png No reduced blast damage from rocket jumps
Pictogram plus.png +35% knockback from explosions

Blast soldiers in MvM are using Liberty Launcher. So if LL has knockback, it will help greatly in everything.

Item icon Rocket Jumper.png

Primary
Rocket Jumper

Pictogram comment.png +200% max primary ammo on wearer

Pictogram minus.png +100% max primary ammo on wearer
Pictogram comment.png Cannot equip in MvM

I've met one idiot who was using it against robots. Also cutting max ammo bonus by half will probably difficult a bit soldiers. Because they are not soldiers but idiots with swag.

Item icon Gunboats.png

Secondary
Gunboats

~

Pictogram plus.png +10% faster move speed on wearer.

If soldier loses pump gun, he deserves a speed boost.

Item icon Mantreads.png

Secondary
Mantreads

~

Pictogram plus.png +10% faster move speed on wearer.

Rocket jumping "soldiers" would like it.

Item icon Buff Banner.png

Secondary
Buff Banner

~

Pictogram plus.png +10% critical damage reistance on wearer

Idk

Item icon Escape Plan.png

Melee
Escape Plan

Pictogram comment.png You are marked for death while active, and for short period after switching weapons

Pictogram comment.png No self mark for death while active
Pictogram minus.png -50% damage penalty

Better "deal no damage at all" than die faster by self mark for death.

Item icon Disciplinary Action.png

Melee
Disciplinary Action

Pictogram comment.png Speed boost lasts 4 seconds

Pictogram plus.png Speed boost lasts 6 seconds

Leaderboard class pyro.png
Pyro
Item icon Flame Thrower.png

Primary
Flamethrower/Backburner/Degreaser

~

Pictogram minus.png Increased airblast cost from 20 to 30

We all know that pyro is OP. The real pyro player shouldn't spam with airblasts and should not have any goddamn chance to finish off with Flare Gun/Reserve Shooter or Axtinguisher. For short: You have made a big mistake.

Item icon Backburner.png

Primary
Backburner

Pictogram comment.png +150% airblast cost

Pictogram plus.png +65% airblast cost
Pictogram plus.png +25% airblast push force
Pictogram minus.png No random critical hits

If it says Backburner. Why still randomly crits?(Note: ariblast cost reduction would be implemented when airblast cost increase is applied)

Item icon Degreaser.png

Primary
Degreaser

Pictogram comment.png 65% faster weapon switch time

Pictogram minus.png 35% faster weapon switch time
Pictogram plus.png +25% burn duration

I know, they think that this weapon makes them more pro. But is that really necessary to run with axtinguisher while you could just take 2-3 shots from pump gun?

Item icon Manmelter.png

Secondary
Manmelter

Pictogram comment.png -20% slower firing speed (hidden)

Pictogram comment.png No hidden fire rate penalty
Pictogram minus.png -20% fire damage penalty
Pictogram minus.png -25% burn duration

Have you seen anyone with this?

Item icon Axtinguisher.png

Melee
Axtinguisher/Postal Pummeler

Pictogram comment.png -50% damage vs. non burning targets
Pictogram comment.png No critical hits vs. non burning targets

Pictogram comment.png Damage tweak:
Pictogram minus.png -25% damage penalty
Pictogram minus.png No random critical hits

Why not make it like Neon annihilator?

Item icon Homewrecker.png

Melee
Homewrecker/Maul

Pictogram comment.png -25% damage vs. playes

Pictogram comment.png No damage penalty vs. players
Pictogram minus.png -20% slower firing speed
Pictogram comment.png Recipe for maul: Powerjack + 3x Refined metal

Do they know that homewrecker is useless against buildings and people will use only to help engies with sappers?

Item icon Third Degree.png

Melee
Third Degree

~

Pictogram plus.png -25% damage taken from ranged sources while deployed
Pictogram minus.png +50% damage taken from melee sources while deployed

Making Third Degree like Fists of Steel for pyro is more logical than being a fire axe upgrade with hard to use buff.

Leaderboard class demoman.png
Demoman
Item icon Bootlegger.png

Primary
Bootlegger

Pictogram comment.png +100% increase in turning control while charging

Pictogram comment.png No turn control bonus
Pictogram plus.png -50% blast damage from sticky jumps

~

Item icon Sticky Jumper.png

Secondary
Sticky Jumper

Pictogram comment.png -6 max pipebombs out
Pictogram comment.png +200% max secondary ammo on wearer

Pictogram plus.png -5 max pipebomb out
Pictogram minus.png +100% max secondary ammo on wearer
Pictogram comment.png Cannot equip in MvM

Dick move, Valve.

Item icon Splendid Screen.png

Secondary
Splendid Screen

Pictogram comment.png +70% increase in charge impact damage

Pictogram minus.png +50% increase in charge impact damage
Pictogram comment.png The strenght of knockback will depend on distance traveled. Will not cause knockback at all at short range.

Chargin Targe is also good enough. I know that this one is more for offense, but they are going too damn far. At least I can just burn them as pyro, not like these with chargin targes.

Item icon Tide Turner.png

Secondary
Tide Turner

~

Pictogram minus.png Increase in push force taken from damage and airblast

This should stop them from spamming

Item icon Horseless Headless Horsemann's Headtaker.png

Melee
Horseless Headless Horsemann's Headtaker

Pictogram comment.png Unusual quality

Pictogram comment.png Haunted quality
Pictogram comment.png Horseless Headless Horseman Headtaker can be traded

I don't see anything "unusual" in remodeled halloween eyelander

Item icon Persian Persuader.png

Melee
Persian Persuader

Pictogram comment.png All ammo collected becomes health

Pictogram plus.png All ammo collected becomes health when deployed
Pictogram minus.png -1 sec decrease in charge duration

If you think that demoknights with Persian Persuaders are still demoknight, then your rocket jumping argument is invalid"

Leaderboard class heavy.png
Heavy
Item icon Brass Beast.png

Primary
Brass Beast

~

Pictogram plus.png Immune to effects of knockback and stun while deployed

Since Valve removed the item set bonuses, we need to give something to brass.

Item icon Huo-Long Heater.png

Primary
Huo-Long Heater

Pictogram comment.png 6 ammo consumed per second while deployed

Pictogram plus.png +30% fire damage resistance while deployed
Pictogram comment.png Split ammo consumption:
Pictogram minus.png 2 ammo consumed per second while spun up
Pictogram minus.png 5 ammo consumed per second while firing
Pictogram minus.png 20% longer spin up time

Yet another dull weapon in TF2. And let's be honest, fire is weak against fire eh? So why not give him fire damage resistance while deployed?

Item icon Robo-Sandvich.png

Secondary
Robo-Sandvich

~

Pictogram comment.png Can be obtained by purchasing from mann co. store
Pictogram comment.png New recipe: 3x Refined metal + Sandvich

We have Ap-Sap in store. Now we have to do the same thing with this.

Item icon Family Business.png

Secondary
Family Business

~

Pictogram plus.png 20% faster weapon switch rate

Family Business is just an upgrade for stock Shotgun.

Item icon Eviction Notice.png

Melee
Eviction Notice

~

Pictogram plus.png On hit: +20 health

Just a little idea came to my mind. I think this will make more useful than current one.

Leaderboard class engineer.png
Engineer
Item icon Rescue Ranger.png

Primary
Rescue Ranger

Pictogram comment.png -50% max primary ammo on wearer
Pictogram comment.png Self mark for death on building pick up

Pictogram plus.png -25% max primary ammo on wearer
Pictogram comment.png Self mark for death on ranged building pick up

I know that this weapon serves as "Tool weapon" prupose, but it should be buffed. Not that much, but buffed. And the self mark should affect only when you pick up a building from long range. Not from any.

Item icon Frontier Justice.png

Primary
Frontier Justice

Pictogram comment.png -50% clip size

Pictogram plus.png -34% clip size

Why.

Item icon Southern Hospitality.png

Melee
Southern Hospitality

Pictogram comment.png 20% fire damage vulnerability on wearer

Pictogram comment.png No fire damage vulnerability
Pictogram minus.png 15% slower weapon switch rate

~

Item icon Jag.png

Melee
Jag

Pictogram comment.png +30% faster building rate (bugged)

Pictogram plus.png +25% faster building rate (Fixed and set to 25%)
Pictogram plus.png No move speed penalty while hauling

I know, Valve will never change none of these weapons on my list. I perfecly know. Even they won't fix jag which instead of 30% build speed bonus we got about 18% bonus.

Item icon Gunslinger.png

Melee
Gunslinger

~

Pictogram plus.png No move speed penalty while hauling
Pictogram comment.png Mini-sentry will destroy itself if it runs out of ammo
Pictogram minus.png Mini-sentry can't be wrangled

~

Leaderboard class medic.png
Medic
Item icon Blutsauger.png

Primary
Blutsauger

Pictogram comment.png On hit: +3 health
Pictogram comment.png -2 health drained per second on wearer

Pictogram comment.png No health on hit
Pictogram comment.png No health drain
Pictogram plus.png On hit: Mad Milk applied to target for 3 seconds
Pictogram minus.png Disables natural regeneration on wearer

We didn't asked for Tank Medic.

Item icon Overdose.png

Primary
Overdose

Pictogram comment.png Movement speed increases based on ÜberCharge percentage to a maximum of +10%

Pictogram plus.png Movement speed increases based on ÜberCharge percentage to a maximum of +15%
Pictogram plus.png Immune to the effects of speed reduction
Pictogram minus.png -25% clip size

It needs something different to make it more challenging for user and for foe.

Item icon Kritzkrieg.png

Secondary
Kritzkrieg

Pictogram comment.png Taunt heals 11 hp

Pictogram plus.png Taunt heals 30 hp

It's not so much for heavily wounded medic, even health regeneration doesn't help much(Not that bad, but not so much). If player want fully restore health, then he/she/it should "get stoned" so much till health is 100% or die from filthy F2P scout's scatter gun.

Leaderboard class sniper.png
Sniper
Item icon Sydney Sleeper.png

Primary
Sydney Sleeper

Pictogram comment.png No headshots

Pictogram plus.png Can headshot
Pictogram minus.png -25% damage on head shot

~

Item icon Machina.png

Primary
Machina

Pictogram comment.png Full charge: +15% damage bonus

Pictogram plus.png Full charge: +20% damage bonus
Pictogram minus.png -25% charge rate

Nothing personal. I just wanted to shut up those so called "Headshot-Only-pr0-1337-Unusual-Black Bill-Sniper" players.

Item icon Classic.png

Primary
Classic

~

Pictogram plus.png +25% charge rate

The weapon is good, but it's underpowered.

Item icon Razorback.png

Secondary
Razorback

~

Pictogram plus.png Deals 15 damage both for attacker and user on backstab blocking

Have you ever seen a guy who's using Razorback?

Item icon Cleaner's Carbine.png

Secondary
Cleaner's Carbine

Pictogram comment.png -35% slower firing speed

Pictogram plus.png -20% slower firing speed

It's still a rubbish.

Leaderboard class spy.png
Spy
Item icon Ap-Sap.png

Sapper
Ap-Sap

~

Pictogram comment.png Crafting recipe: Red-Tape Recorder + 3x Refined Metal

This is the part where I kill you.

Item icon Big Earner.png

Melee
Big Earner

Pictogram comment.png -25 max health on wearer

Pictogram plus.png No max health penalty
Pictogram minus.png -25% slower firing speed

Someone suggested this on steam forums. I must say, I approve his suggestion

Item icon Conniver's Kunai.png

Melee
Conniver's Kunai

Pictogram comment.png On Backstab: Absorbs the health from your victim.

Pictogram plus.png On Backstab: Absorbs the health from your victim and temporarily increase max health
Pictogram comment.png Max health extension: up to 165 HP for 16 seconds
Pictogram comment.png Health drain depends on class max HP.
Pictogram minus.png Unable to see enemy health

Another idea that came to my mind. It's just a cross between Kunai and Dalokohs Bar. The highest max HP has victim(Heavy, or demoman with 200 hp or more) the more health you get.


P.s.: Screw your economy. It's all about the goddamn gameplay, not trading. If you reeeally want to trade, then trade cards just like in old times or spend time with your friends, I dunno, drinking beer, playing football, etc.

Suggestion zone

My head is full of (Sometimes) good ideas. Here we can see my suggestions(Meh-LON):

Robots

Robot Ideas
Robot Name/Image Weapon Hat Misc Notes / Abilities
Leaderboard class scout.png
Scout
User Texaneer Robot scout giantscout.png

Giant Scout
Giant, Main

Item icon Scattergun.png

Scattergun

Item icon Bolt Boy.png

Bolt Boy

None

Pictogram plus.png 2000 HP
Pictogram plus.png +4 shots in clip
Pictogram plus.png +50% more pellets per shot
Pictogram plus.png +30% knockback resistance
Pictogram minus.png Does not fire until fully reloaded
Pictogram minus.png -25% damage done
Pictogram minus.png -20% slower move speed

Leaderboard class pyro.png
Pyro
User Texaneer Robot pyro pyrorunner.png

Pyro Runner
Normal, Main

Item icon Powerjack.png

Powerjack

Item icon Hottie's Hoodie.png

Hottie's Hoodie

None

Pictogram plus.png 200 HP
Pictogram plus.png +100 health restored on kill
Pictogram plus.png +25% faster move speed

Leaderboard class demoman.png
Demoman
User Texaneer Robot demo titandemo.png

Titan Demoman
Normal, Main

Item icon Grenade Launcher.png

Grenade Launcher

Item icon Black Watch.png

Black Watch

Item icon Gaelic Garb.png

Gaelic Garb

Pictogram info.png 1.9x larger in size
Pictogram plus.png 65,000 HP
Pictogram plus.png +75% knockback resistance
Pictogram plus.png Extra +90% vertical airblast resistance
Pictogram plus.png +90% faster fire rate
Pictogram plus.png No need to reload
Pictogram plus.png Regenerates 250 HP per second
Pictogram plus.png Provides 90% less rage
Pictogram minus.png -60% move speed
Pictogram minus.png +3 degrees random projectile deviation

User Texaneer Robot demo scatterdemo.png

Scatter Demo
Normal, Main

Item icon Eyelander.png

Loch-n-Load

Item icon Scotch Bonnet.png

Scotch Bonnet

Item icon Juggernaut Jacket.png

Juggernaut Jacket

Pictogram comment.png Fires 2 bombs at once
Pictogram plus.png +50% faster firing speed
Pictogram minus.png Does not fire until fully reloaded
Pictogram minus.png +3 degrees random projectile deviation

User Texaneer Robot demo superdemoknight.png

Super Demoknight
Normal, Main

Item icon Eyelander.png

Eyelander + Chargin' Targe

Item icon Dark Falkirk Helm.png

Dark Falkirk Helm

None

Pictogram plus.png 300 HP
Pictogram plus.png 5 seconds of 100% critical chance on kill
Pictogram plus.png +450% recharge rate
Pictogram plus.png +2 seconds charge time

User Texaneer Robot demo armoreddemoknight.png

Armored Demoknight
Normal, Main

Item icon Scotsman's Skullcutter.png

Scotsman's Skullcutter + Chargin' Targe

Item icon Glasgow Great Helm.png

Glasgow Great Helm

Item icon Dark Age Defender.png

Dark Age Defender

Pictogram info.png 50% larger in size
Pictogram plus.png 900 HP
Pictogram plus.png 3 seconds of 100% critical chance on kill
Pictogram plus.png +150% damage dealt
Pictogram minus.png -30% move speed

Leaderboard class heavy.png
Heavy
User Texaneer Robot heavy heavyslowdownonhit.png

Heavy Slowdown-On-hit
Normal, Support

Item icon Natascha.png

Natascha

None None

Pictogram plus.png 100% chance to slow target
Pictogram plus.png +100% more pellets per shot
Pictogram minus.png -80% damage dealt

User Texaneer Robot heavy titanheavy.png

Heavy Titan
Juggernaut

Item icon Brass Beast.png

Natascha

Item icon Bunsen Brave.png

Bunsen Brave

None

Pictogram info.png 2x larger in size
Pictogram plus.png 80,000 HP
Pictogram plus.png +75% knockback resistance
Pictogram plus.png Extra +90% vertical airblast resistance
Pictogram plus.png +50% damage done
Pictogram plus.png +100% more pellets per shot
Pictogram plus.png Regenerates 250 HP per second
Pictogram plus.png Provides 90% less rage
Pictogram minus.png -70% move speed

User Texaneer Robot heavy heavybrawlervar1.png

Heavy Brawler Type 1
Normal, Main/Support

Item icon Eviction Notice.png

Eviction Notice

None None

Pictogram plus.png 350 HP
Pictogram plus.png +60% faster firing speed
Pictogram plus.png +30% move speed
Pictogram minus.png -40% damage dealt

User Texaneer Robot heavy heavybrawlervar2.png

Heavy Brawler Type 2
Normal, Main

Item icon Eviction Notice.png

Eviction Notice

Item icon Hound Dog.png

Hound Dog

None

Pictogram plus.png 400 HP
Pictogram plus.png +60% Faster firing speed
Pictogram plus.png +30% move speed
Pictogram plus.png 100% crit chance
Pictogram minus.png -50% damage dealt

User Texaneer Robot heavy fastshotgunheavy.png

Fast Heavy Shotgun
Normal, Main

Item icon Family Business.png

Family Business

Item icon Capo's Capper.png

Capo's Capper

None

Pictogram plus.png +90% faster reload
Pictogram plus.png +150% more pellets per shot
Pictogram minus.png -67% damage dealt