Difference between revisions of "August 23, 2012 Patch"
(It's not a change. It's an event, like Full Moon and this patch has nothing to do with it.) |
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| month = august | | month = august | ||
| year = 2012 | | year = 2012 | ||
− | | after = | + | | after = {{Patch name|9|4|2012}} |
− | | source-title = Team Fortress 2 | + | | source-title = Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released |
− | | source = http://store.steampowered.com/news/ | + | | source = http://store.steampowered.com/news/8717/ |
+ | | diff-1 = August 23, 2012 Patch | ||
+ | | diff-2 = August 23, 2012 Patch 2 | ||
| notes = == Patch 1 == | | notes = == Patch 1 == | ||
=== Source Engine Changes === | === Source Engine Changes === | ||
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*Community requests | *Community requests | ||
**Fixed a crash when spawning the [[Tank Robot|tank]] in non-MvM games. Added <code>SetHealth</code>, <code>SetMaxHealth</code>, <code>AddHealth</code>, and <code>RemoveHealth</code> inputs to the tank entity | **Fixed a crash when spawning the [[Tank Robot|tank]] in non-MvM games. Added <code>SetHealth</code>, <code>SetMaxHealth</code>, <code>AddHealth</code>, and <code>RemoveHealth</code> inputs to the tank entity | ||
− | **<code> | + | **The <code>tf_bot_add</code> command can now create a bot with a custom name and can create a bot that isn't managed by the value of <code>tf_bot_quota</code> by adding the custom name and <code>"noquota"</code> arguments respectively |
== Patch 2 == | == Patch 2 == | ||
No patch notes | No patch notes | ||
}} | }} |
Latest revision as of 21:45, 4 September 2012
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Contents
Patch notes
Patch 1
Source Engine Changes
- Added a new command
"kickall"
which kicks all connected clients except for replay, HLTV, and the listenserver host if applicable - Updated Steam binaries; fixes Linux crash on shutdown or restart
Team Fortress 2
- Fixed a problem with items not displaying the correct styles
- Added a new command
"player_ready_toggle"
for players to ready-up in MvM mode- Can be bound to any key in the Keyboard tab of the Options dialog
- Fixed the Metal Regen upgrade displaying a percentage instead of an incremental value
- Fixed a few MvM sounds not being precached properly
- Added Taskbar Window Flash and Drum Roll sound on successful match making for Windows users
- Sound will play even if the game is minimized
- Added difficulty text "Normal" and "Advanced" to the MvM scoreboard when playing official Valve missions
- Fixed UI Bugs related to the MvM splash screens (Wave Loss and Victory)
- Fixed a UI Bug that would display previous MvM loot on the victory screen for subsequent MvM games
- Server browser will now show MvM mission name in the "map" column. (E.g. "mvm_mannworks_advanced")
- Community requests
- Fixed a crash when spawning the tank in non-MvM games. Added
SetHealth
,SetMaxHealth
,AddHealth
, andRemoveHealth
inputs to the tank entity - The
tf_bot_add
command can now create a bot with a custom name and can create a bot that isn't managed by the value oftf_bot_quota
by adding the custom name and"noquota"
arguments respectively
- Fixed a crash when spawning the tank in non-MvM games. Added
Patch 2
No patch notes
Files changed
- Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent.
Revision changes
Patch 1
Modified: team fortress 2 content.gcf/tf/steam.inf
Modified: team fortress 2 client content.gcf/tf/bin/client.dll
Modified: team fortress 2 client content.gcf/tf/bin/client.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.dll
Modified: team fortress 2 content.gcf/tf/bin/server.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.so
Patch 2
Modified: team fortress 2 client content.gcf/tf/bin/client.dll
Modified: team fortress 2 client content.gcf/tf/bin/client.dylib