Difference between revisions of "Item quality"

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{{Quotation|'''The Sniper''', on hat-based modern stylishness|Hmmm, have a gander at this little beauty.|sound=Sniper_specialweapon02.wav}}
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{{featured article tag}}
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{{Redirects here|Variant|Reskins}}
  
'''Item rarity''' is a "quality" of items in ''[[Team Fortress 2]]''.  
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{{Quotation|'''The Demoman''' stating the obvious|Now that's quality.|sound=Demoman_sf13_influx_small04.wav}}
  
{{anchor|Standard}}
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'''Quality''' is an [[Items|item]] property represented in-game by the color of an item's name and (in most cases) by a corresponding title prefix. A [[Item drop system|dropped]] item can only have one quality, whereas an [[Mann Co. Supply Crate|unboxed]] item can have 1 or 2 qualities. Extra qualities can only be added through the use of [[Strangifier|strangifiers]] or [[Unusualifier|unusualifiers]] — excluding rare exceptions from [[glitches]] (e.g. "Strange Normal" items) or forced creations by [[Valve]] employees.
== Standard items ==
 
Also called 'stock' items, these are the standard non-unlockable weapons that first shipped with the game, e.g. the [[Scattergun]] and the [[Rocket Launcher]]. These weapons are available to all players. Since the Polycount Update, these items can now be viewed in the backpack by checking the box "Show Stock Items."
 
  
{{anchor|Unique}}
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Quality is a purely cosmetic property. Even visual changes beyond the colored title text are limited to aesthetic changes like [[particle effects]] from [[Self-Made]] and [[Community (quality)|Community]] items (which had a since-removed 10% hidden [[Damage|damage]] boost), [[Decorated]] weapon patterns, and some additional on-screen messages (these messages usually relay succeeded operations with an item).
== Unique items ==
 
Also known as unlockables. These are standard unlockable items. They can be purchased from the Mann. Co Store, sometimes dropped randomly through gameplay, some of them can be obtained through the achievements, and can also be crafted and traded.
 
  
{{anchor|Vintage}}
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== Qualities ==
== Vintage items ==
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{{Item quality table}}
Vintage items are most of items that were obtained before the release of the [[Mann-Conomy Update]]. All existing items were changed from standard [[#Unique|unique]] items to Vintage items to increase their appeal in [[trading]], however, they bear no difference from regular weapons other than their blue name and new "Vintage" prefix. Some items were excluded and not changed to Vintage, such as badges, [[promotional items]] such as [[Bill's Hat]], and Holiday items such as the [[Ghastly Gibus]]. Other items such as the [[Vintage Tyrolean]] keep both their original name and the new prefix, resulting in the muddled title "Vintage Vintage Tyrolean". It remains to be seen if this is fixed by Valve.
 
  
Vintage items act the same as standard [[#Unique|unique]] items, and can be crafted normally. As the number of Vintage items decreases over time by [[crafting]] and [[trading]], their individual value will increase. Renamed vintage items keep their original name color.  
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== Possible weapon qualities ==
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Please see this [[/Possible weapon qualities|table]].
  
{{anchor|Unusual|Unusual Items}}
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== Possible cosmetic item qualities ==
== Unusual items ==
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* {{Icon class|Scout|link=Item quality/Possible scout cosmetic item qualities}} [[/Possible scout cosmetic item qualities|Scout item qualities]]
Unusual items are items that have special particle effects attached to them. Currently, the only way to obtain these items is by unlocking a [[Mann Co. Supply Crate]] with its corresponding [[Mann Co. Supply Crate Key|key]]. There are 1022 possible combinations between [[hats]] and unusual item particle effects. The different particle effects are viewable in [[Media:Superrare_particles_pilk.gif|this animation]], and below as they appear in-game.
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* {{Icon class|Soldier|link=Item quality/Possible soldier cosmetic item qualities}} [[/Possible soldier cosmetic item qualities|Soldier item qualities]]
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* {{Icon class|Pyro|link=Item quality/Possible pyro cosmetic item qualities}} [[/Possible pyro cosmetic item qualities|Pyro item qualities]]
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* {{Icon class|Demoman|link=Item quality/Possible demoman cosmetic item qualities}} [[/Possible demoman cosmetic item qualities|Demoman item qualities]]
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* {{Icon class|Heavy|link=Item quality/Possible heavy cosmetic item qualities}} [[/Possible heavy cosmetic item qualities|Heavy item qualities]]
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* {{Icon class|Engineer|link=Item quality/Possible engineer cosmetic item qualities}} [[/Possible engineer cosmetic item qualities|Engineer item qualities]]
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* {{Icon class|Medic|link=Item quality/Possible medic cosmetic item qualities}} [[/Possible medic cosmetic item qualities|Medic item qualities]]
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* {{Icon class|Sniper|link=Item quality/Possible sniper cosmetic item qualities}} [[/Possible sniper cosmetic item qualities|Sniper item qualities]]
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* {{Icon class|Spy|link=Item quality/Possible spy cosmetic item qualities}} [[/Possible spy cosmetic item qualities|Spy item qualities]]
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* {{Icon class|All classes|link=Item quality/Possible all-class cosmetic item qualities}} [[/Possible all-class cosmetic item qualities|All-class item qualities]]
  
=== Gallery ===
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== Update history ==
==== Screenshots ====
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{{Update history|
<gallery perrow="4">
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'''{{Patch name|4|29|2008}}''' ([[Gold Rush Update]])
File:Unusual Ghost.png| Ghost Particle Effect, Effect # 1090519040
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* {{Undocumented}} Added Unique quality.
File:Unusual green energy glow.png| Green Energy Glow
 
File:Unusual purple energy.png| Purple Energy Glow
 
File:Unusual tf2logo effect.jpg| Circling Team Fortress 2 Logo Particles
 
File:Unusual massed flies effect 1.jpg| Flies Particle Effect, Effect # 1094713344
 
File:Unusual massed flies effect 2.png| Flies Particle Effect
 
File:Unusual normal burning fire effect.jpg| Normal Fire Burning Effect
 
File:Unusual Green Flame Effect.png| Green Flame Effect, Effect # 1096810496
 
File:Vivid_Plasma.png| Plasma #1 Effect
 
File:Unusual plasma effect 2.png| Plasma #2 Effect
 
File:Unusual Green Confetti.png| Green Confetti Effect, Effect # 1086324736
 
File:Unusual purple confetti effect.jpg| Purple Confetti Effect
 
File:Unusual_sunbeam.png| Sunbeam Effect
 
File:Unusual Peace.png| Peace Sign Particle Effect
 
File:Unusual_heart.jpg| Heart Particle Effect
 
</gallery>
 
  
==== Backpack description ====
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'''{{Patch name|12|17|2009}}''' ([[WAR! Update]])
{{Backpack item
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* {{Undocumented}} Added the Community quality.
| item-name = Napper's Respite
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| quality = Unusual
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'''{{Patch name|3|18|2010}}''' ([[First Community Contribution Update]])
| att-1-neutral = Effect: Circling Heart
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* {{Undocumented}} Added Self-Made quality.
| item-description = After a long day of burning scouts.
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| width = 25%
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'''{{Patch name|9|30|2010}}''' ([[Mann-Conomy Update]])
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* {{Undocumented}} Added Vintage quality.
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* {{Undocumented}} Added Unusual quality.
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'''{{Patch name|2|3|2011}}'''
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* {{Undocumented}} Added Genuine quality.
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'''{{Patch name|6|23|2011}}''' ([[Über Update]])
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* {{Undocumented}} Added Strange quality.
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'''{{Patch name|8|18|2011}}'''
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* {{Undocumented}} Added string for potential new item quality called "Completed".
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'''{{Patch name|9|2|2011}}'''
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* Updated the Strange quality color from gold ({{qcc|CD9B1D}}) to orange ({{qcc|CF6A32}}).
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* {{Undocumented}} Updated the Rarity3 quality color from orange ({{qcc|CF6A32}}) to brown ({{qcc|70550F}}).
 +
 
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'''{{Patch name|10|27|2011}}''' ([[Very Scary Halloween Special]])
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* {{Undocumented}} Added Haunted quality.
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'''{{Patch name|6|11|2012}}'''
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* {{Undocumented}} Added "tobor_a" quality.
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'''{{Patch name|10|26|2012}}''' ([[Spectral Halloween Special]])
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* {{Undocumented}} Updated Haunted quality color from {{qcc|8650AC}} to {{qcc|38F3AB}}.
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'''{{Patch name|3|19|2013}}'''
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* {{Undocumented}} Removed "tobor_a" quality.
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'''{{Patch name|11|12|2013}}'''
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* Added "Collector's" item quality. "Collector's" items are created by completing special Chemistry Sets.
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'''{{Patch name|11|26|2013}}'''
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* {{Undocumented}} Updated Collector's quality color from {{Qcc|830000}} to {{Qcc|AA0000}}.
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'''{{Patch name|9|17|2014}}'''
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* {{Undocumented}} Corrected the name of Community items on the web.
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'''{{Item schema|5|28|2015|id=da60ae0da5b7c972682591e5d7fa7ee3977594cd}}'''
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* Added "restriction" and "map" quality.
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'''{{Patch name|7|2|2015}}''' ([[Gun Mettle Update]])
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* {{Undocumented}} Added Decorated quality.
 
}}
 
}}
  
==== Demonstration ====
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== Unused content ==
{{youtube|NDaAEDoie7k}}
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* Two unused item qualities referred to as '''Rarity2''' (mentioned as Customized) and '''Rarity3''' (mentioned as Well-Designed and Artisan) are specified in the game's files. Their colors are two shades of brown; {{qcc|8D834B}} and {{qcc|70550F}} respectively.
 
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* The "Completed" quality is specified in the game's files, and its color is the same as the Unusual quality: {{qcc|8650AC}}.
== Colors ==
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* The source code contains a mention to a possible variant or sub-type of Self-Made quality, called "SelfMadeCustomized".<ref>game/shared/econ/econ_item_constraints.cpp, line 91</ref>
{| class="wikitable grid"
 
! class="header" | Colour
 
! class="header" | Rarity Name
 
! class="header" | Example
 
|-
 
! style="background:#B2B2B2" | B2B2B2
 
| [[#Standard|Standard]]
 
| style="background:#2a2725; text-align:center;" | {{tf2b|Rocket Launcher|quality=normal}}
 
|-
 
! style="background:#FFD800" | FFD800
 
| [[#Unique|Unique]]
 
| style="background:#2a2725; text-align:center;" | {{tf2b|The Backburner|quality=unique}}
 
|-
 
! style="background:#476291" | 476291
 
| [[#Vintage|Vintage]]
 
| style="background:#2a2725; text-align:center;" | {{tf2b|Vintage Axtinguisher|quality=vintage}}
 
|-
 
! style="background:#70B04A" | 70B04A
 
| [[Community weapons|Community]]<br />[[Self-made items|Self-made]]
 
| style="background:#2a2725; line-height:0.5em; text-align:center;" | {{tf2b|Community Wrench|quality=community}}<br />{{tf2b|Self-Made Dalokohs Bar|quality=self-made}}
 
|-
 
! style="background:#A50F79" | A50F79
 
| [[Developer weapons|Developer]]
 
| style="background:#2a2725; text-align:center;" | {{tf2b|Valve Equalizer|quality=valve}}
 
|-
 
! style="background:#874FAD" | 874FAD
 
|[[#Unusual|Unusual]]
 
| style="background:#2a2725; text-align:center;" | {{tf2b|Unusual Safe'n'Sound|quality=unusual}}
 
|}
 
  
 
== See also ==
 
== See also ==
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{{Color themes}}
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* [[Grade]]
 
* [[Item levels]]
 
* [[Item levels]]
 
* [[Item drop system]]
 
* [[Item drop system]]
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* [[Limited Quantity]]
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== References ==
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<references/>
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{{Quality Nav}}
  
 
[[Category:Items]]
 
[[Category:Items]]
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[[Category:Qualities]]
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[[Category:WebAPI]]

Latest revision as of 12:54, 15 November 2023

"Variant" redirects here. You may have been looking for Reskins.
Now that's quality.
The Demoman stating the obvious

Quality is an item property represented in-game by the color of an item's name and (in most cases) by a corresponding title prefix. A dropped item can only have one quality, whereas an unboxed item can have 1 or 2 qualities. Extra qualities can only be added through the use of strangifiers or unusualifiers — excluding rare exceptions from glitches (e.g. "Strange Normal" items) or forced creations by Valve employees.

Quality is a purely cosmetic property. Even visual changes beyond the colored title text are limited to aesthetic changes like particle effects from Self-Made and Community items (which had a since-removed 10% hidden damage boost), Decorated weapon patterns, and some additional on-screen messages (these messages usually relay succeeded operations with an item).

Qualities

Color Name Example
#B2B2B2 Normal Scattergun
#FFD700 Unique Degreaser
#476291 Vintage Natascha
#4D7455 Genuine Sun-on-a-Stick
#CF6A32 Strange Shotgun
#8650AC Unusual Napper's Respite
#38F3AB Haunted Wrap Battler
#AA0000 Collector's Original
#FAFAFA Decorated Rocket Launcher
#70B04A Community Wrench
Self-Made Dalokohs Bar
#A50F79 Valve Rocket Launcher

Possible weapon qualities

Please see this table.

Possible cosmetic item qualities

Update history

April 29, 2008 Patch (Gold Rush Update)
  • [Undocumented] Added Unique quality.

December 17, 2009 Patch (WAR! Update)

  • [Undocumented] Added the Community quality.

March 18, 2010 Patch (First Community Contribution Update)

  • [Undocumented] Added Self-Made quality.

September 30, 2010 Patch (Mann-Conomy Update)

  • [Undocumented] Added Vintage quality.
  • [Undocumented] Added Unusual quality.

February 3, 2011 Patch

  • [Undocumented] Added Genuine quality.

June 23, 2011 Patch (Über Update)

  • [Undocumented] Added Strange quality.

August 18, 2011 Patch

  • [Undocumented] Added string for potential new item quality called "Completed".

September 2, 2011 Patch

  • Updated the Strange quality color from gold (#CD9B1D) to orange (#CF6A32).
  • [Undocumented] Updated the Rarity3 quality color from orange (#CF6A32) to brown (#70550F).

October 27, 2011 Patch (Very Scary Halloween Special)

  • [Undocumented] Added Haunted quality.

June 11, 2012 Patch

  • [Undocumented] Added "tobor_a" quality.

October 26, 2012 Patch (Spectral Halloween Special)

  • [Undocumented] Updated Haunted quality color from #8650AC to #38F3AB.

March 19, 2013 Patch

  • [Undocumented] Removed "tobor_a" quality.

November 12, 2013 Patch

  • Added "Collector's" item quality. "Collector's" items are created by completing special Chemistry Sets.

November 26, 2013 Patch

  • [Undocumented] Updated Collector's quality color from #830000 to #AA0000.

September 17, 2014 Patch

  • [Undocumented] Corrected the name of Community items on the web.

May 28, 2015 [Item schema update]

  • Added "restriction" and "map" quality.

July 2, 2015 Patch (Gun Mettle Update)

  • [Undocumented] Added Decorated quality.

Unused content

  • Two unused item qualities referred to as Rarity2 (mentioned as Customized) and Rarity3 (mentioned as Well-Designed and Artisan) are specified in the game's files. Their colors are two shades of brown; #8D834B and #70550F respectively.
  • The "Completed" quality is specified in the game's files, and its color is the same as the Unusual quality: #8650AC.
  • The source code contains a mention to a possible variant or sub-type of Self-Made quality, called "SelfMadeCustomized".[1]

See also

References

  1. game/shared/econ/econ_item_constraints.cpp, line 91