Difference between revisions of "December 12, 2012 Patch"
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− | Patch | + | {{Patch layout |
− | + | | before = {{Patch name|12|7|2012}} | |
− | ==Source Engine Changes (TF2, DoD:S, HL2:DM)== | + | | day = 12 |
+ | | month = december | ||
+ | | year = 2012 | ||
+ | | after = {{Patch name|12|13|2012}} | ||
+ | | source-title = Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released | ||
+ | | source = http://store.steampowered.com/news/9581/ | ||
+ | | notes = === Source Engine Changes (TF2, DoD:S, HL2:DM) === | ||
* Fixed a hang on start-up with non-scalable bitmap fonts | * Fixed a hang on start-up with non-scalable bitmap fonts | ||
* Fixed crash on start-up when joysticks are attached | * Fixed crash on start-up when joysticks are attached | ||
− | ==Team Fortress 2== | + | === Team Fortress 2 === |
* Added a prompt to turn on controller mode when using Big Picture | * Added a prompt to turn on controller mode when using Big Picture | ||
* Increased console font size for the Linux version | * Increased console font size for the Linux version | ||
* Fixed some problems caused by disabling controller mode | * Fixed some problems caused by disabling controller mode | ||
− | * Fixed missing HUD sounds for Engineer building status panel | + | * Fixed missing [[Heads-up display|HUD]] sounds for Engineer building status panel |
* Fixed the Spy version of the tf_zombie entity not using the correct skin | * Fixed the Spy version of the tf_zombie entity not using the correct skin | ||
− | * Fixed international keyboard chat and console input for the Linux version | + | * Fixed international keyboard chat and console input for the Linux version |
+ | |||
+ | === Undocumented changes === | ||
+ | * Added "height" or "tall" specifications on many elements in [[Mann vs. Machine]] HUD layout scripts. | ||
+ | * Added search function to the [[Mann Co. Store]]. | ||
+ | }} |
Latest revision as of 10:32, 18 April 2013
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Contents
Patch notes
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed a hang on start-up with non-scalable bitmap fonts
- Fixed crash on start-up when joysticks are attached
Team Fortress 2
- Added a prompt to turn on controller mode when using Big Picture
- Increased console font size for the Linux version
- Fixed some problems caused by disabling controller mode
- Fixed missing HUD sounds for Engineer building status panel
- Fixed the Spy version of the tf_zombie entity not using the correct skin
- Fixed international keyboard chat and console input for the Linux version
Undocumented changes
- Added "height" or "tall" specifications on many elements in Mann vs. Machine HUD layout scripts.
- Added search function to the Mann Co. Store.
Files changed
- Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent.
Revision changes
Modified: team fortress 2 client content.gcf/tf/bin/client.dll
Modified: team fortress 2 client content.gcf/tf/bin/client.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.dll
Modified: team fortress 2 content.gcf/tf/bin/server.dylib
Modified: team fortress 2 content.gcf/tf/bin/server_srv.so
Modified: team fortress 2 materials.gcf/tf/materials/vgui/cursors/arrow.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/cursors/crosshair.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/cursors/hand.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/cursors/hourglass.vtf
Modified: team fortress 2 materials.gcf/tf/materials/vgui/cursors/ibeam.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/cursors/no.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/cursors/sizeall.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/cursors/sizenesw.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/cursors/sizens.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/cursors/sizenwse.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/cursors/sizewe.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/cursors/up.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/cursors/waitarrow.vtf