|
|
(19 intermediate revisions by 4 users not shown) |
Line 1: |
Line 1: |
− | [[File:TightropeLogo.png|350px|right|thumb|Tightrope logo]] | + | #REDIRECT [[TF2Tightrope]] |
− | | |
− | '''''Tightrope''''' is a server mod that aims to be a community-run version of the [[Team Fortress 2 Beta|official beta]] by testing out new weapons, new maps, balance changes and other alterations. It is currently active on all TF2 Tightrope servers. There is a [http://steamcommunity.com/groups/tf2tightrope Steam Group] for Tightrope.
| |
− | | |
− | == Changes currently undergoing testing ==
| |
− | === Changed weapons ===
| |
− | {| class="wikitable grid" width="100%"
| |
− | ! class="header" style="text-align: center;" | Class
| |
− | ! class="header" style="text-align: center;" | Item
| |
− | ! class="header" style="text-align: center;" | Old
| |
− | ! class="header" style="text-align: center;" | New
| |
− | |-
| |
− | ! rowspan="2" | {{Class link|Scout}}
| |
− | ! {{Table icon|Winger}}
| |
− | |
| |
− | {{grey|~}}
| |
− | |
| |
− | {{buff|+75% accuracy}}
| |
− | |-
| |
− | ! {{Table icon|Atomizer}}
| |
− | |
| |
− | {{grey|Third jump deals 10 damage}}
| |
− | |
| |
− | {{nerf|Second and third jumps deal 10 damage}}
| |
− | |-
| |
− | ! rowspan="2" | {{Class link|Soldier}}
| |
− | ! {{Table icon|Liberty Launcher}}
| |
− | |
| |
− | {{grey|~}}
| |
− | |
| |
− | {{buff|+25% knockback}}
| |
− | {{nerf|-25% explosion radius}}
| |
− | |-
| |
− | ! {{Table icon|Cow Mangler 5000}}
| |
− | |
| |
− | {{grey|5% slower reload time}}
| |
− | {{grey|-10% damage penalty}}
| |
− | |
| |
− | {{buff|No consecutive reload penalty}}
| |
− | {{buff|No damage penalty}}
| |
− | |-
| |
− | ! {{Class link|Pyro}}
| |
− | ! {{Table icon|Homewrecker}}
| |
− | |
| |
− | {{grey|~}}
| |
− | |
| |
− | {{buff|While active: -60% damage taken from Sentries}}
| |
− | |-
| |
− | ! rowspan="2" | {{Class link|Demoman}}
| |
− | ! {{Table icon|Grenade Launcher}}
| |
− | |
| |
− | {{grey|Direct hits deal 84 - 123 damage}}
| |
− | |
| |
− | {{note|Direct hits always deal 100 damage}}
| |
− | |-
| |
− | ! {{Table icon|Loch-n-Load}}
| |
− | |
| |
− | {{grey|Direct hits deal 103 - 147 damage}}
| |
− | |
| |
− | {{note|Direct hits always deal 120 damage}}
| |
− | |-
| |
− | ! {{Class link|Engineer}}
| |
− | ! {{Table icon|Pomson 6000}}
| |
− | |
| |
− | {{grey|On Hit: Victim loses 10% Medigun charge}}
| |
− | {{grey|On Hit: Victim loses 20% cloak}}
| |
− | |
| |
− | {{buff|Projectile penetrates enemy targets}}
| |
− | {{nerf|No ubercharge drain}}
| |
− | {{nerf|No cloak drain}}
| |
− | |-
| |
− | ! {{Class link|Sniper}}
| |
− | ! {{Table icon|Bushwacka}}
| |
− | |
| |
− | {{grey|~}}
| |
− | |
| |
− | {{nerf|-25% damage penalty}}
| |
− | {{nerf|No random critical hits}}
| |
− | |-
| |
− | ! {{Class link|Spy}}
| |
− | ! {{Table icon|Dead Ringer}}
| |
− | |
| |
− | {{grey|90% resistance while cloaked}}
| |
− | |
| |
− | {{nerf|Resistance starts at 90% and wears off over time}}
| |
− | |-
| |
− | |}
| |
− | | |
− | == {{botignore|Previous changes}} ==
| |
− | {| class="wikitable grid collapsible collapsed" width="100%"
| |
− | ! class="header" style="text-align: center;" | Class
| |
− | ! class="header" style="text-align: center;" | Item
| |
− | ! class="header" style="text-align: center;" | Old
| |
− | ! class="header" style="text-align: center;" | New
| |
− | |-
| |
− | ! rowspan="3" | {{Class link|Scout}}
| |
− | ! {{Table icon|Winger}}
| |
− | |
| |
− | {{grey|+15% damage bonus}}
| |
− | {{grey|-60% clip size}}
| |
− | |
| |
− | {{buff|+25% damage bonus}}
| |
− | {{buff|-50% clip size}}
| |
− | {{buff|+75% accuracy}}
| |
− | |-
| |
− | ! {{Table icon|Sandman}}
| |
− | |
| |
− | {{grey|Ball stuns enemies}}
| |
− | |
| |
− | {{nerf|Ball does not stun}}
| |
− | {{info|Ball restricts user and target to melee weapon for 5 seconds}}
| |
− | |-
| |
− | ! {{Table icon|Atomizer}}
| |
− | |
| |
− | {{grey|-20% damage penalty}}
| |
− | {{grey|30% slower firing speed}}
| |
− | {{grey|Third jump deals 10 damage}}
| |
− | |
| |
− | {{buff|No damage penalty}}
| |
− | {{buff|No firing speed reduction}}
| |
− | {{nerf|Second and third jumps deal 10 damage}}
| |
− | |-
| |
− | ! rowspan="6" | {{Class link|Soldier}}
| |
− | ! {{Table icon|Cow Mangler 5000}}
| |
− | |
| |
− | {{grey|Reflected rockets crit}}
| |
− | |
| |
− | {{buff|Reflected rockets minicrit}}
| |
− | |-
| |
− | ! {{Table icon|Mantreads}}
| |
− | |
| |
− | {{grey|Deals 3x falling damage to the player you land on}}
| |
− | |
| |
− | {{buff|Creates an explosion that deals 3x falling damage when you land}}
| |
− | |-
| |
− | ! {{Table icon|Battalion's Backup}}
| |
− | |
| |
− | {{grey|Rage filled by taking 450 damage}}
| |
− | |
| |
− | {{buff|Rage filled by taking 200 damage}}
| |
− | |-
| |
− | ! {{item icon|Righteous Bison|100px}}<br />Personal Death Ray
| |
− | |
| |
− | {{info|New Weapon}}
| |
− | |
| |
− | {{buff|Shoots rockets}}
| |
− | {{nerf|Only holds one rocket in clip}}
| |
− | |-
| |
− | ! {{Table icon|Market Gardener}}
| |
− | |
| |
− | {{grey|Deals crits while the wielder is rocket jumping}}
| |
− | |
| |
− | {{buff|Deals crits while the wielder is rocket jumping and for 0.5 seconds after landing}}
| |
− | |-
| |
− | ! {{Table icon|Escape Plan}}
| |
− | |
| |
− | {{grey|~}}
| |
− | |
| |
− | {{nerf|-50% damage penalty}}
| |
− | |-
| |
− | ! rowspan="3" | {{Class link|Pyro}}
| |
− | ! {{item icon|Flamethrower|100px}}<br/>Arsonist's Arseblast
| |
− | |
| |
− | {{info|New Weapon}}
| |
− | |
| |
− | {{buff|Airblast cures and stores ally status ailments}}
| |
− | {{buff|Taunting cures and stores user's status ailments}}
| |
− | {{buff|Airblast applies stored status ailments to enemies}}
| |
− | {{nerf|Does not apply afterburn}}
| |
− | |-
| |
− | ! {{item icon|Flamethrower|100px}}<br/>Firewall<sup></sup>
| |
− | |
| |
− | {{info|New Weapon}}
| |
− | |
| |
− | {{note|Airblast type: Overheat}}
| |
− | {{buff|Airblast ignites enemies and projectiles}}
| |
− | {{buff|Airblast doesn't use up ammo}}
| |
− | {{nerf|User absorbs unused heat from airblasts}}
| |
− | {{nerf|User takes damage if too much heat is absorbed}}
| |
− | {{nerf|-50% max ammo}}
| |
− | |-
| |
− | ! {{Table icon|Sharpened Volcano Fragment}}
| |
− | |
| |
− | {{grey|On hit: Ignites enemies}}
| |
− | |
| |
− | {{nerf|Does not ignite enemies}}
| |
− | {{buff|When active: Afterburn minicrits}}
| |
− | |-
| |
− | ! rowspan="3" | {{Class link|Heavy}}
| |
− | ! {{Table icon|Minigun}}
| |
− | |
| |
− | {{grey|Normal spin up time}}
| |
− | |
| |
− | {{nerf|33% slower spin up time}}
| |
− | |-
| |
− | ! {{Table icon|Brass Beast}}
| |
− | |
| |
− | {{grey|~}}
| |
− | |
| |
− | {{buff|Shots penetrate players}}
| |
− | {{buff|+50% knockback resistance when spun-up}}
| |
− | |-
| |
− | ! {{Table icon|Gloves of Running Urgently}}
| |
− | |
| |
− | {{grey|User takes mini-crits while active and for 3 seconds after switching away}}
| |
− | |
| |
− | {{buff|Does not cause user to take minicrits}}
| |
− | {{nerf|When active: User is ignited}}
| |
− | {{nerf|-50 max health on wearer}}
| |
− | |-
| |
− | ! rowspan="2" | {{Class link|Engineer}}
| |
− | ! {{Table icon|Pomson 6000}}
| |
− | |
| |
− | {{grey|On Hit: Victim loses 10% ÜberCharge}}
| |
− | {{grey|On Hit: Victim loses 20% cloak}}
| |
− | |
| |
− | {{nerf|No longer drain cloak on hit}}
| |
− | {{nerf|No longer drain ÜberCharge on hit}}
| |
− | |-
| |
− | ! {{item icon|Pistol|100px}}<br/>Pardner
| |
− | |
| |
− | {{info|New Weapon}}
| |
− | |
| |
− | {{buff|Crits enemies that are targeted by sentries}}
| |
− | {{nerf|-75% clip size}}
| |
− | {{nerf|No random critical hits}}
| |
− | |-
| |
− | ! {{Class link|Medic}}
| |
− | ! {{item icon|Wrangler|100px}}<br/>Practitioner's Pointer
| |
− | |
| |
− | {{info|New Weapon}}
| |
− | |
| |
− | {{buff|Keep cursor on enemies with medigun active to point them out to teammates}}
| |
− | {{buff|Pointed out enemies are covered in milk and can be seen through walls}}
| |
− | {{nerf|Passive weapon}}
| |
− | {{nerf|-25% healing rate on medigun}}
| |
− | |-
| |
− | ! rowspan="2" | {{Class link|Sniper}}
| |
− | ! {{item icon|Kukri|100px}}<br />Khopesh Climber
| |
− | |
| |
− | {{info|New Weapon}}
| |
− | |
| |
− | {{buff|Climbs walls}}
| |
− | {{nerf|Wearer takes minicrits when aiming}}
| |
− | |-
| |
− | ! {{Table icon|Bushwacka}}
| |
− | |
| |
− | {{grey|Random critical hits enabled}}
| |
− | |
| |
− | {{nerf|No random critical hits}}
| |
− | |-
| |
− | ! rowspan="2" | {{Class link|Spy}}
| |
− | ! {{Table icon|Enforcer}}
| |
− | |
| |
− | {{grey|+20% damage bonus when undisguised}}
| |
− | {{grey|20% slower firing speed}}
| |
− | |
| |
− | {{buff|+20% damage bonus at all times}}
| |
− | {{buff|No firing speed reduction}}
| |
− | {{nerf|-15 cloak per shot}}
| |
− | |-
| |
− | ! {{item icon|Invis Watch|100px}}<br />Lungbuster
| |
− | |
| |
− | {{info|New Weapon}}
| |
− | |
| |
− | {{buff|+33% move speed when cloaked}}
| |
− | {{note|Uses health as cloak.}}
| |
− | |-
| |
− | |}
| |
− | | |
− | == Other changes ==
| |
− | * Players can change their field of vision beyond the normal limits when on tightrope servers by altering the custom_fov variable in the console.
| |
− | | |
− | == Bugs ==
| |
− | * Players can enter the [[Civilian|civilian pose]] by unequipping all their weapons with the unequip menu.
| |
− | | |
− | == External links ==
| |
− | * [http://www.tf2tightrope.com TF2 Tightrope blog]
| |
− | * [http://www.tf2tightrope.com/forum TF2 Tightrope forum]
| |
− | * [http://steamcommunity.com/groups/tf2tightrope TF2 Tightrope Steam group]
| |
− | | |
− | {{ModNav}}
| |