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− | == Create this page? == | + | {{Talk archive |
| + | | arc1name = Archive 1 |
| + | | arc1link = Talk:Item quality/Archive 1 |
| + | | arc2name = Archive 2 |
| + | | arc2link = Talk:Item quality/Archive 2 |
| + | }} |
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− | With info about Vintage and Unusual etc? {{n}}[[User:Smashman|<span class="bur">Smashman</span>]]<sub> ([[User_talk:Smashman|talk]])</sub> {{bur}} 23:35, 1 October 2010 (UTC)
| + | == Color of tobor_a quality? == |
− | :{{c|Support}}: Never heard of Unusual, though. -[[User:The Neotank|<font color="#FF8C00">'''The Neotank'''</font>]] ({{mod}}<small> | [[User talk:The Neotank|Talk]]</small>) [[File:User The Neotank Signeotank.jpg]] 23:37, 1 October 2010 (UTC)
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− | ::{{c}} [[Crate]]. {{n}}[[User:Smashman|<span class="bur">Smashman</span>]]<sub> ([[User_talk:Smashman|talk]])</sub> {{bur}} 23:55, 1 October 2010 (UTC)
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− | :{{c|Support}} I say yes. There are quite a few different types now of rarity. Normal, common, uncommon/rare, community, valve, vintage, "Mann Co crate purple rare", and "Mann Co crate ultra rare". A handy style table would be lovely. [[File:Infisig.png|60x60px|link=User:Infi^|Infi^]] {{adm}} 23:58, 1 October 2010 (UTC)
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− | == Unusual effects ==
| + | Did the tobor_a quality have an attached color? [[User:Missingtextures|Missingtextures]] ([[User talk:Missingtextures|talk]]) 23:04, 24 November 2024 (UTC) |
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− | Reminder to self, create table with the different effects possible. ([http://forums.steampowered.com/forums/showthread.php?t=1461352]) --[[User:Firestorm|<font color="#FF6600"><tt><big><u>'''Firestorm'''</u></big></tt></font>]] {{mod}} 23:41, 2 October 2010 (UTC)
| + | :Can't check now anymore, unless you download the update where it was added from Steam. But the other qualities don't seem to have one in the items_game.txt so I wouldn't count on it.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] {{!}} [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] {{!}} [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 23:21, 24 November 2024 (UTC) |
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− | == Unusual Hats Gallery ==
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− | As you can probably tell, we don't have many images and the images are poor quality. If anyone who has an Unusual hat could send me a link to a high-quality picture of their Unusual hat, they will be immortalized on the Wiki! (It's awesome, honest).
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− | Before sending me a picture, be sure to check the page to make sure a better image isn't already on there.
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− | For effects that only surround the hat, a head-and-shoulders picture on a blank background would be best. Taunts are fine as long as they don't obscure the effect.
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− | For effects that surround the player, a full-body picture at a slightly downward angle of the class is best. Again, taunts are fine, but please make sure the effect is visible in front and slightly to the side, to show that it circles the class.
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− | Send me the link either here, on my userpage or by sending me a steam message --[[User:Firestorm|<font color="#FF6600"><tt><big><u>'''Firestorm'''</u></big></tt></font>]] {{mod}} 20:34, 5 October 2010 (UTC)
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− | :I'll take a screencap of my Unusual hat. :) -- [[User:En_Ex|En Ex]] {{bur}} <sub>([[User_talk:En_Ex|talk]])</sub> 07:02, 8 October 2010 (UTC)
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− | == Random leveled weapons? ==
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− | Perhaps a note about random leveled weapons. eg Period when they dropped, what they are etc...
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− | --[[User:Riz|Riz]] 14:41, 12 October 2010 (UTC)
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− | :While they are rare, they don't have a unique item quality. The information on randomly leveled items can be found [[Item levels|here]]. -- [[User:Pilk|Pilk]] <sub>([[User talk:Pilk|talk]])</sub> 14:43, 12 October 2010 (UTC)
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− | == Can we get the effect's code numbers back? ==
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− | When looking at someone's backpack on tf2items or other backpack examiners all you see is the number of the effect, not any sort of descriptor. I used to come here to find what the effect actually was, but suddenly it's just a number, not the actual code. (also, why does it start at 6?)
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