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− | [[File:TightropeLogo.png|350px|right|thumb|Tightrope logo]] | + | #REDIRECT [[TF2Tightrope]] |
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− | '''''Tightrope''''' is a server mod that aims to be a community-run version of the [[Team Fortress 2 Beta|official beta]] by testing out new weapons, new maps, balance changes and other alterations.
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− | == Changes currently undergoing testing ==
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− | === Changed weapons ===
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− | {| class="wikitable grid" width="100%"
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− | ! class="header" style="text-align: center;" | Class
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− | ! class="header" style="text-align: center;" | Item
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− | ! class="header" style="text-align: center;" | Old
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− | ! class="header" style="text-align: center;" | New
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− | ! {{Class link|Scout}}
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− | ! {{Table icon|Winger}}
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− | {{grey|~}}
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− | {{buff|+75% accuracy}}
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− | ! rowspan="3" | {{Class link|Soldier}}
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− | ! {{Table icon|Liberty Launcher}}
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− | {{grey|~}}
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− | {{buff|+15% knockback}}
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− | {{nerf|-25% explosion radius}}
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− | ! {{Table icon|Cow Mangler 5000}}
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− | {{grey|5% slower reload time}}
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− | {{grey|-10% damage penalty}}
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− | {{grey|Reflected rockets deal Critical hit}}
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− | {{buff|No consecutive reload penalty}}
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− | {{buff|No damage penalty}}
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− | {{buff|Reflected rockets deal Mini-crits}}
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− | ! {{Table icon|Market Gardener}}
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− | {{grey|~}}
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− | {{buff|Crit-boosted while rocket-jumping}}
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− | ! rowspan="2" |{{Class link|Pyro}}
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− | ! {{Table icon|Homewrecker}}
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− | {{grey|~}}
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− | {{buff|While active: -60% damage taken from Sentries}}
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− | ! {{Table icon|Sharpened Volcano Fragment}}
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− | {{grey|~}}
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− | {{buff|Afterburn damage heals wearer}}
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− | ! rowspan="4" | {{Class link|Demoman}}
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− | ! {{Table icon|Grenade Launcher}}
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− | {{grey|Direct hits deal 84 - 123 damage}}
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− | {{note|Direct hits always deal 100 damage}}
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− | ! {{Table icon|Loch-n-Load}}
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− | {{grey|Direct hits deal 103 - 147 damage}}
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− | {{note|Direct hits always deal 120 damage}}
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− | ! {{Table icon|Stickybomb Launcher}}
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− | {{grey|~}}
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− | {{note|Bombs glow brightly for the first second after launch}}
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− | ! {{Table icon|Scotsman's Skullcutter}}
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− | {{grey|~}}
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− | {{buff|On draw: +90 health}}
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− | {{nerf|On sheathe: -90 health}}
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− | ! rowspan="2" | {{Class link|Engineer}}
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− | ! {{Table icon|Pomson 6000}}
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− | {{grey|Projectile does not penetrates enemy targets}}
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− | {{grey|On Hit: Victim loses 10% Medigun charge}}
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− | {{grey|On Hit: Victim loses 20% cloak}}
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− | {{buff|Projectile penetrates enemy targets}}
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− | {{nerf|No ubercharge drain}}
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− | {{nerf|No cloak drain}}
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− | ! {{Table icon|Gunslinger}}
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− | {{grey|100 Mini-sentry health}}
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− | {{nerf|30 Mini-sentry health during first construction}}
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− | {{note|100 Mini-sentry health when finished}}
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− | ! rowspan="2" | {{Class link|Medic}}
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− | ! {{Table icon|Blutsauger}}
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− | {{grey|~}}
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− | {{buff|Can overheal}}
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− | ! {{Table icon|Vaccinator}}
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− | {{grey|Damage resistance only affects base damage}}
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− | {{grey|-66% Overheal build rate}}
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− | {{buff|Damage resistance affects total damage}}
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− | {{buff|No Overheal build rate penalty}}
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− | ! rowspan="2" | {{Class link|Sniper}}
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− | ! {{Table icon|Bushwacka}}
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− | {{grey|~}}
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− | {{nerf|-25% damage penalty}}
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− | {{nerf|No random critical hits}}
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− | ! {{item icon|Kukri|100px}}<br/>Ascender
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− | {{info|New Weapon}}
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− | {{buff|Hit walls to propel yourself upwards}}
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− | {{nerf|Take mini-crits while aiming}}
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− | ! rowspan="2" | {{Class link|Spy}}
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− | ! {{Table icon|Dead Ringer}}
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− | {{grey|90% resistance while cloaked}}
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− | {{nerf|Resistance starts at 90% and wears off over time}}
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− | ! {{Table icon|Conniver's Kunai}}
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− | {{grey|Cures afterburn on backstab}}
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− | {{buff|Cures all debuffs on kill}}
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− | |}
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− | == {{botignore|Previous changes}} ==
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− | {| class="wikitable grid collapsible collapsed" width="100%"
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− | ! class="header" style="text-align: center;" | Class
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− | ! class="header" style="text-align: center;" | Item
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− | ! class="header" style="text-align: center;" | Old
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− | ! class="header" style="text-align: center;" | New
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− | ! rowspan="4" | {{Class link|Scout}}
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− | ! {{Table icon|Winger}}
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− | {{grey|+15% damage bonus}}
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− | {{grey|-60% clip size}}
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− | {{buff|+25% damage bonus}}
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− | {{buff|-50% clip size}}
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− | {{buff|+75% accuracy}}
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− | ! {{Table icon|Sandman}}
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− | {{grey|Ball stuns enemies}}
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− | {{nerf|Ball does not stun}}
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− | {{info|Ball restricts user and target to melee weapon for 5 seconds}}
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− | ! rowspan="2" | {{Table icon|Atomizer}}
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− | {{grey|-20% damage penalty}}
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− | {{grey|30% slower firing speed}}
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− | {{grey|Third jump deals 10 damage}}
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− | {{buff|No damage penalty}}
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− | {{buff|No firing speed reduction}}
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− | {{nerf|Second and third jumps deal 10 damage}}
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− | {{grey|No damage penalty}}
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− | {{grey|No firing speed reduction}}
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− | {{nerf|-20% damage penalty}}
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− | {{nerf|30% slower firing speed}}
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− | ! rowspan="9" | {{Class link|Soldier}}
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− | ! rowspan="3" | {{Table icon|Cow Mangler 5000}}
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− | {{grey|Reflected rockets deal Critical hit}}
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− | {{buff|Reflected rockets deal Mini-crits}}
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− | {{grey|Reflected rockets deal Mini-crits}}
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− | {{nerf|Reflected rockets deal Critical hit}}
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− | {{grey|5% slower reload time}}
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− | {{grey|-10% damage penalty}}
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− | {{buff|No consecutive reload penalty}}
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− | {{buff|No damage penalty}}
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− | ! {{Table icon|Liberty Launcher}}
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− | {{grey|~}}
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− | {{buff|+25% knockback}}
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− | {{nerf|-25% explosion radius}}
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− | ! {{Table icon|Mantreads}}
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− | {{grey|Deals 3x falling damage to the player you land on}}
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− | {{buff|Creates an explosion that deals 3x falling damage when you land}}
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− | ! {{Table icon|Battalion's Backup}}
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− | {{grey|Rage filled by taking 450 damage}}
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− | {{buff|Rage filled by taking 200 damage}}
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− | ! {{item icon|Righteous Bison|100px}}<br />Personal Death Ray
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− | {{info|New Weapon}}
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− | {{buff|Shoots rockets}}
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− | {{nerf|Only holds one rocket in clip}}
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− | ! {{Table icon|Market Gardener}}
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− | {{grey|Deals crits while the wielder is rocket jumping}}
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− | {{buff|Deals crits while the wielder is rocket jumping and for 0.5 seconds after landing}}
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− | ! {{Table icon|Escape Plan}}
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− | {{grey|~}}
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− | {{nerf|-50% damage penalty}}
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− | ! rowspan="3" | {{Class link|Pyro}}
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− | ! {{item icon|Flamethrower|100px}}<br/>Arsonist's Arseblast
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− | {{info|New Weapon}}
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− | {{buff|Airblast cures and stores ally status ailments}}
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− | {{buff|Taunting cures and stores user's status ailments}}
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− | {{buff|Airblast applies stored status ailments to enemies}}
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− | {{nerf|Does not apply afterburn}}
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− | ! {{item icon|Flamethrower|100px}}<br/>Firewall<sup></sup>
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− | {{info|New Weapon}}
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− | {{note|Airblast type: Overheat}}
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− | {{buff|Airblast ignites enemies and projectiles}}
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− | {{buff|Airblast doesn't use up ammo}}
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− | {{nerf|User absorbs unused heat from airblasts}}
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− | {{nerf|User takes damage if too much heat is absorbed}}
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− | {{nerf|-50% max ammo}}
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− | ! {{Table icon|Sharpened Volcano Fragment}}
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− | {{grey|On hit: Ignites enemies}}
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− | {{nerf|Does not ignite enemies}}
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− | {{buff|When active: Afterburn minicrits}}
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− | ! rowspan=2 | {{Class link|Demoman}}
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− | ! rowspan=2 | {{Table icon|Loch-n-Load}}
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− | {{grey|Direct hits deal 103 - 147 damage}}
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− | {{note|Direct hits always deal 120 damage}}
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− | {{grey|Direct hits always deal 120 damage}}
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− | {{buff|Direct hits always deal 130 damage}}
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− | {{nerf|Increase self-damage to ~130}}
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− | ! rowspan="3" | {{Class link|Heavy}}
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− | ! {{Table icon|Minigun}}
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− | {{grey|Normal spin up time}}
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− | {{nerf|33% slower spin up time}}
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− | ! {{Table icon|Brass Beast}}
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− | {{grey|~}}
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− | {{buff|Shots penetrate players}}
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− | {{buff|+50% knockback resistance when spun-up}}
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− | ! {{Table icon|Gloves of Running Urgently}}
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− | {{grey|User takes mini-crits while active and for 3 seconds after switching away}}
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− | {{buff|Does not cause user to take minicrits}}
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− | {{nerf|When active: User is ignited}}
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− | {{nerf|-50 max health on wearer}}
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− | ! rowspan="3" | {{Class link|Engineer}}
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− | ! {{Table icon|Pomson 6000}}
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− | {{grey|On Hit: Victim loses 10% ÜberCharge}}
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− | {{grey|On Hit: Victim loses 20% cloak}}
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− | {{nerf|No longer drain cloak on hit}}
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− | {{nerf|No longer drain ÜberCharge on hit}}
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− | ! {{item icon|Pistol|100px}}<br/>Pardner
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− | {{info|New Weapon}}
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− | {{buff|Crits enemies that are targeted by sentries}}
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− | {{nerf|-75% clip size}}
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− | {{nerf|No random critical hits}}
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− | ! {{Table icon|Gunslinger}}
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− | {{grey|100 Mini-sentry health}}
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− | {{nerf|90 Mini-sentry health}}
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− | ! {{Class link|Medic}}
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− | ! {{item icon|Wrangler|100px}}<br/>Practitioner's Pointer
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− | {{info|New Weapon}}
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− | {{buff|Keep cursor on enemies with medigun active to point them out to teammates}}
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− | {{buff|Pointed out enemies are covered in milk and can be seen through walls}}
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− | {{nerf|Passive weapon}}
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− | {{nerf|-25% healing rate on medigun}}
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− | ! rowspan="2" | {{Class link|Sniper}}
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− | ! {{item icon|Kukri|100px}}<br />Khopesh Climber
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− | {{info|New Weapon}}
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− | {{buff|Climbs walls}}
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− | {{nerf|Wearer takes mini-crits when aiming}}
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− | {{note|Re-added to the game under the name "Ascender"}}
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− | ! {{Table icon|Bushwacka}}
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− | {{grey|Random critical hits enabled}}
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− | {{nerf|No random critical hits}}
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− | ! rowspan="2" | {{Class link|Spy}}
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− | ! {{Table icon|Enforcer}}
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− | {{grey|+20% damage bonus when undisguised}}
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− | {{grey|20% slower firing speed}}
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− | {{buff|+20% damage bonus at all times}}
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− | {{buff|No firing speed reduction}}
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− | {{nerf|-15 cloak per shot}}
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− | ! {{item icon|Invis Watch|100px}}<br />Lungbuster
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− | {{info|New Weapon}}
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− | {{buff|+33% move speed when cloaked}}
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− | {{note|Uses health as cloak.}}
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− | |}
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− | == Other changes ==
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− | * Players can change their field of vision beyond the normal limits when on tightrope servers by altering the custom_fov variable in the console.
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− | == Bugs ==
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− | * Players can enter the [[Civilian|civilian pose]] by unequipping all their weapons with the unequip menu.
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− | == External links ==
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− | * [http://www.tf2tightrope.com TF2 Tightrope blog]
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− | * [http://www.tf2tightrope.com/forum TF2 Tightrope forum]
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− | * [http://steamcommunity.com/groups/tf2tightrope TF2 Tightrope Steam group]
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− | {{ModNav}}
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