Difference between revisions of "Rollout (custom map)"

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(created rollout page with basic intro and videos)
 
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A rollout is the process of getting from your spawn point to the mid-point as quickly as possible. It is mainly used in competitive play as winning the mid-fight can advantage a team for the rest of the round. Demomen and Soldiers use rocket and sticking jumping to get to a mid point as fast as possible. Scouts, Medics and other classes just run to the point as normal.
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{{custom map}}
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{{Map infobox
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  | map-status      = custom
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  | map-name        = Rollout
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  | map-game-type  = Payload Race
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  | map-image      = Rollout1 v5E.jpg
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  | map-file-name  = plr_rollout
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  | map-version    = Alpha 1
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  | map-links      = [http://forums.tf2maps.net/showthread.php?t=7307&highlight=Rollout TF2Maps.net]
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  | map-developer  = Michael "Ezekel" Abraham
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  | map-environment = Industrial
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  | map-setting    = Indoor
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}}
  
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'''Rollout''' is a [[Payload Race]] map created for the TF2Maps.net [[A/D CTF and Payload Race Contest]]. It was awarded ninth place in the competition.
  
== Rollout Videos ==
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== Locations ==
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=== Stage 1 ===
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[[File:Rollout Stage one.png|thumb|right|Details of stage 1.(Large file)]]
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'''Spawn Area'''. As with all maps, the game begins here. The doors to leave the room are locked until the setup time (around 5 seconds) is over. After going through the first present shutter door, there is an area with pathways going both up and down before finally exiting the spawn.
  
'''Soldier'''
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'''Street'''. A long, curved space through which the Payload carts must pass. It is symmetrical.
  
[http://www.youtube.com/watch?v=zN2LQbvcN_Y Badlands & Granary by Platinum]
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'''Final point'''. Enemy Spawn Area.
  
[http://www.youtube.com/watch?v=RnvcXZY3BZ4 Granary by nsk]
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=== Stage 2 ===
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[[File:Rollout Stage two.png|thumb|right|Details of stage 2.(Large file)]]
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'''Spawn Area'''. Features a point to which teams should deliver the Payload cart, and also contains a spawn area.
  
[http://www.youtube.com/watch?v=S5zezCk-oHU Well by nsk]
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'''Street'''. A small space with a crossroads in the middle through which the Payload cart must travel.
  
[http://www.youtube.com/watch?v=O010SUZ5Hv4 Badlands with Gunboats]
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=== Stage 3 ===
  
[http://www.youtube.com/watch?v=lmJ203b_lOQ Badlands with Gunboats Valley by Jaeger]
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'''Street''' A very small level including a small, curved and symmetrical space through which the two Payload carts must travel. The tracks in this area are parallel.
  
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== Gallery ==
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<gallery>
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File:Rollout1.jpg
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File:Rollout2.jpg
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File:Rollout3.jpg
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File:Rollout1 v5E.jpg
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File:Rollout 01.png
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File:Rollout 02.png
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File:Rollout 03.png
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File:Rollout 04.png
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File:Rollout 05.png
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File:Rollout 06.png
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File:Rollout 07.png
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File:Rollout 08.png
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File:Rollout 09.png
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File:Rollout 10.png
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File:Rollout 11.png
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File:Rollout 12.png
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File:Rollout 13.png
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File:Rollout 14.png
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File:Rollout 15.png
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File:Rollout 16.png
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File:Rollout 17.png
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File:Rollout 18.png
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File:Rollout 19.png
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File:Rollout 20.png
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</gallery>
  
'''Demoman'''
 
  
[http://www.youtube.com/watch?v=VOXSlBzQBZ8 Badlands by Nerfed]
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{{CustomMapNav}}
 
 
[http://www.youtube.com/watch?v=9i_z0JVLeLY Granary by Nerfed]
 
 
 
[http://www.youtube.com/watch?v=9pI1fsL_wQg Gullywash by nlessvenom]
 
 
 
[http://www.youtube.com/watch?v=NLO7XU9tQ0Y Coldfront]
 
 
 
[http://www.youtube.com/watch?v=AmNPHrjeOQI Freight by nlessvenom]
 
 
 
 
 
 
 
 
 
 
 
[[User:Lock|Lock]] 08:30, 19 October 2010 (UTC)
 

Latest revision as of 17:57, 17 January 2024

Rollout
Rollout1 v5E.jpg
Basic Information
Map type: Payload Race
File name: plr_rollout
Version: Alpha 1
Developer(s): Michael "Ezekel" Abraham
Link(s): TF2Maps.net
Map Info
Environment: Industrial
Setting: Indoor

Rollout is a Payload Race map created for the TF2Maps.net A/D CTF and Payload Race Contest. It was awarded ninth place in the competition.

Locations

Stage 1

Details of stage 1.(Large file)

Spawn Area. As with all maps, the game begins here. The doors to leave the room are locked until the setup time (around 5 seconds) is over. After going through the first present shutter door, there is an area with pathways going both up and down before finally exiting the spawn.

Street. A long, curved space through which the Payload carts must pass. It is symmetrical.

Final point. Enemy Spawn Area.

Stage 2

Details of stage 2.(Large file)

Spawn Area. Features a point to which teams should deliver the Payload cart, and also contains a spawn area.

Street. A small space with a crossroads in the middle through which the Payload cart must travel.

Stage 3

Street A very small level including a small, curved and symmetrical space through which the two Payload carts must travel. The tracks in this area are parallel.

Gallery