Difference between revisions of "Rollout (custom map)"
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− | + | {{custom map}} | |
+ | {{Map infobox | ||
+ | | map-status = custom | ||
+ | | map-name = Rollout | ||
+ | | map-game-type = Payload Race | ||
+ | | map-image = Rollout1 v5E.jpg | ||
+ | | map-file-name = plr_rollout | ||
+ | | map-version = Alpha 1 | ||
+ | | map-links = [http://forums.tf2maps.net/showthread.php?t=7307&highlight=Rollout TF2Maps.net] | ||
+ | | map-developer = Michael "Ezekel" Abraham | ||
+ | | map-environment = Industrial | ||
+ | | map-setting = Indoor | ||
+ | }} | ||
+ | |||
+ | '''Rollout''' is a [[Payload Race]] map created for the TF2Maps.net [[A/D CTF and Payload Race Contest]]. It was awarded ninth place in the competition. | ||
+ | |||
+ | == Locations == | ||
+ | === Stage 1 === | ||
+ | [[File:Rollout Stage one.png|thumb|right|Details of stage 1.(Large file)]] | ||
+ | '''Spawn Area'''. As with all maps, the game begins here. The doors to leave the room are locked until the setup time (around 5 seconds) is over. After going through the first present shutter door, there is an area with pathways going both up and down before finally exiting the spawn. | ||
+ | |||
+ | '''Street'''. A long, curved space through which the Payload carts must pass. It is symmetrical. | ||
+ | |||
+ | '''Final point'''. Enemy Spawn Area. | ||
+ | |||
+ | === Stage 2 === | ||
+ | [[File:Rollout Stage two.png|thumb|right|Details of stage 2.(Large file)]] | ||
+ | '''Spawn Area'''. Features a point to which teams should deliver the Payload cart, and also contains a spawn area. | ||
+ | |||
+ | '''Street'''. A small space with a crossroads in the middle through which the Payload cart must travel. | ||
+ | |||
+ | === Stage 3 === | ||
+ | |||
+ | '''Street''' A very small level including a small, curved and symmetrical space through which the two Payload carts must travel. The tracks in this area are parallel. | ||
+ | |||
+ | == Gallery == | ||
+ | <gallery> | ||
+ | File:Rollout1.jpg | ||
+ | File:Rollout2.jpg | ||
+ | File:Rollout3.jpg | ||
+ | File:Rollout1 v5E.jpg | ||
+ | File:Rollout 01.png | ||
+ | File:Rollout 02.png | ||
+ | File:Rollout 03.png | ||
+ | File:Rollout 04.png | ||
+ | File:Rollout 05.png | ||
+ | File:Rollout 06.png | ||
+ | File:Rollout 07.png | ||
+ | File:Rollout 08.png | ||
+ | File:Rollout 09.png | ||
+ | File:Rollout 10.png | ||
+ | File:Rollout 11.png | ||
+ | File:Rollout 12.png | ||
+ | File:Rollout 13.png | ||
+ | File:Rollout 14.png | ||
+ | File:Rollout 15.png | ||
+ | File:Rollout 16.png | ||
+ | File:Rollout 17.png | ||
+ | File:Rollout 18.png | ||
+ | File:Rollout 19.png | ||
+ | File:Rollout 20.png | ||
+ | </gallery> | ||
+ | |||
+ | |||
+ | {{CustomMapNav}} |
Latest revision as of 17:57, 17 January 2024
“I built that.” This page contains information about a custom map that is not an officially released Team Fortress 2 map. All released Valve and Community-made TF2 maps can be found on the list of maps. |
Rollout | |
---|---|
Basic Information | |
Map type: | Payload Race |
File name: | plr_rollout
|
Version: | Alpha 1 |
Developer(s): | Michael "Ezekel" Abraham |
Link(s): | TF2Maps.net |
Map Info | |
Environment: | Industrial |
Setting: | Indoor |
Rollout is a Payload Race map created for the TF2Maps.net A/D CTF and Payload Race Contest. It was awarded ninth place in the competition.
Locations
Stage 1
Spawn Area. As with all maps, the game begins here. The doors to leave the room are locked until the setup time (around 5 seconds) is over. After going through the first present shutter door, there is an area with pathways going both up and down before finally exiting the spawn.
Street. A long, curved space through which the Payload carts must pass. It is symmetrical.
Final point. Enemy Spawn Area.
Stage 2
Spawn Area. Features a point to which teams should deliver the Payload cart, and also contains a spawn area.
Street. A small space with a crossroads in the middle through which the Payload cart must travel.
Stage 3
Street A very small level including a small, curved and symmetrical space through which the two Payload carts must travel. The tracks in this area are parallel.
Gallery
|