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− | ==Dead Ringer Critical Error==
| + | {{Talk archive |
− | it seems that [[User_talk:Hinaomi|Hinaomi]] has a history of reverting people's bugs and errors without consent and with complete disregard for his fellow wikians (just look at his talk page). The dead ringer has a serious error that gives every player the ability to know when he feigns death. I made a critical bugs section that I believe should be distinguished from the "casual bugs" that do not impact major aspects of gameplay. If these edit wars continue I ask that an admin will get involved and arbitrate a solution. --[[User:Wennerj|Wennerj]] 11:11, 3 July 2012 (PDT)
| + | | arc1name = Archive 1 |
− | :It's against the style guide to have such a section, just add it to the normal bugs one. [[User:R4wrz0rz0r|<span style="background:black;color:white;border:2px solid cyan;font-variant:small-caps;padding:2px">rZ</span>]] 11:15, 3 July 2012 (PDT)
| + | | arc1link = Talk:Dead Ringer/Archive 1 |
| + | }} |
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− | ==Video Demonstration== | + | == Dead Ringer Issue == |
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− | I'm working on it. [[User:SilverForce|SilverForce]] 21:28, 3 April 2011 (UTC)SilverForce | + | So, there is a major issue I found when testing out my dead ringer. when I had it out and a spy would backstab me, I would die this might just be that it is an instant kill but I have not tested it out on a sniper headshot. if someone reads this, test it with the sniper headshot and tell me what happens [[User:Thevillager681|Thevillager681]] ([[User talk:Thevillager681|talk]]) 20:15, 14 October 2023 (UTC) |
− | :See wind's instructions [[Team_Fortress_Wiki_talk:Weapon_Demonstration#Dead_Ringer|here]] --[[User:CruelCow|CruelCow]] {{sta}} <sup>([[User_talk:CruelCow|talk]])</sup> 21:31, 3 April 2011 (UTC)
| + | :Spy's knife does 600% of the target's current health and its meant to instakill anyone not under the effect of an Uber. This is not an issue with the Dead Ringer, simply the way backstabs work. Sniper's headshot does normal critical damage (triple the amount of an ordinary shot) and can be survived. [[User:Lord of Dominating|Lord of Dominating]] ([[User talk:Lord of Dominating|talk]]) 20:22, 14 October 2023 (UTC) |
− | Do you want me to put the words "There is not a Weapon Demonstration for this weapon! Help us by adding one!" (adding one links you to Weapon Demo page)
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− | [[User:Boynedmaster|Boynedmaster]] 19:16, 11 October 2011 (PDT)
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− | I have a video of me (pyro) attacking a spy with the dead ringer. It shows the feign death and him running of invisible on fire. Link here: http://www.youtube.com/watch?v=OBq_1fHtnVw&feature=youtube_gdata_player . Feel free to edit it and use it. [[User:Angeypotato|Angrypotato]] 23:50, 2 November 2011 (PDT)
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− | :This page is not Weapon demonstration page. If you need to talk about them go to [[Team_Fortress_Wiki_talk:Weapon_Demonstration|here]]. [[User:Hinaomi|Hinaomi]] 06:19, 3 November 2011 (PDT)
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− | == Test needs to be done == | + | :The Dead Ringer doesn't guarantee to survive something that should have killed you, it simply reduces the damage taken.<br>[[File:BLU Wiki Cap.png|20px|link=List of Wiki Cap owners]] | [[Help:Group rights|<span style="color:green;font-family:TF2 Build;">s</span>]] | [[User:GrampaSwood|<font color="DB9C1F">GrampaSwood</font>]] [[File:PraisetheSun.png|20px|alt=Praise the Sun!]] ([[User talk:GrampaSwood|<font color="DB9C1F">talk</font>]]) ([[Special:Contributions/GrampaSwood|<font color="DB9C1F">contribs</font>]]) 20:30, 14 October 2023 (UTC) |
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− | If you Disguise as a friendly player with katana will you be 1 hitted by enemy katanists? I bet you won't. Someone should test this. --[[User:SandeProElite|SandeProElite]] 19:33, 3 May 2011 (UTC)
| + | == Death scream follows Spy == |
− | :It is very obvious that this would not be a one-hit kill, and thus, a proven spy-checking tactic. Of course, the chances of a spy being disguised with the Zatoichi on his team are very slim.
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− | == Sound/volume levels? ==
| + | It seems that the position of the Ringer's fake death scream follows the Spy as they move around cloaked, rather than originating from where the Spy died / their corpse - allowing them to be somewhat tracked if a long death scream was used (verified with confidence). |
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− | I know that the DR uncloak sound is louder than the others, but I'd like to know by how much, and how much the Saharan Spy set mutes it. The file scripts/game_sounds_player.txt says that a normal uncloak is 100% volume with 85dB falloff (attenuation; how much quieter the sound gets with distance), and the feign death uncloak is 70% volume with a 75dB falloff. It also says that a "reduced" uncloak is 50% volume with a 40dB falloff, but that may not be for the DR.
| + | Where should the mention be placed, and how should it be phrased? Perhaps in Faked mechanics as: |
− | | + | * Death scream (scream originates from the Spy's actual location as they move, rather than from [the fake corpse / where the Spy feigned death]) |
− | Where should this info go on the page, if at all? Should it be added to the other "watch" pages too?
| + | or perhaps a different way/place? |
− | | + | {{'''[[User:Lemondoge|Lemondoge]]'''|[[User talk:Lemondoge|Talk]]|[[Special:Contributions/Lemondoge|Contributions]]}} 19:23, 17 November 2024 (UTC) |
− | [[User:Impiaaa|Impiaaa]] 11:54, 14 August 2011 (PDT)
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− | == Hummingbird Engraving ==
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− | Does anyone know why there is a hummingbird engraved on the Dead Ringer? The closest reason I could get was that decloaking sounds similar to to the "Highland Park Hummingbird", Chrysler's gear-reduction starter motor, introduced in the early 1960s. However some other research shows that hummingbirds are a symbol for eternity since they beat their wings in the pattern of an infinity symbol. But this is contradicted by the fact that hummingbirds are also a symbol for joy and happiness (Not exactly the Spy's forte).
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− | [[User:Upgrade|Upgrade]] 18:00, 16 January 2012 (PST) | |
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− | == Question on Trivia ==
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− | I'm going to go out on a limb here and assume this has been asked ad nauseam, but it isn't in any recent history that I can see. Wouldn't 'dead ringer' also (perhaps more loosely?) be a reference to how it was practiced in some areas to tie a rope (connected to a bell) around the wrist of those who were assumed deceased and buried so that if they were in fact alive, they could signal for help by ringing the bell? Id est, if they aren't alive, then they wouldn't be able to ring the bell, and thus no sound. However, if they were alive they'd ring the bell and signal that they are alive - similar to how the Dead Ringer makes a loud noise signaling that the Spy is still alive.
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− | I apologize if this actually has already been asked, but I haven't the time to check.
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− | [[User:Atonement|Atonement]] 19:03, 26 November 2012 (PST) | |
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− | == Higher view model's w/ sapper ==
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− | If you hold the dead ringer and sapper at the same time in a higher view model, you will see 3 hands. 1 holding the ringer, 1 holding the sapper, and 1 that just floats there. Should this be added as a bug? [[User:TubbyMonster|TubbyMonster]] 21:17, 26 March 2013 (PDT)
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Dead Ringer Issue
So, there is a major issue I found when testing out my dead ringer. when I had it out and a spy would backstab me, I would die this might just be that it is an instant kill but I have not tested it out on a sniper headshot. if someone reads this, test it with the sniper headshot and tell me what happens Thevillager681 (talk) 20:15, 14 October 2023 (UTC)
- Spy's knife does 600% of the target's current health and its meant to instakill anyone not under the effect of an Uber. This is not an issue with the Dead Ringer, simply the way backstabs work. Sniper's headshot does normal critical damage (triple the amount of an ordinary shot) and can be survived. Lord of Dominating (talk) 20:22, 14 October 2023 (UTC)
- The Dead Ringer doesn't guarantee to survive something that should have killed you, it simply reduces the damage taken.
| s | GrampaSwood (talk) (contribs) 20:30, 14 October 2023 (UTC)
Death scream follows Spy
It seems that the position of the Ringer's fake death scream follows the Spy as they move around cloaked, rather than originating from where the Spy died / their corpse - allowing them to be somewhat tracked if a long death scream was used (verified with confidence).
Where should the mention be placed, and how should it be phrased? Perhaps in Faked mechanics as:
- Death scream (scream originates from the Spy's actual location as they move, rather than from [the fake corpse / where the Spy feigned death])
or perhaps a different way/place?
{{Lemondoge|Talk|Contributions}} 19:23, 17 November 2024 (UTC)