Difference between revisions of "User:KaiL/Sandbox"

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== Damage and function times ==
 
== Damage and function times ==
 
{{Damage table
 
{{Damage table
| type              = Hitscan
+
| type              = Projectile
 
| effect            = stuff
 
| effect            = stuff
  
 
| damage            = yes
 
| damage            = yes
 
|  effect range      = test
 
|  effect range      = test
|  ramp up          = 28
+
|  ramp up          = 81
|  ramp up %        = 175
+
|  ramp up %        = 150
|  base              = 16
+
|  base              = 54
|  fall off          = 4
+
|  fall off          = 27
|  fall off %        = 25
+
|  fall off %        = 50
|  point blank      = 0
+
|  point blank      = 20.25-81
|  medium range      = 0
+
|  medium range      = 13.5-54
|  long range        = 0
+
|  long range        = 6.75-27
|  crit              = 0
+
|  crit              = 40.5-162
|  minicrit          = 0
+
|  minicrit          = <ins>Direct:</ins> 75.6-113.4<br/><ins>Min. Splash:</ins> 18.9-28.35
  
 
| splash damage      = yes
 
| splash damage      = yes
| splash radius      = 6 ft
+
| splash min %      = 25
| splash reduction  = 1% / 3px
+
| splash radius      = 13'6"
 +
| splash reduction  = 1% / 2.88 HU
  
 
| function times    = yes
 
| function times    = yes
|  attack interval  = 0 sec
+
|  attack interval  = 0.6 sec
|  ammo interval    = 0
+
|  ammo interval    = {{tooltip|10 / shot|72 shots at full charge}}
 
|  taunt duration    = 0
 
|  taunt duration    = 0
 
|  windup time      = 0
 
|  windup time      = 0

Latest revision as of 23:44, 3 April 2013

Damage and function times

See also: Damage
Damage and function times
Shot type Projectile
Effect stuff
Effect range test
Damage
Maximum ramp-up 150% 81
Base damage 100% 54
Maximum fall-off 50% 27
Point blank 20.25-81
Medium range 13.5-54
Long range 6.75-27
Critical 40.5-162
Mini-crit Direct: 75.6-113.4
Min. Splash: 18.9-28.35
Splash damage
Minimum splash 25% 13'6"
Damage reduction 1% / 2.88 HU
Function times
Attack interval 0.6 sec
Ammo consumption interval 10 / shot
Taunt duration 0
Wind-up time 0
Reload 0
Reload (first) 0
Reload (consecutive) 0
Consumption time 0
Cloak maximum duration 0
Cloak fade time 0
Decloak fade time 0
Recharge time 0
Recharge to duration ratio 0:1
Effect duration 0
Dropped item expiry 0
Afterburn duration 0
Airblast cooldown 0
Activation time 0
Charge fill speed 0
Maximum charge time 0
Spread recovery 0
Values are approximate and determined by community testing.