Difference between revisions of "Talk:Damage"

From Team Fortress Wiki
Jump to: navigation, search
(Damage Resistances in Relation to Critical Hits: new section)
(distance modifier)
 
(21 intermediate revisions by 12 users not shown)
Line 1: Line 1:
== Weapon naming ==
+
{{Talk archive
 +
| arc1name = Archive 1
 +
| arc1link = Talk:Damage/Archive 1
 +
}}
  
Every weapon is referred to by its group "like Rocket Launchers, Stickybomb Launchers" except for "the Rocket Launcher and Direct Hit" where weapons are named specifically.
 
  
Maybe change it to "like Rocket Launchers"?
 
  
Alternately, include each weapon type "Rocket Launchers, Sticky Launchers and Syringe Guns"?). This is assuming that these weapons do determine distance on impact.
+
== Distance Modifier Formula ==
This group of weapons is the same as that in the section on reduced ramp-ups, so maybe move this section to there? [[User:Mechlord|Mechlord]] 06:03, 15 September 2010 (UTC)
+
Does anyone know the exact formula used for the distance modifier? I know it is a cubic function, but I want to know which formula results in that graph. If you have the one for splash that would be helpful as well, but it isn't needed. Answers appreciated!
: Kind of a related topic here, a lot of terms in this article (Rocket Launchers, Syringe Guns, Flamethrowers and so forth) are used to describe groups of weapons with similar properties. However, the links direct only to one weapon from those groups, usually the vanilla one. For example, "Rocket Launchers" links to the Soldier's default Rocket Launcher, thereby suggesting (incorrectly) that the Direct Hit and Black Box are not affected by these mechanics. I suggest creating disambiguation pages for the different "weapon categories", and linking to those instead. [[User:Zoon-li|Zoon-li]] 00:56, 7 March 2011 (UTC)
+
[[User:MEMEScouty|(M)(S)(C)(O)(U)(T)(Y)]] ([[User talk:MEMEScouty|talk]]) 23:46, 19 March 2024 (UTC)
 
 
== Building damage/damage to buildings ==
 
 
 
I feel that there should be some reference to Buildings and how they receive/deal damage, like a short blurb with a link to the Buildings main article.  --[[User:Aranarth|Aranarth]] 00:28, 10 January 2011 (UTC)
 
 
 
==Hunstman & Crusaders Crossbow==
 
 
 
What type of damage do they do? [[User:The Unbeholden|The Unbeholden]] 07:10, 13 March 2011 (UTC)
 
:AFAIK The Huntsman has no damage Ramp-up/Fall-off and The Crusader's Crossbow does reversed Ramp-up/Fall-off. (does more damage at long range, and less damage up close.) [[User:TheIgnorantMedic|TheIgnorantMedic]] 02:33, 2 June 2012 (PDT)
 
 
 
== Practical example or video demonstration ==
 
 
 
I was wondering if a practical example (e.g. "''A Soldier on the Balcony of 2Fort fires a rocket aimed at a Scout in the middle of the bridge roof...''") or even better a video like the weapon demonstrations could help understand better the article for non-english readers (therefore helping the translation).--[[User:Kid Of The Century|Kid Of The Century]] 07:18, 1 April 2011 (UTC)
 
 
 
== About the calculation of Damage vulnerability, resistance and blocking ==
 
 
 
In the final example, how does the last result come out (42.8% resistance to sentry bullets)? I'm bad at math, anyone can demonstrate the process for me? Thanks for help. [[User:Jcmbmhitacid|Jcmbmhitacid]] 08:21, 2 June 2011 (UTC)
 
:#Start with taking 100% damage from an attack.
 
:#Tank Buster set: 20% resistance. 100% * (100% - 20%) = 80%
 
:#Pain Train: 10% weakness. 80% * (100% + 10%) = 88%
 
:#Battalion's Backup: 35% resistance. 88% * (100% - 35%) = 57.2%
 
:#Taking 57.2% of the damage from attack means you resist 42.8% of it.
 
:[[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] 11:22, 23 July 2011 (PDT)
 
 
 
==Damage type icons==
 
I think it might be useful to put some icons on weapon pages representing what types of damage they do, seeing as some of them are non-obvious. So I went through all the damage types in the Source engine and threw together [http://i53.tinypic.com/2uf9jcm.png this prototype]. Would this be helpful? [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] 11:22, 23 July 2011 (PDT)
 
:I'm confused. &ndash; [[User:Smashman|<font color=#507D2A>Smashman</font>]]<sub>&nbsp;([[User_talk:Smashman|talk]])</sub> 08:19, 24 July 2011 (PDT)
 
::We ought to indicate which damage types (bleed, bullet, explosive, fire, melee, and typeless) each weapon deals. The bison seems to deal typeless damage, for example, which is a little odd. Toomai is suggesting that we come up with an icon system to indicate damage types, and use them on the weapon pages. I don't particularly like the icons provided, but I think it's a good idea. — [[User:Armisael |'''Armisael''']] 14:11, 5 August 2011 (PDT)
 
:::Yeah, that's pretty much what I was getting it. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] 08:35, 24 August 2011 (PDT)
 
:::: I think it's a good idea, particularly since some weapons don't deal the kind of damage you'd expect them to (like how melee damage was typed as bullet damage for a while). ==[[User:FaxCelestis|Fax Celestis]] <sub>[[User_talk:FaxCelestis|talk]]</sub><small>[[Special:Contributions/FaxCelestis|contrib]]</small><sup>[http://wiki.faxcelestis.net/ home]</sup> 08:52, 24 August 2011 (PDT)
 
::::: I think it's fairly obvious what damage 'type' most weapons deliver. For the likes of the Bison, though, perhaps it should be specified on its page that it is a specialised type on its own.--<span style="color:purple">'''''[[User:Focusknock|Focusknock]]'''''</span> 08:03, 28 August 2011 (PDT)
 
:::::: It certainly couldn't hurt. Add it, I say! [[User:Randomscripter|Randomscripter]] 13:03, 17 December 2011 (PST)
 
::::::: I agree with Focusknock. But true it won't hurt to add more details. Maybe to put in on item infobox only. [[User:BenMQ|BenMQ]] 03:36, 12 January 2012 (PST)
 
:::::::: This is really important now with the [[Vaccinator]].  I believe the [[Syringe Gun]] does bullet damage, but I can't be sure. --[[User:Randomtagger|Randomtagger]] 10:06, 1 February 2013 (PST)
 
 
 
== Maximum Distance ==
 
 
 
Should there be a mention as to the maximum distance which bullets can travel? Cause there is a maximum distance that bullets can fly. Go to a ridiculously large map, and try to snipe something far away, you wont hit it.[[User:Nibelhim|Nibelhim]] 06:39, 27 September 2011 (PDT)
 
 
 
== Mini-crits damage formula ==
 
 
 
On the 'Critical hits' article, it is mentioned mini-crits "ensure a weapon does at least 135% of its base damage". However, by the mini-crit damage formula given, it's not made clear if it really works that way. It gives the impression, at least to me, that if the attacker is 512 units or more away from his target, the damage done can be actually less than 135% of a weapon's base damage.
 
 
 
The reason is that, in such a case, the distance between the attacker and target is initially set to be 512 units, and so, by then applying the +- 153.6 distance modifier, there's a chance the game considers the attacker to be up to 153.6 units further than 512 units away. Only after these calculations it multiplies the final damage, which may be less than the base damage, by 135%.
 
 
 
Anohter issue is about the mini-crit damage listed on pretty much every weapon's infobox. It gives the base damage multiplied by 135% as the only possible value, when a mini-crit can deal more damage than that, going by the formula, and possibly less than that, if what I wrote before is correct. So, instead of a single value, shouldn't the mini-crit damage be given as "max value - min value"?
 
 
 
Yea, dunno if I got what I'm wondering thru, but still. [[User:Adreadline|Adreadline]] 15:15, 30 October 2011 (PDT)
 
 
 
== Damage Resistances in Relation to Critical Hits ==
 
 
 
I was making a pointless argument on the SPUF site about the Vaccinator. I was making the argument that Resistances were factored prior to crits being multiplied
 
 
 
But, lo and behold, crits are factored after resistances are factored.
 
 
 
Here is the thread that I posted in that gives my math.
 
http://forums.steampowered.com/forums/showpost.php?p=34177566&postcount=32
 
 
 
https://www.dropbox.com/s/2g7c501ldz3iqmg/damage.dem
 
 
 
That dem file shows how much damage I received as a Heavy with the Fists of Steel.
 
 
 
Here, I see that the damage calculations are shown that resistances are calculated after the crit damage.
 
 
 
[[User:D Holland|D Holland]] 11:09, 11 April 2013 (PDT)
 

Latest revision as of 23:46, 19 March 2024

Talk archives
Intel blu idle.png Archive 1


Distance Modifier Formula

Does anyone know the exact formula used for the distance modifier? I know it is a cubic function, but I want to know which formula results in that graph. If you have the one for splash that would be helpful as well, but it isn't needed. Answers appreciated! (M)(S)(C)(O)(U)(T)(Y) (talk) 23:46, 19 March 2024 (UTC)