Difference between revisions of "Demoman (Classic)"

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{{infobox class
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{{class infobox
|image=TFC_Demoman.png
+
  | game      = TFC
|health='''90''' <small> / {{tooltip|140|Buffed by a Medic's medpack}}</small>  
+
  | title      = Demoman
|speed=Medium
+
  | image     = Demomanclassic.png
 +
  | 3d-model  = Demoman Classic
 +
  | health     = '''90''' / <small>{{Tooltip|140|Overhealed by a Medic}}</small>
 +
  | armor      = '''120'''
 +
  | armor-type = Medium
 +
  | speed     = 93% (280 units/s)
 
}}
 
}}
  
The '''Demoman''' is a playable class in the game [[Team Fortress Classic]]. He possesses high health, medium armor, and medium speed. He specializes entirely in indirect combat and explosives.
+
The '''Demoman''', also known as the '''Demolitions Man''', is a playable [[Classes (Classic)|class]] in ''[[Team Fortress Classic]]''. His expertise are demolitions and explosive weapons. While his weapons are not always the most accurate, they are efficient at killing and highly destructive. He has average [[Armor (Classic)|armor]] which can help absorb several hits, but his chances of survival are not as high as some of the heavier classes.
  
 +
His two explosive weapons, the [[Grenade Launcher (Classic)|Grenade]] and [[Pipebomb Launcher (Classic)|Pipebomb Launcher]], serve different roles; the Grenade Launcher is useful for fights with enemies in close quarters, while the Pipebomb Launcher is a great weapon for setting traps.
  
==Basic Strategy==
+
The Demoman is also capable of setting [[Detpack (Classic)|Detpacks]] that can open (and sometimes close) alternative paths on a map.
* Learn to pipebomb jump.
 
  
 +
== Basic strategy ==
 +
* Learn to pipebomb jump. It is much like the [[Soldier (Classic)|Soldier]]'s rocket jump, except it requires more timing and aim.
 +
 
* Reload regularly.
 
* Reload regularly.
  
 
* Clear rooms with your grenades.
 
* Clear rooms with your grenades.
  
==Special Abilities==
+
* The Grenade Launcher is great for taking out [[Sentry Gun (Classic)|Sentry Gun]]s. Try to bounce the grenades against a wall in order to avoid taking damage from Sentry Guns. However, it is not good for using on players, unless you have good aim, luck, and/or are planning on spamming grenades.
'''Class Skill''':Detonates pipebombs.
+
 
 +
* Try using the pipebomb launcher as your main weapon if you are on offense. If an enemy is close, use pitch-down piping, which also works with your hand grenades. You look down and bounce a grenade/pipe against the ground in a close-combat situation. This bounce goes a short distance and can be quite useful. Be careful, though, as you may damage yourself in most cases.
 +
 
 +
* Use the Grenade Launcher on offense if you want to cause confusion (in closed spaces) and/or break up defense (also in closed spaces).
 +
 
 +
* On classes that are as light as, or lighter than, another Demoman, you can use two pipebombs on them and finish them off with a Single Barrel Shotgun.
 +
 
 +
== Special abilities ==
 +
'''Class Skill''': Detonates pipebombs.
  
 
'''Abilities''':
 
'''Abilities''':
* Place explosive charges called detpacks.
+
* Place explosive charges called detpacks that can be placed down with a timer such as 5, 20, or 50 seconds.
 
* Clear obstacles/blast open entrances.
 
* Clear obstacles/blast open entrances.
 
* Pipebomb jump.
 
* Pipebomb jump.
  
==Weapons==
+
'''Quake console aliases:'''
{| class="wikitable grid" width="100%"
+
{| class="wikitable grid" width="50%" style="text-align: center;"
! class="header" width="10%" |  
+
! class="header" | Alias
! class="header" width="15%" | Weapon
+
! class="header" | Effect
! class="header" width="7%" | Clip<br/>Size
+
|-
! class="header" width="7%" | Ammo<br/>Carried
+
|<nowiki>+</nowiki>det5
! class="header" width="16%" | Ammo<br/>Type
+
|Set the Detpack with a 5 second timer.
! class="header" width="45%" | Notes / Special Abilities
+
|-
 +
|<nowiki>+</nowiki>det20
 +
|Set the Detpack with a 20 second timer.
 +
|-
 +
|<nowiki>+</nowiki>det50
 +
|Set the Detpack with a 50 second timer.
 +
|-
 +
|detpipe
 +
|Detonate pipebombs.
 +
|}
 +
 
 +
== Weapons ==
 +
{| class="wikitable grid" width="100%" style="text-align: center;"
 +
! class="header" width="10%" rowspan=2 |  
 +
! class="header" width="15%" rowspan=2 | Weapon
 +
! class="header" width="7%" colspan=3 | Ammo
 +
! class="header" width="9%" rowspan=2 | Damage<br/>per hit
 +
! class="header" width="44%" rowspan=2 | Notes/Special Abilities
 +
|-
 +
! class="header" | Type
 +
! class="header" | Loaded
 +
! class="header" | Carried
 
|-
 
|-
! Weapon 1
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! [[File:HUD_crowbar_TFC.png|100px|link=Crowbar (Classic)]]<br>Weapon 1
| '''[[Weapons (Team Fortress Classic)#Slot_1_Weapons|Crowbar]]'''
+
| '''[[Crowbar (Classic)|Crowbar]]'''
 +
| N/A
 
| N/A
 
| N/A
 
| N/A
 
| N/A
 +
| 18
 
| N/A
 
| N/A
|
 
 
|-
 
|-
! Weapon 2
+
! [[File:HUD_single_shotgun_TFC.png|100px|link=Single-Barrel Shotgun (Classic)]]<br>Weapon 2
| '''[[Weapons (Team Fortress Classic)#Slot_2_Weapons|Single Shotgun]]'''
+
| '''[[Single-Barrel Shotgun (Classic)|Single-Barrel Shotgun]]'''
 +
| [[Ammo (Classic)#Shells|Shells]]
 
| 8
 
| 8
 
| 75
 
| 75
| Shells
+
| 4-22
|
+
| Fires six pellets.
 
|-
 
|-
! Weapon 3
+
! [[File:HUD_grenade_launcher_TFC.png|100px|link=Grenade Launcher (Classic)]]<br>Weapon 3
| '''[[Weapons (Team Fortress Classic)#Slot_3_Weapons|Grenade Launcher]]'''
+
| '''[[Grenade Launcher (Classic)|Grenade Launcher]]'''
|  
+
| [[Ammo (Classic)#Rockets|Rockets]]
 +
| 6
 
| 50
 
| 50
| Rockets
+
| 40-80
|
+
| Shares magazine with Pipebomb Launcher<br>Detonates after 2.5 seconds if it does not hit an enemy.
 
|-
 
|-
! Weapon 4
+
! [[File:HUD_pipebomb_launcher_TFC.png|100px|link=Pipebomb Launcher (Classic)]]<br>Weapon 4
| '''[[Weapons (Team Fortress Classic)#Slot_4_Weapons|Pipebomb Launcher]]'''
+
| '''[[Pipebomb Launcher (Classic)|Pipebomb Launcher]]'''
|  
+
| [[Ammo (Classic)#Rockets|Rockets]]
 +
| 6
 
| 50
 
| 50
| Rockets
+
| 40-80
|
+
| Shares magazine with Grenade Launcher<br>Detonates with secondary fire.
 
|}
 
|}
  
==Grenades==
+
 
{| class="wikitable grid" width="100%"
+
== Grenades ==
 +
{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="10%" |  
 
! class="header" width="10%" |  
 
! class="header" width="15%" | Grenade
 
! class="header" width="15%" | Grenade
 
! class="header" width="7%"  | Grenades<br/>Carried
 
! class="header" width="7%"  | Grenades<br/>Carried
! class="header" width="16%" | Damage Range
+
! class="header" width="16%" | DamageRange
! class="header" width="52%" | Notes / Special Abilities
+
! class="header" width="52%" | Notes/Special Abilities
 
|-
 
|-
! Primary
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! [[File:frag_tfc.png|40px|link=Hand Grenade (Classic)]]<br>Primary
| '''[[Weapons (Team Fortress Classic)#Primary_Grenades|Frag grenade]]'''
+
| '''[[Hand Grenade (Classic)|Hand Grenade]]'''
 
| 4
 
| 4
 
| High
 
| High
|  
+
| N/A
 
|-
 
|-
! Secondary
+
! [[File:Mirv_tfc.png|40px|link=MIRV Grenade (Classic)]]<br>Secondary
| '''[[Weapons (Team Fortress Classic)#Secondary_Grenades|MIRV Grenade]]'''
+
| '''[[MIRV Grenade (Classic)|MIRV Grenade]]'''
 
| 2
 
| 2
 
| Medium-Instakill (depending on radius)
 
| Medium-Instakill (depending on radius)
Line 82: Line 124:
 
|}
 
|}
  
==Armor==
+
== Unused content ==
The Demoman has access to [[Armor (Team Fortress Classic)#Yellow_Armor|yellow armor]], a medium class armor.
+
* Code for an alternate Red team appearance is present, but remains unused due to the class only ever using the default textures.<ref>game\server\tfc\tfc_team.cpp:L83-113</ref>
 
 
==Demoman in Team Fortress 2==
 
An updated version of the [[Demoman]] appeared in Team Fortress 2.
 
  
==Trivia==
+
== Trivia ==
 +
* According to the ''Team Fortress 2'' comic [[A Cold Day in Hell]], the Demoman's name is Greg.
  
==See Also==
+
== Gallery ==
 +
<gallery>
 +
File:demomannew_tfc.png|The new Demoman.
 +
File:demomanold_tfc.png|The old Demoman.
 +
File:demoman_qwtf.png|The ''[[QWTF]]'' Demoman.
 +
File:Classic Demoman new.png|The Demoman as seen in the [[Catch-Up]] comic.
 +
File:TFC Demo (comics).png|The Blue Demoman as seen in [[A Cold Day in Hell]].
 +
</gallery>
  
 +
== See also ==
 +
* The [[Demoman]] in ''Team Fortress 2''.
  
==References==
+
== {{common string|References}} ==
 +
<references/>
  
[[Category:Classes]]
+
{{TFC Nav}}
[[Category:Team Fortress Classic]]
+
{{Classic Demoman nav}}
[[Category:Demoman]]
 

Latest revision as of 16:22, 27 November 2024

Demoman
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Demomanclassic.png
Basic Information
Health: 90 / 140
Armor: 120
Armor type: Medium
Speed: 93% (280 units/s)

The Demoman, also known as the Demolitions Man, is a playable class in Team Fortress Classic. His expertise are demolitions and explosive weapons. While his weapons are not always the most accurate, they are efficient at killing and highly destructive. He has average armor which can help absorb several hits, but his chances of survival are not as high as some of the heavier classes.

His two explosive weapons, the Grenade and Pipebomb Launcher, serve different roles; the Grenade Launcher is useful for fights with enemies in close quarters, while the Pipebomb Launcher is a great weapon for setting traps.

The Demoman is also capable of setting Detpacks that can open (and sometimes close) alternative paths on a map.

Basic strategy

  • Learn to pipebomb jump. It is much like the Soldier's rocket jump, except it requires more timing and aim.
  • Reload regularly.
  • Clear rooms with your grenades.
  • The Grenade Launcher is great for taking out Sentry Guns. Try to bounce the grenades against a wall in order to avoid taking damage from Sentry Guns. However, it is not good for using on players, unless you have good aim, luck, and/or are planning on spamming grenades.
  • Try using the pipebomb launcher as your main weapon if you are on offense. If an enemy is close, use pitch-down piping, which also works with your hand grenades. You look down and bounce a grenade/pipe against the ground in a close-combat situation. This bounce goes a short distance and can be quite useful. Be careful, though, as you may damage yourself in most cases.
  • Use the Grenade Launcher on offense if you want to cause confusion (in closed spaces) and/or break up defense (also in closed spaces).
  • On classes that are as light as, or lighter than, another Demoman, you can use two pipebombs on them and finish them off with a Single Barrel Shotgun.

Special abilities

Class Skill: Detonates pipebombs.

Abilities:

  • Place explosive charges called detpacks that can be placed down with a timer such as 5, 20, or 50 seconds.
  • Clear obstacles/blast open entrances.
  • Pipebomb jump.

Quake console aliases:

Alias Effect
+det5 Set the Detpack with a 5 second timer.
+det20 Set the Detpack with a 20 second timer.
+det50 Set the Detpack with a 50 second timer.
detpipe Detonate pipebombs.

Weapons

Weapon Ammo Damage
per hit
Notes/Special Abilities
Type Loaded Carried
HUD crowbar TFC.png
Weapon 1
Crowbar N/A N/A N/A 18 N/A
HUD single shotgun TFC.png
Weapon 2
Single-Barrel Shotgun Shells 8 75 4-22 Fires six pellets.
HUD grenade launcher TFC.png
Weapon 3
Grenade Launcher Rockets 6 50 40-80 Shares magazine with Pipebomb Launcher
Detonates after 2.5 seconds if it does not hit an enemy.
HUD pipebomb launcher TFC.png
Weapon 4
Pipebomb Launcher Rockets 6 50 40-80 Shares magazine with Grenade Launcher
Detonates with secondary fire.


Grenades

Grenade Grenades
Carried
DamageRange Notes/Special Abilities
Frag tfc.png
Primary
Hand Grenade 4 High N/A
Mirv tfc.png
Secondary
MIRV Grenade 2 Medium-Instakill (depending on radius) Grenade splits into several miniature bombs upon detonation. These bombs detonate after a few seconds.

Unused content

  • Code for an alternate Red team appearance is present, but remains unused due to the class only ever using the default textures.[1]

Trivia

Gallery

See also

References

  1. game\server\tfc\tfc_team.cpp:L83-113