Difference between revisions of "Soldier (Classic)"

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{{infobox class
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{{class infobox
|image=TFC_Soldier.png
+
  | game      = TFC
|health='''100''' <small> / {{tooltip|150|Buffed by a Medic's medpack}}</small>  
+
  | title      = Soldier
|speed=Slow
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  | image     = Soldierclassic.png
 +
  | 3d-model  = Soldier Classic
 +
  | health     = '''100''' / <small>{{Tooltip|150|Overhealed by a Medic}}</small>
 +
  | armor      = '''200'''
 +
  | armor-type = Heavy
 +
  | speed     = 80% (240 units/s)
 
}}
 
}}
  
The '''Soldier''' is a playable class in the game [[Team Fortress Classic]]. He possesses the highest health and has access to the most powerful armor. His [[Weapons (Team Fortress Classic)#Slot_4_Weapons|Rocket Launcher]] is a very powerful and versatile weapon. Will his health, damage output potential, and rocket jumping ability, he is well suited for most roles on a team.
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The '''Soldier''' is a playable [[Classes (Classic)|class]] in ''[[Team Fortress Classic]]''. He possesses the highest health and has access to the most powerful armor. His [[Rocket Launcher (Classic)|Rocket Launcher]] is a very powerful and versatile weapon. His main weaknesses are his slow speed and long reload time with the Rocket Launcher. With his health, damage output potential, and [[Jumping#Basic rocket jump|rocket jumping]] ability, he is well-suited for most roles on a team.
  
 +
== Basic Strategy ==
 +
* Rocket Jump to get to higher areas inaccessible by other classes.
  
==Basic Strategy==
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* Ensure that your Rocket Launcher is always fully loaded.
* Learn to Rocket Jump.
 
  
* Always make sure your rocket launcher is reloaded.
+
* Use your [[Nail Grenade (Classic)|Nail Grenade]] to pin enemies down.
  
* Use your nail grenade to pin enemies down.
+
* Aim for your opponent's feet in order to reduce their ability to retaliate.
  
* Aim for your opponent's feet.
+
* Use splash damage to hit enemies outside your visible range.
  
* Use splash damage to hit enemies outside of your visible range.
+
== Special Abilities ==
 
 
==Special Abilities==
 
 
'''Class Skill''': Reload.
 
'''Class Skill''': Reload.
  
'''Abilities''':
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'''Abilities''': Rocket Jump
*Rocket Jump
 
  
==Weapons==
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== Weapons ==
{| class="wikitable grid" width="100%"
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{| class="wikitable grid" width="100%" style="text-align: center;"
! class="header" width="10%" |  
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! class="header" width="10%" rowspan=2 |  
! class="header" width="15%" | Weapon
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! class="header" width="15%" rowspan=2 | Weapon
! class="header" width="7%"  | Clip<br/>Size
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! class="header" width="7%"  colspan=3 | Ammo
! class="header" width="7%" | Ammo<br/>Carried
+
! class="header" width="9%" rowspan=2 | Damage<br/>per hit
! class="header" width="16%" | Ammo<br/>Type
+
! class="header" width="44%" rowspan=2 | Notes / Special Abilities
! class="header" width="45%" | Notes / Special Abilities
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|-
 +
! class="header" | Type
 +
! class="header" | Loaded
 +
! class="header" | Carried
 
|-
 
|-
! Weapon 1
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! [[File:HUD_crowbar_TFC.png|100px]]<br>Weapon 1
| '''[[Weapons (Team Fortress Classic)#Slot_1_Weapons|Crowbar]]'''
+
| '''[[Crowbar (Classic)|Crowbar]]'''
 
| N/A
 
| N/A
 
| N/A
 
| N/A
 
| N/A
 
| N/A
 +
| 18
 
|
 
|
 
|-
 
|-
! Weapon 2
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! [[File:HUD_single_shotgun_TFC.png|100px]]<br>Weapon 2
| '''[[Weapons (Team Fortress Classic)#Slot_2_Weapons|Single Shotgun]]'''
+
| '''[[Single-Barrel Shotgun (Classic)|Single-Barrel Shotgun]]'''
 +
| [[Ammo (Classic)#Shells|Shells]]
 
| 8
 
| 8
 
| 100
 
| 100
| [[Ammo (Team Fortress Classic)#Shells|Shells]]
+
| 4-22
|
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| Fires six pellets.
 
|-
 
|-
! Weapon 3
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! [[File:HUD_double_shotgun_TFC.png|100px]]<br>Weapon 3
| '''[[Weapons (Team Fortress Classic)#Slot_3_Weapons|Super Shotgun]]'''
+
| '''[[Double-Barrel Shotgun (Classic)|Double-Barrel Shotgun]]'''
 +
| [[Ammo (Classic)#Shells|Shells]]
 
| 16
 
| 16
 
| 100
 
| 100
| [[Ammo (Team Fortress Classic)#Shells|Shells]]
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| 4-51
|
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| Fires fourteen pellets.
 
|-
 
|-
! Weapon 4
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! [[File:HUD_rocket_launcher_TFC.png|100px]]<br>Weapon 4
| '''[[Weapons (Team Fortress Classic)#Slot_4_Weapons|Rocket Launcher]]'''
+
| '''[[Rocket Launcher (Classic)|Rocket Launcher]]'''
 +
| [[Ammo (Classic)#Rockets|Rockets]]
 
| 4
 
| 4
 
| 50
 
| 50
| [[Ammo (Team Fortress Classic)#Rockets|Rockets]]
+
| 1-100
|
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| Damage splash can be utilized to cause damage around corners. Can be used to rocket jump to reach higher areas.
 
|}
 
|}
  
==Grenades==
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== Grenades ==
{| class="wikitable grid" width="100%"
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{| class="wikitable grid" width="100%" style="text-align: center;"
 
! class="header" width="10%" |  
 
! class="header" width="10%" |  
 
! class="header" width="15%" | Grenade
 
! class="header" width="15%" | Grenade
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! class="header" width="52%" | Notes / Special Abilities
 
! class="header" width="52%" | Notes / Special Abilities
 
|-
 
|-
! Primary
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! [[File:Frag_tfc.png|30px]]<br>Primary
| '''[[Weapons (Team Fortress Classic)#Primary_Grenades|Frag grenade]]'''
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| '''[[Hand Grenade (Classic)|Hand Grenade]]'''
 
| 4
 
| 4
 
| High
 
| High
|  
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| Deals massive damage on a four second fuse.
 
|-
 
|-
! Secondary
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! [[File:Nail_Grenade_TFC.png|35px]]<br>Secondary
| '''[[Weapons (Team Fortress Classic)#Secondary_Grenades|Nail Grenade]]'''
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| '''[[Nail Grenade (Classic)|Nail Grenade]]'''
 
| 2
 
| 2
|  
+
| Medium-High
|  
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| Releases nails in 360 degrees for a short time before detonation.
 
|}
 
|}
  
==Armor==
+
== Unused content ==
The Soldier has access to [[Armor (Team Fortress Classic)#Red_Armor|red armor]], the most powerful in the game.
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* Code for an alternate Red team appearance is present, but remains unused due to the class only ever using the default textures.<ref>game\server\tfc\tfc_team.cpp:L83-113</ref>
 
 
==Soldier in Team Fortress 2==
 
An updated version of the [[Soldier]] appeared in Team Fortress 2.
 
  
==Trivia==
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== Trivia ==
 +
* According to the ''Team Fortress 2'' comic [[The Naked and the Dead]], the Soldier's name is Ross.
  
==See Also==
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== Gallery ==
 +
<gallery>
 +
File:soldiernew_tfc.png|The new ''[[TFC]]'' Soldier.
 +
File:soldierold_tfc.png|The old ''TFC'' Soldier.
 +
File:soldier_qwtf.png|The ''[[QWTF]]'' Soldier.
 +
File:Classic Soldier new.png|The Soldier as seen in the [[Catch-Up]] comic.
 +
File:TFC Soldier (comics).png|The Blue Soldier as seen in [[A Cold Day in Hell]].
 +
</gallery>
  
 +
== See also ==
 +
* The [[Soldier]] in ''Team Fortress 2''.
  
==References==
+
== {{common string|References}} ==
 +
<references/>
  
[[Category:Classes]]
+
{{TFC Nav}}
[[Category:Team Fortress Classic]]
+
{{Classic Soldier nav}}
[[Category:Soldier]]
 

Latest revision as of 16:28, 27 November 2024

Soldier
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Soldierclassic.png
Basic Information
Health: 100 / 150
Armor: 200
Armor type: Heavy
Speed: 80% (240 units/s)

The Soldier is a playable class in Team Fortress Classic. He possesses the highest health and has access to the most powerful armor. His Rocket Launcher is a very powerful and versatile weapon. His main weaknesses are his slow speed and long reload time with the Rocket Launcher. With his health, damage output potential, and rocket jumping ability, he is well-suited for most roles on a team.

Basic Strategy

  • Rocket Jump to get to higher areas inaccessible by other classes.
  • Ensure that your Rocket Launcher is always fully loaded.
  • Aim for your opponent's feet in order to reduce their ability to retaliate.
  • Use splash damage to hit enemies outside your visible range.

Special Abilities

Class Skill: Reload.

Abilities: Rocket Jump

Weapons

Weapon Ammo Damage
per hit
Notes / Special Abilities
Type Loaded Carried
HUD crowbar TFC.png
Weapon 1
Crowbar N/A N/A N/A 18
HUD single shotgun TFC.png
Weapon 2
Single-Barrel Shotgun Shells 8 100 4-22 Fires six pellets.
HUD double shotgun TFC.png
Weapon 3
Double-Barrel Shotgun Shells 16 100 4-51 Fires fourteen pellets.
HUD rocket launcher TFC.png
Weapon 4
Rocket Launcher Rockets 4 50 1-100 Damage splash can be utilized to cause damage around corners. Can be used to rocket jump to reach higher areas.

Grenades

Grenade Grenades
Carried
Damage Range Notes / Special Abilities
Frag tfc.png
Primary
Hand Grenade 4 High Deals massive damage on a four second fuse.
Nail Grenade TFC.png
Secondary
Nail Grenade 2 Medium-High Releases nails in 360 degrees for a short time before detonation.

Unused content

  • Code for an alternate Red team appearance is present, but remains unused due to the class only ever using the default textures.[1]

Trivia

Gallery

See also

References

  1. game\server\tfc\tfc_team.cpp:L83-113