Difference between revisions of "Team Fortress 2 Beta"
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+ | {{See also|Mann Co. Beta Maps}} | ||
[[File:TF2 Beta logo.png|350px|right]] | [[File:TF2 Beta logo.png|350px|right]] | ||
+ | {{Quotation|'''Team Fortress 2 Beta''' publicity blurb|As you've probably seen by now, we like to change things in Team Fortress 2. A lot. And while we're perfect most of the time, we occasionally get something wrong. One reason for this is we just don't get enough data from internal play testing,{{sic}} and another is that we spend too much time watching Tom Bui serenades on Youtube (Hint: Search for "Tom Bui" on Youtube) (Another Hint: Click Here).<ref>[https://www.youtube.com/watch?v=LmWv6gyRjCs Video of "Tom Bui serenade"] (external reference for technical reasons).</ref> So to help us change TF2 even more frequently, we're pleased to announce the Team Fortress 2 (public) Beta.}} | ||
+ | The '''''Team Fortress 2 Beta''''' was a separate [[w:Software release life cycle#Beta|beta]] branch of the game that was previously available to all [[Premium]] players. Released on 2 December 2010 and discontinued on 7 June 2013, it was the second period of public beta testing – the first of which was distributed to players who pre-ordered the game prior to 10 October 2007. It differed from the initial public testing phase and was more similar to the [[Team Fortress 2 Closed Beta|Closed Beta]] from 2009. | ||
− | + | The Beta was utilized for purposes including, but not limited to: | |
− | |||
− | |||
− | |||
− | |||
− | + | * Testing and tuning various [[class]], [[item]], and [[weapon]] changes. | |
+ | * Playtests for upcoming [[map]] changes and variants. | ||
+ | * Running higher-level, game-wide experiments (such as increasing player [[Health]]). | ||
+ | * Implementing and testing new functionality without risking anything breaking in the main version of the game. | ||
− | + | New players received any weapons that were currently undergoing testing, certain [[promotional items]] that their Steam account was entitled to, and occasionally other items that may have been given out for testing. [[Random drops]] and [[crafting]] were available to players, although [[item trading]] and the [[Mann Co. Store]] were disabled. The Beta utilized the same drop rate and capacity as the normal version of ''Team Fortress 2''. | |
==Previous changes==<!--Note: these status based on Old status compare with New one. Do not change to match in-game status.--> | ==Previous changes==<!--Note: these status based on Old status compare with New one. Do not change to match in-game status.--> | ||
Line 131: | Line 133: | ||
| {{buff|+10% damage bonus}} | | {{buff|+10% damage bonus}} | ||
:Base damage: 6.82 / particle | :Base damage: 6.82 / particle | ||
− | | align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[June 27, 2012 Patch|(6/27/2012 | + | | align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[June 27, 2012 Patch|(6/27/2012)]]</small> |
|- | |- | ||
! rowspan=2 | {{table icon|Backburner}} | ! rowspan=2 | {{table icon|Backburner}} | ||
Line 147: | Line 149: | ||
| {{note|No damage bonus}} | | {{note|No damage bonus}} | ||
:Base damage: 6.82 / particle<sup>6</sup> | :Base damage: 6.82 / particle<sup>6</sup> | ||
− | | align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[June 27, 2012 Patch|(6/27/2012 | + | | align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[June 27, 2012 Patch|(6/27/2012)]]</small> |
|- | |- | ||
! rowspan=2 | {{table icon|Degreaser}} | ! rowspan=2 | {{table icon|Degreaser}} | ||
Line 164: | Line 166: | ||
|{{nerf|-10% damage penalty}} | |{{nerf|-10% damage penalty}} | ||
:Base damage: 6.14/particle<sup>6</sup> | :Base damage: 6.14/particle<sup>6</sup> | ||
− | | align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[June 27, 2012 Patch|(6/27/2012 | + | | align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[June 27, 2012 Patch|(6/27/2012)]]</small> |
|- | |- | ||
! {{table icon|Flare Gun}} | ! {{table icon|Flare Gun}} | ||
Line 174: | Line 176: | ||
| {{info|New weapon}} | | {{info|New weapon}} | ||
| {{note|On hit, [[Fire|ignites]] enemy.}} | | {{note|On hit, [[Fire|ignites]] enemy.}} | ||
− | {{note|Alt-fire detonates flare in flight. It creates a small explosion which ignites nearby players, but does less damage than a normal hit. Knockback can be used to [[Jumping# | + | {{note|Alt-fire detonates flare in flight. It creates a small explosion which ignites nearby players, but does less damage than a normal hit. Knockback can be used to [[Jumping#Flare jump|flare jump]].}} |
{{buff|Guarantees critical damage on burning targets (direct flare hits only)}} | {{buff|Guarantees critical damage on burning targets (direct flare hits only)}} | ||
{{nerf|+20% explosion vulnerability on wearer.}} | {{nerf|+20% explosion vulnerability on wearer.}} | ||
Line 229: | Line 231: | ||
|- | |- | ||
| {{grey|No taunt}} | | {{grey|No taunt}} | ||
− | | {{note|Now uses the [[ | + | | {{note|Now uses the [[Barbarian Swing]] taunt}} |
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[June 3, 2011 Patch|(6/3/2011)]]</small> | | align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[June 3, 2011 Patch|(6/3/2011)]]</small> | ||
|- | |- | ||
Line 244: | Line 246: | ||
|- | |- | ||
| {{grey|No taunt}} | | {{grey|No taunt}} | ||
− | | {{note|Now uses the | + | | {{note|Now uses the Barbarian Swing taunt}} |
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[June 3, 2011 Patch|(6/3/2011)]]</small> | | align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[June 3, 2011 Patch|(6/3/2011)]]</small> | ||
|- | |- | ||
Line 287: | Line 289: | ||
| {{grey|No health penalty}} | | {{grey|No health penalty}} | ||
| {{nerf|-50 max health on wearer}} | | {{nerf|-50 max health on wearer}} | ||
− | | align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(1/26/ | + | | align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(1/26/2011)</small> |
|- | |- | ||
| {{grey|+40% faster spin up time}} | | {{grey|+40% faster spin up time}} | ||
Line 347: | Line 349: | ||
{{nerf|90% damage done}} | {{nerf|90% damage done}} | ||
:Base damage: 1 | :Base damage: 1 | ||
− | :Crit : 3 | + | :Crit: 3 |
:<small>[5 syringes / sec.]</small> | :<small>[5 syringes / sec.]</small> | ||
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(4/28/2011)</small> | | align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(4/28/2011)</small> | ||
Line 355: | Line 357: | ||
{{grey|-90% damage done}} | {{grey|-90% damage done}} | ||
:{{grey|Base damage: 1}} | :{{grey|Base damage: 1}} | ||
− | :{{grey|Crit : 3}} | + | :{{grey|Crit: 3}} |
:{{grey|<small>[5 syringes / sec.]</small>}} | :{{grey|<small>[5 syringes / sec.]</small>}} | ||
| {{buff|Applies Mad Milk to target for two seconds}} | | {{buff|Applies Mad Milk to target for two seconds}} | ||
Line 361: | Line 363: | ||
{{nerf|-50% damage done}} | {{nerf|-50% damage done}} | ||
:Base damage: 5 | :Base damage: 5 | ||
− | :Crit : 15 | + | :Crit: 15 |
:<small>[5 syringes / sec.]</small> | :<small>[5 syringes / sec.]</small> | ||
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(6/17/2011)</small> | | align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(6/17/2011)</small> | ||
Line 370: | Line 372: | ||
{{grey|Übercharge percentage does not increase speed}} | {{grey|Übercharge percentage does not increase speed}} | ||
:{{grey|Base damage: 5}} | :{{grey|Base damage: 5}} | ||
− | :{{grey|Crit : 15}} | + | :{{grey|Crit: 15}} |
:{{grey|<small>[5 syringes / sec.]</small>}} | :{{grey|<small>[5 syringes / sec.]</small>}} | ||
| {{nerf|Does not apply Mad Milk to target}} | | {{nerf|Does not apply Mad Milk to target}} | ||
Line 377: | Line 379: | ||
{{buff|Übercharge percentage increases movement speed by up to 10%}} | {{buff|Übercharge percentage increases movement speed by up to 10%}} | ||
:Base damage: 9 | :Base damage: 9 | ||
− | :Crit : 27 | + | :Crit: 27 |
:<small>[10 syringes / sec.]</small> | :<small>[10 syringes / sec.]</small> | ||
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[June 23, 2011 Patch|(6/23/2011)]]</small> | | align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[June 23, 2011 Patch|(6/23/2011)]]</small> | ||
Line 406: | Line 408: | ||
{{nerf|+40% heal rate}} | {{nerf|+40% heal rate}} | ||
{{nerf|+40% UberCharge rate}} | {{nerf|+40% UberCharge rate}} | ||
− | | align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[ | + | | align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[June 23, 2011 Patch|(6/23/2011)]]</small> |
|- | |- | ||
! {{Table icon|Vita-Saw}} | ! {{Table icon|Vita-Saw}} | ||
Line 416: | Line 418: | ||
| {{info|New weapon}} | | {{info|New weapon}} | ||
| {{buff|Allows player to see enemy health}} | | {{buff|Allows player to see enemy health}} | ||
− | | align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[ | + | | align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[June 23, 2011 Patch|(6/23/2011)]]</small> |
|- | |- | ||
! rowspan=4 | {{Class link|Sniper}} | ! rowspan=4 | {{Class link|Sniper}} | ||
Line 494: | Line 496: | ||
=== Other changes === | === Other changes === | ||
− | * The public IP is now displayed in the console when creating a local server | + | * The public IP is now displayed in the console when creating a local server and the output for the exec command has been altered. |
− | * Added an option for dedicated servers to enforce Steam user blocking. This is a feature which allows a player or Steam Community group to prevent other players that they have blocked from joining their games. <ref>[http://www.l4d.com/blog/post.php?id=7025 Left 4 Dead Blog - Holiday Update]</ref><ref>[http://www.mail-archive.com/hlds@list.valvesoftware.com/msg48127.html <nowiki>[hlds]</nowiki> New feature in TF2 Beta dedicated server update]</ref> | + | * Added an option for dedicated servers to enforce Steam user blocking. This is a feature which allows a player or Steam Community group to prevent other players that they have blocked from joining their games.<ref>[http://www.l4d.com/blog/post.php?id=7025 Left 4 Dead Blog - Holiday Update]</ref><ref>[http://www.mail-archive.com/hlds@list.valvesoftware.com/msg48127.html <nowiki>[hlds]</nowiki> New feature in TF2 Beta dedicated server update]</ref> |
− | * Fixed a pipe overflow problem affecting dedicated servers running on FreeBSD. | + | * Fixed a pipe overflow problem affecting dedicated servers running on [[w:FreeBSD|FreeBSD]]. |
+ | * The [[Half-Life 2]] ([[Source SDK]]) game menu was still implemented at the time. | ||
== Patches == | == Patches == | ||
Line 503: | Line 506: | ||
== See also == | == See also == | ||
* [[Team Fortress 2 Closed Beta]] | * [[Team Fortress 2 Closed Beta]] | ||
+ | * [[Mann Co. Beta Maps]] | ||
== External Links == | == External Links == | ||
* [http://tf2.com/post.php?id=4721&p=1 Official TF2 Blog - Prepare for your examination!] | * [http://tf2.com/post.php?id=4721&p=1 Official TF2 Blog - Prepare for your examination!] | ||
− | * [http://forums.steampowered.com/forums/forumdisplay.php?f=1038 TF2 Beta] forum on [[Steam Users' Forums]] | + | * [http://web.archive.org/web/20170313033134/http://forums.steampowered.com/forums/forumdisplay.php?f=1038 TF2 Beta] forum on [[Steam Users' Forums]] |
− | * [http://forums.steampowered.com/forums/showthread.php?t=1629850 TF2 Beta Update History] on Steam Users' Forums | + | * [http://web.archive.org/web/20121115012551/http://forums.steampowered.com/forums/showthread.php?t=1629850 TF2 Beta Update History] on Steam Users' Forums |
== References == | == References == |
Latest revision as of 01:10, 17 March 2024
“ | As you've probably seen by now, we like to change things in Team Fortress 2. A lot. And while we're perfect most of the time, we occasionally get something wrong. One reason for this is we just don't get enough data from internal play testing,(sic) and another is that we spend too much time watching Tom Bui serenades on Youtube (Hint: Search for "Tom Bui" on Youtube) (Another Hint: Click Here).[1] So to help us change TF2 even more frequently, we're pleased to announce the Team Fortress 2 (public) Beta.
— Team Fortress 2 Beta publicity blurb
|
” |
The Team Fortress 2 Beta was a separate beta branch of the game that was previously available to all Premium players. Released on 2 December 2010 and discontinued on 7 June 2013, it was the second period of public beta testing – the first of which was distributed to players who pre-ordered the game prior to 10 October 2007. It differed from the initial public testing phase and was more similar to the Closed Beta from 2009.
The Beta was utilized for purposes including, but not limited to:
- Testing and tuning various class, item, and weapon changes.
- Playtests for upcoming map changes and variants.
- Running higher-level, game-wide experiments (such as increasing player Health).
- Implementing and testing new functionality without risking anything breaking in the main version of the game.
New players received any weapons that were currently undergoing testing, certain promotional items that their Steam account was entitled to, and occasionally other items that may have been given out for testing. Random drops and crafting were available to players, although item trading and the Mann Co. Store were disabled. The Beta utilized the same drop rate and capacity as the normal version of Team Fortress 2.
Previous changes
Class | Item | Old | New | Status |
---|---|---|---|---|
Scout | Shortstop |
Normal reload speed |
20% slower reload speed |
Not implemented (9/23/2011) |
20% slower reload speed |
50% slower reload speed |
Implemented (10/13/2011) | ||
Mad Milk |
Players heal 75% of the damage done to an enemy covered with milk |
Players heal 60% of the damage done to an enemy covered with milk |
Implemented (4/14/2011) | |
Boston Basher |
On Miss: Hit yourself, causing self damage and bleeding for 5 seconds |
On Miss: Hit yourself, causing self damage |
Not implemented (9/23/2011) | |
Three-Rune Blade | ||||
Sun-on-a-Stick |
Minicrits against burning players -15% damage done
|
Full crits against burning players -25% damage done
|
Implemented (4/14/2011) | |
Fan O'War |
Marked for death status lasts 10 seconds |
Marked for death status lasts 15 seconds |
Implemented (4/14/2011) | |
Soldier | Beta Pocket Rocket Launcher |
New weapon | When the medic healing you is killed you gain crit boost for 8 seconds On Hit: -10 health |
Not implemented (4/28/2011) |
When the medic healing you is killed you gain crit boost for 8 seconds |
When the medic healing you is killed you gain mini-crit boost for 6 seconds |
Not active (11/9/2011) | ||
Beta Pocket Rocket Launcher 2 |
When the medic healing you is killed you gain crit boost for 8 seconds |
+15% ÜberCharge rate for the medic healing you. |
Not active (11/9/2011) | |
Beta Pocket Rocket Launcher 3 |
When the medic healing you is killed you gain crit boost for 8 seconds |
50% faster reload time while being healed |
Not active (11/9/2011) | |
Battalion's Backup |
Takes 175 damage to fully charge |
Takes 350 damage to fully charge |
Implemented (4/14/2011) | |
Concheror |
20% of damage done by teammates is returned as health during buff |
35% of damage done by teammates is returned as health during buff |
Implemented (4/14/2011) | |
Beta Pocket Shotgun |
New weapon | While a medic is healing you, this weapon's damage is increased by 25% While not being healed by a medic, your weapon switch time is 25% longer |
Not implemented (4/28/2011) | |
While a medic is healing you, this weapon's damage is increased by 25% While not being healed by a medic, your weapon switch time is 25% longer |
While a medic is healing you, this weapon's damage is increased by 20% While not being healed by a medic, your weapon switch time is 30% longer |
Not active (11/9/2011) | ||
Equalizer |
Original damage formula Soldiers carrying the Equalizer can call for Medics |
Damage formula tweaked, no longer possible to one-hit-kill certain classes when at low health Automatic and manual Medic calls are suppressed |
Implemented (4/14/2011) | |
Move speed increases as the user becomes injured Blocks healing while in use |
Move speed no longer increases as the user becomes injured No longer blocks healing |
Not implemented (7/6/2012) | ||
Beta Split Equalizer 1 |
New weapon | Move speed increases as the user becomes injured Blocks healing while in use |
Implemented7 (6/27/2012) | |
Beta Split Equalizer 2 |
New weapon | Damage increases as the user becomes injured Blocks healing while in use |
Implemented8 (6/27/2012) | |
Pyro | Flame Thrower |
Old base damage
|
+10% damage bonus
|
Implemented (6/27/2012) |
Backburner |
No compression blast +15% damage done
|
Added compression blast, 50 ammo per blast +10% damage done
|
Implemented (4/14/2011) | |
+10% damage bonus
|
No damage bonus
|
Implemented (6/27/2012) | ||
Degreaser |
-25% burn damage penalty No damage penalty
|
No burn damage penalty -10% damage penalty
|
Not implemented (11/9/2011) | |
No damage penalty
|
-10% damage penalty
|
Implemented (6/27/2012) | ||
Flare Gun |
Mini-crits against burning players at close range, full crits against burning players at long range |
Full crits against burning players regardless of range |
Implemented (4/14/2011) | |
Detonator |
New weapon | On hit, ignites enemy. Alt-fire detonates flare in flight. It creates a small explosion which ignites nearby players, but does less damage than a normal hit. Knockback can be used to flare jump. |
Not implemented (6/17/2011) | |
Flares do not detonate on impact with the world Guarantees critical damage on burning targets (direct flare hits only) |
Flares detonate on impact with the world with a greatly reduced explosion radius Guarantees mini-crit damage on burning targets (direct flare hits only) |
Not implemented3 (7/12/2011) | ||
Reserve Shooter |
Can only be equipped by the Soldier |
Can be equipped by the Soldier and Pyro |
Implemented (10/13/2011) | |
Powerjack |
+25% damage No random critical hits |
No damage bonus Random critical hits enabled |
Implemented (4/14/2011) | |
Demoman | Loch-n-Load |
+10% damage done
|
+20% damage done
|
Implemented (4/14/2011) |
Eyelander |
No random critical hits No damage penalty
|
Random critical hits enabled -25% damage done
|
Not implemented1 (4/26/2011) | |
Horseless Headless Horsemann's Headtaker | ||||
No taunt |
Now uses the Barbarian Swing taunt |
Implemented (6/3/2011) | ||
Claidheamh Mòr |
No random critical hits No damage penalty
|
Random critical hits enabled -25% damage done
|
Not implemented1 (4/26/2011) | |
No taunt |
Now uses the Barbarian Swing taunt |
Implemented (6/3/2011) | ||
Ullapool Caber |
No random critical hits No damage penalty
|
Random critical hits enabled -25% damage done
|
Not implemented1 (4/26/2011) | |
Heavy | Natascha |
Slowdown-on-hit effect does not fall off over distance Normal spin-up time |
Slowdown-on-hit effect falls off over distance 30% slower spin-up time |
Implemented (12/17/2010) |
Natascha Variant 1 |
Slowdown-on-hit effect does not fall off over distance -25% damage done
|
Slowdown-on-hit effect falls off over distance -35% damage done
|
Not implemented (1/06/2011) | |
Natascha Variant 2 |
Slowdown-on-hit effect does not fall off over distance No health penalty |
Slowdown-on-hit effect falls off over distance -20% max health on wearer |
Not implemented (1/06/2011) | |
Tomislav |
No health penalty |
-50 max health on wearer |
Not implemented (1/26/2011) | |
+40% faster spin up time |
No faster spin up time |
Not implemented (7/6/2012) | ||
Dalokohs Bar |
25.7 second cooldown |
No cooldown |
Implemented (4/14/2011) | |
Sandvich |
Dropped Sandviches heal the Heavy that dropped them |
Dropped Sandviches refill the Sandvich meter of the Heavy that dropped them |
Implemented (2/14/2012) | |
Buffalo Steak Sandvich | ||||
Fists of Steel |
60% less damage from ranged sources while active Normal weapon switch |
40% less damage from ranged sources while active 20% slower weapon switch |
Implemented (4/14/2011) | |
Engineer | Widowmaker |
Per Shot: -60 ammo |
Per Shot: -30 ammo |
Implemented (10/13/2011) |
Gunslinger |
No random critical hits No damage penalty
|
Random critical hits enabled -25% damage done
|
Not implemented1 (4/26/2011) | |
Southern Hospitality |
No random critical hits No damage penalty
|
Random critical hits enabled -25% damage done
|
Not implemented1 (4/26/2011) | |
Medic | Overdose Beta Syringe Gun |
New weapon | Applies Mad Milk to target for one second 50% slower firing rate
|
Not implemented (4/28/2011) |
Applies Mad Milk to target for one second 50% slower firing rate
|
Applies Mad Milk to target for two seconds 50% slower firing rate
|
Not implemented (6/17/2011) | ||
Applies Mad Milk to target for two seconds 50% slower firing rate
|
Does not apply Mad Milk to target No slower firing rate
|
Implemented (6/23/2011) | ||
Medi Gun |
~ | Players being healed are immune to movement-impairing effects generated by hitscan weapons |
Not implemented (1/06/2011) | |
Kritzkrieg |
~ | Players being healed are immune to movement-impairing effects generated by hitscan weapons |
Not implemented (1/06/2011) | |
Quick-Fix |
New weapon | ÜberCharge increases healing by 300% and grants immunity to movement-impairing effects +50% heal rate |
Not implemented (6/17/2011) | |
+50% heal rate |
+40% heal rate |
Implemented (6/23/2011) | ||
Vita-Saw |
Does not allow player to see enemy health |
Allows player to see enemy health |
Not implemented2 (4/26/2011) | |
Solemn Vow Beta Bonesaw |
New weapon | Allows player to see enemy health |
Implemented (6/23/2011) | |
Sniper | Sydney Sleeper |
Normal charge rate |
25% faster charge rate |
Implemented (4/14/2011) |
Beta Sniper Rifle 1 |
New weapon | On Hit: Rifle charge rate increased by 35% On Miss: Rifle charge rate decreased by 65% |
Not implemented (4/28/2011) | |
On Hit: Rifle charge rate increased by 35% |
On Scoped Bodyshot: Rifle charge rate increased by 25% On Scoped Headshot: Rifle charge rate increased by 45% |
Not active4 (11/9/2011) | ||
Beta Sniper Club 1 |
New weapon | 25% increase in damage when health <50% of max -25% decrease in damage when health >50% of max |
Implemented5 (6/23/2011) | |
Spy | Enforcer |
0.5 sec increase in time taken to cloak Able to see enemy health at any time |
0.5 sec increase in time taken to decloak Unable to see enemy health when undisguised |
Not implemented (3/15/2012) |
0.5 sec increase in time taken to decloak Normal firing speed |
Normal decloak time 20% slower firing speed |
Not implemented (4/17/2012) | ||
Random critical hits enabled |
No random critical hits |
Not implemented (6/1/2012) | ||
All Classes | Health |
~ | All classes have double Health |
Not implemented (1/13/2011) |
~ | All classes have 25% extra Health |
Not implemented (2/11/2011) | ||
Buildings |
~ | Damage against buildings reduced 50%. |
Not implemented (1/13/2011) | |
Responses |
~ | All classes possess new response and voice command rules |
Implemented (6/3/2011) | |
1These weapon changes were implemented in the Hatless Update but were reverted by an item schema update before the April 15, 2011 Patch. |
Other changes
- The public IP is now displayed in the console when creating a local server and the output for the exec command has been altered.
- Added an option for dedicated servers to enforce Steam user blocking. This is a feature which allows a player or Steam Community group to prevent other players that they have blocked from joining their games.[2][3]
- Fixed a pipe overflow problem affecting dedicated servers running on FreeBSD.
- The Half-Life 2 (Source SDK) game menu was still implemented at the time.
Patches
See also
External Links
- Official TF2 Blog - Prepare for your examination!
- TF2 Beta forum on Steam Users' Forums
- TF2 Beta Update History on Steam Users' Forums
References
- ↑ Video of "Tom Bui serenade" (external reference for technical reasons).
- ↑ Left 4 Dead Blog - Holiday Update
- ↑ [hlds] New feature in TF2 Beta dedicated server update